Commit graph

41 commits

Author SHA1 Message Date
moliloo
ea40be45d3 add style to textarea element, add spellcasting and domain class into char sheet and move rest buttons to another place 2025-08-01 01:12:42 -03:00
WBHarry
0cf9e1d17c Fixed class/subclass drag-drop 2025-07-31 16:56:56 +02:00
WBHarry
d9a0decbda Finalized Character-Settings 2025-07-31 14:57:27 +02:00
WBHarry
8555b7a044 Added Character-Settings 2025-07-31 04:12:35 +02:00
WBHarry
798cf8c761 Initial 2025-07-31 01:04:37 +02:00
5215212e02
some minor consumables fixes, more to come later (#429)
* some minor consumables fixes, more to come later

* another typo T_T

* more loot rename fixes

* more loot fixes

* Changed miscellaneous to loot

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-27 15:50:48 +02:00
WBHarry
62b9a8fbee
[Feature] Downtime Improvements (#411)
* Initial

* Fixed dialog again

* Fix healing targeted resource in setting

* Removed unused templates

---------

Co-authored-by: Dapoolp <elcatnet@gmail.com>
2025-07-25 21:31:05 +02:00
WBHarry
a71848cecb
[Fix] Random Fixes (#405)
* Fixed so minimum damage taken is 1, 0 was in playtest rules. Fixed so useDowntime isn't triggered on clicking enter

* .

* .
2025-07-25 10:56:09 -03:00
Dapoulp
0632a8c6bb
Refactor/actions v2 (#402)
* Action Refactor Part #1

* Fixed Weapon/Armor features. Fixed Feature actions

* f

* Action Refactor Part #2

* Fixes

* Remove ActionsField from Companion

* Fixes

* Localization fix

* BaseDataItem hasActions false

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-25 01:10:49 +02:00
Murilo Brito
e8e328039e
[BUGFIX] - Fix scroll problems in char sheet (#404)
* Fix scrollable tab

* fix char sidebard and tabs scroll

* Removed comment

---------

Co-authored-by: Dapoolp <elcatnet@gmail.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-25 00:03:15 +02:00
Murilo Brito
2721dfe417
Feature/enhance style applications (#390)
* enhance settings style applications

* enhance beastform application and fix action selection style

* Start-aligned downtime move fieldsets

* requested changes

* fixing continue button style

* fixing double scroll bars in char sheet

* set currency above item list

* fix experience not appearing in sidebar

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-22 03:04:17 +02:00
WBHarry
42a705a870
[Feature] Beastform Types (#372)
* Temp

* Finished Evolved

* Fixed hybrid

* Changed generalConfig.tiers to be number based

* Weaponhandling while in beastform

* Added unarmed strike in sidebar

* Added DamageEnricher

* Added effect enricher

* Corrected downtime buttons and actions

* Added BeastformTooltip

* Split the BeastformDialog into parts with tabs

* Added temp beastform features

* rollData change

* Improvement

* character.getRollData cleanup
2025-07-20 21:56:22 +02:00
WBHarry
3dd2378ffb
[Fix] Localization Misses (#381)
* Initial localization adds

* Added remaining missing translation use
2025-07-20 04:15:26 +02:00
joaquinpereyra98
b8930b18a4
Bug/103 enrich htmlfield content before its used in applications (#369)
* FIX: Add enritch to HTMLField
FIX: Remove no-HTMLField from Manifest
FIX: Convert Scar's HTMLField to StringField
FIX: Remove unused HTMLField

* REMOVE unused hanldebars helpers

* FEAT: add inventory-fieldset-items-V2 and inventory-item-V2  partials for Actors

* FIX showLabels to hideTags

* FEAT: add template to items sheet

* FEAT: add effects tabs on ItemSheet

* FEAT: add context menus for all inventory-items

* FEAT: add resources to inventory-item template

* FEAT: add enritch on inventory-item description
FEAT: add extensible behavior on inventory-item-content
FEAT: add fade effect on item-img to roll-itmg

* FEAT: add eritch to NPC description
FIX: missing htmlFieldss on manfiest
FIX: add misisng localizations

* FIX_ minor fixes

* Little resource fix. Noone will notice ._.

