Commit graph

157 commits

Author SHA1 Message Date
WBHarry
36ffe8a23a Fixed labrys axe and unneccessary hr separations in enrichedItemDescriptions when prefix is empty 2026-04-02 22:18:18 +02:00
WBHarry
96eba49dc1 Fixed RainofBlades 2026-04-02 22:04:07 +02:00
Nikhil Nagarajan
e3b433cce9
Text edit for Rally implementation in Bard Class (#1760) 2026-04-01 09:53:30 +02:00
WBHarry
2a294684d4
Remade branch (#1754) 2026-03-28 00:38:50 +01:00
WBHarry
aa1d117c43
[V14] Effect Stacking (#1667)
* Added the ability for effects to have stacks

* Fixed effect stacking

* Improved token overlay spacing

* Compendium updaetes

* Simplify effect click event (#1748)

* Fixed a bunch of deprecations

* Corrected AgileScout Beastform json data

* Updated TokenHUD to the new v14

* Removed DestroyOnEmpty from consumables

* Fixed so that tooltips don't get stuck (#1745)

* [Feature] TagTeam Partial Rendering (#1735)

* I done did it, I think

* Think I fixed the partial rendering bug for gm->player

* [V14] 1743 - Damage Update Error (#1746)

* Fixed DamageParts causing errors on update

* Fixed ActionBaseConfig error when no damage present on the action

* Fix removal of damage field

* Removed unneccessary default value function for parts

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>

* Simplify effect click event

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>

* Fixed stacking-value pointer event

* Set the stacking value in EffectsDisplay to be tabular-nums for monospacing

* Made baseEffect.stacking nullable instead of having an enabled property

* .

* Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-03-25 13:54:14 +01:00
WBHarry
7a7940aa04 Merged with main 2026-03-23 01:14:20 +01:00
WBHarry
848a7ab466 Removed DestroyOnEmpty from consumables 2026-03-23 00:33:02 +01:00
WBHarry
2de0b490e9 Corrected AgileScout Beastform json data 2026-03-22 17:13:21 +01:00
WBHarry
ef53a7c561
[V14] 1354 - Armor Effect (#1652)
* Initial

* progress

* Working armor application

* .

* Added a updateArmorValue function that updates armoreffects according to an auto order

* .

* Added createDialog

* .

* Updated Armor SRD

* .

* Fixed character sheet armor update

* Updated itemconfig

* Actions now use createDialog for effects

* .

* .

* Fixed ArmorEffect max being a string

* Fixed SRD armor effects

* Finally finished the migration ._.

* SRD finalization

* Added ArmoreEffect.armorInteraction option

* Added ArmorManagement menu

* Fixed DamageReductionDialog

* Fixed ArmorManagement pip syle

* feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location

* .

* Removed tooltip on manageArmor

* Fixes

* Fixed Downtime armor repair

* Removed ArmorScore from character data model and instead adding it in basePrep

* [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739)

* Initial

* .

* Single armor rework start

* More fixes

* Fixed DamageReductionDialog

* Removed last traces of ArmorEffect

* .

* Corrected the SRD to use base effects again

* Removed bare bones armor item

* [V14] Refactor ArmorChange schema and fix some bugs (#1742)

* Refactor ArmorChange schema and fix some bugs

* Add current back to schema

* Fixed so changing armor values and taking damage works again

* Fixed so that scrolltexts for armor changes work again

* Removed old marks on armor.system

* Restored damageReductionDialog armorScore.value

* Use toggle for css class addition/removal

* Fix armor change type choices

* Added ArmorChange DamageThresholds

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* [V14] Armor System ArmorScore (#1744)

* Readded so that armor items have their system defined armor instead of using an ActiveEffect

* Consolidate armor source retrieval

* Fix regression with updating armor when sources are disabled

* Simplify armor pip update

* Use helper in damage reduction dialog

* .

