Commit graph

408 commits

Author SHA1 Message Date
WBHarry
ca29903a56 Fixed so that CompendiumBrowserSettings saves source/pack names as slugified version to avoid foundrdy not saving names with dots in the middle 2026-05-20 17:10:19 +02:00
Carlos Fernandez
4504379fcf
Fix journey end calculation and hope reduction when gaining scars (#1900)
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2026-05-19 11:13:59 +02:00
Carlos Fernandez
d152bfc906
Fix party rerenders from shields and weapons (#1899) 2026-05-19 11:11:38 +02:00
WBHarry
b7bc452bf5
[Fix] Improve Class-Subclass Linkage (#1846)
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* Initial thoughts

* .

* Fixed linting

* Continue work on updating identifier

* Change to uuid approach

* Localization and minor fix

* Fixed CompendiumBrowser Class filter for Subclass view

* Fixed the class name display in the subclass view

* Improved missing class visual for subclass

* Fixed character creation

* Rerender class sheets when subclass link is changed

* Use compendium source over actual uuid in search

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-05-05 22:15:21 +02:00
Carlos Fernandez
2ffe678503
Add setting to hide party stats (#1861) 2026-05-04 12:39:20 +02:00
WBHarry
edbf5aa55f
[Fix] Player Created Regions (#1855)
* Fixed so that creating regions without behaviors work for players. Fixed so that creating regions with behaviors works via GmEmit for players

* Updated previous uses of emitAsGM to emitGMUpdate

* Fixed linting

* Update module/documents/chatMessage.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-05-02 22:34:53 +02:00
WBHarry
516928f92b
Fixed a data path error in character._preUpdate when scars are changed by an update (#1856) 2026-05-02 16:02:57 -04:00
Carlos Fernandez
047e77154a
[Fix] companion hope levelup feature and default stress (#1839)
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* Fix issues with companions

* Remove unused companion hope resource
2026-04-26 11:20:06 +02:00
Carlos Fernandez
cc822856e5
[Feature] Redesign group roll dialog (#1824)
* Redesign group roll dialog

* Style and restore aid modifiers

* Move successful buttons to inner result

* Localize and finish dialog

* Remove empty line

* Fix error and remove old styles

* Make icon pop a tiny bit better

* Fix advantage/disadvantage
2026-04-26 10:43:10 +02:00
Carlos Fernandez
6d09c5504d
[Fix] origin change values and prioritize item options (#1835)
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* Fix origin key replacement and prioritize item options

* Rename key to value

* Some fixes

* Attempt to always retrieve the source item for same actor origin

* Fix getters in item roll data

* Performance improvement

* Allow apply to item system data

* Replace implementation with shallow proxy

* Add delete to the shallow proxy

* Add proxy trap for the in operator

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2026-04-26 00:06:41 +02:00
WBHarry
c82bcbeb01 Linted 2026-04-25 22:50:59 +02:00
WBHarry
d0afee59d8 Corrected secondaryWeapon translation 2026-04-25 18:51:49 +02:00
Carlos Fernandez
ccb0073cef
Prevent class sheet and character errors when features/domains no longer exist (#1833)
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2026-04-24 20:49:42 +02:00
Carlos Fernandez
84afec31a7
[Fix] class domains when setting max domains to null or 0 (#1832)
* Fix class domains when setting max domains to null or 0

* Convert max loadout to use data prep
2026-04-24 20:47:33 +02:00
WBHarry
fae05c24a8
1794 - Include Item Damage (#1827)
* Went ahead and made IncludeItemDamage work again, smashing the formulas together

* .

* Lint fix
2026-04-23 00:22:08 +02:00
WBHarry
3eda3c4c05
[Feature] Action Areas (#1815)
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* Functioning setup

* .

* Fixes

* Completed

* Apply suggestions from code review

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* using function.call instead of function.bind

* Run lint fix on action areas PR (#1820)

* .

* .

* Restructured getTemplateShape to be a lot more readable

* .

* .

* Changed from 'area' to 'areas'

* .

* Moved the areas button to the left

* Fix regression with actions list

* Updated all SRD adversaries

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-04-21 22:27:52 +02:00
Carlos Fernandez
3cbc18f42b
Add eslint and run linter in workflow (#1819)
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2026-04-21 10:15:39 +10:00
Carlos Fernandez
f850cbda76
[Feature] Updates to inventory icons, context menus, action use, and observer visibility (#1814)
* Update inventory controls and permissions filtering

* Also disable prosemirror editors

* Address context menu deprecation warnings

* Fix context menu detection for actions

* Refine logic for use action when hovering over item icon
2026-04-20 15:30:43 +02:00
WBHarry
c683bc4352 Fixed IncludeBaseDamage to be an override 2026-04-20 15:20:35 +02:00
Carlos Fernandez
4944722139
Avoid error when backing out of action (#1813) 2026-04-18 23:31:56 +02:00
Carlos Fernandez
2fde61a1d5
[Feature] Make all item types quantifiable in the party (#1808)
* Show notification when invalid item types are added to actors

* Make all item types quantifiable in the party actor

* Remove from comment

* Use isInventoryItem to set quantity

* Fix formatting
2026-04-16 11:12:36 +02:00
WBHarry
91aff8b10d
[Feature] Advantage Default Dice (#1802) 2026-04-16 03:55:12 -04:00
Carlos Fernandez
aa8771bf0d
Show notification when invalid item types are added to actors (#1807) 2026-04-16 08:23:25 +02:00
WBHarry
7d5cdeb09d
[Feature] Active Party (#1803) 2026-04-15 20:26:39 -04:00
Carlos Fernandez
a77d2088a0
Increase reuse of gold and inventory styling (#1804) 2026-04-15 18:42:30 +02:00
WBHarry
3ec013ff50
Reworked summon action and clowncar functionality to work with levels (#1791) 2026-04-12 00:25:43 +02:00
WBHarry
8a0b1b8e22
[Fix] Translation Fixes (#1789)
* Fixed translations

