From ef53a7c561af2f9a09e90a631e046468b2972e51 Mon Sep 17 00:00:00 2001 From: WBHarry <89362246+WBHarry@users.noreply.github.com> Date: Sun, 22 Mar 2026 01:57:46 +0100 Subject: [PATCH] [V14] 1354 - Armor Effect (#1652) * Initial * progress * Working armor application * . * Added a updateArmorValue function that updates armoreffects according to an auto order * . * Added createDialog * . * Updated Armor SRD * . * Fixed character sheet armor update * Updated itemconfig * Actions now use createDialog for effects * . * . * Fixed ArmorEffect max being a string * Fixed SRD armor effects * Finally finished the migration ._. * SRD finalization * Added ArmoreEffect.armorInteraction option * Added ArmorManagement menu * Fixed DamageReductionDialog * Fixed ArmorManagement pip syle * feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location * . * Removed tooltip on manageArmor * Fixes * Fixed Downtime armor repair * Removed ArmorScore from character data model and instead adding it in basePrep * [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739) * Initial * . * Single armor rework start * More fixes * Fixed DamageReductionDialog * Removed last traces of ArmorEffect * . * Corrected the SRD to use base effects again * Removed bare bones armor item * [V14] Refactor ArmorChange schema and fix some bugs (#1742) * Refactor ArmorChange schema and fix some bugs * Add current back to schema * Fixed so changing armor values and taking damage works again * Fixed so that scrolltexts for armor changes work again * Removed old marks on armor.system * Restored damageReductionDialog armorScore.value * Use toggle for css class addition/removal * Fix armor change type choices * Added ArmorChange DamageThresholds --------- Co-authored-by: WBHarry * [V14] Armor System ArmorScore (#1744) * Readded so that armor items have their system defined armor instead of using an ActiveEffect * Consolidate armor source retrieval * Fix regression with updating armor when sources are disabled * Simplify armor pip update * Use helper in damage reduction dialog * . * Corrected SRD Armor Items --------- Co-authored-by: Carlos Fernandez * Updated migrations * Migrations are now not horrible =D --------- Co-authored-by: Murilo Brito Co-authored-by: Carlos Fernandez Co-authored-by: Carlos Fernandez --- daggerheart.mjs | 3 +- lang/en.json | 22 +- .../dialogs/damageReductionDialog.mjs | 142 ++++++++---- module/applications/dialogs/downtime.mjs | 2 +- .../sheets-configs/action-config.mjs | 5 +- .../sheets-configs/activeEffectConfig.mjs | 91 ++++++-- .../applications/sheets/actors/character.mjs | 120 +++++++++- module/applications/sheets/actors/party.mjs | 13 +- .../sheets/api/application-mixin.mjs | 2 + module/applications/sheets/api/base-actor.mjs | 2 +- module/applications/sheets/items/armor.mjs | 9 + module/applications/ui/_module.mjs | 1 + module/applications/ui/progress.mjs | 27 +++ module/config/generalConfig.mjs | 17 +- module/config/itemConfig.mjs | 44 ++-- module/data/action/baseAction.mjs | 22 +- module/data/activeEffect/_module.mjs | 1 + module/data/activeEffect/baseEffect.mjs | 85 ++++++-- .../data/activeEffect/changeTypes/_module.mjs | 9 + .../data/activeEffect/changeTypes/armor.mjs | 206 ++++++++++++++++++ module/data/actor/character.mjs | 124 +++++++++-- module/data/item/armor.mjs | 31 +-- module/data/item/base.mjs | 9 +- module/documents/activeEffect.mjs | 12 +- module/documents/actor.mjs | 42 ++-- module/documents/item.mjs | 10 + module/helpers/utils.mjs | 64 ++++++ module/systemRegistration/handlebars.mjs | 3 +- module/systemRegistration/migrations.mjs | 95 ++++++++ .../domainCard_Armorer_cy8GjBPGc9w9RaGO.json | 45 ++-- ...omainCard_Bare_Bones_l5D9kq901JDESaXw.json | 47 +++- ...mainCard_Book_of_Ava_YtZzYBtR0yLPPA93.json | 16 +- ...inCard_Valor_Touched_k1AtYd3lSchIymBr.json | 42 ++-- ...nced_Chainmail_Armor_LzLOJ9EVaHWAjoq9.json | 4 + ...ced_Full_Plate_Armor_crIbCb9NZ4K0VpoU.json | 4 + ...anced_Gambeson_Armor_epkAmlZVk7HOfUUT.json | 4 + ...vanced_Leather_Armor_itSOp2GCyem0f7oM.json | 4 + .../armor_Bare_Bones_ITAjcigTcUw5pMCN.json | 75 ------- ..._Bellamoi_Fine_Armor_WuoVwZA53XRAIt6d.json | 4 + ...rmor_Bladefare_Armor_mNN6pvcsS10ChrWF.json | 4 + ...rmor_Chainmail_Armor_haULhuEg37zUUvhb.json | 4 + ...mor_Channeling_Armor_vMJxEWz1srfwMsoj.json | 4 + ...or_Dragonscale_Armor_mdQ69eFHyAQUDmE7.json | 4 + ...or_Dunamis_Silkchain_hAY6UgdGT7dj22Pr.json | 4 + ...lundrian_Chain_Armor_Q6LxmtFetDDkoZVZ.json | 4 + ...mor_Emberwoven_Armor_bcQUh4QG3qFX0Vx6.json | 4 + ...Full_Fortified_Armor_7emTSt6nhZuTlvt5.json | 4 + ...mor_Full_Plate_Armor_UdUJNa31WxFW2noa.json | 4 + ...armor_Gambeson_Armor_yJFp1bfpecDcStVK.json | 4 + ...mor_Harrowbone_Armor_dvyQeUVRLc9y6rnt.json | 4 + ...oved_Chainmail_Armor_K5WkjS0NGqHYmhU3.json | 4 + ...ved_Full_Plate_Armor_9f7RozpPTqrzJS1m.json | 4 + ...roved_Gambeson_Armor_jphnMZjnS2FkOH3s.json | 4 + ...proved_Leather_Armor_t91M61pSCMKStTNt.json | 4 + ...ee_Breastplate_Armor_tzZntboNtHL5C6VM.json | 4 + .../armor_Leather_Armor_nibfdNtp2PtxvbVz.json | 4 + ...dary_Chainmail_Armor_EsIN5OLKe9ZYFNXZ.json | 4 + ...ary_Full_Plate_Armor_SXWjUR2aUR6bYvdl.json | 4 + ...ndary_Gambeson_Armor_c6tMXz4rPf9ioQrf.json | 4 + ...endary_Leather_Armor_Tptgl5WOj76TyFn7.json | 4 + ...armor_Monett_s_Cloak_AQzU2RsqS5V5bd1v.json | 4 + ...armor_Rosewild_Armor_tN8kAeBvNKM3EBFo.json | 4 + ...nes_of_Fortification_P4qAEDJUoNLgVRsA.json | 4 + ...netan_Floating_Armor_tHlBUDQC24YMZqd6.json | 4 + ...mor_Savior_Chainmail_8X16lJQ3xltTwynm.json | 4 + ...r_Spiked_Plate_Armor_QjwsIhXKqnlvRBMv.json | 4 + ...mor_Tyris_Soft_Armor_PSW3BxCGmtLeWOxM.json | 4 + ...r_Veritas_Opal_Armor_OvzgUTYy2RCN85vV.json | 4 + .../folders_Special_tI3bfr6Sgi16Z7zm.json | 12 - ...dvanced_Round_Shield_hiEOGF2reabGLUoi.json | 39 ++-- ...dvanced_Tower_Shield_OfOzQbs4hg6QbfTG.json | 72 ++++-- ...mproved_Round_Shield_DlinEBGZfIlvreO3.json | 39 ++-- ...mproved_Tower_Shield_bxt3NsbMqTSdI5ab.json | 72 ++++-- .../weapon_Labrys_Axe_ijWppQzSOqVCb3rE.json | 33 ++- ...gendary_Round_Shield_A28WL9E2lJ3iLZHW.json | 39 ++-- ...gendary_Tower_Shield_MaJIROht7A9LxIZx.json | 72 ++++-- .../weapon_Round_Shield_mxwWKDujgsRcZWPT.json | 39 ++-- ...weapon_Spiked_Shield_vzyzFwLUniWZV1rt.json | 71 ++++-- .../weapon_Tower_Shield_C9aWpK1shVMWP4m5.json | 72 ++++-- .../damage-reduction-container.less | 26 ++- .../sheets/activeEffects/activeEffects.less | 65 ++++++ .../less/sheets/actors/character/sidebar.less | 50 ++++- styles/less/ux/index.less | 1 + styles/less/ux/tooltip/armorManagement.less | 63 +++++- templates/dialogs/damageReduction.hbs | 56 ++--- templates/sheets/activeEffect/change.hbs | 4 +- templates/sheets/activeEffect/changes.hbs | 7 + .../activeEffect/typeChanges/armorChange.hbs | 28 +++ templates/sheets/actors/character/effects.hbs | 1 + templates/sheets/actors/character/sidebar.hbs | 30 +-- templates/sheets/actors/party/resources.hbs | 11 +- templates/sheets/items/armor/header.hbs | 2 +- templates/sheets/items/armor/settings.hbs | 4 +- templates/ui/tooltip/armorManagement.hbs | 24 +- 94 files changed, 1961 insertions(+), 545 deletions(-) create mode 100644 module/applications/ui/progress.mjs create mode 100644 module/data/activeEffect/changeTypes/_module.mjs create mode 100644 module/data/activeEffect/changeTypes/armor.mjs delete mode 100644 src/packs/items/armors/armor_Bare_Bones_ITAjcigTcUw5pMCN.json delete mode 100644 src/packs/items/armors/folders_Special_tI3bfr6Sgi16Z7zm.json create mode 100644 templates/sheets/activeEffect/typeChanges/armorChange.hbs diff --git a/daggerheart.mjs b/daggerheart.mjs index 0518a4cf..2eb5109f 100644 --- a/daggerheart.mjs +++ b/daggerheart.mjs @@ -43,6 +43,7 @@ CONFIG.Item.dataModels = models.items.config; CONFIG.ActiveEffect.documentClass = documents.DhActiveEffect; CONFIG.ActiveEffect.dataModels = models.activeEffects.config; +CONFIG.ActiveEffect.changeTypes = { ...CONFIG.ActiveEffect.changeTypes, ...models.activeEffects.changeEffects }; CONFIG.Combat.documentClass = documents.DhpCombat; CONFIG.Combat.dataModels = { base: models.DhCombat }; @@ -211,6 +212,7 @@ Hooks.once('init', () => { SYSTEM.id, applications.sheetConfigs.ActiveEffectConfig, { + types: ['base', 'beastform', 'horde'], makeDefault: true, label: sheetLabel('DOCUMENT.ActiveEffect') } @@ -268,7 +270,6 @@ Hooks.on('setup', () => { ...damageThresholds, 'proficiency', 'evasion', - 'armorScore', 'scars', 'levelData.level.current' ] diff --git a/lang/en.json b/lang/en.json index dfb0f7b9..5fc2cef9 100755 --- a/lang/en.json +++ b/lang/en.json @@ -451,7 +451,7 @@ "text": "Are you sure you want to delete {name}?" }, "DamageReduction": { - "armorMarks": "Armor Marks", + "maxUseableArmor": "Useable Armor Slots", "armorWithStress": "Spend 1 stress to use an extra mark", "thresholdImmunities": "Threshold Immunities", "stress": "Stress", @@ -794,6 +794,11 @@ "bruiser": "for each Bruiser adversary.", "solo": "for each Solo adversary." }, + "ArmorInteraction": { + "none": { "label": "Ignores Armor" }, + "active": { "label": "Active w/ Armor" }, + "inactive": { "label": "Inactive w/ Armor" } + }, "ArmorFeature": { "burning": { "name": "Burning", @@ -1882,6 +1887,17 @@ "name": "Healing Roll" } }, + "ChangeTypes": { + "armor": { + "newArmorEffect": "Armor Effect", + "FIELDS": { + "interaction": { + "label": "Armor Interaction", + "hint": "Does the character wearing armor suppress this effect?" + } + } + } + }, "Duration": { "passive": "Passive", "temporary": "Temporary" @@ -2291,6 +2307,7 @@ "duality": "Duality", "dualityDice": "Duality Dice", "dualityRoll": "Duality Roll", + "effect": "Effect", "enabled": "Enabled", "evasion": "Evasion", "equipment": "Equipment", @@ -3097,6 +3114,9 @@ "knowTheTide": "Know The Tide gained a token", "lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}" }, + "Progress": { + "migrationLabel": "Performing system migration. Please wait and do not close Foundry." + }, "Sidebar": { "actorDirectory": { "tier": "Tier {tier} {type}", diff --git a/module/applications/dialogs/damageReductionDialog.mjs b/module/applications/dialogs/damageReductionDialog.mjs index cd0a5cf7..930ca1a1 100644 --- a/module/applications/dialogs/damageReductionDialog.mjs +++ b/module/applications/dialogs/damageReductionDialog.mjs @@ -1,4 +1,4 @@ -import { damageKeyToNumber, getDamageLabel } from '../../helpers/utils.mjs'; +import { damageKeyToNumber, getArmorSources, getDamageLabel } from '../../helpers/utils.mjs'; const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api; @@ -10,6 +10,7 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap this.reject = reject; this.actor = actor; this.damage = damage; + this.damageType = damageType; this.rulesDefault = game.settings.get( CONFIG.DH.id, @@ -20,14 +21,20 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap this.rulesDefault ); - const canApplyArmor = damageType.every(t => actor.system.armorApplicableDamageTypes[t] === true); - const availableArmor = actor.system.armorScore - actor.system.armor.system.marks.value; - const maxArmorMarks = canApplyArmor ? availableArmor : 0; + const orderedArmorSources = getArmorSources(actor).filter(s => !s.disabled); + const armor = orderedArmorSources.reduce((acc, { document }) => { + const { current, max } = document.type === 'armor' ? document.system.armor : document.system.armorData; + acc.push({ + effect: document, + marks: [...Array(max).keys()].reduce((acc, _, index) => { + const spent = index < current; + acc[foundry.utils.randomID()] = { selected: false, disabled: spent, spent }; + return acc; + }, {}) + }); - const armor = [...Array(maxArmorMarks).keys()].reduce((acc, _) => { - acc[foundry.utils.randomID()] = { selected: false }; return acc; - }, {}); + }, []); const stress = [...Array(actor.system.rules.damageReduction.maxArmorMarked.stressExtra ?? 0).keys()].reduce( (acc, _) => { acc[foundry.utils.randomID()] = { selected: false }; @@ -121,13 +128,11 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap context.thresholdImmunities = Object.keys(this.thresholdImmunities).length > 0 ? this.thresholdImmunities : null; - const { selectedArmorMarks, selectedStressMarks, stressReductions, currentMarks, currentDamage } = + const { selectedStressMarks, stressReductions, currentMarks, currentDamage, maxArmorUsed, availableArmor } = this.getDamageInfo(); - context.armorScore = this.actor.system.armorScore; + context.armorScore = this.actor.system.armorScore.max; context.armorMarks = currentMarks; - context.basicMarksUsed = - selectedArmorMarks.length === this.actor.system.rules.damageReduction.maxArmorMarked.value; const stressReductionStress = this.availableStressReductions ? stressReductions.reduce((acc, red) => acc + red.cost, 0) @@ -141,16 +146,30 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap } : null; - const maxArmor = this.actor.system.rules.damageReduction.maxArmorMarked.value; - context.marks = { - armor: Object.keys(this.marks.armor).reduce((acc, key, index) => { - const mark = this.marks.armor[key]; - if (!this.rulesOn || index + 1 <= maxArmor) acc[key] = mark; + context.maxArmorUsed = maxArmorUsed; + context.availableArmor = availableArmor; + context.basicMarksUsed = availableArmor === 0 || selectedStressMarks.length; - return acc; - }, {}), + const armorSources = []; + for (const source of this.marks.armor) { + const parent = source.effect.origin + ? await foundry.utils.fromUuid(source.effect.origin) + : source.effect.parent; + + const useEffectName = parent.type === 'armor' || parent instanceof Actor; + const label = useEffectName ? source.effect.name : parent.name; + armorSources.push({ + label: label, + uuid: source.effect.uuid, + marks: source.marks + }); + } + context.marks = { + armor: armorSources, stress: this.marks.stress }; + + context.usesStressArmor = Object.keys(context.marks.stress).length; context.availableStressReductions = this.availableStressReductions; context.damage = getDamageLabel(this.damage); @@ -167,27 +186,31 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap } getDamageInfo = () => { - const selectedArmorMarks = Object.values(this.marks.armor).filter(x => x.selected); + const selectedArmorMarks = this.marks.armor.flatMap(x => Object.values(x.marks).filter(x => x.selected)); const selectedStressMarks = Object.values(this.marks.stress).filter(x => x.selected); const stressReductions = this.availableStressReductions ? Object.values(this.availableStressReductions).filter(red => red.selected) : []; - const currentMarks = - this.actor.system.armor.system.marks.value + selectedArmorMarks.length + selectedStressMarks.length; + const currentMarks = this.actor.system.armorScore.value + selectedArmorMarks.length; + + const maxArmorUsed = this.actor.system.rules.damageReduction.maxArmorMarked.value + selectedStressMarks.length; + const availableArmor = + maxArmorUsed - + this.marks.armor.reduce((acc, source) => { + acc += Object.values(source.marks).filter(x => x.selected).length; + return acc; + }, 0); const armorMarkReduction = selectedArmorMarks.length * this.actor.system.rules.damageReduction.increasePerArmorMark; - let currentDamage = Math.max( - this.damage - armorMarkReduction - selectedStressMarks.length - stressReductions.length, - 0 - ); + let currentDamage = Math.max(this.damage - armorMarkReduction - stressReductions.length, 0); if (this.reduceSeverity) { currentDamage = Math.max(currentDamage - this.reduceSeverity, 0); } if (this.thresholdImmunities[currentDamage]) currentDamage = 0; - return { selectedArmorMarks, selectedStressMarks, stressReductions, currentMarks, currentDamage }; + return { selectedStressMarks, stressReductions, currentMarks, currentDamage, maxArmorUsed, availableArmor }; }; static toggleRules() { @@ -195,13 +218,10 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap const maxArmor = this.actor.system.rules.damageReduction.maxArmorMarked.value; this.marks = { - armor: Object.keys(this.marks.armor).reduce((acc, key, index) => { - const mark = this.marks.armor[key]; + armor: this.marks.armor.map((mark, index) => { const keepSelectValue = !this.rulesOn || index + 1 <= maxArmor; - acc[key] = { ...mark, selected: keepSelectValue ? mark.selected : false }; - - return acc; - }, {}), + return { ...mark, selected: keepSelectValue ? mark.selected : false }; + }), stress: this.marks.stress }; @@ -209,8 +229,8 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap } static setMarks(_, target) { - const currentMark = this.marks[target.dataset.type][target.dataset.key]; - const { selectedStressMarks, stressReductions, currentMarks, currentDamage } = this.getDamageInfo(); + const currentMark = foundry.utils.getProperty(this.marks, target.dataset.path); + const { selectedStressMarks, stressReductions, currentDamage, availableArmor } = this.getDamageInfo(); if (!currentMark.selected && currentDamage === 0) { ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.damageAlreadyNone')); @@ -218,12 +238,18 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap } if (this.rulesOn) { - if (!currentMark.selected && currentMarks === this.actor.system.armorScore) { + if (target.dataset.type === 'armor' && !currentMark.selected && !availableArmor) { ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noAvailableArmorMarks')); return; } } + const stressUsed = selectedStressMarks.length; + if (target.dataset.type === 'armor' && stressUsed) { + const updateResult = this.updateStressArmor(target.dataset.id, !currentMark.selected); + if (updateResult === false) return; + } + if (currentMark.selected) { const currentDamageLabel = getDamageLabel(currentDamage); for (let reduction of stressReductions) { @@ -232,8 +258,16 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap } } - if (target.dataset.type === 'armor' && selectedStressMarks.length > 0) { - selectedStressMarks.forEach(mark => (mark.selected = false)); + if (target.dataset.type === 'stress' && currentMark.armorMarkId) { + for (const source of this.marks.armor) { + const match = Object.keys(source.marks).find(key => key === currentMark.armorMarkId); + if (match) { + source.marks[match].selected = false; + break; + } + } + + currentMark.armorMarkId = null; } } @@ -241,6 +275,25 