* Added the ability for effects to have stacks
* Fixed effect stacking
* Improved token overlay spacing
* Compendium updaetes
* Simplify effect click event (#1748)
* Fixed a bunch of deprecations
* Corrected AgileScout Beastform json data
* Updated TokenHUD to the new v14
* Removed DestroyOnEmpty from consumables
* Fixed so that tooltips don't get stuck (#1745)
* [Feature] TagTeam Partial Rendering (#1735)
* I done did it, I think
* Think I fixed the partial rendering bug for gm->player
* [V14] 1743 - Damage Update Error (#1746)
* Fixed DamageParts causing errors on update
* Fixed ActionBaseConfig error when no damage present on the action
* Fix removal of damage field
* Removed unneccessary default value function for parts
---------
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Simplify effect click event
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
* Fixed stacking-value pointer event
* Set the stacking value in EffectsDisplay to be tabular-nums for monospacing
* Made baseEffect.stacking nullable instead of having an enabled property
* .
* Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated
---------
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Fixed DamageParts causing errors on update
* Fixed ActionBaseConfig error when no damage present on the action
* Fix removal of damage field
* Removed unneccessary default value function for parts
---------
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Initial
* progress
* Working armor application
* .
* Added a updateArmorValue function that updates armoreffects according to an auto order
* .
* Added createDialog
* .
* Updated Armor SRD
* .
* Fixed character sheet armor update
* Updated itemconfig
* Actions now use createDialog for effects
* .
* .
* Fixed ArmorEffect max being a string
* Fixed SRD armor effects
* Finally finished the migration ._.
* SRD finalization
* Added ArmoreEffect.armorInteraction option
* Added ArmorManagement menu
* Fixed DamageReductionDialog
* Fixed ArmorManagement pip syle
* feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location
* .
* Removed tooltip on manageArmor
* Fixes
* Fixed Downtime armor repair
* Removed ArmorScore from character data model and instead adding it in basePrep
* [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739)
* Initial
* .
* Single armor rework start
* More fixes
* Fixed DamageReductionDialog
* Removed last traces of ArmorEffect
* .
* Corrected the SRD to use base effects again
* Removed bare bones armor item
* [V14] Refactor ArmorChange schema and fix some bugs (#1742)
* Refactor ArmorChange schema and fix some bugs
* Add current back to schema
* Fixed so changing armor values and taking damage works again
* Fixed so that scrolltexts for armor changes work again
* Removed old marks on armor.system
* Restored damageReductionDialog armorScore.value
* Use toggle for css class addition/removal
* Fix armor change type choices
* Added ArmorChange DamageThresholds
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* [V14] Armor System ArmorScore (#1744)
* Readded so that armor items have their system defined armor instead of using an ActiveEffect
* Consolidate armor source retrieval
* Fix regression with updating armor when sources are disabled
* Simplify armor pip update
* Use helper in damage reduction dialog
* .
* Corrected SRD Armor Items
---------
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Updated migrations
* Migrations are now not horrible =D
---------
Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Added transform action to handle phased adversaries
* Added support for keeping currently marked hitPoints/stress when transforming
* Minor fixes
* Compendium update
* Added consideration for an active combatant
* Initial
* More
* Fixed current actionConfig damage
* Reworked ActionConfig damage ui
* .
* Updated all Adversary compendium damage entries
* more
* The rest
* Fixed misses
* .
* .
* Also migrate sub fields of MappingField
* Removed MappingField
* Fix regression with re-tiering adversaries when dealing non-hp damage
* Allow iterable object to be detected as an object by foundry
---------
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Added daggerheart durations and auto expiration of them
* Added duration to all tier1 adversaries
* Finished all adversaries and environments
* Remaining compendiums updated
* Improved styling of duration in tooltips
* .
* Improved the autocomplete typing experience
* Made it work. But I hate it.
* Revert "Made it work. But I hate it."
This reverts commit d2fc9fd648.
* Actually nice solution instead O_O
* Schema definition for DHSummonAction
* Will reimplement
* HBS idea formed. Need to recheck drag drop implementation
* Tried to refine drag drop
* drag drop implemented (css tbd)
* phase 1 complete
* tbd work on summon action type
* Improved Schema and now it works
* .
* Dialog created. Tokens not dragged(tbd).
* Bare minimum implementation
* Finalized functionality
* Cleanup
* .
* Added optional summon render to chat message
* Updated SRD
* bugfix: fix title lines not rendering in chat messages
* Added summon actions to the easily doable environments in the SRD
* Update module/data/fields/action/summonField.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
---------
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Added the select and handliing
* Fixed so tokenPreview works with tokenSize
* Correction for prototypeToken
* Extracted common logic to token-config-mixin.mjs
* Update templates/sheets-settings/token-config/appearance.hbs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
---------
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Added countdown actions
* Added a CountdownAutomation setting to enable/disable countdown automation
* Added Looping
* Added characterSpotlight automation
* Countdown max as formula to enable random countdowns
* Updated compendiums with countdowns
* .
