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...

19 commits
2.3.0 ... main

Author SHA1 Message Date
WBHarry
3527fd7959 Raised version
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2026-06-05 12:31:30 +02:00
Carlos Fernandez
f0a7539018
Update README.md (#1976) 2026-06-05 12:25:44 +02:00
Carlos Fernandez
5be79f4ab8
Fix several issues with inline damage (#1973)
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2026-06-05 11:33:20 +02:00
Carlos Fernandez
2fc5b01f09
Fix rerolling when hope/fear automation is enabled (#1972) 2026-06-05 11:31:01 +02:00
WBHarry
52b81de11f
Fixed so that the saved data for an experience that is in the character data is used over that in the levelup data if available (#1971)
Some checks are pending
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2026-06-04 18:30:41 -04:00
Carlos Fernandez
c0c9095847
[Fix] Preload ancestry and community features in description (#1967)
* Preload ancestry and community features in description

* Corrected comments

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2026-06-04 20:08:40 +02:00
Carlos Fernandez
5ac4fc3b9c
[Fix] visual quirk with blur in unfocused countdown (#1970)
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* Fix visual quirk with blur in unfocused countdown

* Snuck in fixes and refactors
2026-06-04 11:42:17 +02:00
Carlos Fernandez
6747be49b2
Allow removing empty string domains (#1968) 2026-06-04 11:15:41 +02:00
WBHarry
77c5cfcbb7 Fixed so that actions on homebrew downtime/items don't crash due to note having metadata
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2026-06-03 21:46:23 +02:00
WBHarry
5dbcd94480 Raised version
Some checks failed
Project CI / build (24.x) (push) Has been cancelled
2026-06-01 22:22:50 +02:00
WBHarry
d98a7c951e
[Fix] Tooltip Color Scope (#1964)
* Added DH style to tooltips

* Setting dh-style for ResourceManagementTooltip and ArmorManagementTooltip
2026-06-01 22:20:06 +02:00
WBHarry
3c36c5747d
[Fix] Base Attack Context Menu (#1961)
* Fixed Adversary standard attack context menu

* Fixed Character base attack context menu

* Fixed Companion base attack context menu
2026-06-01 22:02:42 +02:00
WBHarry
bcf274f1d0
[Fix] ChatMessage Saves Pending Confirmation (#1963) 2026-06-01 15:59:44 -04:00
WBHarry
df4a2c5d57
Fixed Countdown.migrationData assuming an array when it's actually an object (#1962) 2026-06-01 15:53:28 -04:00
WBHarry
646ebc8bdf
Added a temp fix for status effect rows (#1965) 2026-06-01 15:52:27 -04:00
WBHarry
6448666579 Updated combat contextmenu 2026-06-01 19:47:06 +02:00
WBHarry
d0c29ede56
Fixed so the combat tracker doesn't error out if a combatant has no attached token (#1960)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
2026-06-01 06:24:00 -04:00
Carlos Fernandez
98ce49b928
Avoid default type on name and item create dialogs (#1958) 2026-06-01 11:06:24 +02:00
WBHarry
318d00b47d
Add NPC Improvements 2026-06-01 04:24:44 -04:00
36 changed files with 270 additions and 94 deletions

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@ -66,6 +66,10 @@ You can find the documentation here: https://github.com/Foundryborne/daggerheart
Looking to contribute to the project? Look no further, check out our [contributing guide](CONTRIBUTING.md), and keep the [Code of Conduct](coc.md) in mind when working on things.
## AI Policy
The Foundryborne Daggerheart system does not make use of AI (generative or otherwise) for any area of its implementation. We expect all contributors to follow this same policy when contributing with a pull request; contributions made using AI will be rejected outright.
## Disclaimer:
**Daggerheart System**