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap this.render(); } + updateStressArmor(armorMarkId, select) { + let stressMarkKey = null; + if (select) { + stressMarkKey = Object.keys(this.marks.stress).find( + key => this.marks.stress[key].selected && !this.marks.stress[key].armorMarkId + ); + } else { + stressMarkKey = Object.keys(this.marks.stress).find( + key => this.marks.stress[key].armorMarkId === armorMarkId + ); + if (!stressMarkKey) + stressMarkKey = Object.keys(this.marks.stress).find(key => this.marks.stress[key].selected); + } + + if (!stressMarkKey) return false; + + this.marks.stress[stressMarkKey].armorMarkId = select ? armorMarkId : null; + } + static useStressReduction(_, target) { const damageValue = Number(target.dataset.reduction); const stressReduction = this.availableStressReductions[damageValue]; @@ -279,11 +332,18 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap } static async takeDamage() { - const { selectedArmorMarks, selectedStressMarks, stressReductions, currentDamage } = this.getDamageInfo(); - const armorSpent = selectedArmorMarks.length + selectedStressMarks.length; - const stressSpent = selectedStressMarks.length + stressReductions.reduce((acc, red) => acc + red.cost, 0); + const { selectedStressMarks, stressReductions, currentDamage } = this.getDamageInfo(); + const armorChanges = this.marks.armor.reduce((acc, source) => { + const amount = Object.values(source.marks).filter(x => x.selected).length; + if (amount) acc.push({ uuid: source.effect.uuid, amount }); - this.resolve({ modifiedDamage: currentDamage, armorSpent, stressSpent }); + return acc; + }, []); + const stressSpent = + selectedStressMarks.filter(x => x.armorMarkId).length + + stressReductions.reduce((acc, red) => acc + red.cost, 0); + + this.resolve({ modifiedDamage: currentDamage, armorChanges, stressSpent }); await this.close(true); } diff --git a/module/applications/dialogs/downtime.mjs b/module/applications/dialogs/downtime.mjs index 52cced3e..3475dee7 100644 --- a/module/applications/dialogs/downtime.mjs +++ b/module/applications/dialogs/downtime.mjs @@ -203,7 +203,7 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV const msg = { user: game.user.id, system: { - moves: moves, + moves: moves.map(move => ({ ...move, actions: Array.from(move.actions) })), actor: this.actor.uuid }, speaker: cls.getSpeaker(), diff --git a/module/applications/sheets-configs/action-config.mjs b/module/applications/sheets-configs/action-config.mjs index 0dbc377a..e75e16ab 100644 --- a/module/applications/sheets-configs/action-config.mjs +++ b/module/applications/sheets-configs/action-config.mjs @@ -24,9 +24,12 @@ export default class DHActionConfig extends DHActionBaseConfig { const effectData = this._addEffectData.bind(this)(); const data = this.action.toObject(); - const [created] = await this.action.item.createEmbeddedDocuments('ActiveEffect', [effectData], { + const created = await game.system.api.documents.DhActiveEffect.createDialog(effectData, { + parent: this.action.item, render: false }); + if (!created) return; + data.effects.push({ _id: created._id }); this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) }); this.action.item.effects.get(created._id).sheet.render(true); diff --git a/module/applications/sheets-configs/activeEffectConfig.mjs b/module/applications/sheets-configs/activeEffectConfig.mjs index 6e3fb1bd..9f970e1d 100644 --- a/module/applications/sheets-configs/activeEffectConfig.mjs +++ b/module/applications/sheets-configs/activeEffectConfig.mjs @@ -150,6 +150,14 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac minLength: 0 }); }); + + htmlElement + .querySelector('.armor-change-checkbox') + ?.addEventListener('change', this.armorChangeToggle.bind(this)); + + htmlElement + .querySelector('.armor-damage-thresholds-checkbox') + ?.addEventListener('change', this.armorDamageThresholdToggle.bind(this)); } async _prepareContext(options) { @@ -186,21 +194,66 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac })); break; case 'changes': - const fields = this.document.system.schema.fields.changes.element.fields; - partContext.changes = await Promise.all( - foundry.utils - .deepClone(context.source.changes) - .map((c, i) => this._prepareChangeContext(c, i, fields)) - ); + const singleTypes = ['armor']; + const typedChanges = context.source.changes.reduce((acc, change, index) => { + if (singleTypes.includes(change.type)) { + acc[change.type] = { ...change, index }; + } + return acc; + }, {}); + partContext.changes = partContext.changes.filter(c => !!c); + partContext.typedChanges = typedChanges; break; } return partContext; } - _prepareChangeContext(change, index, fields) { + armorChangeToggle(event) { + if (event.target.checked) { + this.addArmorChange(); + } else { + this.removeTypedChange(event.target.dataset.index); + } + } + + /* Could be generalised if needed later */ + addArmorChange() { + const submitData = this._processFormData(null, this.form, new FormDataExtended(this.form)); + const changes = Object.values(submitData.system?.changes ?? {}); + changes.push(game.system.api.data.activeEffects.changeTypes.armor.getInitialValue()); + return this.submit({ updateData: { system: { changes } } }); + } + + removeTypedChange(indexString) { + const submitData = this._processFormData(null, this.form, new FormDataExtended(this.form)); + const changes = Object.values(submitData.system.changes); + const index = Number(indexString); + changes.splice(index, 1); + return this.submit({ updateData: { system: { changes } } }); + } + + armorDamageThresholdToggle(event) { + const submitData = this._processFormData(null, this.form, new FormDataExtended(this.form)); + const changes = Object.values(submitData.system?.changes ?? {}); + const index = Number(event.target.dataset.index); + if (event.target.checked) { + changes[index].value.damageThresholds = { major: 0, severe: 0 }; + } else { + changes[index].value.damageThresholds = null; + } + + return this.submit({ updateData: { system: { changes } } }); + } + + /** @inheritdoc */ + _renderChange(context) { + const { change, index, defaultPriority } = context; + if (!(change.type in CONFIG.DH.GENERAL.baseActiveEffectModes)) return null; + + const changeTypesSchema = this.document.system.schema.fields.changes.element.types; + const fields = context.fields ?? (changeTypesSchema[change.type] ?? changeTypesSchema.add).fields; if (typeof change.value !== 'string') change.value = JSON.stringify(change.value); - const defaultPriority = game.system.api.documents.DhActiveEffect.CHANGE_TYPES[change.type]?.defaultPriority; Object.assign( change, ['key', 'type', 'value', 'priority'].reduce((paths, fieldName) => { @@ -220,7 +273,11 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac change, index, defaultPriority, - fields + fields, + types: Object.keys(CONFIG.DH.GENERAL.baseActiveEffectModes).reduce((r, key) => { + r[key] = CONFIG.DH.GENERAL.baseActiveEffectModes[key].label; + return r; + }, {}) } ) ); @@ -264,12 +321,16 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac const document = new CONFIG.ActiveEffect.documentClass({ ...foundry.utils.duplicate(effect), _id: effect.id }); return new Promise(resolve => { const app = new this({ document, ...options, isSetting: true }); - app.addEventListener('close', () => { - const newEffect = app.document.toObject(true); - newEffect.id = newEffect._id; - delete newEffect._id; - resolve(newEffect); - }, { once: true }); + app.addEventListener( + 'close', + () => { + const newEffect = app.document.toObject(true); + newEffect.id = newEffect._id; + delete newEffect._id; + resolve(newEffect); + }, + { once: true } + ); app.render({ force: true }); }); } diff --git a/module/applications/sheets/actors/character.mjs b/module/applications/sheets/actors/character.mjs index db236197..f2686fdd 100644 --- a/module/applications/sheets/actors/character.mjs +++ b/module/applications/sheets/actors/character.mjs @@ -3,7 +3,7 @@ import DhDeathMove from '../../dialogs/deathMove.mjs'; import { CharacterLevelup, LevelupViewMode } from '../../levelup/_module.mjs'; import DhCharacterCreation from '../../characterCreation/characterCreation.mjs'; import FilterMenu from '../../ux/filter-menu.mjs'; -import { getDocFromElement, getDocFromElementSync } from '../../../helpers/utils.mjs'; +import { getArmorSources, getDocFromElement, getDocFromElementSync } from '../../../helpers/utils.mjs'; /**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */ @@ -34,7 +34,8 @@ export default class CharacterSheet extends DHBaseActorSheet { cancelBeastform: CharacterSheet.#cancelBeastform, toggleResourceManagement: CharacterSheet.#toggleResourceManagement, useDowntime: this.useDowntime, - viewParty: CharacterSheet.#viewParty + viewParty: CharacterSheet.#viewParty, + toggleArmorMangement: CharacterSheet.#toggleArmorManagement }, window: { resizable: true, @@ -638,12 +639,12 @@ export default class CharacterSheet extends DHBaseActorSheet { } async updateArmorMarks(event) { - const armor = this.document.system.armor; - if (!armor) return; + const inputValue = Number(event.currentTarget.value); + const { value, max } = this.document.system.armorScore; + const changeValue = Math.min(inputValue - value, max - value); - const maxMarks = this.document.system.armorScore; - const value = Math.min(Math.max(Number(event.currentTarget.value), 0), maxMarks); - await armor.update({ 'system.marks.value': value }); + event.currentTarget.value = inputValue < 0 ? 0 : value + changeValue; + this.document.system.updateArmorValue({ value: changeValue }); } /* -------------------------------------------- */ @@ -803,10 +804,13 @@ export default class CharacterSheet extends DHBaseActorSheet { * Toggles ArmorScore resource value. * @type {ApplicationClickAction} */ - static async #toggleArmor(_, button, element) { - const ArmorValue = Number.parseInt(button.dataset.value); - const newValue = this.document.system.armor.system.marks.value >= ArmorValue ? ArmorValue - 1 : ArmorValue; - await this.document.system.armor.update({ 'system.marks.value': newValue }); + static async #toggleArmor(_, button, _element) { + const { value, max } = this.document.system.armorScore; + const inputValue = Number.parseInt(button.dataset.value); + const newValue = value >= inputValue ? inputValue - 1 : inputValue; + const changeValue = Math.min(newValue - value, max - value); + + this.document.system.updateArmorValue({ value: changeValue }); } /** @@ -932,6 +936,99 @@ export default class CharacterSheet extends DHBaseActorSheet { }); } + static async #toggleArmorManagement(_event, target) { + const existingTooltip = document.body.querySelector('.locked-tooltip .armor-management-container'); + if (existingTooltip) { + game.tooltip.dismissLockedTooltips(); + return; + } + + const armorSources = getArmorSources(this.document) + .filter(s => !s.disabled) + .toReversed() + .map(({ name, document, data }) => ({ + ...data, + uuid: document.uuid, + name + })); + if (!armorSources.length) return; + + const useResourcePips = game.settings.get( + CONFIG.DH.id, + CONFIG.DH.SETTINGS.gameSettings.appearance + ).useResourcePips; + const html = document.createElement('div'); + html.innerHTML = await foundry.applications.handlebars.renderTemplate( + `systems/daggerheart/templates/ui/tooltip/armorManagement.hbs`, + { + sources: armorSources, + useResourcePips + } + ); + + game.tooltip.dismissLockedTooltips(); + game.tooltip.activate(target, { + html, + locked: true, + cssClass: 'bordered-tooltip', + direction: 'DOWN' + }); + + html.querySelectorAll('.armor-slot').forEach(element => { + element.addEventListener('click', CharacterSheet.armorSourcePipUpdate); + }); + } + + static async armorSourceInput(event) { + const effect = await foundry.utils.fromUuid(event.target.dataset.uuid); + const value = Math.max(Math.min(Number.parseInt(event.target.value), effect.system.armorData.max), 0); + event.target.value = value; + const progressBar = event.target.closest('.status-bar.armor-slots').querySelector('progress'); + progressBar.value = value; + } + + /** Update specific armor source */ + static async armorSourcePipUpdate(event) { + const target = event.target.closest('.armor-slot'); + const { uuid, value } = target.dataset; + const document = await foundry.utils.fromUuid(uuid); + + let inputValue = Number.parseInt(value); + let decreasing = false; + let newCurrent = 0; + + if (document.type === 'armor') { + decreasing = document.system.armor.current >= inputValue; + newCurrent = decreasing ? inputValue - 1 : inputValue; + await document.update({ 'system.armor.current': newCurrent }); + } else if (document.system.armorData) { + const { current } = document.system.armorData; + decreasing = current >= inputValue; + newCurrent = decreasing ? inputValue - 1 : inputValue; + + const newChanges = document.system.changes.map(change => ({ + ...change, + value: change.type === 'armor' ? { ...change.value, current: newCurrent } : change.value + })); + + await document.update({ 'system.changes': newChanges }); + } else { + return; + } + + const container = target.closest('.slot-bar'); + for (const armorSlot of container.querySelectorAll('.armor-slot i')) { + const index = Number.parseInt(armorSlot.dataset.index); + if (decreasing && index >= newCurrent) { + armorSlot.classList.remove('fa-shield'); + armorSlot.classList.add('fa-shield-halved'); + } else if (!decreasing && index < newCurrent) { + armorSlot.classList.add('fa-shield'); + armorSlot.classList.remove('fa-shield-halved'); + } + } + } + static async #toggleResourceManagement(event, button) { event.stopPropagation(); const existingTooltip = document.body.querySelector('.locked-tooltip .resource-management-container'); @@ -965,7 +1062,6 @@ export default class CharacterSheet extends DHBaseActorSheet { ); const target = button.closest('.resource-section'); - game.tooltip.dismissLockedTooltips(); game.tooltip.activate(target, { html, diff --git a/module/applications/sheets/actors/party.mjs b/module/applications/sheets/actors/party.mjs index 45bdb679..c5e77112 100644 --- a/module/applications/sheets/actors/party.mjs +++ b/module/applications/sheets/actors/party.mjs @@ -189,11 +189,14 @@ export default class Party extends DHBaseActorSheet { * Toggles a armor slot resource value. * @type {ApplicationClickAction} */ - static async #toggleArmorSlot(_, target, element) { - const armorItem = await foundry.utils.fromUuid(target.dataset.itemUuid); - const armorValue = Number.parseInt(target.dataset.value); - const newValue = armorItem.system.marks.value >= armorValue ? armorValue - 1 : armorValue; - await armorItem.update({ 'system.marks.value': newValue }); + static async #toggleArmorSlot(_, target) { + const actor = game.actors.get(target.dataset.actorId); + const { value, max } = actor.system.armorScore; + const inputValue = Number.parseInt(target.dataset.value); + const newValue = value >= inputValue ? inputValue - 1 : inputValue; + const changeValue = Math.min(newValue - value, max - value); + + await actor.system.updateArmorValue({ value: changeValue }); this.render(); } diff --git a/module/applications/sheets/api/application-mixin.mjs b/module/applications/sheets/api/application-mixin.mjs index 89941399..83313454 100644 --- a/module/applications/sheets/api/application-mixin.mjs +++ b/module/applications/sheets/api/application-mixin.mjs @@ -749,11 +749,13 @@ export default function DHApplicationMixin(Base) { const cls = type === 'action' ? game.system.api.models.actions.actionsTypes.base : getDocumentClass(documentClass); + const data = { name: cls.defaultName({ type, parent }), type, system: systemData }; + if (inVault) data['system.inVault'] = true; if (disabled) data.disabled = true; if (type === 'domainCard' && parent?.system.domains?.length) { diff --git a/module/applications/sheets/api/base-actor.mjs b/module/applications/sheets/api/base-actor.mjs index 6f994faf..4b0fd7d9 100644 --- a/module/applications/sheets/api/base-actor.mjs +++ b/module/applications/sheets/api/base-actor.mjs @@ -160,7 +160,7 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) { inactives: [] }; - for (const effect of this.actor.allApplicableEffects()) { + for (const effect of this.actor.allApplicableEffects({ noTransferArmor: true })) { const list = effect.active ? context.effects.actives : context.effects.inactives; list.push(effect); } diff --git a/module/applications/sheets/items/armor.mjs b/module/applications/sheets/items/armor.mjs index 2550b415..54685fee 100644 --- a/module/applications/sheets/items/armor.mjs +++ b/module/applications/sheets/items/armor.mjs @@ -47,6 +47,15 @@ export default class ArmorSheet extends ItemAttachmentSheet(DHBaseItemSheet) { return context; } + async updateArmorEffect(event) { + const value = Number.parseInt(event.target.value); + const armorEffect = this.document.system.armorEffect; + if (Number.isNaN(value) || !armorEffect) return; + + await armorEffect.system.armorChange.updateArmorMax(value); + this.render(); + } + /** * Callback function used by `tagifyElement`. * @param {Array} selectedOptions - The currently selected tag objects. diff --git a/module/applications/ui/_module.mjs b/module/applications/ui/_module.mjs index 8c5c020e..80d3ebe4 100644 --- a/module/applications/ui/_module.mjs +++ b/module/applications/ui/_module.mjs @@ -7,3 +7,4 @@ export { default as DhFearTracker } from './fearTracker.mjs'; export { default as DhHotbar } from './hotbar.mjs'; export { default as DhSceneNavigation } from './sceneNavigation.mjs'; export { ItemBrowser } from './itemBrowser.mjs'; +export { default as DhProgress } from './progress.mjs'; diff --git a/module/applications/ui/progress.mjs b/module/applications/ui/progress.mjs new file mode 100644 index 00000000..2fb1b445 --- /dev/null +++ b/module/applications/ui/progress.mjs @@ -0,0 +1,27 @@ +export default class DhProgress { + #notification; + + constructor({ max, label = '' }) { + this.max = max; + this.label = label; + this.#notification = ui.notifications.info(this.label, { progress: true }); + } + + updateMax(newMax) { + this.max = newMax; + } + + advance({ by = 1, label = this.label } = {}) { + if (this.value === this.max) return; + this.value = (this.value ?? 