mirror of
https://github.com/Foundryborne/daggerheart.git
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* Restructured all the files * Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less * Restored build/ folder * Mvoed config out form under application * Moved roll.mjs to module/dice and renamed to dhRolls.mjs * Update module/canvas/placeables/_module.mjs Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> * Le massive export update * Removed unncessary import --------- Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
966 lines
34 KiB
JavaScript
966 lines
34 KiB
JavaScript
import { capitalize } from '../../../helpers/utils.mjs';
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import DhpDeathMove from '../../dialogs/deathMove.mjs';
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import DhpDowntime from '../../dialogs/downtime.mjs';
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import DaggerheartSheet from '.././daggerheart-sheet.mjs';
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import { abilities } from '../../../config/actorConfig.mjs';
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import DhCharacterlevelUp from '../../levelup/characterLevelup.mjs';
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import DhCharacterCreation from '../../characterCreation/characterCreation.mjs';
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import FilterMenu from '../../ux/filter-menu.mjs';
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import DHActionConfig from '../../sheets-configs/action-config.mjs';
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const { ActorSheetV2 } = foundry.applications.sheets;
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const { TextEditor } = foundry.applications.ux;
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export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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constructor(options = {}) {
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super(options);
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'sheet', 'actor', 'dh-style', 'daggerheart', 'character'],
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position: { width: 850, height: 800 },
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actions: {
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attributeRoll: this.rollAttribute,
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toggleMarks: this.toggleMarks,
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toggleHP: this.toggleHP,
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toggleStress: this.toggleStress,
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toggleHope: this.toggleHope,
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toggleGold: this.toggleGold,
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toggleLoadoutView: this.toggleLoadoutView,
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attackRoll: this.attackRoll,
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useDomainCard: this.useDomainCard,
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selectClass: this.selectClass,
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selectSubclass: this.selectSubclass,
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selectCommunity: this.selectCommunity,
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viewObject: this.viewObject,
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useItem: this.useItem,
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useFeature: this.useFeature,
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takeShortRest: this.takeShortRest,
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takeLongRest: this.takeLongRest,
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deleteItem: this.deleteItem,
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addScar: this.addScar,
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deleteScar: this.deleteScar,
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makeDeathMove: this.makeDeathMove,
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itemQuantityDecrease: (_, button) => this.setItemQuantity(button, -1),
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itemQuantityIncrease: (_, button) => this.setItemQuantity(button, 1),
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toChat: this.toChat,
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useAdvancementCard: this.useAdvancementCard,
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useAdvancementAbility: this.useAdvancementAbility,
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toggleEquipItem: this.toggleEquipItem,
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toggleVault: this.toggleVault,
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levelManagement: this.levelManagement,
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editImage: this._onEditImage,
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triggerContextMenu: this.triggerContextMenu
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},
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window: {
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resizable: true
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},
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form: {
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submitOnChange: true,
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closeOnSubmit: false
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},
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dragDrop: []
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};
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static PARTS = {
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sidebar: {
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id: 'sidebar',
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template: 'systems/daggerheart/templates/sheets/actors/character/sidebar.hbs'
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},
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header: {
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id: 'header',
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template: 'systems/daggerheart/templates/sheets/actors/character/header.hbs'
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},
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features: {
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id: 'features',
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template: 'systems/daggerheart/templates/sheets/actors/character/features.hbs'
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},
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loadout: {
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id: 'loadout',
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template: 'systems/daggerheart/templates/sheets/actors/character/loadout.hbs'
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},
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inventory: {
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id: 'inventory',
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template: 'systems/daggerheart/templates/sheets/actors/character/inventory.hbs'
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},
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biography: {
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id: 'biography',
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template: 'systems/daggerheart/templates/sheets/actors/character/biography.hbs'
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},
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effects: {
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id: 'effects',
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template: 'systems/daggerheart/templates/sheets/actors/character/effects.hbs'
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}
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};
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static TABS = {
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features: {
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active: true,
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cssClass: '',
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group: 'primary',
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id: 'features',
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icon: null,
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label: 'DAGGERHEART.Sheets.PC.Tabs.Features'
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},
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loadout: {
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active: false,
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cssClass: '',
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group: 'primary',
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id: 'loadout',
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icon: null,
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label: 'DAGGERHEART.Sheets.PC.Tabs.Loadout'
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},
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inventory: {
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active: false,
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cssClass: '',
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group: 'primary',
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id: 'inventory',
