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* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog * Downtime can now display both ShortRest and LongRest options depending on character rules * Initial downtime layout rework * Fixed styling for downtime tooltip * Added icon to homebrew menu for DowntimeActions * Fixed columns if both types of moves are not available * Changed the lightmode to darkmode * Added downtime buttons * . * Moved extra rest options from rules to bonuses * Improved dialog width |
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| .. | ||
| _module.mjs | ||
| beastformDialog.mjs | ||
| costSelectionDialog.mjs | ||
| d20RollDialog.mjs | ||
| damageDialog.mjs | ||
| damageReductionDialog.mjs | ||
| damageSelectionDialog.mjs | ||
| deathMove.mjs | ||
| downtime.mjs | ||
| ownershipSelection.mjs | ||
| resourceDiceDialog.mjs | ||