* Fixed lightmode colouration
* Raised system version
* Added automation for ActionRolls on countdowns
* Added automation on fear to countdowns
* Corrected attackAction countdown automation
* Added initial countdown upon creating a CountdownAction
* Improved ActionCountdown initial name to be 'Start Countdown'
* Updated the background image for the system
* Fixed so Weapon/Armor features are added again
* Fixed so fear is available as a resource to be deducted by actions (#757)
* Changed to use the config labels and src
* Updated Weapons
* Fixed so the decrease button of simple fear tracker is not visible when not hovered
* Fixed so armor preUpdate doesn't fail if no system changes are made
* Updated .gitignore and author details (#777)
* Add author details and name mapping for chrisryan10 (#773)
* Add build to ignore for my linux dev (#775)
---------
* Corrected sneak attack active effect (#780)
* Fixed a spelling error (#779)
* Fix bardic rally showing in damage dialog when it should not (#783)
* update spelling (#786)
* Translating inventory descriptions (#782)
* updated credits for 1.0.1 release (#797)
* updated credits for 1.0.1 release
* further updated artwork credits
* Chagned handlebarhelper rollparsed to be more defensive (#794)
* Added missing scene refreshType (#790)
* Remove ability use buttons for not owned abilities (#795)
* [Fix] PrayerDice Fixed (#799)
* Fixed prayer dice, and wheelchair images
* Fixed -settings data sources
* Dragging features from one adversary to another (#788)
* [Fix] Levelup Fixes (#787)
* Fixed crash on experience selection. Fixed subclass error on multiclassing
* Fixed so multiclasses do not gain the hope feature for the class
* Fixed so Class/Subclass features are properly deleted on delevel
* Removed automatic deletion of features on delevel when not using levelup auto
* Fixed so custom domains can be selected in levelup when multiclassing
* Changed so encounter countdowns is a button (#804)
* Fixed so that dropping on class/subclass...creates the item on the character (#803)
* [BUG] - Importing All Adversaries/Environments (#814)
Fixes#774
* Bug/671 reaction roll chat title (#809)
* Update Reaction Roll Chat Message Title
* Removed console log
---------
* Improve Trait tooltip display (#817)
Fixes#806
* [BUG] - Combat Tracker d12 logo not found (#812)
Fixes#764
* Compendium Browser (#821)
* Corrected timbending description localization (#816)
* [Fix] Compendium Item (#810)
* Corrected Emberwoven Armor
* Fixed subclass regression
* Fixed so character's with wildcard images don't break beastform (#815)
* Fix roll result based duality damage (#822)
* Impproved Adversary Sheet Data Display (#751)
* Impproved Adversary Sheet Data Display
Fixes#604
* FIX: formula lables for attacks and weapons
---------
* Fixed so exp increases can be selected normally (#835)
* Update localization of rollSelection.hbs (#841)
The Fear label lacked a localization path
* renamed .md files (#834)
* Removed the unintended icons that came from merge conflicts (#838)
* Sheet image position (#861)
* Remove extra result text from reaction chat message (#860)
* Remove extra result text from reaction chat message
* Remove log
* [Fix] 850 - Downtime Refreshes (#859)
* Fixed the filtering of refreshable features
* Raised version
* [Fix] 691 - CharacterCreation Improvement (#863)
* Removed main creation tab. Added equipment to remaining tab
* Fixed MixedAncestry name setting
* Fixed tab after first creation
* Fix/857 generic roll buttons (#866)
* Action Macro working again
* Remove buttons from generic roll for non-gm
* Update sidebar.less Armor Slots label padding, for translations (#872)
Equalizes the vertical and horizontal padding on the Armor Slots status label, to allow for more (much needed) room for the upcoming French translation (and others in the future).
Doesn't change anything for the display in English.
* Hid item attachments for now (#876)
* Fixed so effects supposed to use item data use the model directly, since items have no rolldata (#883)
* Made sure the beastform user isn't moved onto other duplicate actors. Fixed scrolling text duplication (#882)
* Change the critical damage max calculation (#890)
* Change the critical damage max calculation to avoid setting the rolled portion to maximum all the time.
* Change to the more neater code
* Restored package.json
---------
* Fix movement (#885)
* Changed so companion can level up on its own (#879)
* Fix the missing ancestries in the SRD (#888)
* Removed the old, now unused companion levelup button (#893)
* Fixed so custom downtime moves will display their descriptions in the tooltip (#894)
* Made coinflip icons in chat round (#895)
* Fixed undefined case (#898)
* Fix/877 hope update order (#896)
* Action Macro working again
* k
* Fix Hope gain on Duality Roll
* [Feature] Descriptions enhancements (#887)
* add style to hover items and add start setting to features be expanded by default
* REFACTOR:
now prepare description onRender and simply the other methods
* add setting to extend description from items and add molilo contacts in system.json
---------
* Fixed traits container styling in light-mode (#899)
* [BUG] - Movement Button selector not showing current mode (#912)
Fixes#910
* Fix/864 chat targeting (#911)
* Fix targeting
* Fix chat target selection
* Uncomment chatDisplay
* Removed unessecary arg
* [Feature] 648 - Mark Defeated Actors (#914)
* Improved death marking styling
* Added automation for defeated status
* Fixed so the tracker recognises and sets the correct defeated statuses depending on type
* Fixed so missing statuses doesn't cause crashes
* Increased companion sheet width by 40 pixels
* Added missing inheritDoc
* Removed fas
* FIX: use img instead of icons con statusEffectConfigns (#917)
Authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
---------
Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>
Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
Co-authored-by: IrkTheImp <41175833+IrkTheImp@users.noreply.github.com>
Co-authored-by: CPTN_Cosmo <cptncosmo@gmail.com>
Co-authored-by: Josh Q. <jshqntnr13@gmail.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: SunnySunSun <snysun@pm.me>
Co-authored-by: Murilo Brito <91566541+moliloo@users.noreply.github.com>