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icon: null,
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label: 'DAGGERHEART.Sheets.PC.Tabs.Inventory'
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},
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biography: {
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active: false,
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cssClass: '',
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group: 'primary',
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id: 'biography',
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icon: null,
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label: 'DAGGERHEART.Sheets.PC.Tabs.biography'
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},
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effects: {
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active: false,
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cssClass: '',
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group: 'primary',
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id: 'effects',
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icon: null,
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label: 'DAGGERHEART.Sheets.PC.Tabs.effects'
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}
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};
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_getTabs() {
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const setActive = tabs => {
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
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v.cssClass = v.active ? 'active' : '';
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}
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};
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const primaryTabs = {
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features: {
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active: true,
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cssClass: '',
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group: 'primary',
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id: 'features',
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icon: null,
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label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Features')
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},
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loadout: {
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active: false,
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cssClass: '',
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group: 'primary',
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id: 'loadout',
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icon: null,
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label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Loadout')
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},
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inventory: {
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active: false,
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cssClass: '',
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group: 'primary',
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id: 'inventory',
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icon: null,
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label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Inventory')
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},
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story: {
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active: false,
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cssClass: '',
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group: 'primary',
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id: 'story',
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icon: null,
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label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Story')
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}
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};
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const secondaryTabs = {
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foundation: {
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active: true,
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cssClass: '',
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group: 'secondary',
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id: 'foundation',
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icon: null,
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label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Foundation')
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},
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loadout: {
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active: false,
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cssClass: '',
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group: 'secondary',
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id: 'loadout',
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icon: null,
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label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Loadout')
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},
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vault: {
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active: false,
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cssClass: '',
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group: 'secondary',
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id: 'vault',
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icon: null,
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label: game.i18n.localize('DAGGERHEART.Sheets.PC.Tabs.Vault')
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}
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};
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setActive(primaryTabs);
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setActive(secondaryTabs);
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return { primary: primaryTabs, secondary: secondaryTabs };
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}
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async _onFirstRender(context, options) {
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await super._onFirstRender(context, options);
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this._createContextMenues();
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this._createFilterMenus();
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}
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/** @inheritDoc */
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async _onRender(context, options) {
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await super._onRender(context, options);
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this._createSearchFilter();
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}
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/* -------------------------------------------- */
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_createContextMenues() {
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const allOptions = {
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useItem: {
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name: 'DAGGERHEART.Sheets.PC.ContextMenu.UseItem',
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icon: '<i class="fa-solid fa-burst"></i>',
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condition: el => {
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const item = this.getItem(el);
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return !['class', 'subclass'].includes(item.type);
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},
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callback: (button, event) => this.constructor.useItem.bind(this)(event, button)
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},
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equip: {
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name: 'DAGGERHEART.Sheets.PC.ContextMenu.Equip',
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icon: '<i class="fa-solid fa-hands"></i>',
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condition: el => {
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const item = this.getItem(el);
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return ['weapon', 'armor'].includes(item.type) && !item.system.equipped;
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},
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callback: this.constructor.toggleEquipItem.bind(this)
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},
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unequip: {
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name: 'DAGGERHEART.Sheets.PC.ContextMenu.Unequip',
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icon: '<i class="fa-solid fa-hands"></i>',
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condition: el => {
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const item = this.getItem(el);
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return ['weapon', 'armor'].includes(item.type) && item.system.equipped;
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},
