[V14] 1354 - Armor Effect (#1652)

* Initial

* progress

* Working armor application

* .

* Added a updateArmorValue function that updates armoreffects according to an auto order

* .

* Added createDialog

* .

* Updated Armor SRD

* .

* Fixed character sheet armor update

* Updated itemconfig

* Actions now use createDialog for effects

* .

* .

* Fixed ArmorEffect max being a string

* Fixed SRD armor effects

* Finally finished the migration ._.

* SRD finalization

* Added ArmoreEffect.armorInteraction option

* Added ArmorManagement menu

* Fixed DamageReductionDialog

* Fixed ArmorManagement pip syle

* feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location

* .

* Removed tooltip on manageArmor

* Fixes

* Fixed Downtime armor repair

* Removed ArmorScore from character data model and instead adding it in basePrep

* [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739)

* Initial

* .

* Single armor rework start

* More fixes

* Fixed DamageReductionDialog

* Removed last traces of ArmorEffect

* .

* Corrected the SRD to use base effects again

* Removed bare bones armor item

* [V14] Refactor ArmorChange schema and fix some bugs (#1742)

* Refactor ArmorChange schema and fix some bugs

* Add current back to schema

* Fixed so changing armor values and taking damage works again

* Fixed so that scrolltexts for armor changes work again

* Removed old marks on armor.system

* Restored damageReductionDialog armorScore.value

* Use toggle for css class addition/removal

* Fix armor change type choices

* Added ArmorChange DamageThresholds

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* [V14] Armor System ArmorScore (#1744)

* Readded so that armor items have their system defined armor instead of using an ActiveEffect

* Consolidate armor source retrieval

* Fix regression with updating armor when sources are disabled

* Simplify armor pip update

* Use helper in damage reduction dialog

* .

* Corrected SRD Armor Items

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>

* Updated migrations

* Migrations are now not horrible =D

---------

Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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@ -1,18 +1,18 @@
<div class="daggerheart armor-management-container">
<h3>{{localize "DAGGERHEART.GENERAL.armorSlots"}}</h3>
{{#each sources as |source|}}
<div class="armor-source-container">
<label class="armor-source-label">{{source.name}}</label>
<div class="status-bar armor-slots">
<div class='status-value'>
<input class="bar-input armor-marks-input" value="{{source.value}}" data-uuid="{{source.uuid}}" type="number">
<span>/</span>
<span class="bar-label">{{source.max}}</span>
</div>
<progress
class='progress-bar stress-color'
value='{{source.value}}'
max='{{source.max}}'
></progress>
<p class="armor-source-label">{{source.name}}</p>
<div class="slot-bar">
{{#times source.max}}
<a class='armor-slot' data-value="{{add this 1}}" data-uuid="{{source.uuid}}">
{{#if (gte ../current (add this 1))}}
<i class="fa-solid fa-shield" data-index="{{this}}"></i>
{{else}}
<i class="fa-solid fa-shield-halved" data-index="{{this}}"></i>
{{/if}}
</a>
{{/times}}
</div>
</div>
{{/each}}