* Initial
* progress
* Working armor application
* .
* Added a updateArmorValue function that updates armoreffects according to an auto order
* .
* Added createDialog
* .
* Updated Armor SRD
* .
* Fixed character sheet armor update
* Updated itemconfig
* Actions now use createDialog for effects
* .
* .
* Fixed ArmorEffect max being a string
* Fixed SRD armor effects
* Finally finished the migration ._.
* SRD finalization
* Added ArmoreEffect.armorInteraction option
* Added ArmorManagement menu
* Fixed DamageReductionDialog
* Fixed ArmorManagement pip syle
* feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location
* .
* Removed tooltip on manageArmor
* Fixes
* Fixed Downtime armor repair
* Removed ArmorScore from character data model and instead adding it in basePrep
* [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739)
* Initial
* .
* Single armor rework start
* More fixes
* Fixed DamageReductionDialog
* Removed last traces of ArmorEffect
* .
* Corrected the SRD to use base effects again
* Removed bare bones armor item
* [V14] Refactor ArmorChange schema and fix some bugs (#1742)
* Refactor ArmorChange schema and fix some bugs
* Add current back to schema
* Fixed so changing armor values and taking damage works again
* Fixed so that scrolltexts for armor changes work again
* Removed old marks on armor.system
* Restored damageReductionDialog armorScore.value
* Use toggle for css class addition/removal
* Fix armor change type choices
* Added ArmorChange DamageThresholds
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
* [V14] Armor System ArmorScore (#1744)
* Readded so that armor items have their system defined armor instead of using an ActiveEffect
* Consolidate armor source retrieval
* Fix regression with updating armor when sources are disabled
* Simplify armor pip update
* Use helper in damage reduction dialog
* .
* Corrected SRD Armor Items
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Updated migrations
* Migrations are now not horrible =D
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Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Added daggerheart durations and auto expiration of them
* Added duration to all tier1 adversaries
* Finished all adversaries and environments
* Remaining compendiums updated
* Improved styling of duration in tooltips
* .
* add basic drag drop window
* add better field
* make effects copy onto actor on attachment
* make items from inventory draggable
* working drop from inventory
* remove duplication issue
* add attachment only flag and logic
* add weapons to attachables
* remove debug logs
* try to make it drier
* remove unecessary try catch
* remove extra configs
* remove superfluous comments
* remove spurious defenses
* make drier
* remove unecessary code
* deduplicate and simplify
* its a desert
* standardize to be more similar to class item code
* fix bug of duplicate effects being created
* fix localization string
* fix bug of item equiping and un equiping
* remove this since were not going to be using attachmentonly
* update attachment tab with comments
* remove attachment only logic in favor of just transfer
* change flags
* change armor and weapon to be attachableItem
* change armor and weapon to be attachableItem
* change weapon to use mixin
* add mixin to armor
* move everything to mixin sheet
* refactor code for review comments
* cleanup and somehow git is ignoring some changes
* see if this picks up the changes now
* Import/Export updates
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Co-authored-by: psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: WBHarry <williambjrklund@gmail.com>