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callback: this.constructor.toggleEquipItem.bind(this)
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},
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sendToLoadout: {
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name: 'DAGGERHEART.Sheets.PC.ContextMenu.ToLoadout',
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icon: '<i class="fa-solid fa-arrow-up"></i>',
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condition: el => {
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const item = this.getItem(el);
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return ['domainCard'].includes(item.type) && item.system.inVault;
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},
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callback: this.constructor.toggleVault.bind(this)
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},
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sendToVault: {
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name: 'DAGGERHEART.Sheets.PC.ContextMenu.ToVault',
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icon: '<i class="fa-solid fa-arrow-down"></i>',
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condition: el => {
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const item = this.getItem(el);
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return ['domainCard'].includes(item.type) && !item.system.inVault;
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},
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callback: this.constructor.toggleVault.bind(this)
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},
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sendToChat: {
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name: 'DAGGERHEART.Sheets.PC.ContextMenu.SendToChat',
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icon: '<i class="fa-regular fa-message"></i>',
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callback: this.constructor.toChat.bind(this)
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},
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edit: {
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name: 'DAGGERHEART.Sheets.PC.ContextMenu.Edit',
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icon: '<i class="fa-solid fa-pen-to-square"></i>',
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callback: this.constructor.viewObject.bind(this)
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},
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delete: {
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name: 'DAGGERHEART.Sheets.PC.ContextMenu.Delete',
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icon: '<i class="fa-solid fa-trash"></i>',
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callback: this.constructor.deleteItem.bind(this)
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}
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};
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this._createContextMenu(() => Object.values(allOptions), `[data-item-id]`, {
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parentClassHooks: false,
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fixed: true
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});
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}
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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htmlElement.querySelector('.level-value')?.addEventListener('change', this.onLevelChange.bind(this));
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}
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getItem(element) {
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const listElement = (element.target ?? element).closest('[data-item-id]');
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const itemId = listElement.dataset.itemId;
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if (listElement.dataset.type === 'effect') {
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return this.document.effects.get(itemId);
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} else if (['armor', 'weapon', 'feature', 'consumable', 'miscellaneous'].includes(listElement.dataset.type)) {
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return this.document.items.get(itemId);
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} else {
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return this.document.system[listElement.dataset.type].system.actions.find(x => x.id === itemId);
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}
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}
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static triggerContextMenu(event, button) {
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return CONFIG.ux.ContextMenu.triggerContextMenu(event);
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}
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static _onEditImage() {
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const fp = new foundry.applications.apps.FilePicker.implementation({
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current: this.document.img,
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type: 'image',
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redirectToRoot: ['icons/svg/mystery-man.svg'],
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callback: async path => this._updateImage.bind(this)(path),
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top: this.position.top + 40,
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left: this.position.left + 10
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});
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return fp.browse();
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.document = this.document;
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context.tabs = super._getTabs(this.constructor.TABS);
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context.config = CONFIG.DH;
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context.attributes = Object.keys(this.document.system.traits).reduce((acc, key) => {
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acc[key] = {
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...this.document.system.traits[key],
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name: game.i18n.localize(CONFIG.DH.ACTOR.abilities[key].name),
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verbs: CONFIG.DH.ACTOR.abilities[key].verbs.map(x => game.i18n.localize(x))
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};
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return acc;
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}, {});
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context.inventory = {
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currency: {
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title: game.i18n.localize('DAGGERHEART.Sheets.PC.Gold.Title'),
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coins: game.i18n.localize('DAGGERHEART.Sheets.PC.Gold.Coins'),
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handfulls: game.i18n.localize('DAGGERHEART.Sheets.PC.Gold.Handfulls'),
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bags: game.i18n.localize('DAGGERHEART.Sheets.PC.Gold.Bags'),
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chests: game.i18n.localize('DAGGERHEART.Sheets.PC.Gold.Chests')
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}
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};
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const homebrewCurrency = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).currency;
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if (homebrewCurrency.enabled) {
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context.inventory.currency = homebrewCurrency;
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}
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if (context.inventory.length === 0) {
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context.inventory = Array(1).fill(Array(5).fill([]));
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}
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return context;
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}
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/* -------------------------------------------- */
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/* Filter Tracking */
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/* -------------------------------------------- */
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/**
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* The currently active search filter.
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* @type {foundry.applications.ux.SearchFilter}
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*/
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#search = {};
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/**
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* The currently active search filter.
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* @type {FilterMenu}
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*/
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#menu = {};
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/**
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* Tracks which item IDs are currently displayed, organized by filter type and section.