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@ -446,3 +446,33 @@ Hooks.on('canvasTearDown', canvas => {
Hooks.on('canvasReady', canas => {
game.system.registeredTriggers.registerSceneTriggers(canvas.scene);
});
/** Make the user to select a document type, instead of having a default doc type for them to accidentally keep */
Hooks.on('renderDialogV2', (_dialog, html) => {
if (!html.classList.contains('dialog')) return;
const cls = html.classList.contains('item-create')
? documents.DHItem.implementation
: html.classList.contains('actor-create')
? documents.DhpActor.implementation
: null;
if (!cls) return;
const form = html.querySelector('form');
const submit = html.querySelector('button[type=submit]');
const select = html.querySelector('select[name=type]');
const nameInput = html.querySelector('input[name=name]');
if (!form || !select || !submit || !nameInput) return;
nameInput.placeholder = cls.defaultName({});
const emptyOption = document.createElement('option');
emptyOption.value = '';
emptyOption.selected = true;
select.required = true;
select.prepend(emptyOption);
submit.addEventListener('click', event => {
if (!form.reportValidity()) {
event.preventDefault();
event.stopPropagation();
}
});
});

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@ -711,9 +711,9 @@
},
"PendingReactionsDialog": {
"title": "Pending Reaction Rolls Found",
"unfinishedRolls": "Some Tokens still need to roll their Reaction Roll.",
"confirmation": "Are you sure you want to continue ?",
"warning": "Undone reaction rolls will be considered as failed"
"unfinishedRolls": "Some Tokens have not finished their Reaction Rolls.",
"warning": "Unfinished reaction rolls will be considered as failed.",
"confirmation": "Are you sure you want to continue?"
},
"ReactionRoll": {
"title": "Reaction Roll: {trait}"

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@ -358,14 +358,14 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
const experienceIncreaseTagify = htmlElement.querySelector('.levelup-experience-increases');
if (experienceIncreaseTagify) {
const allExperiences = {
...this.actor.system.experiences,
...Object.values(this.levelup.levels).reduce((acc, level) => {
for (const key of Object.keys(level.achievements.experiences)) {
acc[key] = level.achievements.experiences[key];
}
return acc;
}, {})
}, {}),
...this.actor.system.experiences
};
tagifyElement(
experienceIncreaseTagify,

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@ -111,7 +111,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
switch (partId) {
case 'domains':
const selectedDomain = this.selected.domain ? this.settings.domains[this.selected.domain] : null;
const selectedDomain = this.settings.domains[this.selected.domain] ?? null;
const enrichedDescription = selectedDomain
? await foundry.applications.ux.TextEditor.implementation.enrichHTML(selectedDomain.description)
: null;

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@ -204,7 +204,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
};
}
if (this.action.parent.metadata.isInventoryItem) {
if (this.action.parent.metadata?.isInventoryItem) {
options.quantity = {
label: 'DAGGERHEART.GENERAL.itemQuantity',
group: 'Global'

View file

@ -31,6 +31,16 @@ export default class AdversarySheet extends DHBaseActorSheet {
dragSelector: '[data-item-id][draggable="true"], [data-item-id] [draggable="true"]',
dropSelector: null
}
],
contextMenus: [
{
handler: DHBaseActorSheet.getBaseAttackContextOptions,
selector: '[data-item-uuid][data-type="attack"]',
options: {
parentClassHooks: false,
fixed: true
}
}
]
};

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@ -65,6 +65,14 @@ export default class CharacterSheet extends DHBaseActorSheet {
fixed: true
}
},
{
handler: DHBaseActorSheet.getBaseAttackContextOptions,
selector: '[data-item-uuid][data-type="attack"]',
options: {
parentClassHooks: false,
fixed: true
}
},
{
handler: CharacterSheet.#getDomainCardContextOptions,
selector: '[data-item-uuid][data-type="domainCard"]',
@ -1045,7 +1053,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
game.tooltip.activate(target, {
html,
locked: true,
cssClass: 'bordered-tooltip',
cssClass: 'bordered-tooltip dh-style',
direction: 'DOWN'
});
@ -1141,7 +1149,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
game.tooltip.activate(target, {
html,
locked: true,
cssClass: 'bordered-tooltip',
cssClass: 'bordered-tooltip dh-style',
direction: 'DOWN',
noOffset: true
});