* Corrected SRD Armor Items

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>

* Updated migrations

* Migrations are now not horrible =D

---------

Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-22 01:57:46 +01:00
WBHarry
3031531b14
[V14] TagTeamRoll Rework (#1732)
* Initial rolls working

* Fixed reroll

* more

* More work

* Added results section

* .

* Visual improvements

* .

* Removed traces of old TagTeamRoll

* Added initiator handling

* Added updating for other players

* Fixed sync start

* Completed finish method

* Damage reroll

* Fixed localization

* Fixed crit damage

* Fixes

* Added visual of advantage and disadvantage dice
2026-03-16 09:31:15 +01:00
WBHarry
a7eda31aec Merged with main 2026-03-16 01:33:50 +01:00
WBHarry
13185bf28e
Fixed so that SRD Environment subfolders are correctly typed as Actor (#1734) 2026-03-16 01:01:04 +01:00
WBHarry
e77b927a75 Merged with main 2026-03-15 11:45:21 +01:00
WBHarry
08a9bbdf05 Corrected KnuckleBlades to be twohanded 2026-03-14 12:15:20 +01:00
WBHarry
b87e630a0a Merged main 2026-03-13 00:25:50 +01:00
WBHarry
6c7937a9ff Fixed Book Of Tyfar missing a spellcast action 2026-03-12 20:31:40 +01:00
WBHarry
a42d708f15
[Feature] Phase Transform (#1710)
* Added transform action to handle phased adversaries

* Added support for keeping currently marked hitPoints/stress when transforming

* Minor fixes

* Compendium update

* Added consideration for an active combatant
2026-03-08 14:34:22 +01:00
WBHarry
5a4bbc91f5
[Feature] Damage Iterrable Rework (#1685)
* Initial

* More

* Fixed current actionConfig damage

* Reworked ActionConfig damage ui

* .

* Updated all Adversary compendium damage entries

* more

* The rest

* Fixed misses

* .

* .

* Also migrate sub fields of MappingField

* Removed MappingField

* Fix regression with re-tiering adversaries when dealing non-hp damage

* Allow iterable object to be detected as an object by foundry

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-08 00:58:24 +01:00
WBHarry
876e496d24 Merged with main 2026-03-07 01:39:52 +01:00
WBHarry
83c3da0130
Fixed so that Rally dice works as a single active effect for bard (#1708) 2026-03-07 00:08:03 +01:00
Psitacus
3267f3f531
fix instances of rolls being called checks (#1702)
Co-authored-by: Psitacus <walther.johnson@ucalgary.ca>
2026-03-05 09:56:35 +01:00
WBHarry
0d0b5125ba
[Fix] 1683 - Strange Patterns Explanation (#1693)
* Added an explanation text to Strange Patterns trigger dialog

* Update lang/en.json

Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>

---------

Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>
2026-03-02 09:37:33 +01:00
WBHarry
1ca866f87b Merged with main 2026-02-26 16:12:06 +01:00
Cipher
340abbc98c
Fix incorrect adversary data (ranges, stats, types, names) (#1680)
- Adult Flickerfly: damage dice d10 → d20
- Giant Recruit: stress max 1 → 2
- Hallowed Soldier: stress max 1 → 2
- Jagged Knife Sniper: type standard → ranged
- Minor Demon: add missing melee range
- Oak Treant: type standard → bruiser, attack name → Branch, range → veryClose
- Outer Realms Thrall: range melee → veryClose
- Treant Sapling: add missing melee range
- Young Ice Dragon: range melee → close
- Zombie Legion: attack name Tentacles → Undead Hands

Co-authored-by: Sebastian Will <sebastian.h.will@gmail.com>
2026-02-23 16:34:06 +01:00
WBHarry
56cc16b39a
[Feature] Item Description Enrichment (#1666)
* Added enrichment for Ancestries and Communities

* Fixed remainder

* Bit of padding

* Increased left padding
2026-02-22 21:32:35 +01:00
WBHarry
4aab5d315a
[V14] 1604 - ActiveEffect Durations (#1634)
* Added daggerheart durations and auto expiration of them