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* @type {{
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* inventory: {
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* search: Set<string>,
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* menu: Set<string>
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* },
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* loadout: {
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* search: Set<string>,
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* menu: Set<string>
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* },
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* }}
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*/
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#filteredItems = {
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inventory: {
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search: new Set(),
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menu: new Set()
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},
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loadout: {
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search: new Set(),
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menu: new Set()
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}
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};
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/**
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* Create and initialize search filter instances for the inventory and loadout sections.
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*
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* Sets up two {@link foundry.applications.ux.SearchFilter} instances:
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* - One for the inventory, which filters items in the inventory grid.
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* - One for the loadout, which filters items in the loadout/card grid.
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* @private
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*/
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_createSearchFilter() {
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//Filters could be a application option if needed
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const filters = [
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{
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key: 'inventory',
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input: 'input[type="search"].search-inventory',
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content: '[data-application-part="inventory"] .items-section',
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callback: this._onSearchFilterInventory.bind(this)
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},
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{
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key: 'loadout',
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input: 'input[type="search"].search-loadout',
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content: '[data-application-part="loadout"] .items-section',
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callback: this._onSearchFilterCard.bind(this)
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}
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];
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for (const { key, input, content, callback } of filters) {
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const filter = new foundry.applications.ux.SearchFilter({
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inputSelector: input,
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contentSelector: content,
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callback
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});
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filter.bind(this.element);
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this.#search[key] = filter;
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}
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}
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/**
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* Handle invetory items search and filtering.
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* @param {KeyboardEvent} event The keyboard input event.
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* @param {string} query The input search string.
