* Implemented group attack logic
* Updated all minions in the SRD to use the group attack functionality
* .
* Renamed groupAttack.nr to groupAttack.numAttackers
* Moved the flag vs global setting logic to documents/scene
* .
* Added the ability for effects to have stacks
* Fixed effect stacking
* Improved token overlay spacing
* Compendium updaetes
* Simplify effect click event (#1748)
* Fixed a bunch of deprecations
* Corrected AgileScout Beastform json data
* Updated TokenHUD to the new v14
* Removed DestroyOnEmpty from consumables
* Fixed so that tooltips don't get stuck (#1745)
* [Feature] TagTeam Partial Rendering (#1735)
* I done did it, I think
* Think I fixed the partial rendering bug for gm->player
* [V14] 1743 - Damage Update Error (#1746)
* Fixed DamageParts causing errors on update
* Fixed ActionBaseConfig error when no damage present on the action
* Fix removal of damage field
* Removed unneccessary default value function for parts
---------
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Simplify effect click event
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
* Fixed stacking-value pointer event
* Set the stacking value in EffectsDisplay to be tabular-nums for monospacing
* Made baseEffect.stacking nullable instead of having an enabled property
* .
* Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated
---------
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Initial
* progress
* Working armor application
* .
* Added a updateArmorValue function that updates armoreffects according to an auto order
* .
* Added createDialog
* .
* Updated Armor SRD
* .
* Fixed character sheet armor update
* Updated itemconfig
* Actions now use createDialog for effects
* .
* .
* Fixed ArmorEffect max being a string
* Fixed SRD armor effects
* Finally finished the migration ._.
* SRD finalization
* Added ArmoreEffect.armorInteraction option
* Added ArmorManagement menu
* Fixed DamageReductionDialog
* Fixed ArmorManagement pip syle
* feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location
* .
* Removed tooltip on manageArmor
* Fixes
* Fixed Downtime armor repair
* Removed ArmorScore from character data model and instead adding it in basePrep
* [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739)
* Initial
* .
* Single armor rework start
* More fixes
* Fixed DamageReductionDialog
* Removed last traces of ArmorEffect
* .
* Corrected the SRD to use base effects again
* Removed bare bones armor item
* [V14] Refactor ArmorChange schema and fix some bugs (#1742)
* Refactor ArmorChange schema and fix some bugs
* Add current back to schema
* Fixed so changing armor values and taking damage works again
* Fixed so that scrolltexts for armor changes work again
* Removed old marks on armor.system
* Restored damageReductionDialog armorScore.value
* Use toggle for css class addition/removal
* Fix armor change type choices
* Added ArmorChange DamageThresholds
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* [V14] Armor System ArmorScore (#1744)
* Readded so that armor items have their system defined armor instead of using an ActiveEffect
* Consolidate armor source retrieval
* Fix regression with updating armor when sources are disabled
* Simplify armor pip update
* Use helper in damage reduction dialog
* .
* Corrected SRD Armor Items
---------
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Updated migrations
* Migrations are now not horrible =D
---------
Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Added transform action to handle phased adversaries
* Added support for keeping currently marked hitPoints/stress when transforming
* Minor fixes
* Compendium update
* Added consideration for an active combatant
* Initial
* More
* Fixed current actionConfig damage
* Reworked ActionConfig damage ui
* .
* Updated all Adversary compendium damage entries
* more
* The rest
* Fixed misses
* .
* .
* Also migrate sub fields of MappingField
* Removed MappingField
* Fix regression with re-tiering adversaries when dealing non-hp damage
* Allow iterable object to be detected as an object by foundry
---------
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Added an explanation text to Strange Patterns trigger dialog
* Update lang/en.json
Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>
---------
Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>
- Adult Flickerfly: damage dice d10 → d20
- Giant Recruit: stress max 1 → 2
- Hallowed Soldier: stress max 1 → 2
- Jagged Knife Sniper: type standard → ranged
- Minor Demon: add missing melee range
- Oak Treant: type standard → bruiser, attack name → Branch, range → veryClose
- Outer Realms Thrall: range melee → veryClose
- Treant Sapling: add missing melee range
- Young Ice Dragon: range melee → close
- Zombie Legion: attack name Tentacles → Undead Hands
Co-authored-by: Sebastian Will <sebastian.h.will@gmail.com>
* Added daggerheart durations and auto expiration of them
* Added duration to all tier1 adversaries
* Finished all adversaries and environments
* Remaining compendiums updated
* Improved styling of duration in tooltips
* .
* Add support for changing the tier of an adversary
* Move scaling data to actorConfig
* Use a new algorithm using the median average deviation
* Fine tune damage conversion for actions
* Use standard deviation instead and change dialog type
* Use daggerheart style for dialog
* Formatting
* Improve handling of minions and hordes
* Changed to using lookup for Group Attack damage
* Added lookup for Horde feature
* Remove spaces in damage formulas
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Fixed so that companions can get bonus levelupchoices from their partner
* Fixed collection prep order
* Added ActiveEffects to Beastbound features
* Corrected styling
* Added migration for overleveled companions
* Raised version
* Moved migration to 1.6.0. Sillyness
* Added a hpDamageMultiplier rule active effects can modify to multiply the total damage an actor deals
* Added a hpDamageTkenMultiplier rule active effects can modify to multiply the total damage an actor takes from others
* .
* Fixed all SRD instances of Powerful and Massive
* Fixed suppressed effects being added to roll formula options
* Fixed weapon effects being presented when it's no the weapon itself
* .
* .
* Fixed secondary weapons effects
* Raised system version
* Update module/data/action/baseAction.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Update module/documents/chatMessage.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
---------
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Schema definition for DHSummonAction
* Will reimplement
* HBS idea formed. Need to recheck drag drop implementation
* Tried to refine drag drop
* drag drop implemented (css tbd)
* phase 1 complete
* tbd work on summon action type
* Improved Schema and now it works
* .
* Dialog created. Tokens not dragged(tbd).
* Bare minimum implementation
* Finalized functionality
* Cleanup
* .
* Added optional summon render to chat message
* Updated SRD
* bugfix: fix title lines not rendering in chat messages
* Added summon actions to the easily doable environments in the SRD
* Update module/data/fields/action/summonField.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
---------
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Increased priority on effects in srd domain cards that depend on character data
* Increased priority on effects in srd classes/subclasses that depend on character data
* Increased priority on effects in srd ancestries that depend on character data
* Increased priority on effects in srd beastforms that depend on character data
* Increased priority on effects in remaining SRD items that depend on character data
* Adversaries
* Raised system version