* Initial
* progress
* Working armor application
* .
* Added a updateArmorValue function that updates armoreffects according to an auto order
* .
* Added createDialog
* .
* Updated Armor SRD
* .
* Fixed character sheet armor update
* Updated itemconfig
* Actions now use createDialog for effects
* .
* .
* Fixed ArmorEffect max being a string
* Fixed SRD armor effects
* Finally finished the migration ._.
* SRD finalization
* Added ArmoreEffect.armorInteraction option
* Added ArmorManagement menu
* Fixed DamageReductionDialog
* Fixed ArmorManagement pip syle
* feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location
* .
* Removed tooltip on manageArmor
* Fixes
* Fixed Downtime armor repair
* Removed ArmorScore from character data model and instead adding it in basePrep
* [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739)
* Initial
* .
* Single armor rework start
* More fixes
* Fixed DamageReductionDialog
* Removed last traces of ArmorEffect
* .
* Corrected the SRD to use base effects again
* Removed bare bones armor item
* [V14] Refactor ArmorChange schema and fix some bugs (#1742)
* Refactor ArmorChange schema and fix some bugs
* Add current back to schema
* Fixed so changing armor values and taking damage works again
* Fixed so that scrolltexts for armor changes work again
* Removed old marks on armor.system
* Restored damageReductionDialog armorScore.value
* Use toggle for css class addition/removal
* Fix armor change type choices
* Added ArmorChange DamageThresholds
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* [V14] Armor System ArmorScore (#1744)
* Readded so that armor items have their system defined armor instead of using an ActiveEffect
* Consolidate armor source retrieval
* Fix regression with updating armor when sources are disabled
* Simplify armor pip update
* Use helper in damage reduction dialog
* .
* Corrected SRD Armor Items
---------
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Updated migrations
* Migrations are now not horrible =D
---------
Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Initial
* .
* Fixed positioning
* .
* Only showing the menu if there are extra resources
* Improved resourceManager clickable
* .
* Changed variable name
* Refactor resources selection and data prep (#1721)
* Move resources select to scrolly text and accept actor object
* Convert isReversed to prepared data and add label
* Removed unused imports
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Naming
* [Feature] Custom Homebrew Resources (#1718)
* Added resources to the Homebrew Menu
* Fixed translations
* .
* Inverted from isImage to isIcon. Should be more logical for users
* Removed testing resources
* Refactor resource settings to not be a method (#1723)
* Fix editing homebrew resources with a custom ResourcesField
* Fix removing homebrew resources
* Remove vestigial code
* Use custom config for module data instead of including in all (#1724)
* Use custom config for module data instead of including in all
* More simple
* base highest priority
---------
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Added an AppearanceSetting that decided if players should get to see information about hit/miss in chat messages
* .
* Improved setting name
* Introduced metagaming settings
* Raised verison
* Fixed so that domaincard tooltips properly use the all domains including homebrew
* .
* Adjust spacing of compendium browser tags (#1720)
* Remove some vestigial inCompendiums
---------
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Added transform action to handle phased adversaries
* Added support for keeping currently marked hitPoints/stress when transforming
* Minor fixes
* Compendium update
* Added consideration for an active combatant
* Initial version
* .
* Fixed so that CompendiumSetting saving refreshes the CompendiumBrowser for all users
* .
* Improved design
* Fixed max height
* Fixed local reload
* Added GM restriction
* Raised version
* Fixed tooltip
* Raised verison to 1.7.0
* Fixed so that the description message always comes first with the action workflow
* Changed to instead render the description in the roll message
* Made the action config title not get changed in d20rolldialog if it's not a trait roll
* Initial chat message description design change
* Revert "Initial chat message description design change"
This reverts commit f4f5fd6c24.
* .
* Fixed so that companions can get bonus levelupchoices from their partner
* Fixed collection prep order
* Added ActiveEffects to Beastbound features
* Corrected styling
* Added migration for overleveled companions
* Raised version
* Moved migration to 1.6.0. Sillyness
* Schema definition for DHSummonAction
* Will reimplement
* HBS idea formed. Need to recheck drag drop implementation
* Tried to refine drag drop
* drag drop implemented (css tbd)
* phase 1 complete
* tbd work on summon action type
* Improved Schema and now it works
* .
* Dialog created. Tokens not dragged(tbd).
* Bare minimum implementation
* Finalized functionality
* Cleanup
* .