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* @param {RegExp} rgx The regular expression query that should be matched against.
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* @param {HTMLElement} html The container to filter items from.
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* @protected
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*/
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_onSearchFilterInventory(event, query, rgx, html) {
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this.#filteredItems.inventory.search.clear();
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for (const li of html.querySelectorAll('.inventory-item')) {
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const item = this.document.items.get(li.dataset.itemId);
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const matchesSearch = !query || foundry.applications.ux.SearchFilter.testQuery(rgx, item.name);
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if (matchesSearch) this.#filteredItems.inventory.search.add(item.id);
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const { menu } = this.#filteredItems.inventory;
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li.hidden = !(menu.has(item.id) && matchesSearch);
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}
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}
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/**
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* Handle card items search and filtering.
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* @param {KeyboardEvent} event The keyboard input event.
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* @param {string} query The input search string.
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* @param {RegExp} rgx The regular expression query that should be matched against.
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* @param {HTMLElement} html The container to filter items from.
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* @protected
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*/
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_onSearchFilterCard(event, query, rgx, html) {
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this.#filteredItems.loadout.search.clear();
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for (const li of html.querySelectorAll('.items-list .inventory-item, .card-list .card-item')) {
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const item = this.document.items.get(li.dataset.itemId);
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const matchesSearch = !query || foundry.applications.ux.SearchFilter.testQuery(rgx, item.name);
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if (matchesSearch) this.#filteredItems.loadout.search.add(item.id);
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const { menu } = this.#filteredItems.loadout;
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li.hidden = !(menu.has(item.id) && matchesSearch);
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}
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}
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static async rollAttribute(event, button) {
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const abilityLabel = game.i18n.localize(abilities[button.dataset.attribute].label);
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const config = {
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event: event,
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title: game.i18n.format('DAGGERHEART.Chat.DualityRoll.AbilityCheckTitle', { ability: abilityLabel }),
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roll: {
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trait: button.dataset.attribute
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}
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};
|
|
this.document.diceRoll(config);
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/* Filter Menus */
|
|
/* -------------------------------------------- */
|
|
|
|
_createFilterMenus() {
|
|
//Menus could be a application option if needed
|
|
const menus = [
|
|
{
|
|
key: 'inventory',
|
|
container: '[data-application-part="inventory"]',
|
|
content: '.items-section',
|
|
callback: this._onMenuFilterInventory.bind(this),
|
|
target: '.filter-button',
|
|
filters: FilterMenu.invetoryFilters
|
|
},
|
|
{
|
|
key: 'loadout',
|
|
container: '[data-application-part="loadout"]',
|
|
content: '.items-section',
|
|
callback: this._onMenuFilterLoadout.bind(this),
|
|
target: '.filter-button',