0) + Math.abs(by); + this.#notification.update({ message: label, pct: this.value / this.max }); + } + + close({ label = '' } = {}) { + this.#notification.update({ message: label, pct: 1 }); + } + + static createMigrationProgress(max = 0) { + return new DhProgress({ max, label: game.i18n.localize('DAGGERHEART.UI.Progress.migrationLabel') }); + } +} diff --git a/module/config/generalConfig.mjs b/module/config/generalConfig.mjs index 2b633644..c15cae56 100644 --- a/module/config/generalConfig.mjs +++ b/module/config/generalConfig.mjs @@ -974,7 +974,7 @@ export const tagTeamRollTypes = { } }; -export const activeEffectModes = { +export const baseActiveEffectModes = { custom: { id: 'custom', priority: 0, @@ -1012,6 +1012,21 @@ export const activeEffectModes = { } }; +export const activeEffectModes = { + armor: { + id: 'armor', + priority: 20, + label: 'TYPES.ActiveEffect.armor' + }, + ...baseActiveEffectModes +}; + +export const activeEffectArmorInteraction = { + none: { id: 'none', label: 'DAGGERHEART.CONFIG.ArmorInteraction.none.label' }, + active: { id: 'active', label: 'DAGGERHEART.CONFIG.ArmorInteraction.active.label' }, + inactive: { id: 'inactive', label: 'DAGGERHEART.CONFIG.ArmorInteraction.inactive.label' } +}; + export const activeEffectDurations = { temporary: { id: 'temporary', diff --git a/module/config/itemConfig.mjs b/module/config/itemConfig.mjs index b424c707..a3e785c3 100644 --- a/module/config/itemConfig.mjs +++ b/module/config/itemConfig.mjs @@ -489,15 +489,18 @@ export const weaponFeatures = { description: 'DAGGERHEART.CONFIG.WeaponFeature.barrier.effects.barrier.description', img: 'icons/skills/melee/shield-block-bash-blue.webp', changes: [ - { - key: 'system.armorScore', - mode: 2, - value: 'ITEM.@system.tier + 1' - }, { key: 'system.evasion', mode: 2, value: '-1' + }, + { + key: 'Armor', + type: 'armor', + typeData: { + type: 'armor', + max: 'ITEM.@system.tier + 1' + } } ] } @@ -789,11 +792,6 @@ export const weaponFeatures = { description: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.description', img: 'icons/skills/melee/sword-shield-stylized-white.webp', changes: [ - { - key: 'system.armorScore', - mode: 2, - value: '1' - }, { key: 'system.bonuses.damage.primaryWeapon.bonus', mode: 2, @@ -808,6 +806,22 @@ export const weaponFeatures = { type: 'withinRange' } } + }, + { + name: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.name', + description: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.description', + img: 'icons/skills/melee/sword-shield-stylized-white.webp', + changes: [ + { + key: 'Armor', + type: 'armor', + value: 0, + typeData: { + type: 'armor', + max: 1 + } + } + ] } ] }, @@ -1191,9 +1205,13 @@ export const weaponFeatures = { img: 'icons/skills/melee/shield-block-gray-orange.webp', changes: [ { - key: 'system.armorScore', - mode: 2, - value: 'ITEM.@system.tier' + key: 'Armor', + type: 'armor', + value: 0, + typeData: { + type: 'armor', + max: 'ITEM.@system.tier' + } } ] } diff --git a/module/data/action/baseAction.mjs b/module/data/action/baseAction.mjs index 1fa1e7c0..01139b30 100644 --- a/module/data/action/baseAction.mjs +++ b/module/data/action/baseAction.mjs @@ -298,17 +298,19 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel static async getEffects(actor, effectParent) { if (!actor) return []; - return Array.from(await actor.allApplicableEffects()).filter(effect => { - /* Effects on weapons only ever apply for the weapon itself */ - if (effect.parent.type === 'weapon') { - /* Unless they're secondary - then they apply only to other primary weapons */ - if (effect.parent.system.secondary) { - if (effectParent?.type !== 'weapon' || effectParent?.system.secondary) return false; - } else if (effectParent?.id !== effect.parent.id) return false; - } + return Array.from(await actor.allApplicableEffects({ noTransferArmor: true, noSelfArmor: true })).filter( + effect => { + /* Effects on weapons only ever apply for the weapon itself */ + if (effect.parent.type === 'weapon') { + /* Unless they're secondary - then they apply only to other primary weapons */ + if (effect.parent.system.secondary) { + if (effectParent?.type !== 'weapon' || effectParent?.system.secondary) return false; + } else if (effectParent?.id !== effect.parent.id) return false; + } - return !effect.isSuppressed; - }); + return !effect.isSuppressed; + } + ); } /** diff --git a/module/data/activeEffect/_module.mjs b/module/data/activeEffect/_module.mjs index 1a50088a..3c933a9c 100644 --- a/module/data/activeEffect/_module.mjs +++ b/module/data/activeEffect/_module.mjs @@ -1,6 +1,7 @@ import BaseEffect from './baseEffect.mjs'; import BeastformEffect from './beastformEffect.mjs'; import HordeEffect from './hordeEffect.mjs'; +export { changeTypes, changeEffects } from './changeTypes/_module.mjs'; export { BaseEffect, BeastformEffect, HordeEffect }; diff --git a/module/data/activeEffect/baseEffect.mjs b/module/data/activeEffect/baseEffect.mjs index 98a961d7..c00b8cf7 100644 --- a/module/data/activeEffect/baseEffect.mjs +++ b/module/data/activeEffect/baseEffect.mjs @@ -12,26 +12,41 @@ * "Anything that uses another data model value as its value": +1 - Effects that increase traits have to be calculated first at Base priority. (EX: Raise evasion by half your agility) */ +import { getScrollTextData } from '../../helpers/utils.mjs'; +import { changeTypes } from './_module.mjs'; + export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel { static defineSchema() { const fields = foundry.data.fields; + const baseChanges = Object.keys(CONFIG.DH.GENERAL.baseActiveEffectModes).reduce((r, type) => { + r[type] = new fields.SchemaField({ + key: new fields.StringField({ required: true }), + type: new fields.StringField({ + required: true, + choices: [type], + initial: type, + validate: BaseEffect.#validateType + }), + value: new fields.AnyField({ + required: true, + nullable: true, + serializable: true, + initial: '' + }), + phase: new fields.StringField({ required: true, blank: false, initial: 'initial' }), + priority: new fields.NumberField() + }); + return r; + }, {}); + return { ...super.defineSchema(), changes: new fields.ArrayField( - new fields.SchemaField({ - key: new fields.StringField({ required: true }), - type: new fields.StringField({ - required: true, - blank: false, - choices: CONFIG.DH.GENERAL.activeEffectModes, - initial: CONFIG.DH.GENERAL.activeEffectModes.add.id, - validate: BaseEffect.#validateType - }), - value: new fields.AnyField({ required: true, nullable: true, serializable: true, initial: '' }), - phase: new fields.StringField({ required: true, blank: false, initial: 'initial' }), - priority: new fields.NumberField() - }) + new fields.TypedSchemaField( + { ...changeTypes, ...baseChanges }, + { initial: baseChanges.add.getInitialValue() } + ) ), duration: new fields.SchemaField({ type: new fields.StringField({ @@ -86,6 +101,23 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel { return true; } + get isSuppressed() { + for (const change of this.changes) { + if (change.isSuppressed) return true; + } + } + + get armorChange() { + return this.changes.find(x => x.type === CONFIG.DH.GENERAL.activeEffectModes.armor.id); + } + + get armorData() { + const armorChange = this.armorChange; + if (!armorChange) return null; + + return armorChange.getArmorData(); + } + static getDefaultObject() { return { name: 'New Effect', @@ -105,4 +137,31 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel { } }; } + + async _preUpdate(changed, options, userId) { + const allowed = await super._preUpdate(changed, options, userId); + if (allowed === false) return false; + + const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation); + if ( + autoSettings.resourceScrollTexts && + this.parent.actor?.type === 'character' && + this.parent.actor.system.resources.armor + ) { + const newArmorTotal = (changed.system?.changes ?? []).reduce((acc, change) => { + if (change.type === 'armor') acc += change.value.current; + return acc; + }, this.parent.actor.system.armor?.system?.armor?.current ?? 0); + + const armorData = getScrollTextData(this.parent.actor, { value: newArmorTotal }, 'armor'); + options.scrollingTextData = [armorData]; + } + } + + _onUpdate(changed, options, userId) { + super._onUpdate(changed, options, userId); + + if (this.parent.actor && options.scrollingTextData) + this.parent.actor.queueScrollText(options.scrollingTextData); + } } diff --git a/module/data/activeEffect/changeTypes/_module.mjs b/module/data/activeEffect/changeTypes/_module.mjs new file mode 100644 index 00000000..cf872304 --- /dev/null +++ b/module/data/activeEffect/changeTypes/_module.mjs @@ -0,0 +1,9 @@ +import Armor from './armor.mjs'; + +export const changeEffects = { + armor: Armor.changeEffect +}; + +export const changeTypes = { + armor: Armor +}; diff --git a/module/data/activeEffect/changeTypes/armor.mjs b/module/data/activeEffect/changeTypes/armor.mjs new file mode 100644 index 00000000..f400d41b --- /dev/null +++ b/module/data/activeEffect/changeTypes/armor.mjs @@ -0,0 +1,206 @@ +import { itemAbleRollParse } from '../../../helpers/utils.mjs'; + +const fields = foundry.data.fields; + +export default class ArmorChange extends foundry.abstract.DataModel { + static defineSchema() { + return { + type: new fields.StringField({ required: true, choices: ['armor'], initial: 'armor' }), + priority: new fields.NumberField(), + phase: new fields.StringField({ required: true, blank: false, initial: 'initial' }), + value: new fields.SchemaField({ + current: new fields.NumberField({ integer: true, min: 0, initial: 0 }), + max: new fields.StringField({ + required: true, + nullable: false, + initial: '1', + label: 'DAGGERHEART.GENERAL.max' + }), + damageThresholds: new fields.SchemaField( + { + major: new fields.StringField({ + initial: '0', + label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold' + }), + severe: new fields.StringField({ + initial: '0', + label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold' + }) + }, + { nullable: true, initial: null } + ), + interaction: new fields.StringField({ + required: true, + choices: CONFIG.DH.GENERAL.activeEffectArmorInteraction, + initial: CONFIG.DH.GENERAL.activeEffectArmorInteraction.none.id, + label: 'DAGGERHEART.EFFECTS.ChangeTypes.armor.FIELDS.interaction.label', + hint: 'DAGGERHEART.EFFECTS.ChangeTypes.armor.FIELDS.interaction.hint' + }) + }) + }; + } + + static changeEffect = { + label: 'Armor', + defaultPriority: 20, + handler: (actor, change, _options, _field, replacementData) => { + const parsedMax = itemAbleRollParse(change.value.max, actor, change.effect.parent); + game.system.api.documents.DhActiveEffect.applyChange( + actor, + { + ...change, + key: 'system.armorScore.value', + type: CONFIG.DH.GENERAL.activeEffectModes.add.id, + value: change.value.current + }, + replacementData + ); + game.system.api.documents.DhActiveEffect.applyChange( + actor, + { + ...change, + key: 'system.armorScore.max', + type: CONFIG.DH.GENERAL.activeEffectModes.add.id, + value: parsedMax + }, + replacementData + ); + + if (change.value.damageThresholds) { + const getThresholdValue = value => { + const parsed = itemAbleRollParse(value, actor, change.effect.parent); + const roll = new Roll(parsed).evaluateSync(); + return roll ? (roll.isDeterministic ? roll.total : null) : null; + }; + const major = getThresholdValue(change.value.damageThresholds.major); + const severe = getThresholdValue(change.value.damageThresholds.severe); + + if (major) { + game.system.api.documents.DhActiveEffect.applyChange( + actor, + { + ...change, + key: 'system.damageThresholds.major', + type: CONFIG.DH.GENERAL.activeEffectModes.override.id, + priority: 50, + value: major + }, + replacementData + ); + } + + if (severe) { + game.system.api.documents.DhActiveEffect.applyChange( + actor, + { + ...change, + key: 'system.damageThresholds.severe', + type: CONFIG.DH.GENERAL.activeEffectModes.override.id, + priority: 50, + value: severe + }, + replacementData + ); + } + } + + return {}; + }, + render: null + }; + + get isSuppressed() { + switch (this.value.interaction) { + case CONFIG.DH.GENERAL.activeEffectArmorInteraction.active.id: + return !this.parent.parent?.actor.system.armor; + case CONFIG.DH.GENERAL.activeEffectArmorInteraction.inactive.id: + return Boolean(this.parent.parent?.actor.system.armor); + default: + return false; + } + } + + static getInitialValue() { + return { + type: CONFIG.DH.GENERAL.activeEffectModes.armor.id, + value: { + current: 0, + max: 0 + }, + phase: 'initial', + priority: 20 + }; + } + + static getDefaultArmorEffect() { + return { + name: game.i18n.localize('DAGGERHEART.EFFECTS.ChangeTypes.armor.newArmorEffect'), + img: 'icons/equipment/chest/breastplate-helmet-metal.webp', + system: { + changes: [ArmorChange.getInitialValue()] + } + }; + } + + /* Helpers */ + + getArmorData() { + const actor = this.parent.parent?.actor?.type === 'character' ? this.parent.parent.actor : null; + const maxParse = actor ? itemAbleRollParse(this.value.max, actor, this.parent.parent.parent) : null; + const maxRoll = maxParse ? new Roll(maxParse).evaluateSync() : null; + const maxEvaluated = maxRoll ? (maxRoll.isDeterministic ? maxRoll.total : null) : null; + + return { + current: this.value.current, + max: maxEvaluated ?? this.value.max + }; + } + + async updateArmorMax(newMax) { + const newChanges = [ + ...this.parent.changes.map(change => ({ + ...change, + value: + change.type === 'armor' + ? { + ...change.value, + current: Math.min(change.value.current, newMax), + max: newMax + } + : change.value + })) + ]; + await this.parent.parent.update({ 'system.changes': newChanges }); + } + + static orderEffectsForAutoChange(armorEffects, increasing) { + const getEffectWeight = effect => { + switch (effect.parent.type) { + case 'class': + case 'subclass': + case 'ancestry': + case 'community': + case 'feature': + case 'domainCard': + return 2; + case 'armor': + return 3; + case 'loot': + case 'consumable': + return 4; + case 'weapon': + return 5; + case 'character': + return 6; + default: + return 1; + } + }; + + return armorEffects + .filter(x => !x.disabled && !x.isSuppressed) + .sort((a, b) => + increasing ? getEffectWeight(b) - getEffectWeight(a) : getEffectWeight(a) - getEffectWeight(b) + ); + } +} diff --git a/module/data/actor/character.mjs b/module/data/actor/character.mjs index d5481cc5..55c1c7d8 100644 --- a/module/data/actor/character.mjs +++ b/module/data/actor/character.mjs @@ -6,6 +6,7 @@ import DhCreature from './creature.mjs'; import { attributeField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs'; import { ActionField } from '../fields/actionField.mjs'; import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs'; +import { getArmorSources } from '../../helpers/utils.mjs'; export default class DhCharacter extends DhCreature { /**@override */ @@ -41,17 +42,16 @@ export default class DhCharacter extends DhCreature { label: 'DAGGERHEART.GENERAL.proficiency' }), evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }), - armorScore: new fields.NumberField({ integer: true, initial: 0, label: 'DAGGERHEART.GENERAL.armorScore' }), damageThresholds: new fields.SchemaField({ - severe: new fields.NumberField({ - integer: true, - initial: 0, - label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold' - }), major: new fields.NumberField({ integer: true, initial: 0, label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold' + }), + severe: new fields.NumberField({ + integer: true, + initial: 0, + label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold' }) }), experiences: new fields.TypedObjectField( @@ -465,6 +465,101 @@ export default class DhCharacter extends DhCreature { } } + async updateArmorValue({ value: armorChange = 0, clear = false }) { + if (armorChange === 0 && !clear) return; + + const increasing = armorChange >= 0; + let remainingChange = Math.abs(armorChange); + const orderedSources = getArmorSources(this.parent).filter(s => !s.disabled); + + const handleArmorData = (embeddedUpdates, doc, armorData) => { + let usedArmorChange = 0; + if (clear) { + usedArmorChange -= armorData.current; + } else { + if (increasing) { + const remainingArmor = armorData.max - armorData.current; + usedArmorChange = Math.min(remainingChange, remainingArmor); + remainingChange -= usedArmorChange; + } else { + const changeChange = Math.min(armorData.current, remainingChange); + usedArmorChange -= changeChange; + remainingChange -= changeChange; + } + } + + if (!usedArmorChange) return usedArmorChange; + else { + if (!embeddedUpdates[doc.id]) embeddedUpdates[doc.id] = { doc: doc, updates: [] }; + + return usedArmorChange; + } + }; + + const armorUpdates = []; + const effectUpdates = []; + for (const { document: armorSource } of orderedSources) { + const usedArmorChange = handleArmorData( + armorSource.type === 'armor' ? armorUpdates : effectUpdates, + armorSource.parent, + armorSource.type === 'armor' ? armorSource.system.armor : armorSource.system.armorData + ); + if (!usedArmorChange) continue; + + if (armorSource.type === 'armor') { + armorUpdates[armorSource.parent.id].updates.push({ + '_id': armorSource.id, + 'system.armor.current': armorSource.system.armor.current + usedArmorChange + }); + } else { + effectUpdates[armorSource.parent.id].updates.push({ + '_id': armorSource.id, + 'system.changes': armorSource.system.changes.map(change => ({ + ...change, + value: + change.type === 'armor' + ? { + ...change.value, + current: armorSource.system.armorChange.value.current + usedArmorChange + } + : change.value + })) + }); + } + + if (remainingChange === 0 && !clear) break; + } + + const armorUpdateValues = Object.values(armorUpdates); + for (const [index, { doc, updates }] of armorUpdateValues.entries()) + await doc.updateEmbeddedDocuments('Item', updates, { render: index === armorUpdateValues.length - 1 }); + + const effectUpdateValues = Object.values(effectUpdates); + for (const [index, { doc, updates }] of effectUpdateValues.entries()) + await doc.updateEmbeddedDocuments('ActiveEffect', updates, { + render: index === effectUpdateValues.length - 1 + }); + } + + async updateArmorEffectValue({ uuid, value }) { + const source = await foundry.utils.fromUuid(uuid); + if (source.type === 'armor') { + await source.update({ + 'system.armor.current': source.system.armor.current + value + }); + } else { + const effectValue = source.system.armorChange.value; + await source.update({ + 'system.changes': [ + { + ...source.system.armorChange, + value: { ...effectValue, current: effectValue.current + value } + } + ] + }); + } + } + get sheetLists() { const ancestryFeatures = [], communityFeatures = [], @@ -588,6 +683,10 @@ export default class DhCharacter extends DhCreature { prepareBaseData() { super.prepareBaseData(); + this.armorScore = { + max: this.armor?.system.armor.max ?? 