* FIX: remove default list styles
FIX: .extended css reduce max-height, shorten animation duration to 0.5s, and set overflow to auto.
FIX: set enriched=notes.enriche on notes.hbs
FIX: set experience.value on sidebar.hbs
FIX: move tooltip from item-img to img-portrait on inventory-item-V2.hbs
REMOVE: unused files

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-19 22:21:46 +02:00
WBHarry
6e87e4dad0
[Fix] Downtime Rework (#367)
* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog

* Downtime can now display both ShortRest and LongRest options depending on character rules

* Initial downtime layout rework

* Fixed styling for downtime tooltip

* Added icon to homebrew menu for DowntimeActions

* Fixed columns if both types of moves are not available

* Changed the lightmode to darkmode

* Added downtime buttons

* .

* Moved extra rest options from rules to bonuses

* Improved dialog width
2025-07-17 19:48:59 -03:00
WBHarry
b40d053201
[Feature/Fixes] Adversary Touchups (#359)
* Added support for automatic horde damage

* Active effects are shown on the token

* Fixed logic

* Fixed d20 dice lightmode color
2025-07-16 15:17:34 -03:00
WBHarry
0dd5b53313
[Feature] ActiveEffect Autocomplete (#338)
* Fixed translation of TrackedAttributeChoices

* Styling improvements

* Added hints

* fix autocomplete style, fix tagify style, fix magical and physical tag style and fix lang in details adversary settings

* Removed commented out code

* Some companion fixes

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
2025-07-15 10:55:45 -03:00
Psitacus
ef45cd71f8
Iss337 - Allow armor slots to be edited from the character sheet (#345)
* add armor slot input

* working progress bar

* fix label styling

* fix more styling

* fix styling issue on firefix

* Restored armorSlots when empty and added localization

---------

Co-authored-by: psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-15 12:03:12 +02:00
WBHarry
a768b1dfdb
Character Setup Rework (#315)
* Updated to make use of setup tabs. Ancestry now has primary/secondary features

* Changed so ancestry uses a single Features field

* Revert "Changed so ancestry uses a single Features field"

This reverts commit 0bda6b5dbe.

* Reapply "Changed so ancestry uses a single Features field"

This reverts commit 1febafd441.

* Made it work again the bad way \._./

* Changed so that Feature(Item) has a primary field

* Feature(Item) now has subtype instead of primary as a field

* Fixed experience/evasion

* Moved light styling to appTheme mixing

* Added svg and style rules
2025-07-13 20:58:16 -03:00
Dapoulp
0fd62c610d
actors datas max/total rework (#332)
* actors datas max/total rework

* Removed unused translation

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-13 18:39:23 +02:00
Dapoulp
812a5e8dd7
Feature/167 damage types and resistances (#330)
* Add Resistances

* Relocate Damage Reduction

* Damage Types

* dmg type fallback

* Actor getRollData

* Remove comments
2025-07-12 20:13:09 +02:00
WBHarry
5aa9ba661a
286 - Adversary Experience Value Bug (#293)
* Changed experience schema field name from 'modifier' to 'total' to match useage in Character and Companion

* Using 'signedString()'
2025-07-08 12:10:38 +02:00
joaquinpereyra98
87b3677956
Refactor/275 actor sheets simplification (#291)
* FEAT: create isNPC geeter and add the prop on metada on actors
FEAT: create common method for documents sheets
FEAT: create BaseActorSheet and implementation

* FIX: tabs label

* REFACTOR: remove unused methods
REFACTOR: simplify CharacterSheet's click actions methods
REFACTOR: minor fix on DHActor class

* REFACTOR: remove unused methods
REFACTOR: create method on BaseActorSheet
REFACTOR: make Datamodel metadata getter

* REFACTOR: remove unused method on setting sheet
FEAT: create BaseActorSetting
FIX: add type="button" to button on actor's sheet

* FIX jsdoc

* PRETTIER

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-07-08 01:27:21 +02:00
WBHarry
488844603a
Language Organization (#281)
* Organized language

* Organized high level folders

* Some deeper organization

* More org. That's enough ._.