|
|
filters: FilterMenu.cardsFilters
|
|
}
|
|
];
|
|
|
|
menus.forEach(m => {
|
|
const container = this.element.querySelector(m.container);
|
|
this.#menu[m.key] = new FilterMenu(container, m.target, m.filters, m.callback, {
|
|
contentSelector: m.content
|
|
});
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Callback when filters change
|
|
* @param {PointerEvent} event
|
|
* @param {HTMLElement} html
|
|
* @param {import('../ux/filter-menu.mjs').FilterItem[]} filters
|
|
*/
|
|
_onMenuFilterInventory(event, html, filters) {
|
|
this.#filteredItems.inventory.menu.clear();
|
|
|
|
for (const li of html.querySelectorAll('.inventory-item')) {
|
|
const item = this.document.items.get(li.dataset.itemId);
|
|
|
|
const matchesMenu =
|
|
filters.length === 0 || filters.some(f => foundry.applications.ux.SearchFilter.evaluateFilter(item, f));
|
|
if (matchesMenu) this.#filteredItems.inventory.menu.add(item.id);
|
|
|
|
const { search } = this.#filteredItems.inventory;
|
|
li.hidden = !(search.has(item.id) && matchesMenu);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Callback when filters change
|
|
* @param {PointerEvent} event
|
|
* @param {HTMLElement} html
|
|
* @param {import('../ux/filter-menu.mjs').FilterItem[]} filters
|
|
*/
|
|
_onMenuFilterLoadout(event, html, filters) {
|
|
this.#filteredItems.loadout.menu.clear();
|
|
|
|
for (const li of html.querySelectorAll('.items-list .inventory-item, .card-list .card-item')) {
|
|
const item = this.document.items.get(li.dataset.itemId);
|
|
|
|
const matchesMenu =
|
|
filters.length === 0 || filters.some(f => foundry.applications.ux.SearchFilter.evaluateFilter(item, f));
|
|
if (matchesMenu) this.#filteredItems.loadout.menu.add(item.id);
|
|
|
|
const { search } = this.#filteredItems.loadout;
|
|
li.hidden = !(search.has(item.id) && matchesMenu);
|
|
}
|
|
}
|
|
/* -------------------------------------------- */
|
|
|
|
async mapFeatureType(data, configType) {
|
|
return await Promise.all(
|
|
data.map(async x => {
|
|
const abilities = x.system.abilities
|
|
? await Promise.all(x.system.abilities.map(async x => await fromUuid(x.uuid)))
|
|
: [];
|
|
|
|
return {
|
|
...x,
|
|
uuid: x.uuid,
|
|
system: {
|
|
...x.system,
|
|
abilities: abilities,
|
|
type: game.i18n.localize(configType[x.system.type ?? x.type].label)
|
|
}
|
|
};
|
|
})
|
|
);
|
|
}
|
|
|
|
static async toggleMarks(_, button) {
|
|
const markValue = Number.parseInt(button.dataset.value);
|
|
const newValue = this.document.system.armor.system.marks.value >= markValue ? markValue - 1 : markValue;
|
|
await this.document.system.armor.update({ 'system.marks.value': newValue });
|
|
}
|
|
|
|
static async toggleHP(_, button) {
|
|
const healthValue = Number.parseInt(button.dataset.value);
|
|
const newValue = this.document.system.resources.hitPoints.value >= healthValue ? healthValue - 1 : healthValue;
|
|
await this.document.update({ 'system.resources.hitPoints.value': newValue });
|
|
}
|
|
|
|
static async toggleStress(_, button) {
|
|
const healthValue = Number.parseInt(button.dataset.value);
|
|
const newValue = this.document.system.resources.stress.value >= healthValue ? healthValue - 1 : healthValue;
|
|
await this.document.update({ 'system.resources.stress.value': newValue });
|
|
}
|
|
|
|
static async toggleHope(_, button) {
|
|
const hopeValue = Number.parseInt(button.dataset.value);
|
|
const newValue = this.document.system.resources.hope.value >= hopeValue ? hopeValue - 1 : hopeValue;
|
|
await this.document.update({ 'system.resources.hope.value': newValue });
|
|
}
|
|
|
|
static async toggleGold(_, button) {
|
|
const goldValue = Number.parseInt(button.dataset.value);
|
|
const goldType = button.dataset.type;
|
|
const newValue = this.document.system.gold[goldType] >= goldValue ? goldValue - 1 : goldValue;
|
|
|
|
const update = `system.gold.${goldType}`;
|
|
await this.document.update({ [update]: newValue });
|
|
}
|
|
|
|
static async toggleLoadoutView(_, button) {
|
|
const newAbilityView = !(button.dataset.value === 'true');
|
|
await game.user.setFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.displayDomainCardsAsList, newAbilityView);
|
|
this.render();
|
|
}
|
|
|
|
static async toggleLoadoutView(_, button) {
|
|
const newAbilityView = !(button.dataset.value === 'true');
|
|
await game.user.setFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.displayDomainCardsAsList, newAbilityView);
|
|
this.render();
|
|
}
|
|
|
|
static async attackRoll(event, button) {
|
|
const weapon = await fromUuid(button.dataset.weapon);
|
|
if (!weapon) return;
|
|
|
|