* .
2026-04-11 22:55:26 +02:00
WBHarry
6804bfe047 Fixed so that bonus rest moves can be negative 2026-04-11 19:23:34 +02:00
WBHarry
b076c2481b Fixed the extra unarmored severe threshold bonus being applied to Bare Bones 2026-04-11 14:59:44 +02:00
WBHarry
e111f7c2ae Corrected BareBones damageThreshold application 2026-04-11 13:58:57 +02:00
WBHarry
a897037dc4
[Feature] Group Roll Rework (#1785)
* Initial

* .

* Improvements

* .

* Renamed 'Main Charater' to 'Leader'

* Localization fixes

* .

* Fixed roll sound coming when canceling a roll. Fixed the leader PART not being disabled when the player isn't the leader
2026-04-11 11:14:36 +02:00
WBHarry
97636fa134 Fixed Countdown Actions not actually setting their DefaultOwnership. Fixed GMs not always getting Ownership of a countdown 2026-04-11 02:53:51 +02:00
WBHarry
ae480157d1
[Feature] 1766 - Group Attack (#1770)
* Implemented group attack logic

* Updated all minions in the SRD to use the group attack functionality

* .

* Renamed groupAttack.nr to groupAttack.numAttackers

* Moved the flag vs global setting logic to documents/scene

* .
2026-04-09 22:07:51 +02:00
Carlos Fernandez
b505e15eb2
Fix editing of bar attributes in v14 (#1786) 2026-04-09 21:36:48 +02:00
WBHarry
fad830580c
Added checkboxes for muting the sounds of dice animations (#1781) 2026-04-06 00:18:43 +02:00
WBHarry
dbcef140a2 Fixed armorEffects erroring on isSuppressed when not on an actor 2026-04-05 11:09:00 +02:00
WBHarry
f91c140d34
Fixed so that multi term expressions get evaluated into a single number (#1772) 2026-04-04 11:48:41 +02:00
WBHarry
0f1ac406df Fixed adding a new damage instance to an action default to prof, which doesn't work for adversaries 2026-04-02 12:22:31 +02:00
Carlos Fernandez
2a55e317fc Fix adversary damage rolls 2026-04-01 16:56:44 -04:00
Carlos Fernandez
29734c5fb5
Fix rolling critical damage after rerolling into a crit (#1761) 2026-04-01 09:47:20 +02:00
WBHarry
f156b12d79
[V14] Message Rolls Rework (#1757)
* Basic rework to the roll data in messages

* .

* Fixed advantage/disadvantage

* .

* .

* Fixed TagTeamDialog

* Reuse getter in faces setter

* Simplify fate roll type css class

* Add more caution to the dualityRoll fromData function

* Apply suggestion from @CarlosFdez

* Compute modifiers using deterministic terms (#1758)

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-03-31 17:20:22 +02:00
WBHarry
24d22dde59
[V14] [Feature] Spotlight Without Combat (#1755) 2026-03-27 22:01:50 -04:00
WBHarry
2a294684d4
Remade branch (#1754) 2026-03-28 00:38:50 +01:00
WBHarry
c730cc3d4d
[Feature] 1740 - Beastform Info (#1750)
* Improved the EffectDisplay tooltip of the beastform effect to show the info about the active beastform

* .

* Move template to more sorted location

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-28 00:18:35 +01:00
WBHarry
394d1d338d Corrected BaseEffect scrollText armorUpdate logic 2026-03-26 16:27:09 +01:00
WBHarry
4319fbabb9 Merged with main 2026-03-26 16:17:23 +01:00
WBHarry
a4fff56461 Fixed base resources getting their values capped to max at prepareDerivedData. Fixed effect autocomplete not having labels for baseResources. 2026-03-25 17:07:20 +01:00
WBHarry
931217577a Fixed BaseEffect emiting a scroll text of 0 armor change on every update 2026-03-25 14:30:42 +01:00
WBHarry
aa1d117c43
[V14] Effect Stacking (#1667)
* Added the ability for effects to have stacks

* Fixed effect stacking

* Improved token overlay spacing

* Compendium updaetes

* Simplify effect click event (#1748)

* Fixed a bunch of deprecations

* Corrected AgileScout Beastform json data

* Updated TokenHUD to the new v14

* Removed DestroyOnEmpty from consumables

* Fixed so that tooltips don't get stuck (#1745)

* [Feature] TagTeam Partial Rendering (#1735)

* I done did it, I think

* Think I fixed the partial rendering bug for gm->player

* [V14] 1743 - Damage Update Error (#1746)

* Fixed DamageParts causing errors on update

* Fixed ActionBaseConfig error when no damage present on the action

* Fix removal of damage field

* Removed unneccessary default value function for parts

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>

* Simplify effect click event

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>

* Fixed stacking-value pointer event

* Set the stacking value in EffectsDisplay to be tabular-nums for monospacing

* Made baseEffect.stacking nullable instead of having an enabled property

* .

* Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-03-25 13:54:14 +01:00
WBHarry
64ce615116
[V14] 1743 - Damage Update Error (#1746)
* Fixed DamageParts causing errors on update

* Fixed ActionBaseConfig error when no damage present on the action

* Fix removal of damage field

* Removed unneccessary default value function for parts

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-24 17:33:17 +01:00