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@ -11,7 +11,17 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
toggleStress: DhCompanionSheet.#toggleStress,
actionRoll: DhCompanionSheet.#actionRoll,
levelManagement: DhCompanionSheet.#levelManagement
}
},
contextMenus: [
{
handler: DHBaseActorSheet.getBaseAttackContextOptions,
selector: '[data-item-uuid][data-type="attack"]',
options: {
parentClassHooks: false,
fixed: true
}
}
]
};
static PARTS = {

View file

@ -47,11 +47,6 @@ export default class Party extends DHBaseActorSheet {
template: 'systems/daggerheart/templates/sheets/actors/party/party-members.hbs',
scrollable: ['']
},
/* NOT YET IMPLEMENTED */
// projects: {
// template: 'systems/daggerheart/templates/sheets/actors/party/projects.hbs',
// scrollable: ['']
// },
inventory: {
template: 'systems/daggerheart/templates/sheets/actors/party/inventory.hbs',
scrollable: ['.tab.inventory .items-section']
@ -62,19 +57,13 @@ export default class Party extends DHBaseActorSheet {
/** @inheritdoc */
static TABS = {
primary: {
tabs: [
{ id: 'partyMembers' },
/* NOT YET IMPLEMENTED */
// { id: 'projects' },
{ id: 'inventory' },
{ id: 'notes' }
],
tabs: [{ id: 'partyMembers' }, { id: 'inventory' }, { id: 'notes' }],
initial: 'partyMembers',
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
}
};
static ALLOWED_ACTOR_TYPES = ['character', 'companion', 'adversary'];
static ALLOWED_ACTOR_TYPES = ['character', 'companion', 'adversary', 'npc'];
static DICE_ROLL_ACTOR_TYPES = ['character'];
async _onRender(context, options) {

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@ -189,6 +189,43 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
return this._getContextMenuCommonOptions.call(this, { usable: true, toChat: true });
}
/**
* Get the set of ContextMenu options for the base attack.
* @returns {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} - The Array of context options passed to the ContextMenu instance
* @this {CharacterSheet}
* @protected
*/
static getBaseAttackContextOptions() {
/**@type {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} */
return [
{
label: 'DAGGERHEART.CONFIG.RollTypes.attack.name',
icon: 'fa-solid fa-burst',
onClick: async (event, target) => (await getDocFromElement(target)).use(event)
},
{
label: 'DAGGERHEART.GENERAL.damage',
icon: 'fa-solid fa-explosion',
onClick: async (event, target) => {
const doc = await getDocFromElement(target),
action = doc?.system?.attack ?? doc;
const config = action.prepareConfig(event);
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(
this.document,
doc
);
config.hasRoll = false;
return action && action.workflow.get('damage').execute(config, null, true);
}
},
{
label: 'DAGGERHEART.APPLICATIONS.ContextMenu.sendToChat',
icon: 'fa-solid fa-message',
onClick: async (_, target) => (await getDocFromElement(target)).toChat(this.document.uuid)
}
];
}
/* -------------------------------------------- */
/* Application Listener Actions */
/* -------------------------------------------- */