const wasUsed = await weapon.use(event);
|
|
if (wasUsed) {
|
|
Hooks.callAll(CONFIG.DH.HOOKS.characterAttack, {});
|
|
}
|
|
}
|
|
|
|
static levelManagement() {
|
|
if (this.document.system.needsCharacterSetup) {
|
|
this.characterSetup();
|
|
} else {
|
|
this.openLevelUp();
|
|
}
|
|
}
|
|
|
|
characterSetup() {
|
|
new DhCharacterCreation(this.document).render(true);
|
|
}
|
|
|
|
openLevelUp() {
|
|
if (!this.document.system.class.value || !this.document.system.class.subclass) {
|
|
ui.notifications.error(game.i18n.localize('DAGGERHEART.Sheets.PC.Errors.missingClassOrSubclass'));
|
|
return;
|
|
}
|
|
|
|
new DhCharacterlevelUp(this.document).render(true);
|
|
}
|
|
|
|
static async useDomainCard(event, button) {
|
|
const card = this.getItem(event);
|
|
if (!card) return;
|
|
|
|
const cls = getDocumentClass('ChatMessage');
|
|
const systemData = {
|
|
title: `${game.i18n.localize('DAGGERHEART.Chat.DomainCard.Title')} - ${capitalize(button.dataset.domain)}`,
|
|
origin: this.document.id,
|
|
img: card.img,
|
|
name: card.name,
|
|
description: card.system.effect,
|
|
actions: card.system.actions
|
|
};
|
|
const msg = new cls({
|
|
type: 'abilityUse',
|
|
user: game.user.id,
|
|
content: await foundry.applications.handlebars.renderTemplate(
|
|
'systems/daggerheart/templates/ui/chat/ability-use.hbs',
|
|
systemData
|
|
),
|
|
system: systemData
|
|
});
|
|
|
|
cls.create(msg.toObject());
|
|
}
|
|
|
|
static async selectClass() {
|
|
(await game.packs.get('daggerheart.classes'))?.render(true);
|
|
}
|
|
|
|
static async selectSubclass() {
|
|
(await game.packs.get('daggerheart.subclasses'))?.render(true);
|
|
}
|
|
|
|
static async selectCommunity() {
|
|
(await game.packs.get('daggerheart.communities'))?.render(true);
|
|
}
|
|
|
|
static async useItem(event, button) {
|
|
const item = this.getItem(button);
|
|
if (!item) return;
|
|
|
|
// Should dandle its actions. Or maybe they'll be separate buttons as per an Issue on the board
|
|
if (item.type === 'feature') {
|
|
item.use(event);
|
|
} else if (item instanceof ActiveEffect) {
|
|
item.toChat(this);
|
|
} else {
|
|
const wasUsed = await item.use(event);
|
|
if (wasUsed && item.type === 'weapon') {
|
|
Hooks.callAll(CONFIG.DH.HOOKS.characterAttack, {});
|
|
}
|
|
}
|
|
}
|
|
|
|
static async viewObject(event) {
|
|
const item = this.getItem(event);
|
|
if (!item) return;
|
|
|
|
if (item.sheet) {
|
|
item.sheet.render(true);
|
|
} else {
|
|
await new DHActionConfig(item).render(true);
|
|
}
|
|
}
|
|
|
|
editItem(event) {
|
|
const item = this.getItem(event);
|
|
if (!item) return;
|
|
|
|
if (item.sheet.editMode) item.sheet.editMode = false;
|
|
|
|
item.sheet.render(true);
|
|
}
|
|
|
|
static async takeShortRest() {
|
|
await new DhpDowntime(this.document, true).render(true);
|
|
await this.minimize();
|
|
}
|
|
|
|
static async takeLongRest() {
|
|
await new DhpDowntime(this.document, false).render(true);
|
|
await this.minimize();
|
|
}
|
|
|
|
static async addScar() {
|
|
if (this.document.system.story.scars.length === 5) return;
|
|
|
|
await this.document.update({
|
|
'system.story.scars': [
|
|
...this.document.system.story.scars,
|
|
{ name: game.i18n.localize('DAGGERHEART.Sheets.PC.NewScar'), description: '' }
|
|
]
|
|
});
|
|
}
|
|
|
|
static async deleteScar(event, button) {
|
|
event.stopPropagation();
|
|
await this.document.update({
|
|
'system.story.scars': this.document.system.story.scars.filter(
|
|
(_, index) => index !== Number.parseInt(button.currentTarget.dataset.scar)
|
|
)
|
|
});
|
|
}
|
|
|
|
static async makeDeathMove() {
|
|
if (this.document.system.resources.hitPoints.value >= this.document.system.resources.hitPoints.maxTotal) {
|
|
await new DhpDeathMove(this.document).render(true);
|
|
}
|
|
}
|
|
|
|
async onLevelChange(event) {
|
|
await this.document.updateLevel(Number(event.currentTarget.value));
|
|
this.render();
|
|
}
|
|
|
|
static async deleteItem(event) {
|
|
const item = this.getItem(event);
|
|
if (!item) return;
|
|
|
|
await item.delete();
|
|
}
|
|
|
|
static async setItemQuantity(button, value) {
|
|
const item = this.getItem(button);
|
|
if (!item) return;
|
|
await item.update({ 'system.quantity': Math.max(item.system.quantity + value, 1) });
|
|
}
|
|
|
|
static async useFeature(event, button) {
|
|
const item = this.getItem(event);
|
|
if (!item) return;
|
|
|
|
const cls = getDocumentClass('ChatMessage');
|
|
const systemData = {
|
|
title: game.i18n.localize('DAGGERHEART.Chat.FeatureTitle'),
|
|
origin: this.document.id,
|
|
img: item.img,
|
|
name: item.name,
|
|
description: item.system.description,
|