0, + value: this.armor?.system.armor.current ?? 0 + }; this.evasion += this.class.value?.system?.evasion ?? 0; const currentLevel = this.levelData.level.current; @@ -637,14 +736,12 @@ export default class DhCharacter extends DhCreature { } } - const armor = this.armor; - this.armorScore = armor ? armor.system.baseScore : 0; this.damageThresholds = { - major: armor - ? armor.system.baseThresholds.major + this.levelData.level.current + major: this.armor + ? this.armor.system.baseThresholds.major + this.levelData.level.current : this.levelData.level.current, - severe: armor - ? armor.system.baseThresholds.severe + this.levelData.level.current + severe: this.armor + ? this.armor.system.baseThresholds.severe + this.levelData.level.current : this.levelData.level.current * 2 }; @@ -679,9 +776,8 @@ export default class DhCharacter extends DhCreature { this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait; this.resources.armor = { + ...this.armorScore, label: 'DAGGERHEART.GENERAL.armor', - value: this.armor?.system?.marks?.value ?? 0, - max: this.armorScore, isReversed: true }; diff --git a/module/data/item/armor.mjs b/module/data/item/armor.mjs index 264d7f93..b0e4847f 100644 --- a/module/data/item/armor.mjs +++ b/module/data/item/armor.mjs @@ -19,7 +19,14 @@ export default class DHArmor extends AttachableItem { ...super.defineSchema(), tier: new fields.NumberField({ required: true, integer: true, initial: 1, min: 1 }), equipped: new fields.BooleanField({ initial: false }), - baseScore: new fields.NumberField({ integer: true, initial: 0 }), + armor: new fields.SchemaField({ + current: new fields.NumberField({ integer: true, min: 0, initial: 0 }), + max: new fields.NumberField({ required: true, integer: true, initial: 0 }) + }), + baseThresholds: new fields.SchemaField({ + major: new fields.NumberField({ integer: true, initial: 0 }), + severe: new fields.NumberField({ integer: true, initial: 0 }) + }), armorFeatures: new fields.ArrayField( new fields.SchemaField({ value: new fields.StringField({ @@ -28,14 +35,7 @@ export default class DHArmor extends AttachableItem { effectIds: new fields.ArrayField(new fields.StringField({ required: true })), actionIds: new fields.ArrayField(new fields.StringField({ required: true })) }) - ), - marks: new fields.SchemaField({ - value: new fields.NumberField({ initial: 0, integer: true }) - }), - baseThresholds: new fields.SchemaField({ - major: new fields.NumberField({ integer: true, initial: 0 }), - severe: new fields.NumberField({ integer: true, initial: 0 }) - }) + ) }; } @@ -151,13 +151,20 @@ export default class DHArmor extends AttachableItem { } } + /** @inheritDoc */ + static migrateDocumentData(source) { + if (!source.system.armor) { + source.system.armor = { current: source.system.marks?.value ?? 0, max: source.system.baseScore ?? 0 }; + } + } + /** * Generates a list of localized tags based on this item's type-specific properties. * @returns {string[]} An array of localized tag strings. */ _getTags() { const tags = [ - `${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`, + `${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.armor.max}`, `${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseThresholds.base')}: ${this.baseThresholds.major} / ${this.baseThresholds.severe}` ]; @@ -169,9 +176,7 @@ export default class DHArmor extends AttachableItem { * @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects. */ _getLabels() { - const labels = []; - if (this.baseScore) - labels.push(`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`); + const labels = [`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.armor.max}`]; return labels; } diff --git a/module/data/item/base.mjs b/module/data/item/base.mjs index 5a16927a..21a11149 100644 --- a/module/data/item/base.mjs +++ b/module/data/item/base.mjs @@ -222,9 +222,14 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel { const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation); const armorChanged = - changed.system?.marks?.value !== undefined && changed.system.marks.value !== this.marks.value; + changed.system?.armor?.current !== undefined && changed.system.armor.current !== this.armor.current; if (armorChanged && autoSettings.resourceScrollTexts && this.parent.parent?.type === 'character') { - const armorData = getScrollTextData(this.parent.parent, changed.system.marks, 'armor'); + const armorChangeValue = changed.system.armor.current - this.armor.current; + const armorData = getScrollTextData( + this.parent.parent, + { value: armorChangeValue + this.parent.parent.system.armorScore.value }, + 'armor' + ); options.scrollingTextData = [armorData]; } diff --git a/module/documents/activeEffect.mjs b/module/documents/activeEffect.mjs index f8b19a3a..07c68518 100644 --- a/module/documents/activeEffect.mjs +++ b/module/documents/activeEffect.mjs @@ -1,5 +1,5 @@ import { itemAbleRollParse } from '../helpers/utils.mjs'; -import { RefreshType, socketEvent } from '../systemRegistration/socket.mjs'; +import { RefreshType } from '../systemRegistration/socket.mjs'; export default class DhActiveEffect extends foundry.documents.ActiveEffect { /* -------------------------------------------- */ @@ -8,6 +8,8 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect { /**@override */ get isSuppressed() { + if (this.system.isSuppressed === true) return true; + // If this is a copied effect from an attachment, never suppress it // (These effects have attachmentSource metadata) if (this.flags?.daggerheart?.attachmentSource) { @@ -15,7 +17,7 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect { } // Then apply the standard suppression rules - if (['weapon', 'armor'].includes(this.parent?.type)) { + if (['weapon', 'armor'].includes(this.parent?.type) && this.transfer) { return !this.parent.system.equipped; } @@ -76,7 +78,7 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect { throw new Error('The array of sub-types to restrict to must not be empty.'); } - const creatableEffects = ['base']; + const creatableEffects = types || ['base']; const documentTypes = this.TYPES.filter(type => creatableEffects.includes(type)).map(type => { const labelKey = `TYPES.ActiveEffect.${type}`; const label = game.i18n.has(labelKey) ? game.i18n.localize(labelKey) : type; @@ -161,9 +163,9 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect { super.applyChangeField(model, change, field); } - _applyLegacy(actor, change, changes) { + static _applyChangeUnguided(actor, change, changes, options) { change.value = DhActiveEffect.getChangeValue(actor, change, change.effect); - super._applyLegacy(actor, change, changes); + super._applyChangeUnguided(actor, change, changes, options); } static getChangeValue(model, change, effect) { diff --git a/module/documents/actor.mjs b/module/documents/actor.mjs index 6c434007..023beaa0 100644 --- a/module/documents/actor.mjs +++ b/module/documents/actor.mjs @@ -598,8 +598,7 @@ export default class DhpActor extends Actor { const availableStress = this.system.resources.stress.max - this.system.resources.stress.value; const canUseArmor = - this.system.armor && - this.system.armor.system.marks.value < this.system.armorScore && + this.system.armorScore.value < this.system.armorScore.max && type.every(t => this.system.armorApplicableDamageTypes[t] === true); const canUseStress = Object.keys(stressDamageReduction).reduce((acc, x) => { const rule = stressDamageReduction[x]; @@ -639,12 +638,7 @@ export default class DhpActor extends Actor { const hpDamage = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id); if (hpDamage?.value) { hpDamage.value = this.convertDamageToThreshold(hpDamage.value); - if ( - this.type === 'character' && - !isDirect && - this.system.armor && - this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes) - ) { + if (this.type === 'character' && !isDirect && this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)) { const armorSlotResult = await this.owner.query( 'armorSlot', { @@ -657,12 +651,10 @@ export default class DhpActor extends Actor { } ); if (armorSlotResult) { - const { modifiedDamage, armorSpent, stressSpent } = armorSlotResult; + const { modifiedDamage, armorChanges, stressSpent } = armorSlotResult; updates.find(u => u.key === 'hitPoints').value = modifiedDamage; - if (armorSpent) { - const armorUpdate = updates.find(u => u.key === 'armor'); - if (armorUpdate) armorUpdate.value += armorSpent; - else updates.push({ value: armorSpent, key: 'armor' }); + for (const armorChange of armorChanges) { + updates.push({ value: armorChange.amount, key: 'armor', uuid: armorChange.uuid }); } if (stressSpent) { const stressUpdate = updates.find(u => u.key === 'stress'); @@ -809,12 +801,8 @@ export default class DhpActor extends Actor { ); break; case 'armor': - if (this.system.armor?.system?.marks) { - updates.armor.resources['system.marks.value'] = Math.max( - Math.min(valueFunc(this.system.armor.system.marks, r), this.system.armorScore), - 0 - ); - } + if (!r.uuid) this.system.updateArmorValue(r); + else this.system.updateArmorEffectValue(r); break; default: if (this.system.resources?.[r.key]) { @@ -1030,4 +1018,20 @@ export default class DhpActor extends Actor { return allTokens; } + + /**@inheritdoc */ + *allApplicableEffects({ noSelfArmor, noTransferArmor } = {}) { + for (const effect of this.effects) { + if (!noSelfArmor || effect.type !== 'armor') yield effect; + } + for (const item of this.items) { + for (const effect of item.effects) { + if (effect.transfer && (!noTransferArmor || effect.type !== 'armor')) yield effect; + } + } + } + + applyActiveEffects(phase) { + super.applyActiveEffects(phase); + } } diff --git a/module/documents/item.mjs b/module/documents/item.mjs index 67f7d253..56048a81 100644 --- a/module/documents/item.mjs +++ b/module/documents/item.mjs @@ -230,4 +230,14 @@ export default class DHItem extends foundry.documents.Item { async _preDelete() { this.deleteTriggers(); } + + /** @inheritDoc */ + static migrateData(source) { + const documentClass = game.system.api.data.items[`DH${source.type?.capitalize()}`]; + if (documentClass?.migrateDocumentData) { + documentClass.migrateDocumentData(source); + } + + return super.migrateData(source); + } } diff --git a/module/helpers/utils.mjs b/module/helpers/utils.mjs index 59ebbbb3..9038bb08 100644 --- a/module/helpers/utils.mjs +++ b/module/helpers/utils.mjs @@ -743,3 +743,67 @@ export function getUnusedDamageTypes(parts) { return acc; }, []); } + +/** Returns resolved armor sources ordered by application order */ +export function getArmorSources(actor) { + const rawArmorSources = Array.from(actor.allApplicableEffects()).filter(x => x.system.armorData); + if (actor.system.armor) rawArmorSources.push(actor.system.armor); + + const data = rawArmorSources.map(doc => { + // Get the origin item. Since the actor is already loaded, it should already be cached + // Consider the relative function versions if this causes an issue + const isItem = doc instanceof Item; + const origin = isItem ? doc : doc.origin ? foundry.utils.fromUuidSync(doc.origin) : doc.parent; + return { + origin, + name: origin.name, + document: doc, + data: doc.system.armor ?? doc.system.armorData, + disabled: !!doc.disabled || !!doc.isSuppressed + }; + }); + + return sortBy(data, ({ origin }) => { + switch (origin?.type) { + case 'class': + case 'subclass': + case 'ancestry': + case 'community': + case 'feature': + case 'domainCard': + return 2; + case 'loot': + case 'consumable': + return 3; + case 'character': + return 4; + case 'weapon': + return 5; + case 'armor': + return 6; + default: + return 1; + } + }); +} + +/** + * Returns an array sorted by a function that returns a thing to compare, or an array to compare in order + * Similar to lodash's sortBy function. + */ +export function sortBy(arr, fn) { + const directCompare = (a, b) => (a < b ? -1 : a > b ? 1 : 0); + const cmp = (a, b) => { + const resultA = fn(a); + const resultB = fn(b); + if (Array.isArray(resultA) && Array.isArray(resultB)) { + for (let idx = 0; idx < Math.min(resultA.length, resultB.length); idx++) { + const result = directCompare(resultA[idx], resultB[idx]); + if (result !== 0) return result; + } + return 0; + } + return directCompare(resultA, resultB); + }; + return arr.sort(cmp); +} diff --git a/module/systemRegistration/handlebars.mjs b/module/systemRegistration/handlebars.mjs index 4ad98b06..36df8b54 100644 --- a/module/systemRegistration/handlebars.mjs +++ b/module/systemRegistration/handlebars.mjs @@ -48,6 +48,7 @@ export const preloadHandlebarsTemplates = async function () { 'systems/daggerheart/templates/ui/chat/parts/button-part.hbs', 'systems/daggerheart/templates/ui/itemBrowser/itemContainer.hbs', 'systems/daggerheart/templates/scene/dh-config.hbs', - 'systems/daggerheart/templates/settings/appearance-settings/diceSoNiceTab.hbs' + 'systems/daggerheart/templates/settings/appearance-settings/diceSoNiceTab.hbs', + 'systems/daggerheart/templates/sheets/activeEffect/typeChanges/armorChange.hbs' ]); }; diff --git a/module/systemRegistration/migrations.mjs b/module/systemRegistration/migrations.mjs index f8795386..458ee6ef 100644 --- a/module/systemRegistration/migrations.mjs +++ b/module/systemRegistration/migrations.mjs @@ -246,6 +246,101 @@ export async function runMigrations() { lastMigrationVersion = '1.6.0'; } + + if (foundry.utils.isNewerVersion('2.0.0', lastMigrationVersion)) { + const progress = game.system.api.applications.ui.DhProgress.createMigrationProgress(0); + const progressBuffer = 50; + + //#region Data Setup + const lockedPacks = []; + const itemPacks = game.packs.filter(x => x.metadata.type === 'Item'); + const actorPacks = game.packs.filter(x => x.metadata.type === 'Actor'); + + const getIndexes = async (packs, type) => { + const indexes = []; + for (const pack of packs) { + const indexValues = pack.index.values().reduce((acc, index) => { + if (!type || index.type === type) acc.push(index.uuid); + return acc; + }, []); + + if (indexValues.length && pack.locked) { + lockedPacks.push(pack.collection); + await pack.configure({ locked: false }); + } + + indexes.push(...indexValues); + } + + return indexes; + }; + + const itemEntries = await getIndexes(itemPacks); + const characterEntries = await getIndexes(actorPacks, 'character'); + + const worldItems = game.items; + const worldCharacters = game.actors.filter(x => x.type === 'character'); + + /* The async fetches are the mainstay of time. Leaving 1 progress for the sync logic */ + const newMax = itemEntries.length + characterEntries.length + progressBuffer; + progress.updateMax(newMax); + + const compendiumItems = []; + for (const entry of itemEntries) { + const item = await foundry.utils.fromUuid(entry); + compendiumItems.push(item); + progress.advance(); + } + + const compendiumCharacters = []; + for (const entry of characterEntries) { + const character = await foundry.utils.fromUuid(entry); + compendiumCharacters.push(character); + progress.advance(); + } + //#endregion + + /* Migrate existing effects modifying armor, creating new Armor Effects instead */ + const migrateEffects = async entity => { + for (const effect of entity.effects) { + if (effect.system.changes.every(x => x.key !== 'system.armorScore')) continue; + + effect.update({ + 'system.changes': effect.system.changes.map(change => ({ + ...change, + type: change.key === 'system.armorScore' ? 'armor' : change.type, + value: change.key === 'system.armorScore' ? { current: 0, max: change.value } : change.value + })) + }); + } + }; + + /* Migrate existing armors effects */ + const migrateItems = async items => { + for (const item of items) { + await migrateEffects(item); + } + }; + + await migrateItems([...compendiumItems, ...worldItems]); + progress.advance({ by: progressBuffer / 2 }); + + for (const actor of [...compendiumCharacters, ...worldCharacters]) { + await migrateEffects(actor); + await migrateItems(actor.items); + } + + progress.advance({ by: progressBuffer / 2 }); + + for (let packId of lockedPacks) { + const pack = game.packs.get(packId); + await pack.configure({ locked: true }); + } + + progress.close(); + + lastMigrationVersion = '2.0.0'; + } //#endregion await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion); diff --git a/src/packs/domains/domainCard_Armorer_cy8GjBPGc9w9RaGO.json b/src/packs/domains/domainCard_Armorer_cy8GjBPGc9w9RaGO.json index 059fb24c..cad6012e 100644 --- a/src/packs/domains/domainCard_Armorer_cy8GjBPGc9w9RaGO.json +++ b/src/packs/domains/domainCard_Armorer_cy8GjBPGc9w9RaGO.json @@ -92,34 +92,28 @@ "name": "Armorer", "type": "base", "system": { - "rangeDependence": { - "enabled": false, - "type": "withinRange", - "target": "hostile", - "range": "melee" - } + "changes": [ + { + "type": "armor", + "phase": "initial", + "priority": 20, + "value": { + "max": "1", + "interaction": "active" + } + } + ] }, - "_id": "cED730OjuMW5haJR", + "_id": "tJw2JIPcT9hEMRXg", "img": "icons/tools/hand/hammer-and-nail.webp", - "changes": [ - { - "key": "system.armorScore", - "mode": 2, - "value": "1", - "priority": null - } - ], "disabled": false, "duration": { - "startTime": null, - "combat": null, - "seconds": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null + "value": null, + "units": "seconds", + "expiry": null, + "expired": false }, - "description": "