* Added duration to all tier1 adversaries

* Finished all adversaries and environments

* Remaining compendiums updated

* Improved styling of duration in tooltips

* .
2026-02-17 18:57:03 +01:00
Carlos Fernandez
7022630316
[PR][Feature] Add support for changing the tier of an adversary (#1503)
* Add support for changing the tier of an adversary

* Move scaling data to actorConfig

* Use a new algorithm using the median average deviation

* Fine tune damage conversion for actions

* Use standard deviation instead and change dialog type

* Use daggerheart style for dialog

* Formatting

* Improve handling of minions and hordes

* Changed to using lookup for Group Attack damage

* Added lookup for Horde feature

* Remove spaces in damage formulas

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2026-02-12 22:27:37 +01:00
WBHarry
202e624a06
Fixed so that SecondWind has a decreasing resource (#1642) 2026-02-08 18:00:09 +01:00
WBHarry
0d2495c143
Fixed fumigation and bold presence (#1638) 2026-02-06 00:36:52 +01:00
WBHarry
3f4d1cd292
Removed faulty hitPoint cost from rousing speech (#1595) 2026-01-28 11:09:01 +01:00
WBHarry
bae9470a4f
[Fix] 1.6.0 Roundup (#1581)
* Fixed sceneEnvironments possibly being undfined

* Fixed companion

* Removed Ferocity trigger
2026-01-25 17:07:25 +01:00
WBHarry
ce96ffa0a3
[Feature] 1383 - Companion Bonus Levelups (#1565)
* Fixed so that companions can get bonus levelupchoices from their partner

* Fixed collection prep order

* Added ActiveEffects to Beastbound features

* Corrected styling

* Added migration for overleveled companions

* Raised version

* Moved migration to 1.6.0. Sillyness
2026-01-25 15:21:06 +01:00
WBHarry
a78ef1f70c
[Feature] RollTable Improvements (#1552)
* Initial - Branch Test

* reorganized path for better usage

* something to mess with

* registration things

* .

* root-template error

* pushing in for the day

* hook?

* help?

* .

* implementation initial

* updated comment

* overcomplicated it

* .

* Added Formula select to view mode

* .

* Prettied up roll-results template

* Removed SRD table descriptions

* Improved draw result description css

* Fallback for default dark dice

* .

---------

Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
2026-01-24 20:26:37 +01:00
WBHarry
fdb6412c8c
[Feature] HP DamageMultiplier (#1567)
* Added a hpDamageMultiplier rule active effects can modify to multiply the total damage an actor deals

* Added a hpDamageTkenMultiplier rule active effects can modify to multiply the total damage an actor takes from others

* .
2026-01-24 20:24:26 +01:00
WBHarry
3725fc29ef
[Feature] Seaborne Improvement (#1553)
* Added a max to KnowTheTide. Added a onFear trigger to increase the resource

* .

* Added a notification message when KnowTheTide gains a token
2026-01-21 11:52:07 +10:00
Chris Ryan
22383613f1
Ensure effect is Applied to Actor (#1547)
Co-authored-by: Chris Ryan <chrisr@blackhole>
2026-01-16 16:43:29 +01:00
WBHarry
822c522f61
[Fix] 1535 - Toggle Bonuses (#1538)
* Fixed all SRD instances of Powerful and Massive

* Fixed suppressed effects being added to roll formula options

* Fixed weapon effects being presented when it's no the weapon itself

* .

* .

* Fixed secondary weapons effects

* Raised system version

* Update module/data/action/baseAction.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* Update module/documents/chatMessage.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-16 09:35:02 +01:00
WBHarry
3c9ef75645
[Feature] ActiveEffect Default Hope/Fear dice (#1522)
* Added ActiveEffect rules for default hope and fear dice

* .