|
actions: item.system.actions
|
|
};
|
|
const msg = new cls({
|
|
type: 'abilityUse',
|
|
user: game.user.id,
|
|
content: await foundry.applications.handlebars.renderTemplate(
|
|
'systems/daggerheart/templates/ui/chat/ability-use.hbs',
|
|
systemData
|
|
),
|
|
system: systemData
|
|
});
|
|
|
|
cls.create(msg.toObject());
|
|
}
|
|
|
|
static async toChat(event, button) {
|
|
if (button?.dataset?.type === 'experience') {
|
|
const experience = this.document.system.experiences[button.dataset.uuid];
|
|
const cls = getDocumentClass('ChatMessage');
|
|
const systemData = {
|
|
name: game.i18n.localize('DAGGERHEART.General.Experience.Single'),
|
|
description: `${experience.name} ${experience.total < 0 ? experience.total : `+${experience.total}`}`
|
|
};
|
|
const msg = new cls({
|
|
type: 'abilityUse',
|
|
user: game.user.id,
|
|
system: systemData,
|
|
content: await foundry.applications.handlebars.renderTemplate(
|
|
'systems/daggerheart/templates/ui/chat/ability-use.hbs',
|
|
systemData
|
|
)
|
|
});
|
|
|
|
cls.create(msg.toObject());
|
|
} else {
|
|
const item = this.getItem(event);
|
|
if (!item) return;
|
|
item.toChat(this.document.id);
|
|
}
|
|
}
|
|
|
|
static async useAdvancementCard(_, button) {
|
|
const item =
|
|
button.dataset.multiclass === 'true'
|
|
? this.document.system.multiclass.subclass
|
|
: this.document.system.class.subclass;
|
|
const ability = item.system[`${button.dataset.key}Feature`];
|
|
const title = `${item.name} - ${game.i18n.localize(
|
|
`DAGGERHEART.Sheets.PC.DomainCard.${capitalize(button.dataset.key)}Title`
|
|
)}`;
|
|
|
|
const cls = getDocumentClass('ChatMessage');
|
|
const systemData = {
|
|
title: game.i18n.localize('DAGGERHEART.Chat.FoundationCard.SubclassFeatureTitle'),
|
|
origin: this.document.id,
|
|
name: title,
|
|
img: item.img,
|
|
description: ability.description
|
|
};
|
|
const msg = new cls({
|
|
type: 'abilityUse',
|
|
user: game.user.id,
|
|
system: systemData,
|
|
content: await foundry.applications.handlebars.renderTemplate(
|
|
'systems/daggerheart/templates/ui/chat/ability-use.hbs',
|
|
systemData
|
|
)
|
|
});
|
|
|
|
cls.create(msg.toObject());
|
|
}
|
|
|
|
static async useAdvancementAbility(_, button) {
|
|
const item = this.document.items.find(x => x.uuid === button.dataset.id);
|
|
|
|
const cls = getDocumentClass('ChatMessage');
|
|
const systemData = {
|
|
title: game.i18n.localize('DAGGERHEART.Chat.FoundationCard.SubclassFeatureTitle'),
|
|
origin: this.document.id,
|
|
name: item.name,
|
|
img: item.img,
|
|
description: item.system.description
|
|
};
|
|
const msg = new cls({
|
|
user: game.user.id,
|
|
system: systemData,
|
|
content: await foundry.applications.handlebars.renderTemplate(
|
|
'systems/daggerheart/templates/ui/chat/ability-use.hbs',
|
|
systemData
|
|
)
|
|
});
|
|
|
|
cls.create(msg.toObject());
|
|
}
|
|
|
|
static async toggleEquipItem(event, button) {
|
|
const item = this.getItem(event);
|
|
if (!item) return;
|
|
if (item.system.equipped) {
|
|
await item.update({ 'system.equipped': false });
|
|
return;
|
|
}
|
|
|
|
switch (item.type) {
|
|
case 'armor':
|
|
const currentArmor = this.document.system.armor;
|
|
if (currentArmor) {
|
|
await currentArmor.update({ 'system.equipped': false });
|
|
}
|
|
|
|
await item.update({ 'system.equipped': true });
|
|
break;
|
|
case 'weapon':
|
|
await this.document.system.constructor.unequipBeforeEquip.bind(this.document.system)(item);
|
|
|
|
await item.update({ 'system.equipped': true });
|
|
break;
|
|
}
|
|
this.render();
|
|
}
|
|
|
|
static async toggleVault(event, button) {
|
|
const item = this.getItem(event);
|
|
if (!item) return;
|
|
await item.update({ 'system.inVault': !item.system.inVault });
|
|
}
|
|
|
|
async _onDragStart(_, event) {
|
|
super._onDragStart(event);
|
|
}
|
|
|
|
async _onDrop(event) {
|
|
super._onDrop(event);
|
|
this._onDropItem(event, TextEditor.getDragEventData(event));
|
|
}
|
|
|
|
async _onDropItem(event, data) {
|
|
const item = await Item.implementation.fromDropData(data);
|
|
const itemData = item.toObject();
|
|
|
|
if (item.type === 'domainCard' && this.document.system.domainCards.loadout.length >= 5) {
|
|
itemData.system.inVault = true;
|
|
}
|
|
|
|
if (this.document.uuid === item.parent?.uuid) return this._onSortItem(event, itemData);
|
|
const createdItem = await this._onDropItemCreate(itemData);
|
|
|
|
return createdItem;
|
|
}
|
|
|
|
async _onDropItemCreate(itemData, event) {
|
|
itemData = itemData instanceof Array ? itemData : [itemData];
|
|
return this.document.createEmbeddedDocuments('Item', itemData);
|
|
}
|
|
}
|