While you’re wearing armor, gain a +1 bonus to your Armor Score.

", + "description": "

While you’re wearing armor, gain a +1 bonus to your Armor Score.

", "origin": null, "tint": "#ffffff", "transfer": true, @@ -129,7 +123,10 @@ "_stats": { "compendiumSource": null }, - "_key": "!items.effects!cy8GjBPGc9w9RaGO.cED730OjuMW5haJR" + "start": null, + "showIcon": 1, + "folder": null, + "_key": "!items.effects!cy8GjBPGc9w9RaGO.tJw2JIPcT9hEMRXg" } ], "ownership": { diff --git a/src/packs/domains/domainCard_Bare_Bones_l5D9kq901JDESaXw.json b/src/packs/domains/domainCard_Bare_Bones_l5D9kq901JDESaXw.json index 3b1ea76a..098f5f4c 100644 --- a/src/packs/domains/domainCard_Bare_Bones_l5D9kq901JDESaXw.json +++ b/src/packs/domains/domainCard_Bare_Bones_l5D9kq901JDESaXw.json @@ -19,7 +19,52 @@ } }, "flags": {}, - "effects": [], + "effects": [ + { + "name": "Bare Bones", + "type": "base", + "system": { + "changes": [ + { + "type": "armor", + "phase": "initial", + "priority": 20, + "value": { + "max": "3 + @system.traits.strength.value", + "interaction": "inactive", + "damageThresholds": { + "major": "9 + (@tier - 1) * 5 + max(0, (@tier -2) * 2 )", + "severe": "19 + (@tier - 1) * 5 + max(0, (@tier -2) * 2 )" + } + } + } + ] + }, + "_id": "FCsgz7Tdsw6QUzBs", + "img": "icons/magic/control/buff-strength-muscle-damage-orange.webp", + "disabled": false, + "start": null, + "duration": { + "value": null, + "units": "seconds", + "expiry": null, + "expired": false + }, + "description": "

You have a base Armor Score of 3 + your Strength.

", + "origin": null, + "tint": "#ffffff", + "transfer": true, + "statuses": [], + "showIcon": 1, + "folder": null, + "sort": 0, + "flags": {}, + "_stats": { + "compendiumSource": null + }, + "_key": "!items.effects!l5D9kq901JDESaXw.FCsgz7Tdsw6QUzBs" + } + ], "ownership": { "default": 0, "MQSznptE5yLT7kj8": 3 diff --git a/src/packs/domains/domainCard_Book_of_Ava_YtZzYBtR0yLPPA93.json b/src/packs/domains/domainCard_Book_of_Ava_YtZzYBtR0yLPPA93.json index 7977e56a..fa247c89 100644 --- a/src/packs/domains/domainCard_Book_of_Ava_YtZzYBtR0yLPPA93.json +++ b/src/packs/domains/domainCard_Book_of_Ava_YtZzYBtR0yLPPA93.json @@ -105,7 +105,7 @@ }, "effects": [ { - "_id": "LdcT1nrkd5ORCU4n", + "_id": "ptYT10JZ2WJHvFMd", "onSave": false } ], @@ -252,7 +252,7 @@ "img": "icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp", "origin": "Compendium.daggerheart.domains.Item.YtZzYBtR0yLPPA93", "transfer": false, - "_id": "LdcT1nrkd5ORCU4n", + "_id": "ptYT10JZ2WJHvFMd", "type": "base", "system": { "rangeDependence": { @@ -263,10 +263,12 @@ }, "changes": [ { - "key": "system.armorScore", - "value": 1, - "priority": null, - "type": "add" + "type": "armor", + "phase": "initial", + "priority": 20, + "value": { + "max": "1" + } } ], "duration": { @@ -298,7 +300,7 @@ }, "showIcon": 1, "folder": null, - "_key": "!items.effects!YtZzYBtR0yLPPA93.LdcT1nrkd5ORCU4n" + "_key": "!items.effects!YtZzYBtR0yLPPA93.ptYT10JZ2WJHvFMd" } ], "ownership": { diff --git a/src/packs/domains/domainCard_Valor_Touched_k1AtYd3lSchIymBr.json b/src/packs/domains/domainCard_Valor_Touched_k1AtYd3lSchIymBr.json index 84ef1025..61c7ace8 100644 --- a/src/packs/domains/domainCard_Valor_Touched_k1AtYd3lSchIymBr.json +++ b/src/packs/domains/domainCard_Valor_Touched_k1AtYd3lSchIymBr.json @@ -93,32 +93,25 @@ "name": "Valor-Touched", "type": "base", "system": { - "rangeDependence": { - "enabled": false, - "type": "withinRange", - "target": "hostile", - "range": "melee" - } + "changes": [ + { + "type": "armor", + "phase": "initial", + "priority": 20, + "value": { + "max": "1" + } + } + ] }, - "_id": "H9lgIqqp1imSNOv9", + "_id": "Ma8Zp005QYKPWIEN", "img": "icons/magic/control/control-influence-rally-purple.webp", - "changes": [ - { - "key": "system.armorScore", - "mode": 2, - "value": "1", - "priority": null - } - ], "disabled": false, "duration": { - "startTime": null, - "combat": null, - "seconds": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null + "value": null, + "units": "seconds", + "expiry": null, + "expired": false }, "description": "
  • +1 bonus to your Armor Score

  • When you mark 1 or more Hit Points without marking an Armor Slot, clear an Armor Slot.

", "origin": null, @@ -130,7 +123,10 @@ "_stats": { "compendiumSource": null }, - "_key": "!items.effects!k1AtYd3lSchIymBr.H9lgIqqp1imSNOv9" + "start": null, + "showIcon": 1, + "folder": null, + "_key": "!items.effects!k1AtYd3lSchIymBr.Ma8Zp005QYKPWIEN" } ], "ownership": { diff --git a/src/packs/items/armors/armor_Advanced_Chainmail_Armor_LzLOJ9EVaHWAjoq9.json b/src/packs/items/armors/armor_Advanced_Chainmail_Armor_LzLOJ9EVaHWAjoq9.json index 174f20c8..4566396a 100644 --- a/src/packs/items/armors/armor_Advanced_Chainmail_Armor_LzLOJ9EVaHWAjoq9.json +++ b/src/packs/items/armors/armor_Advanced_Chainmail_Armor_LzLOJ9EVaHWAjoq9.json @@ -5,6 +5,10 @@ "_id": "LzLOJ9EVaHWAjoq9", "img": "icons/equipment/chest/breastplate-banded-steel-gold.webp", "system": { + "armor": { + "current": 0, + "max": 6 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Advanced_Full_Plate_Armor_crIbCb9NZ4K0VpoU.json b/src/packs/items/armors/armor_Advanced_Full_Plate_Armor_crIbCb9NZ4K0VpoU.json index dbc9d29f..52adc7aa 100644 --- a/src/packs/items/armors/armor_Advanced_Full_Plate_Armor_crIbCb9NZ4K0VpoU.json +++ b/src/packs/items/armors/armor_Advanced_Full_Plate_Armor_crIbCb9NZ4K0VpoU.json @@ -5,6 +5,10 @@ "_id": "crIbCb9NZ4K0VpoU", "img": "icons/equipment/chest/breastplate-layered-steel-grey.webp", "system": { + "armor": { + "current": 0, + "max": 6 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Advanced_Gambeson_Armor_epkAmlZVk7HOfUUT.json b/src/packs/items/armors/armor_Advanced_Gambeson_Armor_epkAmlZVk7HOfUUT.json index c9ffc8a3..36edec39 100644 --- a/src/packs/items/armors/armor_Advanced_Gambeson_Armor_epkAmlZVk7HOfUUT.json +++ b/src/packs/items/armors/armor_Advanced_Gambeson_Armor_epkAmlZVk7HOfUUT.json @@ -5,6 +5,10 @@ "_id": "epkAmlZVk7HOfUUT", "img": "icons/equipment/chest/breastplate-purple.webp", "system": { + "armor": { + "current": 0, + "max": 5 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Advanced_Leather_Armor_itSOp2GCyem0f7oM.json b/src/packs/items/armors/armor_Advanced_Leather_Armor_itSOp2GCyem0f7oM.json index 4e1927e3..3e5dbd3b 100644 --- a/src/packs/items/armors/armor_Advanced_Leather_Armor_itSOp2GCyem0f7oM.json +++ b/src/packs/items/armors/armor_Advanced_Leather_Armor_itSOp2GCyem0f7oM.json @@ -5,6 +5,10 @@ "_id": "itSOp2GCyem0f7oM", "img": "icons/equipment/chest/breastplate-layered-leather-blue.webp", "system": { + "armor": { + "current": 0, + "max": 5 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Bare_Bones_ITAjcigTcUw5pMCN.json b/src/packs/items/armors/armor_Bare_Bones_ITAjcigTcUw5pMCN.json deleted file mode 100644 index 5158b100..00000000 --- a/src/packs/items/armors/armor_Bare_Bones_ITAjcigTcUw5pMCN.json +++ /dev/null @@ -1,75 +0,0 @@ -{ - "folder": "tI3bfr6Sgi16Z7zm", - "name": "Bare Bones", - "type": "armor", - "_id": "ITAjcigTcUw5pMCN", - "img": "icons/magic/control/buff-strength-muscle-damage.webp", - "system": { - "description": "

When you choose not to equip armor, you have a base Armor Score of 3 + your Strength and use the following as your base damage thresholds:

  • Tier 1: 9/19
  • Tier 2: 11/24
  • Tier 3: 13/31
  • Tier 4: 15/38
", - "actions": {}, - "attached": [], - "tier": 1, - "equipped": false, - "baseScore": 3, - "armorFeatures": [], - "marks": { - "value": 0 - }, - "baseThresholds": { - "major": 9, - "severe": 19 - } - }, - "effects": [ - { - "name": "Bare Bones", - "type": "base", - "system": { - "rangeDependence": { - "enabled": false, - "type": "withinRange", - "target": "hostile", - "range": "melee" - } - }, - "_id": "8ze88zUwdkQSKKJq", - "img": "icons/magic/control/buff-strength-muscle-damage.webp", - "changes": [ - { - "key": "system.armorScore", - "mode": 2, - "value": "@system.traits.strength.value", - "priority": 21 - } - ], - "disabled": false, - "duration": { - "startTime": null, - "combat": null, - "seconds": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null - }, - "description": "

When you choose not to equip armor, you have a base Armor Score of 3 + your Strength and use the following as your base damage thresholds:

  • Tier 1: 9/19
  • Tier 2: 11/24
  • Tier 3: 13/31
  • Tier 4: 15/38
", - "origin": null, - "tint": "#ffffff", - "transfer": true, - "statuses": [], - "sort": 0, - "flags": {}, - "_stats": { - "compendiumSource": null - }, - "_key": "!items.effects!ITAjcigTcUw5pMCN.8ze88zUwdkQSKKJq" - } - ], - "sort": 0, - "ownership": { - "default": 0, - "MQSznptE5yLT7kj8": 3 - }, - "flags": {}, - "_key": "!items!ITAjcigTcUw5pMCN" -} diff --git a/src/packs/items/armors/armor_Bellamoi_Fine_Armor_WuoVwZA53XRAIt6d.json b/src/packs/items/armors/armor_Bellamoi_Fine_Armor_WuoVwZA53XRAIt6d.json index ce4e35fd..c470de87 100644 --- a/src/packs/items/armors/armor_Bellamoi_Fine_Armor_WuoVwZA53XRAIt6d.json +++ b/src/packs/items/armors/armor_Bellamoi_Fine_Armor_WuoVwZA53XRAIt6d.json @@ -5,6 +5,10 @@ "_id": "WuoVwZA53XRAIt6d", "img": "icons/equipment/chest/breastplate-layered-gold.webp", "system": { + "armor": { + "current": 0, + "max": 5 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Bladefare_Armor_mNN6pvcsS10ChrWF.json b/src/packs/items/armors/armor_Bladefare_Armor_mNN6pvcsS10ChrWF.json index 8b276d5f..4ee73939 100644 --- a/src/packs/items/armors/armor_Bladefare_Armor_mNN6pvcsS10ChrWF.json +++ b/src/packs/items/armors/armor_Bladefare_Armor_mNN6pvcsS10ChrWF.json @@ -5,6 +5,10 @@ "_id": "mNN6pvcsS10ChrWF", "img": "icons/equipment/chest/breastplate-collared-steel-grey.webp", "system": { + "armor": { + "current": 0, + "max": 6 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Chainmail_Armor_haULhuEg37zUUvhb.json b/src/packs/items/armors/armor_Chainmail_Armor_haULhuEg37zUUvhb.json index f7526e96..4f0719a7 100644 --- a/src/packs/items/armors/armor_Chainmail_Armor_haULhuEg37zUUvhb.json +++ b/src/packs/items/armors/armor_Chainmail_Armor_haULhuEg37zUUvhb.json @@ -5,6 +5,10 @@ "_id": "haULhuEg37zUUvhb", "img": "icons/equipment/chest/breastplate-scale-grey.webp", "system": { + "armor": { + "current": 0, + "max": 4 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Channeling_Armor_vMJxEWz1srfwMsoj.json b/src/packs/items/armors/armor_Channeling_Armor_vMJxEWz1srfwMsoj.json index a4bd0fea..e805d5d1 100644 --- a/src/packs/items/armors/armor_Channeling_Armor_vMJxEWz1srfwMsoj.json +++ b/src/packs/items/armors/armor_Channeling_Armor_vMJxEWz1srfwMsoj.json @@ -5,6 +5,10 @@ "_id": "vMJxEWz1srfwMsoj", "img": "icons/equipment/chest/robe-collared-blue.webp", "system": { + "armor": { + "current": 0, + "max": 5 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Dragonscale_Armor_mdQ69eFHyAQUDmE7.json b/src/packs/items/armors/armor_Dragonscale_Armor_mdQ69eFHyAQUDmE7.json index 5b39e41d..4b270234 100644 --- a/src/packs/items/armors/armor_Dragonscale_Armor_mdQ69eFHyAQUDmE7.json +++ b/src/packs/items/armors/armor_Dragonscale_Armor_mdQ69eFHyAQUDmE7.json @@ -5,6 +5,10 @@ "_id": "mdQ69eFHyAQUDmE7", "img": "icons/equipment/chest/breastplate-rivited-red.webp", "system": { + "armor": { + "current": 0, + "max": 5 + }, "description": "", "actions": { "J1MCpcfXByKaSSgx": { diff --git a/src/packs/items/armors/armor_Dunamis_Silkchain_hAY6UgdGT7dj22Pr.json b/src/packs/items/armors/armor_Dunamis_Silkchain_hAY6UgdGT7dj22Pr.json index 588d9cf9..6d223ada 100644 --- a/src/packs/items/armors/armor_Dunamis_Silkchain_hAY6UgdGT7dj22Pr.json +++ b/src/packs/items/armors/armor_Dunamis_Silkchain_hAY6UgdGT7dj22Pr.json @@ -5,6 +5,10 @@ "_id": "hAY6UgdGT7dj22Pr", "img": "icons/equipment/chest/robe-layered-red.webp", "system": { + "armor": { + "current": 0, + "max": 7 + }, "description": "", "actions": { "8PD5JQuS05IA6HJT": { diff --git a/src/packs/items/armors/armor_Elundrian_Chain_Armor_Q6LxmtFetDDkoZVZ.json b/src/packs/items/armors/armor_Elundrian_Chain_Armor_Q6LxmtFetDDkoZVZ.json index d63ce4df..1cf74e2e 100644 --- a/src/packs/items/armors/armor_Elundrian_Chain_Armor_Q6LxmtFetDDkoZVZ.json +++ b/src/packs/items/armors/armor_Elundrian_Chain_Armor_Q6LxmtFetDDkoZVZ.json @@ -5,6 +5,10 @@ "_id": "Q6LxmtFetDDkoZVZ", "img": "icons/equipment/chest/breastplate-sculpted-green.webp", "system": { + "armor": { + "current": 0, + "max": 4 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Emberwoven_Armor_bcQUh4QG3qFX0Vx6.json b/src/packs/items/armors/armor_Emberwoven_Armor_bcQUh4QG3qFX0Vx6.json index 15b07474..616bbadf 100644 --- a/src/packs/items/armors/armor_Emberwoven_Armor_bcQUh4QG3qFX0Vx6.json +++ b/src/packs/items/armors/armor_Emberwoven_Armor_bcQUh4QG3qFX0Vx6.json @@ -5,6 +5,10 @@ "_id": "bcQUh4QG3qFX0Vx6", "img": "icons/equipment/chest/breastplate-layered-gilded-orange.webp", "system": { + "armor": { + "current": 0, + "max": 6 + }, "description": "", "actions": { "L8mHf4A8SylyxsMH": { diff --git a/src/packs/items/armors/armor_Full_Fortified_Armor_7emTSt6nhZuTlvt5.json b/src/packs/items/armors/armor_Full_Fortified_Armor_7emTSt6nhZuTlvt5.json index 8eb964cc..9f2d7ece 100644 --- a/src/packs/items/armors/armor_Full_Fortified_Armor_7emTSt6nhZuTlvt5.json +++ b/src/packs/items/armors/armor_Full_Fortified_Armor_7emTSt6nhZuTlvt5.json @@ -5,6 +5,10 @@ "_id": "7emTSt6nhZuTlvt5", "img": "icons/equipment/chest/breastplate-layered-steel.webp", "system": { + "armor": { + "current": 0, + "max": 4 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Full_Plate_Armor_UdUJNa31WxFW2noa.json b/src/packs/items/armors/armor_Full_Plate_Armor_UdUJNa31WxFW2noa.json index 1ea120ed..7701d063 100644 --- a/src/packs/items/armors/armor_Full_Plate_Armor_UdUJNa31WxFW2noa.json +++ b/src/packs/items/armors/armor_Full_Plate_Armor_UdUJNa31WxFW2noa.json @@ -5,6 +5,10 @@ "_id": "UdUJNa31WxFW2noa", "img": "icons/equipment/chest/breastplate-collared-steel.webp", "system": { + "armor": { + "current": 0, + "max": 4 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Gambeson_Armor_yJFp1bfpecDcStVK.json b/src/packs/items/armors/armor_Gambeson_Armor_yJFp1bfpecDcStVK.json index 1c775402..0ede5b60 100644 --- a/src/packs/items/armors/armor_Gambeson_Armor_yJFp1bfpecDcStVK.json +++ b/src/packs/items/armors/armor_Gambeson_Armor_yJFp1bfpecDcStVK.json @@ -5,6 +5,10 @@ "_id": "yJFp1bfpecDcStVK", "img": "icons/equipment/chest/vest-leather-tattered-white.webp", "system": { + "armor": { + "current": 0, + "max": 3 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Harrowbone_Armor_dvyQeUVRLc9y6rnt.json b/src/packs/items/armors/armor_Harrowbone_Armor_dvyQeUVRLc9y6rnt.json index 82b4f791..85ad1d6a 100644 --- a/src/packs/items/armors/armor_Harrowbone_Armor_dvyQeUVRLc9y6rnt.json +++ b/src/packs/items/armors/armor_Harrowbone_Armor_dvyQeUVRLc9y6rnt.json @@ -5,6 +5,10 @@ "_id": "dvyQeUVRLc9y6rnt", "img": "icons/equipment/chest/breastplate-gorget-steel.webp", "system": { + "armor": { + "current": 0, + "max": 4 + }, "description": "", "actions": { "IzM88FIxQ35P5VB2": { diff --git a/src/packs/items/armors/armor_Improved_Chainmail_Armor_K5WkjS0NGqHYmhU3.json b/src/packs/items/armors/armor_Improved_Chainmail_Armor_K5WkjS0NGqHYmhU3.json index 96e320d1..ef93ecdd 100644 --- a/src/packs/items/armors/armor_Improved_Chainmail_Armor_K5WkjS0NGqHYmhU3.json +++ b/src/packs/items/armors/armor_Improved_Chainmail_Armor_K5WkjS0NGqHYmhU3.json @@ -5,6 +5,10 @@ "_id": "K5WkjS0NGqHYmhU3", "img": "icons/equipment/chest/breastplate-metal-scaled-grey.webp", "system": { + "armor": { + "current": 0, + "max": 5 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Improved_Full_Plate_Armor_9f7RozpPTqrzJS1m.json b/src/packs/items/armors/armor_Improved_Full_Plate_Armor_9f7RozpPTqrzJS1m.json index ee63a774..1723c53a 100644 --- a/src/packs/items/armors/armor_Improved_Full_Plate_Armor_9f7RozpPTqrzJS1m.json +++ b/src/packs/items/armors/armor_Improved_Full_Plate_Armor_9f7RozpPTqrzJS1m.json @@ -5,6 +5,10 @@ "_id": "9f7RozpPTqrzJS1m", "img": "icons/equipment/chest/breastplate-cuirass-steel-grey.webp", "system": { + "armor": { + "current": 0, + "max": 5 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Improved_Gambeson_Armor_jphnMZjnS2FkOH3s.json b/src/packs/items/armors/armor_Improved_Gambeson_Armor_jphnMZjnS2FkOH3s.json index 6f4ea1c3..a2ff6554 100644 --- a/src/packs/items/armors/armor_Improved_Gambeson_Armor_jphnMZjnS2FkOH3s.json +++ b/src/packs/items/armors/armor_Improved_Gambeson_Armor_jphnMZjnS2FkOH3s.json @@ -5,6 +5,10 @@ "_id": "jphnMZjnS2FkOH3s", "img": "icons/equipment/chest/breastplate-quilted-brown.webp", "system": { + "armor": { + "current": 0, + "max": 4 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Improved_Leather_Armor_t91M61pSCMKStTNt.json b/src/packs/items/armors/armor_Improved_Leather_Armor_t91M61pSCMKStTNt.json index a4f38cc6..efa3643d 100644 --- a/src/packs/items/armors/armor_Improved_Leather_Armor_t91M61pSCMKStTNt.json +++ b/src/packs/items/armors/armor_Improved_Leather_Armor_t91M61pSCMKStTNt.json @@ -5,6 +5,10 @@ "_id": "t91M61pSCMKStTNt", "img": "icons/equipment/chest/breastplate-banded-simple-leather-brown.webp", "system": { + "armor": { + "current": 0, + "max": 4 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Irontree_Breastplate_Armor_tzZntboNtHL5C6VM.json b/src/packs/items/armors/armor_Irontree_Breastplate_Armor_tzZntboNtHL5C6VM.json index a9e9eaca..a664ad9c 100644 --- a/src/packs/items/armors/armor_Irontree_Breastplate_Armor_tzZntboNtHL5C6VM.json +++ b/src/packs/items/armors/armor_Irontree_Breastplate_Armor_tzZntboNtHL5C6VM.json @@ -5,6 +5,10 @@ "_id": "tzZntboNtHL5C6VM", "img": "icons/equipment/chest/breastplate-layered-leather-brown-silver.webp", "system": { + "armor": { + "current": 0, + "max": 4 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Leather_Armor_nibfdNtp2PtxvbVz.json b/src/packs/items/armors/armor_Leather_Armor_nibfdNtp2PtxvbVz.json index 37a13f2b..93d8f0cc 100644 --- a/src/packs/items/armors/armor_Leather_Armor_nibfdNtp2PtxvbVz.json +++ b/src/packs/items/armors/armor_Leather_Armor_nibfdNtp2PtxvbVz.json @@ -5,6 +5,10 @@ "_id": "nibfdNtp2PtxvbVz", "img": "icons/equipment/chest/breastplate-layered-leather-brown.webp", "system": { + "armor": { + "current": 0, + "max": 3 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Legendary_Chainmail_Armor_EsIN5OLKe9ZYFNXZ.json b/src/packs/items/armors/armor_Legendary_Chainmail_Armor_EsIN5OLKe9ZYFNXZ.json index 4bee5e4f..6c93cbe4 100644 --- a/src/packs/items/armors/armor_Legendary_Chainmail_Armor_EsIN5OLKe9ZYFNXZ.json +++ b/src/packs/items/armors/armor_Legendary_Chainmail_Armor_EsIN5OLKe9ZYFNXZ.json @@ -5,6 +5,10 @@ "_id": "EsIN5OLKe9ZYFNXZ", "img": "icons/equipment/chest/breastplate-banded-blue.webp", "system": { + "armor": { + "current": 0, + "max": 7 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Legendary_Full_Plate_Armor_SXWjUR2aUR6bYvdl.json b/src/packs/items/armors/armor_Legendary_Full_Plate_Armor_SXWjUR2aUR6bYvdl.json index baf544c2..f66e4c38 100644 --- a/src/packs/items/armors/armor_Legendary_Full_Plate_Armor_SXWjUR2aUR6bYvdl.json +++ b/src/packs/items/armors/armor_Legendary_Full_Plate_Armor_SXWjUR2aUR6bYvdl.json @@ -5,6 +5,10 @@ "_id": "SXWjUR2aUR6bYvdl", "img": "icons/equipment/chest/breastplate-layered-steel-blue-gold.webp", "system": { + "armor": { + "current": 0, + "max": 7 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Legendary_Gambeson_Armor_c6tMXz4rPf9ioQrf.json b/src/packs/items/armors/armor_Legendary_Gambeson_Armor_c6tMXz4rPf9ioQrf.json index 338c85e8..4cf1c856 100644 --- a/src/packs/items/armors/armor_Legendary_Gambeson_Armor_c6tMXz4rPf9ioQrf.json +++ b/src/packs/items/armors/armor_Legendary_Gambeson_Armor_c6tMXz4rPf9ioQrf.json @@ -5,6 +5,10 @@ "_id": "c6tMXz4rPf9ioQrf", "img": "icons/equipment/chest/breastplate-layered-leather-blue-gold.webp", "system": { + "armor": { + "current": 0, + "max": 6 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Legendary_Leather_Armor_Tptgl5WOj76TyFn7.json b/src/packs/items/armors/armor_Legendary_Leather_Armor_Tptgl5WOj76TyFn7.json index 42334dc4..3ddc5ed7 100644 --- a/src/packs/items/armors/armor_Legendary_Leather_Armor_Tptgl5WOj76TyFn7.json +++ b/src/packs/items/armors/armor_Legendary_Leather_Armor_Tptgl5WOj76TyFn7.json @@ -5,6 +5,10 @@ "_id": "Tptgl5WOj76TyFn7", "img": "icons/equipment/chest/breastplate-layered-gilded-black.webp", "system": { + "armor": { + "current": 0, + "max": 6 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Monett_s_Cloak_AQzU2RsqS5V5bd1v.json b/src/packs/items/armors/armor_Monett_s_Cloak_AQzU2RsqS5V5bd1v.json index 9a8e1f22..6bb479a4 100644 --- a/src/packs/items/armors/armor_Monett_s_Cloak_AQzU2RsqS5V5bd1v.json +++ b/src/packs/items/armors/armor_Monett_s_Cloak_AQzU2RsqS5V5bd1v.json @@ -5,6 +5,10 @@ "_id": "AQzU2RsqS5V5bd1v", "img": "icons/equipment/chest/coat-collared-red.webp", "system": { + "armor": { + "current": 0, + "max": 6 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Rosewild_Armor_tN8kAeBvNKM3EBFo.json b/src/packs/items/armors/armor_Rosewild_Armor_tN8kAeBvNKM3EBFo.json index 0f0f6430..e3cde9fb 100644 --- a/src/packs/items/armors/armor_Rosewild_Armor_tN8kAeBvNKM3EBFo.json +++ b/src/packs/items/armors/armor_Rosewild_Armor_tN8kAeBvNKM3EBFo.json @@ -5,6 +5,10 @@ "_id": "tN8kAeBvNKM3EBFo", "img": "icons/equipment/chest/breastplate-banded-leather-purple.webp", "system": { + "armor": { + "current": 0, + "max": 5 + }, "description": "", "actions": { "QRTnCYxJfuJHdnyV": { diff --git a/src/packs/items/armors/armor_Runes_of_Fortification_P4qAEDJUoNLgVRsA.json b/src/packs/items/armors/armor_Runes_of_Fortification_P4qAEDJUoNLgVRsA.json index 240a4f3e..2ccc80da 100644 --- a/src/packs/items/armors/armor_Runes_of_Fortification_P4qAEDJUoNLgVRsA.json +++ b/src/packs/items/armors/armor_Runes_of_Fortification_P4qAEDJUoNLgVRsA.json @@ -5,6 +5,10 @@ "_id": "P4qAEDJUoNLgVRsA", "img": "icons/magic/symbols/rune-sigil-red-orange.webp", "system": { + "armor": { + "current": 0, + "max": 6 + }, "description": "", "actions": { "37KLF2bim9nRdPTU": { diff --git a/src/packs/items/armors/armor_Runetan_Floating_Armor_tHlBUDQC24YMZqd6.json b/src/packs/items/armors/armor_Runetan_Floating_Armor_tHlBUDQC24YMZqd6.json index 8d4af425..593bc8e0 100644 --- a/src/packs/items/armors/armor_Runetan_Floating_Armor_tHlBUDQC24YMZqd6.json +++ b/src/packs/items/armors/armor_Runetan_Floating_Armor_tHlBUDQC24YMZqd6.json @@ -5,6 +5,10 @@ "_id": "tHlBUDQC24YMZqd6", "img": "icons/equipment/chest/breastplate-layered-leather-black.webp", "system": { + "armor": { + "current": 0, + "max": 4 + }, "description": "", "actions": { "Nn33zCIcWe6LQMDH": { diff --git a/src/packs/items/armors/armor_Savior_Chainmail_8X16lJQ3xltTwynm.json b/src/packs/items/armors/armor_Savior_Chainmail_8X16lJQ3xltTwynm.json index 714e8592..6826254a 100644 --- a/src/packs/items/armors/armor_Savior_Chainmail_8X16lJQ3xltTwynm.json +++ b/src/packs/items/armors/armor_Savior_Chainmail_8X16lJQ3xltTwynm.json @@ -5,6 +5,10 @@ "_id": "8X16lJQ3xltTwynm", "img": "icons/equipment/chest/breastplate-layered-leather-green.webp", "system": { + "armor": { + "current": 0, + "max": 8 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Spiked_Plate_Armor_QjwsIhXKqnlvRBMv.json b/src/packs/items/armors/armor_Spiked_Plate_Armor_QjwsIhXKqnlvRBMv.json index cb5fc720..ac9115a2 100644 --- a/src/packs/items/armors/armor_Spiked_Plate_Armor_QjwsIhXKqnlvRBMv.json +++ b/src/packs/items/armors/armor_Spiked_Plate_Armor_QjwsIhXKqnlvRBMv.json @@ -5,6 +5,10 @@ "_id": "QjwsIhXKqnlvRBMv", "img": "icons/equipment/chest/breastplate-banded-steel-studded.webp", "system": { + "armor": { + "current": 0, + "max": 5 + }, "description": "", "actions": {}, "attached": [], diff --git a/src/packs/items/armors/armor_Tyris_Soft_Armor_PSW3BxCGmtLeWOxM.json b/src/packs/items/armors/armor_Tyris_Soft_Armor_PSW3BxCGmtLeWOxM.json index da640830..c6766018 100644 --- a/src/packs/items/armors/armor_Tyris_Soft_Armor_PSW3BxCGmtLeWOxM.json +++ b/src/packs/items/armors/armor_Tyris_Soft_Armor_PSW3BxCGmtLeWOxM.json @@ -5,6 +5,10 @@ "_id": "PSW3BxCGmtLeWOxM", "img": "icons/equipment/chest/robe-layered-purple.webp", "system": { + "armor": { + "current": 0, + "max": 5 + }, "description": "", "actions": { "Ch6IhuPewBeseGez": { diff --git a/src/packs/items/armors/armor_Veritas_Opal_Armor_OvzgUTYy2RCN85vV.json b/src/packs/items/armors/armor_Veritas_Opal_Armor_OvzgUTYy2RCN85vV.json index 08a1b573..403b79e8 100644 --- a/src/packs/items/armors/armor_Veritas_Opal_Armor_OvzgUTYy2RCN85vV.json +++ b/src/packs/items/armors/armor_Veritas_Opal_Armor_OvzgUTYy2RCN85vV.json @@ -5,6 +5,10 @@ "_id": "OvzgUTYy2RCN85vV", "img": "icons/equipment/chest/breastplate-collared-steel-green.webp", "system": { + "armor": { + "current": 0, + "max": 6 + }, "description": "", "actions": { "sY3W5JYspN5Du5ag": { diff --git a/src/packs/items/armors/folders_Special_tI3bfr6Sgi16Z7zm.json b/src/packs/items/armors/folders_Special_tI3bfr6Sgi16Z7zm.json deleted file mode 100644 index 65c4eca8..00000000 --- a/src/packs/items/armors/folders_Special_tI3bfr6Sgi16Z7zm.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "type": "Item", - "folder": null, - "name": "Special", - "color": null, - "sorting": "a", - "_id": "tI3bfr6Sgi16Z7zm", - "description": "", - "sort": 0, - "flags": {}, - "_key": "!folders!tI3bfr6Sgi16Z7zm" -} diff --git a/src/packs/items/weapons/weapon_Advanced_Round_Shield_hiEOGF2reabGLUoi.json b/src/packs/items/weapons/weapon_Advanced_Round_Shield_hiEOGF2reabGLUoi.json index da5d5bf8..54800642 100644 --- a/src/packs/items/weapons/weapon_Advanced_Round_Shield_hiEOGF2reabGLUoi.json +++ b/src/packs/items/weapons/weapon_Advanced_Round_Shield_hiEOGF2reabGLUoi.json @@ -113,26 +113,26 @@ "name": "Protective", "description": "