View file

@ -84,19 +84,49 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
});
}
/**
* Open the dialog used to edit the name of the currently viewed Combat encounter.
* @this {CombatTracker}
* @returns {Promise<void>}
*/
static async #onEditName() {
const combat = this.viewed;
if (!combat || !game.user.isGM) return null;
const field = combat.schema.fields.name;
const inputHTML = field.toFormGroup({}, { name: 'name', value: combat.name, autofocus: true }).outerHTML;
const formData = await foundry.applications.api.DialogV2.input({
window: { icon: 'fa-solid fa-tag', title: 'COMBAT.ACTIONS.EditNameTitle' },
position: { width: 480 },
content: inputHTML
});
await combat.update({ name: formData.name || '' });
}
_getCombatContextOptions() {
return [
{
label: 'COMBAT.ClearMovementHistories',
icon: '<i class="fa-solid fa-shoe-prints"></i>',
visible: () => game.user.isGM && this.viewed?.combatants.size > 0,
callback: () => this.viewed.clearMovementHistories()
label: 'COMBAT.ACTIONS.EditName',
icon: 'fa-solid fa-tag',
visible: () => game.user.isGM && !!this.viewed,
onClick: () => DhCombatTracker.#onEditName.call(this)
},
{
label: 'COMBAT.Delete',
icon: '<i class="fa-solid fa-trash"></i>',
label: 'COMBAT.ACTIONS.LinkToScene',
icon: '<i class="fa-solid fa-link"></i>',
visible: () => game.user.isGM && !this.scene,
onClick: () => this.viewed.toggleSceneLink()
},
{
label: 'COMBAT.ACTIONS.UnlinkFromScene',
icon: '<i class="fa-solid fa-unlink"></i>',
visible: () => game.user.isGM && !!this.scene,
onClick: () => this.viewed.toggleSceneLink()
},
{
label: 'COMBAT.End',
icon: 'fa-solid fa-xmark',
visible: () => game.user.isGM && !!this.viewed,
callback: () => this.viewed.endCombat()
onClick: () => this.viewed.endCombat()
}
];
}
@ -133,7 +163,7 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
canPing: combatant.sceneId === canvas.scene?.id && game.user.hasPermission('PING_CANVAS'),
type: combatant.actor?.system?.type,
img: await this._getCombatantThumbnail(combatant),
disposition: combatant.token.disposition
disposition: combatant.token?.disposition
};
turn.css = [turn.active ? 'active' : null, hidden ? 'hide' : null, isDefeated ? 'defeated' : null].filterJoin(

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@ -31,9 +31,9 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
minimizable: false
},
actions: {
toggleViewMode: DhCountdowns.#toggleViewMode,
editCountdowns: DhCountdowns.#editCountdowns,
loopCountdown: DhCountdowns.#loopCountdown,
toggleViewMode: DhCountdowns.#onToggleViewMode,
editCountdowns: DhCountdowns.#onEditCountdowns,
loopCountdown: DhCountdowns.#onLoopCountdown,
decreaseCountdown: (_, target) => this.editCountdown(false, target),
increaseCountdown: (_, target) => this.editCountdown(true, target)
},
@ -147,7 +147,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
return true;
}
static async #toggleViewMode() {
static async #onToggleViewMode() {
const currentMode = game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.countdownMode);
const appMode = CONFIG.DH.GENERAL.countdownAppMode;
const newMode = currentMode === appMode.textIcon ? appMode.iconOnly : appMode.textIcon;
@ -158,15 +158,16 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
this.render();
}
static async #editCountdowns() {
static async #onEditCountdowns() {
new game.system.api.applications.ui.CountdownEdit().render(true);
}
static async #loopCountdown(_, target) {
static async #onLoopCountdown(_, target) {
if (!DhCountdowns.canPerformEdit()) return;
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const countdown = settings.countdowns[target.id];
const countdownId = target.closest('[data-countdown]').dataset.countdown;
const countdown = settings.countdowns[countdownId];
let progressMax = countdown.progress.start;
let message = null;
@ -185,7 +186,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
await waitForDiceSoNice(message);
await settings.updateSource({
[`countdowns.${target.id}.progress`]: {
[`countdowns.${countdownId}.progress`]: {
current: newMax,
start: newMax
}
@ -199,11 +200,12 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
if (!DhCountdowns.canPerformEdit()) return;
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const countdown = settings.countdowns[target.id];
const countdownId = target.closest('[data-countdown]').dataset.countdown;
const countdown = settings.countdowns[countdownId];
const newCurrent = increase
? Math.min(countdown.progress.current + 1, countdown.progress.start)
: Math.max(countdown.progress.current - 1, 0);
await settings.updateSource({ [`countdowns.${target.id}.progress.current`]: newCurrent });
await settings.updateSource({ [`countdowns.${countdownId}.progress.current`]: newCurrent });
await emitGMUpdate(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
refreshType: RefreshType.Countdown
});