* Capitalized initial system localization categories
2025-07-06 17:43:12 +02:00
WBHarry
e9ad9c539a
264 - Action Feature Swap (#265)
* Removed action fields on Adversary/Environment in favor of using Feature Items

* Added drag/drop for features onto adversary/environment settings

* Added Drag of features from Adversary/Environment settings to anywhere in Foundry

* Updated all item types except Class/Subclass

* Added for Class/Subclass

* Items now copy over their features to Character

* Corrected back to actions for right items

* Fixed adversary/environment features display

* PR Fixes
2025-07-05 22:35:05 +02:00
joaquinpereyra98
eac58c1386
Bug/153 undeploy jquery (#270)
* REFACTOR: remove unnecessary handlebars

* REFACTOR: add jsdoc to DHContextMenu class

* remove jquery cont ChatLog class

* FIX error on create weapons

* REFACTOR:make more legible  _preCreate

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-07-05 15:10:49 -03:00
Murilo Brito
cae659b9a5
Feature/238 companion sheet template (#252)
* new companion sheet templates

* Data fixes

* Changed from evasion.value to evasion.total in display

* add attack config and disable experience value input

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-03 15:44:20 +02:00
joaquinpereyra98
1b9bd45e9c
Feature/ 179 apply items filter in actors sheet (#249)
* FEAT: create FilterMenu class
FEAT: add FilterMenu to CharacterSheet

* FEAT: filter menu style

* FIX: file's names and import

* FEAT: add filters getters on FilterMenu class

* REFACTOR: prettier

* FIX: add again the Filter Menu implementation

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-07-03 01:30:23 -03:00
Murilo Brito
3a6a973ea2
[Feature] New Environment Sheet (#243)
* rework new environment template sheet, add environment-settings sheet, improve adversary-settings sheet and  delete legacy actor sheet templates

* Potential Adversaries can be dragged out of the sheet onto canvas

* Added ToChat and UseItem

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-02 14:30:36 +02:00
Murilo Brito
5ffb22fcc5
[Feature] 155 - New Adversary Sheet (#228)
* rework adversary templates, add setting dialog to adversary and fix erratas

* fix errata in adversary data model

* developing experience setting page

* Experience settings update

* finish actions setting tab

* Fixed Notes enriched path and adversary-settings form id

* Fixed UseItem and ToChat

* Fixed Firefox progress bar (HP/Stress) (#230)

* insert prose-mirror style and inicial implement to damage settings

* fix character import relative paths and remove effects from standard adversary attack

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: GyroFalc <43814421+GyroFalc@users.noreply.github.com>
2025-07-01 22:07:12 +02:00
WBHarry
b7e4169079
159 - Companion (#224)
* Initial datamodel

* Fixed attack

* Temp

* Fixed normal levelup

* Fixed showing summary of new experiences

* Touchups

* level sync fixes

* Reworked Action storage

* Companions now take stress when damaged

* Fixed Feature flow

* Removed retroactive companion levelup

* Restored delevel on partner removal

* PR fixes

* Added a check for card duplicates on character
2025-07-01 17:19:41 +02:00
joaquinpereyra98
7135716da9
Feature/178 searchbar logic to items in character sheet (#209)
* REFACTOR: remove DhpApplicationMixin
REFACTOR: remove getEmbeddedDocument method from Item class
REFACTOR: remove prepareData method from Actor class
REFACTOR: remove _preUpdate method from Actor class

* REFACTOR: rename dhpItem to DHItem
REFACTOR: improvement Item#isInventoryItem getter
REFACTOR: simplify Item's createDialog static method.
REFACTOR: remove documentCreate template

* FEAT: add SearchFilter for character-sheet Inventory and DomainCards
FEAT: simplify the preparetion of inventory context

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-06-28 23:44:57 -03:00
IrkTheImp
b25e1cec78
Irk/83 homebrew currency (#193)
* add homebrew options to rename currency names

* add title. remove localization from settings file since it didn't work.