Add the item's Tier to your Armor Score

", "img": "icons/skills/melee/shield-block-gray-orange.webp", - "changes": [ - { - "key": "system.armorScore", - "mode": 2, - "value": "ITEM.@system.tier", - "priority": null - } - ], - "_id": "i5HfkF5aKQuUCTEG", + "_id": "7285CRGdZfHCEtT2", "type": "base", - "system": {}, + "system": { + "changes": [ + { + "type": "armor", + "phase": "initial", + "priority": 20, + "value": { + "max": "ITEM.@system.tier" + } + } + ] + }, "disabled": false, "duration": { - "startTime": null, - "combat": null, - "seconds": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null + "value": null, + "units": "seconds", + "expiry": null, + "expired": false }, "origin": null, "tint": "#ffffff", @@ -143,7 +143,10 @@ "_stats": { "compendiumSource": null }, - "_key": "!items.effects!hiEOGF2reabGLUoi.i5HfkF5aKQuUCTEG" + "start": null, + "showIcon": 1, + "folder": null, + "_key": "!items.effects!hiEOGF2reabGLUoi.7285CRGdZfHCEtT2" } ], "sort": 0, diff --git a/src/packs/items/weapons/weapon_Advanced_Tower_Shield_OfOzQbs4hg6QbfTG.json b/src/packs/items/weapons/weapon_Advanced_Tower_Shield_OfOzQbs4hg6QbfTG.json index 9fe47fc0..a88749a8 100644 --- a/src/packs/items/weapons/weapon_Advanced_Tower_Shield_OfOzQbs4hg6QbfTG.json +++ b/src/packs/items/weapons/weapon_Advanced_Tower_Shield_OfOzQbs4hg6QbfTG.json @@ -113,25 +113,25 @@ "name": "Barrier", "description": "Gain Weapon Tier + 1 to Armor Score; -1 to Evasion", "img": "icons/skills/melee/shield-block-bash-blue.webp", - "changes": [ - { - "key": "system.armorScore", - "mode": 2, - "value": "ITEM.@system.tier + 1" - }, - { - "key": "system.evasion", - "mode": 2, - "value": "-1" - } - ], "_id": "87gedjJZGdFY81Mt", "type": "base", - "system": {}, + "system": { + "changes": [ + { + "key": "system.evasion", + "type": "add", + "value": -1, + "phase": "initial", + "priority": 0 + } + ] + }, "disabled": false, "duration": { - "startTime": null, - "combat": null + "value": null, + "units": "seconds", + "expiry": null, + "expired": false }, "origin": null, "tint": "#ffffff", @@ -142,7 +142,49 @@ "_stats": { "compendiumSource": null }, + "start": null, + "showIcon": 1, + "folder": null, "_key": "!items.effects!OfOzQbs4hg6QbfTG.87gedjJZGdFY81Mt" + }, + { + "name": "Barrier", + "description": "Gain Weapon Tier + 1 to Armor Score; -1 to Evasion", + "img": "icons/skills/melee/shield-block-bash-blue.webp", + "_id": "J0f7zqqOr61ADpdy", + "type": "base", + "system": { + "changes": [ + { + "type": "armor", + "phase": "initial", + "priority": 20, + "value": { + "max": "ITEM.@system.tier + 1" + } + } + ] + }, + "disabled": false, + "duration": { + "value": null, + "units": "seconds", + "expiry": null, + "expired": false + }, + "origin": null, + "tint": "#ffffff", + "transfer": true, + "statuses": [], + "sort": 0, + "flags": {}, + "_stats": { + "compendiumSource": null + }, + "start": null, + "showIcon": 1, + "folder": null, + "_key": "!items.effects!OfOzQbs4hg6QbfTG.J0f7zqqOr61ADpdy" } ], "sort": 0, diff --git a/src/packs/items/weapons/weapon_Improved_Round_Shield_DlinEBGZfIlvreO3.json b/src/packs/items/weapons/weapon_Improved_Round_Shield_DlinEBGZfIlvreO3.json index 091355c2..65868950 100644 --- a/src/packs/items/weapons/weapon_Improved_Round_Shield_DlinEBGZfIlvreO3.json +++ b/src/packs/items/weapons/weapon_Improved_Round_Shield_DlinEBGZfIlvreO3.json @@ -113,26 +113,26 @@ "name": "Protective", "description": "

Add the item's Tier to your Armor Score

", "img": "icons/skills/melee/shield-block-gray-orange.webp", - "changes": [ - { - "key": "system.armorScore", - "mode": 2, - "value": "ITEM.@system.tier", - "priority": null - } - ], - "_id": "cXWSV50apzaNQkdA", + "_id": "pZCrWd7zLTarvEQK", "type": "base", - "system": {}, + "system": { + "changes": [ + { + "type": "armor", + "phase": "initial", + "priority": 20, + "value": { + "max": "ITEM.@system.tier" + } + } + ] + }, "disabled": false, "duration": { - "startTime": null, - "combat": null, - "seconds": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null + "value": null, + "units": "seconds", + "expiry": null, + "expired": false }, "origin": null, "tint": "#ffffff", @@ -143,7 +143,10 @@ "_stats": { "compendiumSource": null }, - "_key": "!items.effects!DlinEBGZfIlvreO3.cXWSV50apzaNQkdA" + "start": null, + "showIcon": 1, + "folder": null, + "_key": "!items.effects!DlinEBGZfIlvreO3.pZCrWd7zLTarvEQK" } ], "sort": 0, diff --git a/src/packs/items/weapons/weapon_Improved_Tower_Shield_bxt3NsbMqTSdI5ab.json b/src/packs/items/weapons/weapon_Improved_Tower_Shield_bxt3NsbMqTSdI5ab.json index 6f55fe3d..64555dfa 100644 --- a/src/packs/items/weapons/weapon_Improved_Tower_Shield_bxt3NsbMqTSdI5ab.json +++ b/src/packs/items/weapons/weapon_Improved_Tower_Shield_bxt3NsbMqTSdI5ab.json @@ -113,25 +113,25 @@ "name": "Barrier", "description": "Gain Weapon Tier + 1 to Armor Score; -1 to Evasion", "img": "icons/skills/melee/shield-block-bash-blue.webp", - "changes": [ - { - "key": "system.armorScore", - "mode": 2, - "value": "ITEM.@system.tier + 1" - }, - { - "key": "system.evasion", - "mode": 2, - "value": "-1" - } - ], "_id": "tkNEA1PO3jEFhKCa", "type": "base", - "system": {}, + "system": { + "changes": [ + { + "key": "system.evasion", + "type": "add", + "value": -1, + "phase": "initial", + "priority": 0 + } + ] + }, "disabled": false, "duration": { - "startTime": null, - "combat": null + "value": null, + "units": "seconds", + "expiry": null, + "expired": false }, "origin": null, "tint": "#ffffff", @@ -142,7 +142,49 @@ "_stats": { "compendiumSource": null }, + "start": null, + "showIcon": 1, + "folder": null, "_key": "!items.effects!bxt3NsbMqTSdI5ab.tkNEA1PO3jEFhKCa" + }, + { + "name": "Barrier", + "description": "Gain Weapon Tier + 1 to Armor Score; -1 to Evasion", + "img": "icons/skills/melee/shield-block-bash-blue.webp", + "_id": "XugJeHJdnC6IymSa", + "type": "base", + "system": { + "changes": [ + { + "type": "armor", + "phase": "initial", + "priority": 20, + "value": { + "max": "ITEM.@system.tier + 1" + } + } + ] + }, + "disabled": false, + "duration": { + "value": null, + "units": "seconds", + "expiry": null, + "expired": false + }, + "origin": null, + "tint": "#ffffff", + "transfer": true, + "statuses": [], + "sort": 0, + "flags": {}, + "_stats": { + "compendiumSource": null + }, + "start": null, + "showIcon": 1, + "folder": null, + "_key": "!items.effects!bxt3NsbMqTSdI5ab.XugJeHJdnC6IymSa" } ], "sort": 0, diff --git a/src/packs/items/weapons/weapon_Labrys_Axe_ijWppQzSOqVCb3rE.json b/src/packs/items/weapons/weapon_Labrys_Axe_ijWppQzSOqVCb3rE.json index 0dd7d23a..11994d3e 100644 --- a/src/packs/items/weapons/weapon_Labrys_Axe_ijWppQzSOqVCb3rE.json +++ b/src/packs/items/weapons/weapon_Labrys_Axe_ijWppQzSOqVCb3rE.json @@ -113,20 +113,26 @@ "name": "Protective", "description": "Add your character's Tier to your Armor Score", "img": "icons/skills/melee/shield-block-gray-orange.webp", - "changes": [ - { - "key": "system.armorScore", - "mode": 2, - "value": "ITEM.@system.tier" - } - ], - "_id": "qTxADRsQnKiYfOiQ", + "_id": "vnR4Zhnb0rOqwrFw", "type": "base", - "system": {}, + "system": { + "changes": [ + { + "type": "armor", + "phase": "initial", + "priority": 20, + "value": { + "max": "ITEM.@system.tier" + } + } + ] + }, "disabled": false, "duration": { - "startTime": null, - "combat": null + "value": null, + "units": "seconds", + "expiry": null, + "expired": false }, "origin": null, "tint": "#ffffff", @@ -137,7 +143,10 @@ "_stats": { "compendiumSource": null }, - "_key": "!items.effects!ijWppQzSOqVCb3rE.qTxADRsQnKiYfOiQ" + "start": null, + "showIcon": 1, + "folder": null, + "_key": "!items.effects!ijWppQzSOqVCb3rE.vnR4Zhnb0rOqwrFw" } ], "sort": 0, diff --git a/src/packs/items/weapons/weapon_Legendary_Round_Shield_A28WL9E2lJ3iLZHW.json b/src/packs/items/weapons/weapon_Legendary_Round_Shield_A28WL9E2lJ3iLZHW.json index 5eedb6c2..85134d21 100644 --- a/src/packs/items/weapons/weapon_Legendary_Round_Shield_A28WL9E2lJ3iLZHW.json +++ b/src/packs/items/weapons/weapon_Legendary_Round_Shield_A28WL9E2lJ3iLZHW.json @@ -113,26 +113,26 @@ "name": "Protective", "description": "

Add the item's Tier to your Armor Score

", "img": "icons/skills/melee/shield-block-gray-orange.webp", - "changes": [ - { - "key": "system.armorScore", - "mode": 2, - "value": "ITEM.@system.tier", - "priority": null - } - ], - "_id": "Z2p00q5h6x6seXys", + "_id": "EixxJrRHyc6kj3Wg", "type": "base", - "system": {}, + "system": { + "changes": [ + { + "type": "armor", + "phase": "initial", + "priority": 20, + "value": { + "max": "ITEM.@system.tier" + } + } + ] + }, "disabled": false, "duration": { - "startTime": null, - "combat": null, - "seconds": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null + "value": null, + "units": "seconds", + "expiry": null, + "expired": false }, "origin": null, "tint": "#ffffff", @@ -143,7 +143,10 @@ "_stats": { "compendiumSource": null }, - "_key": "!items.effects!A28WL9E2lJ3iLZHW.Z2p00q5h6x6seXys" + "start": null, + "showIcon": 1, + "folder": null, + "_key": "!items.effects!A28WL9E2lJ3iLZHW.EixxJrRHyc6kj3Wg" } ], "sort": 0, diff --git a/src/packs/items/weapons/weapon_Legendary_Tower_Shield_MaJIROht7A9LxIZx.json b/src/packs/items/weapons/weapon_Legendary_Tower_Shield_MaJIROht7A9LxIZx.json index 49ca454a..772e9ca9 100644 --- a/src/packs/items/weapons/weapon_Legendary_Tower_Shield_MaJIROht7A9LxIZx.json +++ b/src/packs/items/weapons/weapon_Legendary_Tower_Shield_MaJIROht7A9LxIZx.json @@ -113,25 +113,25 @@ "name": "Barrier", "description": "Gain Weapon Tier + 1 to Armor Score; -1 to Evasion", "img": "icons/skills/melee/shield-block-bash-blue.webp", - "changes": [ - { - "key": "system.armorScore", - "mode": 2, - "value": "ITEM.@system.tier + 1" - }, - { - "key": "system.evasion", - "mode": 2, - "value": "-1" - } - ], "_id": "lBJMzxdGO2nJdTQS", "type": "base", - "system": {}, + "system": { + "changes": [ + { + "key": "system.evasion", + "type": "add", + "value": -1, + "phase": "initial", + "priority": 0 + } + ] + }, "disabled": false, "duration": { - "startTime": null, - "combat": null + "value": null, + "units": "seconds", + "expiry": null, + "expired": false }, "origin": null, "tint": "#ffffff", @@ -142,7 +142,49 @@ "_stats": { "compendiumSource": null }, + "start": null, + "showIcon": 1, + "folder": null, "_key": "!items.effects!MaJIROht7A9LxIZx.lBJMzxdGO2nJdTQS" + }, + { + "name": "Barrier", + "description": "Gain Weapon Tier + 1 to Armor Score; -1 to Evasion", + "img": "icons/skills/melee/shield-block-bash-blue.webp", + "_id": "1fgUIaXl6VQrhP7j", + "type": "base", + "system": { + "changes": [ + { + "type": "armor", + "phase": "initial", + "priority": 20, + "value": { + "max": "ITEM.@system.tier + 1" + } + } + ] + }, + "disabled": false, + "duration": { + "value": null, + "units": "seconds", + "expiry": null, + "expired": false + }, + "origin": null, + "tint": "#ffffff", + "transfer": true, + "statuses": [], + "sort": 0, + "flags": {}, + "_stats": { + "compendiumSource": null + }, + "start": null, + "showIcon": 1, + "folder": null, + "_key": "!items.effects!MaJIROht7A9LxIZx.1fgUIaXl6VQrhP7j" } ], "sort": 0, diff --git a/src/packs/items/weapons/weapon_Round_Shield_mxwWKDujgsRcZWPT.json b/src/packs/items/weapons/weapon_Round_Shield_mxwWKDujgsRcZWPT.json index ccba4b0e..55e92f01 100644 --- a/src/packs/items/weapons/weapon_Round_Shield_mxwWKDujgsRcZWPT.json +++ b/src/packs/items/weapons/weapon_Round_Shield_mxwWKDujgsRcZWPT.json @@ -113,26 +113,26 @@ "name": "Protective", "description": "