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@ -75,7 +75,12 @@ export default class DHAttackAction extends DHDamageAction {
const useAltDamage = this.actor?.effects?.find(x => x.type === 'horde')?.active;
for (const { value, valueAlt, type } of damage.parts) {
const usedValue = useAltDamage ? valueAlt : value;
const str = Roll.replaceFormulaData(usedValue.getFormula(), this.actor?.getRollData() ?? {});
const damageString = Roll.replaceFormulaData(usedValue.getFormula(), this.actor?.getRollData() ?? {});
const str = damageString
? damageString
: game.i18n.format('DAGGERHEART.GENERAL.missingX', {
x: game.i18n.localize('DAGGERHEART.GENERAL.damage')
});
const icons = Array.from(type)
.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)

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@ -36,7 +36,7 @@ export default class DhCountdownAction extends DHBaseAction {
/** @inheritDoc */
static migrateData(source) {
for (const countdown of source.countdown) {
for (const countdown of Object.values(source.countdown)) {
if (countdown.progress.max) {
countdown.progress.startFormula = countdown.progress.max;
countdown.progress.start = 1;

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@ -1,5 +1,6 @@
import { calculateExpectedValue, parseTermsFromSimpleFormula } from '../../helpers/utils.mjs';
import { adversaryExpectedDamage, adversaryScalingData } from '../../config/actorConfig.mjs';
import { parseInlineParams } from '../../enrichers/parser.mjs';
export function getTierAdjustedAdversary(source, tier) {
const currentTier = source.tier ?? 1;
@ -60,8 +61,8 @@ export function getTierAdjustedAdversary(source, tier) {
const descriptionFormulas = [];
for (const withDescription of [item.system, ...Object.values(item.system.actions)]) {
withDescription.description = withDescription.description.replace(damageRegex, (match, inner) => {
const { value: formula } = parseInlineParams(inner);
if (!formula || !type) return match;
const { value: formula } = parseInlineParams(inner, { first: 'value' });
if (!formula) return match;
try {
const newFormula = calculateAdjustedDamage(formula, 'action', damageMeta)?.formula;

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@ -1,6 +1,6 @@
import BaseDataItem from './base.mjs';
import ItemLinkFields from '../../data/fields/itemLinkFields.mjs';
import { getFeaturesHTMLData } from '../../helpers/utils.mjs';
import { fromUuids, getFeaturesHTMLData } from '../../helpers/utils.mjs';
export default class DHAncestry extends BaseDataItem {
/** @inheritDoc */
@ -45,6 +45,10 @@ export default class DHAncestry extends BaseDataItem {
/**@inheritdoc */
async getDescriptionData() {
// Preload all ancestry features for acquisition from the cache
// todo: make feature acquisition async and replace feature helpers for methods
await fromUuids(this._source.features.map(f => f.item));
const baseDescription = this.description;
const features = await getFeaturesHTMLData(this.features);

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@ -1,4 +1,4 @@
import { getFeaturesHTMLData } from '../../helpers/utils.mjs';
import { fromUuids, getFeaturesHTMLData } from '../../helpers/utils.mjs';
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
import BaseDataItem from './base.mjs';
@ -27,6 +27,10 @@ export default class DHCommunity extends BaseDataItem {
/**@inheritdoc */
async getDescriptionData() {
// Preload all community features for acquisition from the cache
// todo: make feature acquisition async and replace feature helpers for methods
await fromUuids(this._source.features);
const baseDescription = this.description;
const features = await getFeaturesHTMLData(this.features);

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@ -91,7 +91,7 @@ export default class DHSubclass extends BaseDataItem {
? game.i18n.localize(CONFIG.DH.ACTOR.abilities[this.spellcastingTrait].label)
: null;
// Preload all class features for acquisition from the cache
// Preload all subclass features for acquisition from the cache
// todo: make feature acquisition async and replace feature helpers for methods
await fromUuids(this._source.features.map(f => f.item));

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@ -37,6 +37,7 @@ export default class DHRoll extends Roll {
static async buildConfigure(config = {}, message = {}) {
config.hooks = [...this.getHooks(), ''];
config.dialog ??= {};
config.damageOptions ??= {};
for (const hook of config.hooks) {
if (Hooks.call(`${CONFIG.DH.id}.preRoll${hook.capitalize()}`, config, message) === false) return null;

