* Added countdown actions
* Added a CountdownAutomation setting to enable/disable countdown automation
* Added Looping
* Added characterSpotlight automation
* Countdown max as formula to enable random countdowns
* Updated compendiums with countdowns
* .
* Fixed lightmode colouration
* Raised system version
* Added automation for ActionRolls on countdowns
* Added automation on fear to countdowns
* Corrected attackAction countdown automation
* Added initial countdown upon creating a CountdownAction
* Improved ActionCountdown initial name to be 'Start Countdown'
* Added CountdownEdit view
* Added countdowns UI element
* .
* Fixed migration of countdowns
* .
* .
* style countdown interface, application and ownership dialog
* fix buttons height in ownsership selection
* .
* Added coloured pips to UI cooldowns to signify player visibility if not every player has it
* .
* Added max-height and overflow
* Sync countdown current with max when equal (#1221)
* Update module/applications/ui/countdownEdit.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* .
---------
Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Organized language
* Organized high level folders
* Some deeper organization
* More org. That's enough ._.
* Capitalized initial system localization categories
* Restructured all the files
* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less
* Restored build/ folder
* Mvoed config out form under application
* Moved roll.mjs to module/dice and renamed to dhRolls.mjs
* Update module/canvas/placeables/_module.mjs
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
* Le massive export update
* Removed unncessary import
---------
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
2025-07-05 00:26:33 +02:00
Renamed from templates/views/countdowns.hbs (Browse further)