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[V14] 1354 - Armor Effect (#1652)
* Initial * progress * Working armor application * . * Added a updateArmorValue function that updates armoreffects according to an auto order * . * Added createDialog * . * Updated Armor SRD * . * Fixed character sheet armor update * Updated itemconfig * Actions now use createDialog for effects * . * . * Fixed ArmorEffect max being a string * Fixed SRD armor effects * Finally finished the migration ._. * SRD finalization * Added ArmoreEffect.armorInteraction option * Added ArmorManagement menu * Fixed DamageReductionDialog * Fixed ArmorManagement pip syle * feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location * . * Removed tooltip on manageArmor * Fixes * Fixed Downtime armor repair * Removed ArmorScore from character data model and instead adding it in basePrep * [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739) * Initial * . * Single armor rework start * More fixes * Fixed DamageReductionDialog * Removed last traces of ArmorEffect * . * Corrected the SRD to use base effects again * Removed bare bones armor item * [V14] Refactor ArmorChange schema and fix some bugs (#1742) * Refactor ArmorChange schema and fix some bugs * Add current back to schema * Fixed so changing armor values and taking damage works again * Fixed so that scrolltexts for armor changes work again * Removed old marks on armor.system * Restored damageReductionDialog armorScore.value * Use toggle for css class addition/removal * Fix armor change type choices * Added ArmorChange DamageThresholds --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * [V14] Armor System ArmorScore (#1744) * Readded so that armor items have their system defined armor instead of using an ActiveEffect * Consolidate armor source retrieval * Fix regression with updating armor when sources are disabled * Simplify armor pip update * Use helper in damage reduction dialog * . * Corrected SRD Armor Items --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com> * Updated migrations * Migrations are now not horrible =D --------- Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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@ -30,14 +30,14 @@
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</div>
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</div>
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{{#if document.system.armor.system.marks}}
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{{#if document.system.armorScore.max}}
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<div class="status-bar armor-slots">
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{{#if useResourcePips}}
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<div class='slot-value'>
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<div class="slot-bar">
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{{#times document.system.armorScore}}
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<a class='armor-slot' data-action='toggleArmor' data-value="{{add this 1}}">
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{{#if (gte ../document.system.armor.system.marks.value (add this 1))}}
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{{#times document.system.armorScore.max}}
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<a class='armor-slot' data-action='toggleArmor' data-value="{{add this 1}}">
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{{#if (gte ../document.system.armorScore.value (add this 1))}}
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<i class="fa-solid fa-shield"></i>
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{{else}}
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<i class="fa-solid fa-shield-halved"></i>
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@ -45,25 +45,29 @@
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</a>
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{{/times}}
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</div>
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<div class="slot-label">
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<a class="slot-label" data-action="toggleArmorMangement">
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<span class="label">{{localize "DAGGERHEART.GENERAL.armorSlots"}}</span>
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<span class="value">{{document.system.armor.system.marks.value}} / {{document.system.armorScore}}</span>
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</div>
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<div class="slot-value-container">
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<span class="value">{{document.system.armorScore.value}} / {{document.system.armorScore.max}}</span>
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<i class="fa-solid fa-gear"></i>
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</div>
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</a>
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</div>
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{{else}}
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<div class='status-value'>
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<input class="bar-input armor-marks-input" value="{{document.system.armor.system.marks.value}}" type="number">
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<input class="bar-input armor-marks-input" value="{{document.system.armorScore.value}}" type="number">
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<span>/</span>
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<span class="bar-label">{{document.system.armorScore}}</span>
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<span class="bar-label">{{document.system.armorScore.max}}</span>
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</div>
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<progress
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class='progress-bar stress-color'
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value='{{document.system.armor.system.marks.value}}'
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max='{{document.system.armorScore}}'
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value='{{document.system.armorScore.value}}'
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max='{{document.system.armorScore.max}}'
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></progress>
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<div class="status-label">
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<a class="status-label" data-action="toggleArmorMangement">
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<h4>{{localize "DAGGERHEART.GENERAL.armorSlots"}}</h4>
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</div>
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<i class="fa-solid fa-gear"></i>
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</a>
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{{/if}}
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</div>
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{{else}}
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