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@ -1,3 +1,5 @@
import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
export function updateResourcesForDualityReroll(oldDuality, newDuality, actor) {
const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return;

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@ -65,6 +65,11 @@ export default class DhpActor extends Actor {
};
}
static createDialog(data, createOptions, options, renderOptions) {
options.classes = [options.classes ?? [], 'actor-create'].flat(); // handled in hook
return super.createDialog(data, createOptions, options, renderOptions);
}
/* -------------------------------------------- */
/** @inheritDoc */

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@ -183,7 +183,11 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
if (pendingingSaves.length) {
const confirm = await foundry.applications.api.DialogV2.confirm({
window: { title: game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.title') },
content: `<p>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.unfinishedRolls')}</p><p>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.confirmation')}</p><p><i>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.warning')}</i></p>`
content: `
<p>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.unfinishedRolls')}</p>
<p><i>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.warning')}</i></p>
<p>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.confirmation')}</p>
`
});
if (!confirm) return;
}
@ -247,8 +251,24 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
const targets = this.filterPermTargets(this.system.hitTargets),
config = foundry.utils.deepClone(this.system);
config.event = event;
if (targets.length === 0)
ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelectedOrPerm'));
return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelectedOrPerm'));
else if (config.hasSave) {
const pendingingSaves = targets.filter(t => t.saved.success === null);
if (pendingingSaves.length) {
const confirm = await foundry.applications.api.DialogV2.confirm({
window: { title: game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.title') },
content: `
<p>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.unfinishedRolls')}</p>
<p><i>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.warning')}</i></p>
<p>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.confirmation')}</p>
`
});
if (!confirm) return;
}
}
this.consumeOnSuccess();
this.system.action?.workflow.get('effects')?.execute(config, targets, true);
}

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@ -82,6 +82,7 @@ export default class DHItem extends foundry.documents.Item {
/** @inheritdoc */
static async createDialog(data = {}, createOptions = {}, options = {}) {
const { folders, types, template, context = {}, ...dialogOptions } = options;
dialogOptions.classes = [options.classes ?? [], 'item-create'].flat(); // handled in hook
if (types?.length === 0) {
throw new Error('The array of sub-types to restrict to must not be empty.');

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@ -3,7 +3,6 @@ import { AdversaryBPPerEncounter, BaseBPPerEncounter } from '../config/encounter
export default class DhTooltipManager extends foundry.helpers.interaction.TooltipManager {
#wide = false;
#bordered = false;
#active = false;
async activate(element, options = {}) {
const { TextEditor } = foundry.applications.ux;

View file

@ -1,7 +1,7 @@
import { parseInlineParams } from './parser.mjs';
export default function DhDamageEnricher(match, _options) {
const { value, type, inline } = parseInlineParams(match[1]);
const { value, type, inline } = parseInlineParams(match[1], { first: 'value' });
if (!value || !type) return match[0];
return getDamageMessage(value, type, inline, match[0]);
}
@ -59,7 +59,7 @@ export const renderDamageButton = async event => {
{
formula: value,
applyTo: CONFIG.DH.GENERAL.healingTypes.hitPoints.id,
type: type
damageTypes: type
}
]
};

View file

@ -8,7 +8,7 @@ export function parseInlineParams(paramString, { first } = {}) {
const parts = paramString.split('|').map(x => x.trim());
const params = {};
for (const [idx, param] of parts.entries()) {
if (first && idx === 0) {
if (first && idx === 0 && !param.includes(':')) {
params[first] = param;
} else {
const parts = param.split(':');

View file

@ -879,6 +879,7 @@ export async function fromUuids(uuids) {
const packEmbeddedEntries = entries.filter(
e =>
!(e.value instanceof Document) &&
e.parsed &&
e.parsed.collection instanceof foundry.documents.collections.CompendiumCollection &&
e.parsed.embedded.length > 0
);
@ -895,7 +896,7 @@ export async function fromUuids(uuids) {
const pack = game.packs.get(packGroup[0].value.pack);
if (!pack) continue;
const ids = packGroup.map(p => p.parsed.id);
const ids = packGroup.map(p => p.parsed?.id).filter(id => !!id);
const documents = await pack.getDocuments({ _id__in: ids });
for (const p of packGroup) {
p.value = documents.find(d => d.id === p.parsed.id) ?? p.value;