* Raised system version
2026-01-13 10:58:03 +01:00
WBHarry
d282a81594
[Feature] Summon Action Implementation (#1514)
* Schema definition for DHSummonAction

* Will reimplement

* HBS idea formed. Need to recheck drag drop implementation

* Tried to refine drag drop

* drag drop implemented (css tbd)

* phase 1 complete

* tbd work on summon action type

* Improved Schema and now it works

* .

* Dialog created. Tokens not dragged(tbd).

* Bare minimum implementation

* Finalized functionality

* Cleanup

* .

* Added optional summon render to chat message

* Updated SRD

* bugfix: fix title lines not rendering in chat messages

* Added summon actions to the easily doable environments in the SRD

* Update module/data/fields/action/summonField.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

---------

Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-13 10:36:29 +01:00
WBHarry
d823501d91
[Feature] Advanced Effect Settings (#1523)
* Added VaultActive and LoadoutIgnore

* Added DomainTouched support

* Naming change

* .

* Improved labels
2026-01-13 10:32:16 +01:00
WBHarry
454507ba7b
[Feature] Trigger System (#1500)
* Initial

* .

* Added StrangePattern trigger

* Set command codeblock to expandable

* Added automation setting

* Added ferocity trigger

* Improved StrangePatterns trigger to handle multiple matches
2026-01-11 11:51:05 +01:00
Nikhil Nagarajan
e7cf6594b6
[PR] Rolltables Compendium Added (#1516)
* Initial Setup

* Updated Consumables RollTable

* Placed the rolltable compendium in the SRD folder

* updated Journal with fixed links

* Re-added descriptions in rolltable

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2026-01-09 17:34:11 +01:00
Nikhil Nagarajan
6cebccd958
Template removed from Stardrop JSON (#1513) 2026-01-09 15:56:48 +01:00
WBHarry
c6bdc846ab
[Fix] SRD Effect Priorities (#1505)
* Increased priority on effects in srd domain cards that depend on character data

* Increased priority on effects in srd classes/subclasses that depend on character data

* Increased priority on effects in srd ancestries that depend on character data

* Increased priority on effects in srd beastforms that depend on character data

* Increased priority on effects in remaining SRD items that depend on character data

* Adversaries

* Raised system version
2026-01-09 15:50:56 +01:00
WBHarry
2104549617
[PR][Feature] Adversary Compendium Name Lookup (#1458)
* Exchanged all name references for @Lookup. Removed duplicated descriptions on feature actions.

* Corrected action.description fallback
2025-12-24 01:15:50 +01:00
WBHarry
8178fa5738
[PR][Feature] Actor Sizes (#1433)
* Added support for adversary actor sizes

* .

* .

* Finished token implementation

* Fixed token-config

* Updated SRD adversaries

* .

* Added size to Beastform tokenData

* Fixed sizing for evolved beastforms

* Beastform compendium update

* .
2025-12-22 16:58:53 +01:00
Nikhil Nagarajan
7d1e70f66f
[PR] [Feature] Feature form labels + SRD Update (Adversaries & Environments) (#1429)
* New labels. Time to print them somewhere.

* Action buttons have icons. Pretty Iconic

* Features tweaked to support only on limited actors

* Duplicate ActionTypes+references are removed.

* Adversary and Environment SRD entries updated.

* Updated name field workflow in character actor.

* Adversary name fields are improved as well.

* Revert "Updated name field workflow in character actor."

This reverts commit 66924c530f.

* Revert "Adversary name fields are improved as well."

This reverts commit f60e8cffda.

* Fixed prototype token in Abandoned Grove

* Label change

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-12-20 19:36:06 +01:00
Nick Salyzyn
5f6d08d8c2
Fixing spelling error in Elundrian Chain Armor (#1442) 2025-12-19 12:53:44 -05:00
Nick Salyzyn
a8b15c8252
Fixing Summon Swarm to do damage threshold reduction (#1425) 2025-12-19 12:53:25 -05:00
Nick Salyzyn
e74ce7726a
Make wings of light self-target (#1426) 2025-12-17 18:42:02 +01:00