Add the item's Tier to your Armor Score

", "img": "icons/skills/melee/shield-block-gray-orange.webp", - "changes": [ - { - "key": "system.armorScore", - "mode": 2, - "value": "ITEM.@system.tier", - "priority": null - } - ], - "_id": "M70a81e0Mg66jHRL", + "_id": "eV4lFIpQMiKERj4U", "type": "base", - "system": {}, + "system": { + "changes": [ + { + "type": "armor", + "phase": "initial", + "priority": 20, + "value": { + "max": "ITEM.@system.tier" + } + } + ] + }, "disabled": false, "duration": { - "startTime": null, - "combat": null, - "seconds": null, - "rounds": null, - "turns": null, - "startRound": null, - "startTurn": null + "value": null, + "units": "seconds", + "expiry": null, + "expired": false }, "origin": null, "tint": "#ffffff", @@ -143,7 +143,10 @@ "_stats": { "compendiumSource": null }, - "_key": "!items.effects!mxwWKDujgsRcZWPT.M70a81e0Mg66jHRL" + "start": null, + "showIcon": 1, + "folder": null, + "_key": "!items.effects!mxwWKDujgsRcZWPT.eV4lFIpQMiKERj4U" } ], "sort": 0, diff --git a/src/packs/items/weapons/weapon_Spiked_Shield_vzyzFwLUniWZV1rt.json b/src/packs/items/weapons/weapon_Spiked_Shield_vzyzFwLUniWZV1rt.json index 2dd08026..39c18b08 100644 --- a/src/packs/items/weapons/weapon_Spiked_Shield_vzyzFwLUniWZV1rt.json +++ b/src/packs/items/weapons/weapon_Spiked_Shield_vzyzFwLUniWZV1rt.json @@ -113,32 +113,31 @@ "name": "Double Duty", "description": "+1 to Armor Score; +1 to primary weapon damage within Melee range", "img": "icons/skills/melee/sword-shield-stylized-white.webp", - "changes": [ - { - "key": "system.armorScore", - "mode": 2, - "value": "1" - }, - { - "key": "system.bonuses.damage.primaryWeapon.bonus", - "mode": 2, - "value": "1" - } - ], "system": { "rangeDependence": { "enabled": true, "range": "melee", "target": "hostile", "type": "withinRange" - } + }, + "changes": [ + { + "key": "system.bonuses.damage.primaryWeapon.bonus", + "type": "add", + "value": 1, + "phase": "initial", + "priority": 0 + } + ] }, "_id": "d3TJtlpoHBCztbom", "type": "base", "disabled": false, "duration": { - "startTime": null, - "combat": null + "value": null, + "units": "seconds", + "expiry": null, + "expired": false }, "origin": null, "tint": "#ffffff", @@ -149,7 +148,49 @@ "_stats": { "compendiumSource": null }, + "start": null, + "showIcon": 1, + "folder": null, "_key": "!items.effects!vzyzFwLUniWZV1rt.d3TJtlpoHBCztbom" + }, + { + "name": "Double Duty", + "description": "+1 to Armor Score; +1 to primary weapon damage within Melee range", + "img": "icons/skills/melee/sword-shield-stylized-white.webp", + "system": { + "changes": [ + { + "type": "armor", + "phase": "initial", + "priority": 20, + "value": { + "max": "1" + } + } + ] + }, + "_id": "mvUY9LGfwICak7cE", + "type": "base", + "disabled": false, + "duration": { + "value": null, + "units": "seconds", + "expiry": null, + "expired": false + }, + "origin": null, + "tint": "#ffffff", + "transfer": true, + "statuses": [], + "sort": 0, + "flags": {}, + "_stats": { + "compendiumSource": null + }, + "start": null, + "showIcon": 1, + "folder": null, + "_key": "!items.effects!vzyzFwLUniWZV1rt.mvUY9LGfwICak7cE" } ], "sort": 0, diff --git a/src/packs/items/weapons/weapon_Tower_Shield_C9aWpK1shVMWP4m5.json b/src/packs/items/weapons/weapon_Tower_Shield_C9aWpK1shVMWP4m5.json index 47043c54..e584b63c 100644 --- a/src/packs/items/weapons/weapon_Tower_Shield_C9aWpK1shVMWP4m5.json +++ b/src/packs/items/weapons/weapon_Tower_Shield_C9aWpK1shVMWP4m5.json @@ -113,25 +113,25 @@ "name": "Barrier", "description": "Gain Weapon Tier + 1 to Armor Score; -1 to Evasion", "img": "icons/skills/melee/shield-block-bash-blue.webp", - "changes": [ - { - "key": "system.armorScore", - "mode": 2, - "value": "ITEM.@system.tier + 1" - }, - { - "key": "system.evasion", - "mode": 2, - "value": "-1" - } - ], "_id": "8r0TcKWXboFV0eqS", "type": "base", - "system": {}, + "system": { + "changes": [ + { + "key": "system.evasion", + "type": "add", + "value": -1, + "phase": "initial", + "priority": 0 + } + ] + }, "disabled": false, "duration": { - "startTime": null, - "combat": null + "value": null, + "units": "seconds", + "expiry": null, + "expired": false }, "origin": null, "tint": "#ffffff", @@ -142,7 +142,49 @@ "_stats": { "compendiumSource": null }, + "start": null, + "showIcon": 1, + "folder": null, "_key": "!items.effects!C9aWpK1shVMWP4m5.8r0TcKWXboFV0eqS" + }, + { + "name": "Barrier", + "description": "Gain Weapon Tier + 1 to Armor Score; -1 to Evasion", + "img": "icons/skills/melee/shield-block-bash-blue.webp", + "_id": "tLRc4UAnGuIq7er3", + "type": "base", + "system": { + "changes": [ + { + "type": "armor", + "phase": "initial", + "priority": 20, + "value": { + "max": "ITEM.@system.tier + 1" + } + } + ] + }, + "disabled": false, + "duration": { + "value": null, + "units": "seconds", + "expiry": null, + "expired": false + }, + "origin": null, + "tint": "#ffffff", + "transfer": true, + "statuses": [], + "sort": 0, + "flags": {}, + "_stats": { + "compendiumSource": null + }, + "start": null, + "showIcon": 1, + "folder": null, + "_key": "!items.effects!C9aWpK1shVMWP4m5.tLRc4UAnGuIq7er3" } ], "sort": 0, diff --git a/styles/less/dialog/damage-reduction/damage-reduction-container.less b/styles/less/dialog/damage-reduction/damage-reduction-container.less index 2f343fb3..e8242bdd 100644 --- a/styles/less/dialog/damage-reduction/damage-reduction-container.less +++ b/styles/less/dialog/damage-reduction/damage-reduction-container.less @@ -35,7 +35,10 @@ display: flex; flex-direction: column; align-items: center; - width: 100%; + + &.full-width { + width: 100%; + } } .padded { @@ -45,6 +48,7 @@ .armor-title { margin: 0; white-space: nowrap; + width: 100%; } .resources-container { @@ -62,12 +66,17 @@ .mark-selection { display: flex; - align-items: center; + flex-direction: column; width: 100%; margin: 0; + h4 { + margin: 0; + } + .mark-selection-inner { display: flex; + justify-content: center; gap: 8px; .mark-container { @@ -91,6 +100,19 @@ opacity: 0.2; } + &.spent { + ::after { + position: absolute; + content: '/'; + color: red; + font-weight: 700; + font-size: 1.8em; + left: -1px; + top: -7px; + rotate: 13deg; + } + } + .fa-shield { position: relative; right: 0.5px; diff --git a/styles/less/sheets/activeEffects/activeEffects.less b/styles/less/sheets/activeEffects/activeEffects.less index ba3ff43f..3f6526cb 100644 --- a/styles/less/sheets/activeEffects/activeEffects.less +++ b/styles/less/sheets/activeEffects/activeEffects.less @@ -31,5 +31,70 @@ text-align: center; } } + + .armor-change-container { + padding-top: 0; + padding-bottom: 4px; + row-gap: 0; + + legend { + display: flex; + align-items: center; + padding-left: 3px; + } + + header { + padding: 0; + left: -0.25rem; // TODO: Find why this header is offset 0.25rem to the right so this can be removed. + } + + header, + ol { + grid-template-columns: 5rem 7rem 12rem 4rem; + } + + .damage-thresholds-container { + width: 100%; + display: flex; + flex-direction: column; + gap: 4px; + + .damage-threshold-title { + display: flex; + align-items: center; + justify-content: center; + gap: 8px; + + &::before, + &::after { + content: ''; + flex: 1; + height: 2px; + } + + &::before { + background: linear-gradient(90deg, rgba(0, 0, 0, 0) 0%, light-dark(@dark-blue, @golden) 100%); + } + + &::after { + background: linear-gradient(90deg, light-dark(@dark-blue, @golden) 0%, rgba(0, 0, 0, 0) 100%); + } + + span { + font-size: var(--font-size-18); + } + } + + .form-group { + flex-direction: column; + gap: 0; + + label { + color: inherit; + line-height: 16px; + } + } + } + } } } diff --git a/styles/less/sheets/actors/character/sidebar.less b/styles/less/sheets/actors/character/sidebar.less index 04baf2b9..bb0a43cd 100644 --- a/styles/less/sheets/actors/character/sidebar.less +++ b/styles/less/sheets/actors/character/sidebar.less @@ -276,6 +276,23 @@ } } + .slot-label { + .slot-value-container { + position: relative; + display: flex; + align-items: center; + justify-content: center; + width: 100%; + + i { + position: absolute; + right: 0; + font-size: 12px; + color: light-dark(@beige, @dark-blue); + } + } + } + .status-value { padding: 0 5px; } @@ -298,6 +315,12 @@ border-radius: 3px; background: light-dark(@dark-blue, @golden); clip-path: none; + cursor: pointer; + display: flex; + align-items: center; + gap: 4px; + border: 1px solid transparent; + transition: all 0.3s ease; h4 { font-weight: bold; @@ -306,6 +329,20 @@ color: light-dark(@beige, @dark-blue); font-size: var(--font-size-12); } + + i { + font-size: 12px; + color: light-dark(@beige, @dark-blue); + } + + &:hover { + background: light-dark(@light-black, @dark-blue); + border: 1px solid light-dark(@dark-blue, @golden); + + h4, i { + color: light-dark(@dark-blue, @golden); + } + } } .slot-value { position: absolute; @@ -343,7 +380,7 @@ } } } - .slot-label { + .slot-label { display: flex; align-items: center; color: light-dark(@beige, @dark-blue); @@ -355,6 +392,17 @@ font-size: var(--font-size-12); flex-wrap: wrap; justify-content: center; + border: 1px solid transparent; + transition: all 0.3s ease; + + &:hover { + background: light-dark(@light-black, @dark-blue); + border: 1px solid light-dark(@dark-blue, @golden); + + .label, .value, i { + color: light-dark(@dark-blue, @golden); + } + } .label { padding-right: 1px; diff --git a/styles/less/ux/index.less b/styles/less/ux/index.less index c6c40f78..6fad3ab1 100644 --- a/styles/less/ux/index.less +++ b/styles/less/ux/index.less @@ -1,4 +1,5 @@ @import './tooltip/tooltip.less'; +@import './tooltip/armorManagement.less'; @import './tooltip/battlepoints.less'; @import './tooltip/bordered-tooltip.less'; @import './tooltip/domain-cards.less'; diff --git a/styles/less/ux/tooltip/armorManagement.less b/styles/less/ux/tooltip/armorManagement.less index bc716fa0..e1ac6bb9 100644 --- a/styles/less/ux/tooltip/armorManagement.less +++ b/styles/less/ux/tooltip/armorManagement.less @@ -1,7 +1,19 @@ +@import '../../utils/fonts.less'; +@import '../../utils/colors.less'; + .bordered-tooltip.locked-tooltip .daggerheart.armor-management-container { display: flex; flex-direction: column; - gap: 16px; + gap: 10px; + padding-bottom: 10px; + + h3 { + font-family: @font-subtitle; + margin: 0; + border: none; + font-weight: normal; + font-size: var(--font-size-20); + } .armor-source-container { display: flex; @@ -10,16 +22,16 @@ gap: 4px; .armor-source-label { - font-size: var(--font-size-24); - font-weight: bold; + font-family: @font-body; + margin: 0; } .status-bar { display: flex; justify-content: center; position: relative; - width: 80px; - height: 20px; + width: 100%; + height: 30px; .status-value { position: absolute; @@ -27,8 +39,8 @@ padding: 0 5px; font-size: 1rem; align-items: center; - width: 80px; - height: 20px; + width: 100%; + height: 30px; justify-content: center; text-align: center; z-index: 2; @@ -36,13 +48,13 @@ input[type='number'] { background: transparent; - font-size: 1rem; + font-size: 1.2rem; width: 30px; - height: 15px; text-align: center; border: none; outline: 2px solid transparent; color: @beige; + font-family: @font-body; &.bar-input { padding: 0; @@ -50,6 +62,7 @@ backdrop-filter: none; background: transparent; transition: all 0.3s ease; + height: 25px; &:hover, &:focus { @@ -60,14 +73,16 @@ } .bar-label { + font-family: @font-body; width: 40px; + font-size: 1.2rem; } } .progress-bar { position: absolute; appearance: none; - width: 80px; - height: 20px; + width: 100%; + height: 30px; border: 1px solid light-dark(@dark-blue, @golden); border-radius: 6px; z-index: 1; @@ -97,4 +112,30 @@ } } } + + .slot-bar { + display: flex; + flex-wrap: wrap; + gap: 4px; + padding: 5px; + border: 1px solid light-dark(@dark-blue, @golden); + border-radius: 6px; + z-index: 1; + background: @dark-blue; + align-items: center; + justify-content: center; + color: light-dark(@dark-blue, @golden); + min-height: 30px; + width: 100%; + + .armor-slot { + cursor: pointer; + transition: all 0.3s ease; + font-size: var(--font-size-12); + + .fa-shield-halved { + color: light-dark(@dark-blue-40, @golden-40); + } + } + } } diff --git a/templates/dialogs/damageReduction.hbs b/templates/dialogs/damageReduction.hbs index 57d7ee61..50fe3422 100644 --- a/templates/dialogs/damageReduction.hbs +++ b/templates/dialogs/damageReduction.hbs @@ -7,53 +7,57 @@
-

{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.armorMarks"}}

-
{{armorMarks}}/{{armorScore}}
+

{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.maxUseableArmor"}}

+
{{availableArmor}}
- {{#if this.stress}} -
-

{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.stress"}}

-
{{this.stress.value}}/{{this.stress.max}}
-
- {{/if}}
-
-

-
- {{#each marks.armor}} -
- -
- {{/each}} +
+ {{#each marks.armor as |source|}} +
+

{{source.label}}

+
+ {{#each source.marks}} + + + + {{/each}} +
+
+ {{/each}} + {{#if usesStressArmor}} +
+

{{localize "Stress"}}

+
{{#each marks.stress}}
{{/each}} +
-

-
{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.usedMarks"}}
+ {{/if}}
{{#if availableStressReductions}}
-

{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.stressReduction"}}

+

{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.stressReduction"}}

{{/if}} {{#each availableStressReductions}}
-

+

{{#if this.any}} {{localize "DAGGERHEART.GENERAL.any"}} @@ -74,7 +78,7 @@ {{#if reduceSeverity}}
-

{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.reduceSeverity" nr=reduceSeverity}}

+

{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.reduceSeverity" nr=reduceSeverity}}

{{/if}} @@ -82,7 +86,7 @@ {{#if thresholdImmunities}}
-

{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.thresholdImmunities"}}

+

{{localize "DAGGERHEART.APPLICATIONS.DamageReduction.thresholdImmunities"}}

{{/if}} diff --git a/templates/sheets/activeEffect/change.hbs b/templates/sheets/activeEffect/change.hbs index 30f643b8..d7d396e4 100644 --- a/templates/sheets/activeEffect/change.hbs +++ b/templates/sheets/activeEffect/change.hbs @@ -3,7 +3,9 @@
- {{formInput fields.type name=change.typePath value=change.type localize=true}} +
{{formInput fields.value name=change.valuePath value=change.value elementType="input"}} diff --git a/templates/sheets/activeEffect/changes.hbs b/templates/sheets/activeEffect/changes.hbs index 026ffd90..47a48382 100644 --- a/templates/sheets/activeEffect/changes.hbs +++ b/templates/sheets/activeEffect/changes.hbs @@ -13,4 +13,11 @@ {{{change}}} {{/each}} + +
+ {{localize "DAGGERHEART.GENERAL.armor"}} + {{#if typedChanges.armor}} + {{> "systems/daggerheart/templates/sheets/activeEffect/typeChanges/armorChange.hbs" typedChanges.armor fields=@root.systemFields.changes.element.types.armor.fields}} + {{/if}} +
diff --git a/templates/sheets/activeEffect/typeChanges/armorChange.hbs b/templates/sheets/activeEffect/typeChanges/armorChange.hbs new file mode 100644 index 00000000..662a1294 --- /dev/null +++ b/templates/sheets/activeEffect/typeChanges/armorChange.hbs @@ -0,0 +1,28 @@ +
+
{{localize "EFFECT.FIELDS.changes.element.value.label"}}
+
{{localize "DAGGERHEART.GENERAL.max"}}
+
{{localize "DAGGERHEART.EFFECTS.ChangeTypes.armor.FIELDS.interaction.label"}}
+
{{localize "EFFECT.FIELDS.changes.element.priority.label"}}
+
+
    +
  1. + + + {{formInput fields.value.fields.current name=(concat "system.changes." index ".value.current") value=value.current data-dtype="Number"}} + {{formInput fields.value.fields.max name=(concat "system.changes." index ".value.max") value=value.max data-dtype="Number"}} + {{formInput fields.value.fields.interaction name=(concat "system.changes." index ".value.interaction") value=value.interaction localize=true}} + {{formInput fields.priority name=(concat "system.changes." index ".priority") value=priority}} +
  2. +
+
+
+ {{localize "DAGGERHEART.GENERAL.DamageThresholds.title"}} + +
+ {{#if value.damageThresholds}} +
+ {{formGroup fields.value.fields.damageThresholds.fields.major name=(concat "system.changes." index ".value.damageThresholds.major") value=value.damageThresholds.major localize=true }} + {{formGroup fields.value.fields.damageThresholds.fields.severe name=(concat "system.changes." index ".value.damageThresholds.severe") value=value.damageThresholds.severe localize=true }} +
+ {{/if}} +
\ No newline at end of file diff --git a/templates/sheets/actors/character/effects.hbs b/templates/sheets/actors/character/effects.hbs index 30fb31f4..3355d575 100644 --- a/templates/sheets/actors/character/effects.hbs +++ b/templates/sheets/actors/character/effects.hbs @@ -18,6 +18,7 @@ collection=effects.inactives canCreate=true hideResources=true + disabled=true }}
\ No newline at end of file diff --git a/templates/sheets/actors/character/sidebar.hbs b/templates/sheets/actors/character/sidebar.hbs index b2757b55..d3be4983 100644 --- a/templates/sheets/actors/character/sidebar.hbs +++ b/templates/sheets/actors/character/sidebar.hbs @@ -30,14 +30,14 @@

- {{#if document.system.armor.system.marks}} + {{#if document.system.armorScore.max}} {{else}} diff --git a/templates/sheets/actors/party/resources.hbs b/templates/sheets/actors/party/resources.hbs index 74f94806..bfbfb578 100644 --- a/templates/sheets/actors/party/resources.hbs +++ b/templates/sheets/actors/party/resources.hbs @@ -52,13 +52,12 @@ - {{#if actor.system.armor.system.marks}} + {{#if actor.system.armorScore.max}} {{/if}} diff --git a/templates/sheets/items/armor/header.hbs b/templates/sheets/items/armor/header.hbs index d4306131..d8044332 100644 --- a/templates/sheets/items/armor/header.hbs +++ b/templates/sheets/items/armor/header.hbs @@ -9,7 +9,7 @@

{{localize "DAGGERHEART.ITEMS.Armor.baseScore"}}: - {{source.system.baseScore}} + {{source.system.armor.max}} - {{localize "DAGGERHEART.ITEMS.Armor.baseThresholds.base"}}: {{source.system.baseThresholds.major}} diff --git a/templates/sheets/items/armor/settings.hbs b/templates/sheets/items/armor/settings.hbs index e7bde6fe..51bf1746 100644 --- a/templates/sheets/items/armor/settings.hbs +++ b/templates/sheets/items/armor/settings.hbs @@ -6,9 +6,9 @@
{{localize tabs.settings.label}} {{localize "DAGGERHEART.GENERAL.Tiers.singular"}} - {{formField systemFields.tier value=source.system.tier}} + {{ formField systemFields.tier value=source.system.tier }} {{localize "DAGGERHEART.ITEMS.Armor.baseScore"}} - {{formField systemFields.baseScore value=source.system.baseScore}} + {{ formField systemFields.armor.fields.max value=source.system.armor.max }} {{localize "TYPES.Item.feature"}} diff --git a/templates/ui/tooltip/armorManagement.hbs b/templates/ui/tooltip/armorManagement.hbs index aa8c9878..963959c5 100644 --- a/templates/ui/tooltip/armorManagement.hbs +++ b/templates/ui/tooltip/armorManagement.hbs @@ -1,18 +1,18 @@