View file

@ -38,6 +38,9 @@
}
.status-effects {
// TODO: Remove when the issue https://github.com/foundryvtt/foundryvtt/issues/14410 is resolved and Foundry handles it cleanly themselves.
grid-template-rows: min-content;
.effect-control-container {
position: relative;

View file

@ -5,7 +5,7 @@
.portrait {
cursor: pointer;
width: 275px;
max-width: 275px;
img {
height: 275px;

View file

@ -18,7 +18,7 @@
border: 0;
box-shadow: none;
color: @color-text-primary;
width: 300px;
width: 18.75rem;
pointer-events: all;
align-self: flex-end;
transition: 0.3s right ease-in-out;
@ -36,7 +36,7 @@
transition: opacity var(--ui-fade-duration);
}
:not(.performance-low, .noblur) {
&:not(.performance-low, .noblur) {
backdrop-filter: blur(5px);
}
@ -49,8 +49,7 @@
}
&.icon-only {
width: 180px;
min-width: 180px;
width: 12rem;
}
.countdowns-header,
@ -108,8 +107,8 @@
gap: 16px;
img {
width: 44px;
height: 44px;
width: 2.75rem;
height: 2.75rem;
border-radius: 6px;
}
@ -127,7 +126,7 @@
.countdown-tool-controls {
display: flex;
align-items: center;
gap: 16px;
gap: var(--spacer-12);
}
.progress-tag {

View file

@ -2,7 +2,7 @@
"id": "daggerheart",
"title": "Daggerheart",
"description": "An unofficial implementation of the Daggerheart system",
"version": "2.3.0",
"version": "2.3.2",
"compatibility": {
"minimum": "14.361",
"verified": "14.363",
@ -10,7 +10,7 @@
},
"url": "https://github.com/Foundryborne/daggerheart",
"manifest": "https://raw.githubusercontent.com/Foundryborne/daggerheart/v14/system.json",
"download": "https://github.com/Foundryborne/daggerheart/releases/download/2.3.0/system.zip",
"download": "https://github.com/Foundryborne/daggerheart/releases/download/2.3.2/system.zip",
"authors": [
{
"name": "WBHarry"

View file

@ -31,10 +31,12 @@
<span class="description">
<i>{{{description}}}</i>
</span>
<div class="motives-and-tactics">
<b>{{localize 'DAGGERHEART.ACTORS.NPC.FIELDS.motives.label'}}: </b>
{{source.system.motives}}
</div>
{{#if source.system.motives}}
<div class="motives-and-tactics">
<b>{{localize 'DAGGERHEART.ACTORS.NPC.FIELDS.motives.label'}}: </b>
{{source.system.motives}}
</div>
{{/if}}
</div>
</div>
</header>

