daggerheart/module/applications/dialogs
WBHarry 6e87e4dad0
[Fix] Downtime Rework (#367)
* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog

* Downtime can now display both ShortRest and LongRest options depending on character rules

* Initial downtime layout rework

* Fixed styling for downtime tooltip

* Added icon to homebrew menu for DowntimeActions

* Fixed columns if both types of moves are not available

* Changed the lightmode to darkmode

* Added downtime buttons

* .

* Moved extra rest options from rules to bonuses

* Improved dialog width
2025-07-17 19:48:59 -03:00
..
_module.mjs [Feature] Item Resource Support (#328) 2025-07-13 20:12:32 -03:00
beastformDialog.mjs Language Organization (#281) 2025-07-06 17:43:12 +02:00
costSelectionDialog.mjs fix style problems in bottom sheets and enhance damage and action dialogs (#325) 2025-07-12 14:44:14 +02:00
d20RollDialog.mjs Feature/344 bardic rally (#363) 2025-07-17 00:45:53 +02:00
damageDialog.mjs [Feature] 340-341 RollMode & ChatSpeaker (#347) 2025-07-15 17:01:17 +02:00
damageReductionDialog.mjs actors datas max/total rework (#332) 2025-07-13 18:39:23 +02:00
damageSelectionDialog.mjs fix style problems in bottom sheets and enhance damage and action dialogs (#325) 2025-07-12 14:44:14 +02:00
deathMove.mjs Language Organization (#281) 2025-07-06 17:43:12 +02:00
downtime.mjs [Fix] Downtime Rework (#367) 2025-07-17 19:48:59 -03:00
ownershipSelection.mjs Language Organization (#281) 2025-07-06 17:43:12 +02:00
resourceDiceDialog.mjs Improved the datastructure some to avoid errors and simplify useage (#361) 2025-07-17 14:07:11 -03:00