* use enabled toggle to use localized initial label values.

* cleanup
2025-06-28 16:00:42 -03:00
Dapoulp
3593f44612
Feature/112 items use action datamodel (#194)
* Fix action for items

* Cost & Range #1

* remove log

* actions

* Split methods

* Roll classes

* Begin damage

* g

* Actions

* before main merge

* Fix d20RollDialog costs check

* Fix submit on close

* Add uses in action dialog

* Adversary Attack

* 166 - Damage Reduction (#180)

* Temp

* Fixed Stress Reductions

* Changed from index based to object

* Fixed stress resources management for DamageReduction

* Fix Adversary attack multiplier

* Auto add Attack action to newly created weapon

* Few fixes

* 164 - Add Hope/Fear formula

* 163 - Actor Sub Datas (#182)

* Added rules/bonuses for all classes and subclasses

* More

* Add Save

* Fix delete action button

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
2025-06-28 19:01:08 +02:00
IrkTheImp
1135669d0b
Add ability to toggle between list and card views (#188)
* Add ability to toggle between list and card views

* set the list display as a user flag

* Fixed domainCard cardlist rendering

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-06-28 12:53:40 -03:00
Murilo Brito
e3b9dcad2a
add death roll in character sheet (#191) 2025-06-28 10:33:24 +02:00
WBHarry
b4fff7b9e6
174 character context menu (#189)
* Set up the contextMenues properly
* Fixed double item generation on drop
2025-06-28 10:05:53 +02:00
WBHarry
edbb32ccc0 Added effects to domainCards 2025-06-25 17:40:33 +02:00
WBHarry
d9c003b64b
175 - Character Sheet Levelup Functionality (#181)
* Attached CharacterCreate and Levelup functionality to the sheet

* Changed to a warning icon
2025-06-25 16:33:38 +02:00
Murilo Brito
56c4a2805f
[FEATURE] #149 - New style for character sheets (#172)
* new style for character sheets

* Added nowrap on level label

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-06-24 15:59:31 +02:00
WBHarry
187ee3e1bd
Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH

* FIX: remove unnecessary import

* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file

* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model

* FEAT: add class prepareBaseData for domains

* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel

* FIX: remove wrong option in String Field

* FIX: remove unused import

* FIX: ADD htmlFields description in manifest

* FIX: minor fixes

* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.

* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc

* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc

* 110 - Class Data Model (#111)

* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC

* Moved methods into TypedModelData

* Simplified Subclass

* Fixed up data model and a basic placeholder template (#117)

* 118 - adversary data model (#119)

* Fixed datamodel and set up basic template in new style

* Added in a temp attack button, because why not

* Restored HitPoints counting up

* 113 - Character Data Model (#114)

* Improved Character datamodel

* Removed additional unneccessary getters

* Preliminary cleanup in the class sheet

* Cleanup of 'pc' references

* Corrected Duality rolling from Character

* Fix to damage roll

* Added a basic BaseDataActor data model

* Gathered exports

* getRollData recursion fix

* Feature/112 items use action datamodel (#127)

* Create new actions classes

* actions types - attack roll

* fixes before merge

* First PR

* Add daggerheart.css to gitignore

* Update ToDo

* Remove console log

* Fixed chat /dr roll

* Remove jQuery

* Fixed so the different chat themes work again

* Fixed duality roll buttons

* Fix to advantage/disadvantage shortcut

* Extand action to other item types

* Roll fixes

* Fixes to adversary rolls

* resources

* Fixed adversary dice

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Feature/116-implementation-of-pseudo-documents (#125)

* FEAT: add baseDataModel logic

* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument

* FEAT: PseudoDocument class

* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug

* FIX: CONFIG types

* FEAT: basic PseudoDocumentSheet

* FIX: remove schema
ADD: input of example

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Levelup Followup (#126)

* Levelup applies bonuses to character

* Added visualisation of domain card levels

* Fixed domaincard level max for selections in a tier

* A trait can now only be level up once within the same tier

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
2025-06-13 14:17:13 +02:00