View file

@ -42,7 +42,7 @@
{{#if member.difficulty includeZero=true}}
<div class="evasion" data-tooltip="DAGGERHEART.GENERAL.difficulty">{{member.difficulty}}</div>
{{/if}}
{{#unless (eq member.type 'companion')}}
{{#unless (or (eq member.type 'companion') (eq member.type 'npc'))}}
<div class="threshold-section">
<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.minor"}}</h4>
<h4 class="threshold-value">{{member.damageThresholds.major}}</h4>
@ -58,7 +58,7 @@
<a class="delete-icon" data-action="deletePartyMember" data-uuid="{{member.uuid}}"><i class="fa-regular fa-times" inert></i></a>
</h2>
<div>
{{#unless (or (eq member.type 'companion') (eq member.type 'adversary')) }}
{{#unless (or (eq member.type 'companion') (eq member.type 'adversary') (eq member.type 'npc')) }}
<div class="hope-section">
<h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4>
{{#times member.resources.hope.max}}
@ -79,7 +79,7 @@
</header>
<section class="body">
<section class="resources">
{{#unless (eq member.type 'companion') }}
{{#unless (or (eq member.type 'companion') (eq member.type 'npc')) }}
<div class="slot-section">
<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.HitPoints.plural">
<span class="label">
@ -101,25 +101,27 @@
</div>
{{/unless}}
<div class="slot-section">
<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.stress">
<span class="label">
<i class="fa-solid fa-bolt" inert></i>
</span>
<span class="value">
<span class="current">{{member.resources.stress.value}}</span>
/
<span class="max">{{member.resources.stress.max}}</span>
</span>
</div>
<div class="slot-bar">
{{#times member.resources.stress.max}}
<span class='slot {{#if (gte member.resources.stress.value (add this 1))}}filled{{/if}}'
data-action='toggleStress' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
{{#unless (eq member.type 'npc')}}
<div class="slot-section">
<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.stress">
<span class="label">
<i class="fa-solid fa-bolt" inert></i>
</span>
{{/times}}
<span class="value">
<span class="current">{{member.resources.stress.value}}</span>
/
<span class="max">{{member.resources.stress.max}}</span>
</span>
</div>
<div class="slot-bar">
{{#times member.resources.stress.max}}
<span class='slot {{#if (gte member.resources.stress.value (add this 1))}}filled{{/if}}'
data-action='toggleStress' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
</span>
{{/times}}
</div>
</div>
</div>
{{/unless}}
{{#if member.armorScore.max}}
<div class="slot-section">

View file

@ -50,6 +50,11 @@
</nav>
{{/if}}
{{!-- Encounter Name --}}
{{#if combat.name}}
<h2 class="encounter-name">{{ combat.name }}</h2>
{{/if}}
<div class="encounter-controls {{#if hasCombat}}combat{{/if}}">
{{!-- Combat Status --}}
<strong class="encounter-title">

View file

@ -11,18 +11,20 @@
</header>
<div class="countdowns-container">
{{#each countdowns as | countdown id |}}
<div class="countdown-container {{#if ../iconOnly}}icon-only{{/if}}">
<div class="countdown-container {{#if ../iconOnly}}icon-only{{/if}}" data-countdown="{{id}}">
<div class="countdown-main-container">
<img src="{{countdown.img}}" {{#if ../iconOnly}}data-tooltip="{{countdown.name}}"{{/if}}/>
<div class="countdown-content">
{{#unless ../iconOnly}}<label>{{countdown.name}}</label>{{/unless}}
{{#unless ../iconOnly}}
<header>{{countdown.name}}</header>
{{/unless}}
<div class="countdown-tools">
<div class="countdown-tool-controls">
{{#if countdown.editable}}<a data-action="decreaseCountdown" id="{{id}}"><i class="fa-solid fa-minus"></i></a>{{/if}}
{{#if countdown.editable}}<a data-action="decreaseCountdown"><i class="fa-solid fa-minus"></i></a>{{/if}}
<div class="progress-tag">
{{countdown.progress.current}}/{{countdown.progress.start}}
</div>
{{#if countdown.editable}}<a data-action="increaseCountdown" id="{{id}}"><i class="fa-solid fa-plus"></i></a>{{/if}}
{{#if countdown.editable}}<a data-action="increaseCountdown"><i class="fa-solid fa-plus"></i></a>{{/if}}
</div>
<div class="countdown-tool-icons">
{{#if (not ../iconOnly)}}
@ -31,7 +33,7 @@
{{/if}}
{{#unless (eq countdown.progress.looping "noLooping")}}
<span data-tooltip="{{countdown.loopTooltip}}">
<a class="looping-container {{#if countdown.shouldLoop}}should-loop{{/if}}" {{#if countdown.loopDisabled}}disabled{{/if}} data-action="loopCountdown" id="{{id}}">
<a class="looping-container {{#if countdown.shouldLoop}}should-loop{{/if}}" {{#if countdown.loopDisabled}}disabled{{/if}} data-action="loopCountdown">
<i class="loop-marker fa-solid fa-repeat"></i>
{{#if (eq countdown.progress.looping "increasing")}}
<i class="direction-marker fa-solid fa-angles-up" data-tooltip="{{localize "DAGGERHEART.UI.Countdowns.increasingLoop"}}"></i>