* Changed so that multiclass features and multiclassSubclass features are displayed in separate fieldsets from the base class features in the character sheet
* Changed to tertiaries for class/multiclass feature divide
* Fix origin key replacement and prioritize item options
* Rename key to value
* Some fixes
* Attempt to always retrieve the source item for same actor origin
* Fix getters in item roll data
* Performance improvement
* Allow apply to item system data
* Replace implementation with shallow proxy
* Add delete to the shallow proxy
* Add proxy trap for the in operator
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Show notification when invalid item types are added to actors
* Make all item types quantifiable in the party actor
* Remove from comment
* Use isInventoryItem to set quantity
* Fix formatting
* Initial
* .
* Improvements
* .
* Renamed 'Main Charater' to 'Leader'
* Localization fixes
* .
* Fixed roll sound coming when canceling a roll. Fixed the leader PART not being disabled when the player isn't the leader
* Initial
* progress
* Working armor application
* .
* Added a updateArmorValue function that updates armoreffects according to an auto order
* .
* Added createDialog
* .
* Updated Armor SRD
* .
* Fixed character sheet armor update
* Updated itemconfig
* Actions now use createDialog for effects
* .
* .
* Fixed ArmorEffect max being a string
* Fixed SRD armor effects
* Finally finished the migration ._.
* SRD finalization
* Added ArmoreEffect.armorInteraction option
* Added ArmorManagement menu
* Fixed DamageReductionDialog
* Fixed ArmorManagement pip syle
* feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location
* .
* Removed tooltip on manageArmor
* Fixes
* Fixed Downtime armor repair
* Removed ArmorScore from character data model and instead adding it in basePrep
* [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739)
* Initial
* .
* Single armor rework start
* More fixes
* Fixed DamageReductionDialog
* Removed last traces of ArmorEffect
* .
* Corrected the SRD to use base effects again
* Removed bare bones armor item
* [V14] Refactor ArmorChange schema and fix some bugs (#1742)
* Refactor ArmorChange schema and fix some bugs
* Add current back to schema
* Fixed so changing armor values and taking damage works again
* Fixed so that scrolltexts for armor changes work again
* Removed old marks on armor.system
* Restored damageReductionDialog armorScore.value
* Use toggle for css class addition/removal
* Fix armor change type choices
* Added ArmorChange DamageThresholds
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* [V14] Armor System ArmorScore (#1744)
* Readded so that armor items have their system defined armor instead of using an ActiveEffect
* Consolidate armor source retrieval
* Fix regression with updating armor when sources are disabled
* Simplify armor pip update
* Use helper in damage reduction dialog
* .
* Corrected SRD Armor Items
---------
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Updated migrations
* Migrations are now not horrible =D
---------
Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Initial
* .
* Fixed positioning
* .
* Only showing the menu if there are extra resources
* Improved resourceManager clickable
* .
* Changed variable name
* Refactor resources selection and data prep (#1721)
* Move resources select to scrolly text and accept actor object
* Convert isReversed to prepared data and add label
* Removed unused imports
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Naming
* [Feature] Custom Homebrew Resources (#1718)
* Added resources to the Homebrew Menu
* Fixed translations
* .
* Inverted from isImage to isIcon. Should be more logical for users
* Removed testing resources
* Refactor resource settings to not be a method (#1723)
* Fix editing homebrew resources with a custom ResourcesField
* Fix removing homebrew resources
* Remove vestigial code
* Use custom config for module data instead of including in all (#1724)
* Use custom config for module data instead of including in all
* More simple
* base highest priority
---------
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Initial
* More
* Fixed current actionConfig damage
* Reworked ActionConfig damage ui
* .
* Updated all Adversary compendium damage entries
* more
* The rest
* Fixed misses
* .
* .
* Also migrate sub fields of MappingField
* Removed MappingField
* Fix regression with re-tiering adversaries when dealing non-hp damage
* Allow iterable object to be detected as an object by foundry
---------
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Add support for changing the tier of an adversary
* Move scaling data to actorConfig
* Use a new algorithm using the median average deviation
* Fine tune damage conversion for actions
* Use standard deviation instead and change dialog type
* Use daggerheart style for dialog
* Formatting
* Improve handling of minions and hordes
* Changed to using lookup for Group Attack damage
* Added lookup for Horde feature
* Remove spaces in damage formulas
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Improved the autocomplete typing experience
* Made it work. But I hate it.
* Revert "Made it work. But I hate it."
This reverts commit d2fc9fd648.
* Actually nice solution instead O_O
* Fixed so that companions can get bonus levelupchoices from their partner
* Fixed collection prep order
* Added ActiveEffects to Beastbound features
* Corrected styling
* Added migration for overleveled companions
* Raised version
* Moved migration to 1.6.0. Sillyness
* Added a hpDamageMultiplier rule active effects can modify to multiply the total damage an actor deals
* Added a hpDamageTkenMultiplier rule active effects can modify to multiply the total damage an actor takes from others
* .