* Added optional summon render to chat message
* Updated SRD
* bugfix: fix title lines not rendering in chat messages
* Added summon actions to the easily doable environments in the SRD
* Update module/data/fields/action/summonField.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
---------
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Initial
* Remade to array structure
* Fixed context menu for multiples
* .
* Cleanup
* .
* Fixed so that users can access sceneEnvironments if they have permissions
* Update module/documents/scene.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* .
---------
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Merged with main
* Added the display
* .
* Removed unused override function
* Fixed layout for generic effects
* feat: add basic style to effects tooltip
* Corrected distancing
* Use CSS based solution for shifting the countdowns
* Centered tooltip header
---------
Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Added implementation of unstoppable
* Forgot to add the updated Unstoppable Feature itself
* Added immunity for hidden and SRD additions for immunity
* Added countdown actions
* Added a CountdownAutomation setting to enable/disable countdown automation
* Added Looping
* Added characterSpotlight automation
* Countdown max as formula to enable random countdowns
* Updated compendiums with countdowns
* .
* Fixed lightmode colouration
* Raised system version
* Added automation for ActionRolls on countdowns
* Added automation on fear to countdowns
* Corrected attackAction countdown automation
* Added initial countdown upon creating a CountdownAction
* Improved ActionCountdown initial name to be 'Start Countdown'
* Fixed deletion of characters in the world locking up the party actor
* .
* Fixed so leader in group roll gains resourcse
* Fixed so party.inventory has the right controls
* Corrected for added character purning
* .
* start development
* finish party members tab
* start resources tab
* finish resources tab
* finish inventory tab and add inital template to projects tab
* add resource buttons actions methods
* add group roll dialog
* Main implementation
* Fixed costs
* Minor fixes and tweaks for the party sheet (#1239)
* Minor fixes and tweaks for the party sheet
* Fix scroll restoration for party sheet tabs
* Finished GroupRoll
* Removed/commented-out not yet implemented things
* Commented out Difficulty since it's not used yet
* Re-render party when members update (#1242)
* Fixed so style applies in preview chat message
* Added the clown car
* Fixed so items can be dropped into the Party sheet
* Added delete icon to inventory
* Fixed TokenHUD token property useage. Fixed skipping roll message
* Added visible modifier to GroupRoll leader result
* Leader roll displays the large result display right away after rolling
* Corrected tokenHUD for non-player-tokens
* Fixed clowncar tokenData
* Fixed TagTeam roll message and sound
* Removed final TagTeamRoll roll sound
* [PR] [Party Sheets] Sidebar character sheet changes (#1249)
* Something experimenting
* I am silly (wearning Dunce hat)
* Stressful task
* Armor functional to be hit
* CSS Changes to accomadate pip boy
* last minute change to resource section for better visual feeling
* restoring old css for toggle
* Added setting to toggle pip/number display
* toggle functionality added
* Fixed light-mode in characterSheet
* Fixed multi-row resource pips display for character
* Fixed separators
* Added pip-display to Adversary and Companion. Some fixing on armor display
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Fixed party height and resource armor update
* Fixed deletebutton padding
* Only showing expand-me icon on InventoryItem if there is a description to show
* .
* Fixed menu icon to be beige instead of white in dark mode
---------
Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
* Added CountdownEdit view
* Added countdowns UI element
* .
* Fixed migration of countdowns
* .
* .
* style countdown interface, application and ownership dialog
* fix buttons height in ownsership selection
* .
* Added coloured pips to UI cooldowns to signify player visibility if not every player has it
* .
* Added max-height and overflow
* Sync countdown current with max when equal (#1221)
* Update module/applications/ui/countdownEdit.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* .
---------
Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Attempt at making subclass aware of its class
* Update compendium classes/subclasses
* Fixed multiclass
* Update compenidum browser subclass class filter
* Added migration for subclass.linkedClass
* Using foundry's isNewer function rather than custom one
* Added migration for existing actor features
---------
Co-authored-by: Dapoolp <elcatnet@gmail.com>
* Look for rangeMeasurementSettingsOverride on the scene to switch off DH global range measurement settings.
* Part progress on adding config tab to scene config
* Hard coded template; no value applied/saved
* Flag fix
* Use the flags setting
* Clean up
* Remove import
* Better initialisation of PARTS and TABS
* Fix localisation
---------
Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: WBHarry <williambjrklund@gmail.com>