Carlos Fernandez
7679a34375
Replace prettier with stylistic, improve types, and add no-undef rule
2026-06-05 06:12:30 -04:00
WBHarry
f7f1bdce2b
Fixed so that we are not looking at the now non-existing metadata.isQuantifiable anymore ( #1922 )
2026-05-24 17:15:17 +02:00
WBHarry
659f73116a
[Fix] 1453 - Async Resource Generation Errors ( #1454 )
...
* Fixed so that we do not run separate actor.modifyResource calls during actions and dice rolls
* .
* Simplified resourcemap
2025-12-22 07:56:49 -05:00
Chris Ryan
f1b5c80a53
Null check metadata ( #1145 )
...
* Null check metadata
* Fix d20RollDialog action find
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Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: Dapoolp <elcatnet@gmail.com>
2025-09-18 22:28:25 +02:00
WBHarry
2c6aabb97a
Merged with main
2025-09-07 01:01:53 +02:00
Dapoulp
f04619f73b
Fix/1144 fix experiences roll use costs ( #1150 )
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* Temp ActionField attack type missing
* Move missing attack type to getModel
* Fix costs object being updated during getRealCosts
2025-09-05 10:45:05 +10:00
WBHarry
8fd63d5963
[Feature] 1033 - Consume Quantity On Use ( #1106 )
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* Initial migration
* Updated compendium YML
* Added Quantity as a possible cost
* Added quantity consumption to all Compendium Consumables
* .
* Added DestroyOnEmpty property
2025-08-28 12:29:17 -04:00
Dapoulp
1eb3ff11c0
Task/415 action refactor part 2 ( #1094 )
2025-08-27 09:00:18 +02:00
Luiz HD Costa
888cf9172b
[Community PR] Localize hardcoded text ( #1002 )
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* Localize remaining hardcoded user-facing strings
* Introduce pluralize helper for localizing strings
* Localize missing strings from ItemBrowser
2025-08-22 11:35:36 +10:00
WBHarry
300719c116
[Feature] Damage-Reroll ( #753 )
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* Added rerolls for damage dice in chat
* Fixed multiple dice
* Added reroll icon
* Fixed new style of dialog
2025-08-09 19:32:12 -04:00
Dapoulp
45b3569cba
Feature/666 experience hope cost ( #728 )
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* h
* Character & Companion Experience Hope Cost
2025-08-08 18:31:01 -03:00
Dapoulp
c46d676cc3
Feature/517 action cost on success ( #546 )
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* Add checkboxes
* Consume post roll logic
2025-08-03 18:45:11 +02:00
Dapoulp
2f39e04da5
Current Target Save & Action without roll chat message ( #528 )
2025-08-02 21:29:11 +02:00
Murilo Brito
74df2c4e87
Feature/chat message styles ( #514 )
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* style items and action chat messages
* enhance death move chat message and fix border bottom from title actions
* fix padding bottom
* Added basic chat-message.hbs
* .
* style remaing chat messages
* style action messages
* remove console log
* add colapsable descriptions in chat messages
* inital style for message rolls
* fix deal damage button style
* add new partchments
* Roll Chat message new design template
* j
* l
* p
* y
* fix _getTags type error and add a alias label for non base messages
* Fix damage & healing roll
* Fix conflict
* Deleting old templates
* Good for now
* fix labels in duality rolls messages and style experience and effects messages
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: Dapoolp <elcatnet@gmail.com>
2025-08-02 09:24:51 +02:00
WBHarry
2c4d3bd4a3
[Feature] Armor/Weapon Compendiums ( #459 )
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* Fixed localization
* .
* Added all Secondary Weapons
* Added all armors
* Added Tier1 weapons
* Tier2 Physical
* Tier 2 magical
* Tier 3 Physical
* Tier 3 Magical
* Tier 4 Physical
* Tier 4 Magical
* Added wheelchairs
2025-07-30 15:33:00 +02:00
Dapoulp
8e516df7cb
Feature/443 adversary action roll type ( #456 )
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* Some tests
* Filter types choices
* Resource/Uses max as FormulaField
* Removed isReversed on item resources
* Stuffs
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-29 22:34:09 +02:00
WBHarry
2a4777f1a0
[Fix] Itemlink Redux Revengeance ( #399 )
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* Small random fixes
* Added use of ItemLinkFields
* Multiclass levelup fixes
* Fixed our onCreate methods unintentionally being run on all clients
* Remade apps handling
* Added for all class items and subclass
* Restored foreignDocumentUuidField
* Improved
* PR fxies
* Fixed tooltip enrichment
* .
* Reverted silly change
2025-07-26 00:37:30 +02:00
Dapoulp
0632a8c6bb
Refactor/actions v2 ( #402 )
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* Action Refactor Part #1
* Fixed Weapon/Armor features. Fixed Feature actions
* f
* Action Refactor Part #2
* Fixes
* Remove ActionsField from Companion
* Fixes
* Localization fix
* BaseDataItem hasActions false
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-25 01:10:49 +02:00