Commit graph

17 commits

Author SHA1 Message Date
George Brocklehurst
615df65415
Fix ctrl+clicking on a downtime action on macOS (#378)
* Refactor: handle button data attrs the same.

A small refactor to handle `button.dataset.move` (which was assigned to a
local const) and `button.dataset.category` (which was accessed directly)
in the same way by assigning them both to local consts.

* Fix right-click on downtime activities on macOS.

On macOS with a single-button mouse (e.g. a laptop trackpad) it's common to
trigger a right-click with ctrl+click.

In Chrome, this triggers both a `contextmenu` event and a regular `click`
event. In the context of downtime actions, this meant that we were
deselecting an action in the `contextmenu` handler but then immediately
re-selecting it again in the `click` handler.

This commit works around the problem by stopping the event from propagating
further. This fixes the bug, but also stops Foundry's default `contextmenu`
handler from firing and preventing the browser context menu from appearing,
so we also have prevent the event's default behaviour from firing.
2025-07-19 19:04:28 +02:00
Dapoulp
7cbbb3168e
Feature/336 damage targeted resources (#376)
* Unify healing & damage

* create DHResourceData

* Damages parts roll

* h

* ChatMessage & takeDamage updates

* Adapt healing

* No, there was not a console.log !
2025-07-19 15:48:50 +02:00
WBHarry
6e87e4dad0
[Fix] Downtime Rework (#367)
* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog

* Downtime can now display both ShortRest and LongRest options depending on character rules

* Initial downtime layout rework

* Fixed styling for downtime tooltip

* Added icon to homebrew menu for DowntimeActions

* Fixed columns if both types of moves are not available

* Changed the lightmode to darkmode

* Added downtime buttons

* .

* Moved extra rest options from rules to bonuses

* Improved dialog width
2025-07-17 19:48:59 -03:00
WBHarry
1d5e267285
Improved the datastructure some to avoid errors and simplify useage (#361) 2025-07-17 14:07:11 -03:00
Dapoulp
ad9e0aa558
Feature/344 bardic rally (#363)
* 2

* Dardic Rally Dice
2025-07-17 00:45:53 +02:00
WBHarry
045754d107
[Feature] 340-341 RollMode & ChatSpeaker (#347)
* Added RollMode to standalone DamageDialog and to RollDialog. ChatMessage now add ChatSpeaker

* Just a little fix for Damage Action

---------

Co-authored-by: Dapoolp <elcatnet@gmail.com>
2025-07-15 17:01:17 +02:00
WBHarry
4be3e6179c
[Feature] Item Resource Support (#328)
* Initial

* Resource setup finished

* Fixed so that costs can be used

* Corrected standard resources

* Actions can only use item resources from their parent item

* Fixed up dice

* Fixed resource dice positioning

* Fixed parsing of resource.max

* Fixed styling on settings tab

* Added manual input for Dice Resources

* Lightmode fixes

* Fixed Feature spellcasting modifier

* Bugfix for item input to resourceDiceDialog

* Item fix for TokenInput

* PR Fixes
2025-07-13 20:12:32 -03:00
Dapoulp
0fd62c610d
actors datas max/total rework (#332)
* actors datas max/total rework

* Removed unused translation

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-13 18:39:23 +02:00
Dapoulp
812a5e8dd7
Feature/167 damage types and resistances (#330)
* Add Resistances

* Relocate Damage Reduction

* Damage Types

* dmg type fallback

* Actor getRollData

* Remove comments
2025-07-12 20:13:09 +02:00
Murilo Brito
dee398347f
fix style problems in bottom sheets and enhance damage and action dialogs (#325) 2025-07-12 14:44:14 +02:00
WBHarry
b3e7c6b9b2
284 - Armor/Weapon Feature Improvements (#292)
* Added parsing of effect values from Item data model. Almost finished with itemConfig.

* Added the last to itemConfig

* Fixed armor

* ContextMenu localization fixes

* Better tooltips for tagify

* Corrected resource logic
2025-07-09 13:06:49 +02:00
Dapoulp
eae4f12910
Fix Roll Dialog Button check (#309) 2025-07-09 13:02:05 +02:00
Dapoulp
059b814fdf
Feature/armor stack uses on damage (#300)
* ArmorStack use as User query

* Remove unnecessart args

* Fixes
2025-07-08 21:06:46 +02:00
Dapoulp
52be430eff
Feature/247 auto add yope fear clear stress (#285)
* cleanup

* test

* Step 1

* #2

* Fix Effect Action & Add Hope tumation settings to hook

* remove circular dependency

* Snuck in some localization fixes I noticed

* Remove success condition for duality roll gain

* Changed config.roll.type logic

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-07 01:38:39 +02:00
WBHarry
488844603a
Language Organization (#281)
* Organized language

* Organized high level folders

* Some deeper organization

* More org. That's enough ._.

* Capitalized initial system localization categories
2025-07-06 17:43:12 +02:00
Murilo Brito
41181f19f1
new style for dialog roll and remove console.log debuggers (#272)
* new style for dialog roll and remove console.log debuggers

* enhance advantage logic
2025-07-05 14:34:42 -03:00
WBHarry
9d76405221
File Structure Rework (#262)
* Restructured all the files

* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less

* Restored build/ folder

* Mvoed config out form under application

* Moved roll.mjs to module/dice and renamed to dhRolls.mjs

* Update module/canvas/placeables/_module.mjs

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>

* Le massive export update

* Removed unncessary import

---------

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
2025-07-05 00:26:33 +02:00