Commit graph

61 commits

Author SHA1 Message Date
WBHarry
61f04df765
289 - Confirm Delete Dialogs (#298)
* Added confirm dialogs to delete

* Localization fix
2025-07-08 20:04:54 +02:00
joaquinpereyra98
87b3677956
Refactor/275 actor sheets simplification (#291)
* FEAT: create isNPC geeter and add the prop on metada on actors
FEAT: create common method for documents sheets
FEAT: create BaseActorSheet and implementation

* FIX: tabs label

* REFACTOR: remove unused methods
REFACTOR: simplify CharacterSheet's click actions methods
REFACTOR: minor fix on DHActor class

* REFACTOR: remove unused methods
REFACTOR: create method on BaseActorSheet
REFACTOR: make Datamodel metadata getter

* REFACTOR: remove unused method on setting sheet
FEAT: create BaseActorSetting
FIX: add type="button" to button on actor's sheet

* FIX jsdoc

* PRETTIER

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Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-07-08 01:27:21 +02:00
Dapoulp
52be430eff
Feature/247 auto add yope fear clear stress (#285)
* cleanup

* test

* Step 1

* #2

* Fix Effect Action & Add Hope tumation settings to hook

* remove circular dependency

* Snuck in some localization fixes I noticed

* Remove success condition for duality roll gain

* Changed config.roll.type logic

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Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-07 01:38:39 +02:00
WBHarry
488844603a
Language Organization (#281)
* Organized language

* Organized high level folders

* Some deeper organization

* More org. That's enough ._.

* Capitalized initial system localization categories
2025-07-06 17:43:12 +02:00
WBHarry
e9ad9c539a
264 - Action Feature Swap (#265)
* Removed action fields on Adversary/Environment in favor of using Feature Items

* Added drag/drop for features onto adversary/environment settings

* Added Drag of features from Adversary/Environment settings to anywhere in Foundry

* Updated all item types except Class/Subclass

* Added for Class/Subclass

* Items now copy over their features to Character

* Corrected back to actions for right items

* Fixed adversary/environment features display

* PR Fixes
2025-07-05 22:35:05 +02:00
Murilo Brito
41181f19f1
new style for dialog roll and remove console.log debuggers (#272)
* new style for dialog roll and remove console.log debuggers

* enhance advantage logic
2025-07-05 14:34:42 -03:00
joaquinpereyra98
0add5f369e
REFACTOR: move _createSearchFilter from CharacterSheet#_onFirstRender to CharacterSheet#_onRender (#267)
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-07-05 10:26:35 +02:00
WBHarry
9d76405221
File Structure Rework (#262)
* Restructured all the files

* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less

* Restored build/ folder

* Mvoed config out form under application

* Moved roll.mjs to module/dice and renamed to dhRolls.mjs

* Update module/canvas/placeables/_module.mjs

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>

* Le massive export update

* Removed unncessary import

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Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
2025-07-05 00:26:33 +02:00
WBHarry
d071fadf7d
Feature/200 beastform (#255)
* Temp

* Dialog setup

* Fixed basic beastform

* Reworked beastform to hold it's data entirely in the beastformEffect

* UpdateActorTokens fix

* Removed hardcoded tierlimit on beastform

* PR fixes
2025-07-04 02:02:14 +02:00
joaquinpereyra98
1b9bd45e9c
Feature/ 179 apply items filter in actors sheet (#249)
* FEAT: create FilterMenu class
FEAT: add FilterMenu to CharacterSheet

* FEAT: filter menu style

* FIX: file's names and import

* FEAT: add filters getters on FilterMenu class

* REFACTOR: prettier

* FIX: add again the Filter Menu implementation

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Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-07-03 01:30:23 -03:00
Murilo Brito
5ffb22fcc5
[Feature] 155 - New Adversary Sheet (#228)
* rework adversary templates, add setting dialog to adversary and fix erratas

* fix errata in adversary data model

* developing experience setting page

* Experience settings update

* finish actions setting tab

* Fixed Notes enriched path and adversary-settings form id

* Fixed UseItem and ToChat

* Fixed Firefox progress bar (HP/Stress) (#230)

* insert prose-mirror style and inicial implement to damage settings

* fix character import relative paths and remove effects from standard adversary attack

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Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: GyroFalc <43814421+GyroFalc@users.noreply.github.com>
2025-07-01 22:07:12 +02:00
Renamed from module/applications/sheets/character.mjs (Browse further)