[V14] 1354 - Armor Effect (#1652)

* Initial

* progress

* Working armor application

* .

* Added a updateArmorValue function that updates armoreffects according to an auto order

* .

* Added createDialog

* .

* Updated Armor SRD

* .

* Fixed character sheet armor update

* Updated itemconfig

* Actions now use createDialog for effects

* .

* .

* Fixed ArmorEffect max being a string

* Fixed SRD armor effects

* Finally finished the migration ._.

* SRD finalization

* Added ArmoreEffect.armorInteraction option

* Added ArmorManagement menu

* Fixed DamageReductionDialog

* Fixed ArmorManagement pip syle

* feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location

* .

* Removed tooltip on manageArmor

* Fixes

* Fixed Downtime armor repair

* Removed ArmorScore from character data model and instead adding it in basePrep

* [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739)

* Initial

* .

* Single armor rework start

* More fixes

* Fixed DamageReductionDialog

* Removed last traces of ArmorEffect

* .

* Corrected the SRD to use base effects again

* Removed bare bones armor item

* [V14] Refactor ArmorChange schema and fix some bugs (#1742)

* Refactor ArmorChange schema and fix some bugs

* Add current back to schema

* Fixed so changing armor values and taking damage works again

* Fixed so that scrolltexts for armor changes work again

* Removed old marks on armor.system

* Restored damageReductionDialog armorScore.value

* Use toggle for css class addition/removal

* Fix armor change type choices

* Added ArmorChange DamageThresholds

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* [V14] Armor System ArmorScore (#1744)

* Readded so that armor items have their system defined armor instead of using an ActiveEffect

* Consolidate armor source retrieval

* Fix regression with updating armor when sources are disabled

* Simplify armor pip update

* Use helper in damage reduction dialog

* .

* Corrected SRD Armor Items

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>

* Updated migrations

* Migrations are now not horrible =D

---------

Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
This commit is contained in:
WBHarry 2026-03-22 01:57:46 +01:00 committed by GitHub
parent a3f515cf6d
commit ef53a7c561
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
94 changed files with 1961 additions and 545 deletions

View file

@ -298,17 +298,19 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
static async getEffects(actor, effectParent) {
if (!actor) return [];
return Array.from(await actor.allApplicableEffects()).filter(effect => {
/* Effects on weapons only ever apply for the weapon itself */
if (effect.parent.type === 'weapon') {
/* Unless they're secondary - then they apply only to other primary weapons */
if (effect.parent.system.secondary) {
if (effectParent?.type !== 'weapon' || effectParent?.system.secondary) return false;
} else if (effectParent?.id !== effect.parent.id) return false;
}
return Array.from(await actor.allApplicableEffects({ noTransferArmor: true, noSelfArmor: true })).filter(
effect => {
/* Effects on weapons only ever apply for the weapon itself */
if (effect.parent.type === 'weapon') {
/* Unless they're secondary - then they apply only to other primary weapons */
if (effect.parent.system.secondary) {
if (effectParent?.type !== 'weapon' || effectParent?.system.secondary) return false;
} else if (effectParent?.id !== effect.parent.id) return false;
}
return !effect.isSuppressed;
});
return !effect.isSuppressed;
}
);
}
/**

View file

@ -1,6 +1,7 @@
import BaseEffect from './baseEffect.mjs';
import BeastformEffect from './beastformEffect.mjs';
import HordeEffect from './hordeEffect.mjs';
export { changeTypes, changeEffects } from './changeTypes/_module.mjs';
export { BaseEffect, BeastformEffect, HordeEffect };

View file

@ -12,26 +12,41 @@
* "Anything that uses another data model value as its value": +1 - Effects that increase traits have to be calculated first at Base priority. (EX: Raise evasion by half your agility)
*/
import { getScrollTextData } from '../../helpers/utils.mjs';
import { changeTypes } from './_module.mjs';
export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
const baseChanges = Object.keys(CONFIG.DH.GENERAL.baseActiveEffectModes).reduce((r, type) => {
r[type] = new fields.SchemaField({
key: new fields.StringField({ required: true }),
type: new fields.StringField({
required: true,
choices: [type],
initial: type,
validate: BaseEffect.#validateType
}),
value: new fields.AnyField({
required: true,
nullable: true,
serializable: true,
initial: ''
}),
phase: new fields.StringField({ required: true, blank: false, initial: 'initial' }),
priority: new fields.NumberField()
});
return r;
}, {});
return {
...super.defineSchema(),
changes: new fields.ArrayField(
new fields.SchemaField({
key: new fields.StringField({ required: true }),
type: new fields.StringField({
required: true,
blank: false,
choices: CONFIG.DH.GENERAL.activeEffectModes,
initial: CONFIG.DH.GENERAL.activeEffectModes.add.id,
validate: BaseEffect.#validateType
}),
value: new fields.AnyField({ required: true, nullable: true, serializable: true, initial: '' }),
phase: new fields.StringField({ required: true, blank: false, initial: 'initial' }),
priority: new fields.NumberField()
})
new fields.TypedSchemaField(
{ ...changeTypes, ...baseChanges },
{ initial: baseChanges.add.getInitialValue() }
)
),
duration: new fields.SchemaField({
type: new fields.StringField({
@ -86,6 +101,23 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
return true;
}
get isSuppressed() {
for (const change of this.changes) {
if (change.isSuppressed) return true;
}
}
get armorChange() {
return this.changes.find(x => x.type === CONFIG.DH.GENERAL.activeEffectModes.armor.id);
}
get armorData() {
const armorChange = this.armorChange;
if (!armorChange) return null;
return armorChange.getArmorData();
}
static getDefaultObject() {
return {
name: 'New Effect',
@ -105,4 +137,31 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
}
};
}
async _preUpdate(changed, options, userId) {
const allowed = await super._preUpdate(changed, options, userId);
if (allowed === false) return false;
const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
if (
autoSettings.resourceScrollTexts &&
this.parent.actor?.type === 'character' &&
this.parent.actor.system.resources.armor
) {
const newArmorTotal = (changed.system?.changes ?? []).reduce((acc, change) => {
if (change.type === 'armor') acc += change.value.current;
return acc;
}, this.parent.actor.system.armor?.system?.armor?.current ?? 0);
const armorData = getScrollTextData(this.parent.actor, { value: newArmorTotal }, 'armor');
options.scrollingTextData = [armorData];
}
}
_onUpdate(changed, options, userId) {
super._onUpdate(changed, options, userId);
if (this.parent.actor && options.scrollingTextData)
this.parent.actor.queueScrollText(options.scrollingTextData);
}
}

View file

@ -0,0 +1,9 @@
import Armor from './armor.mjs';
export const changeEffects = {
armor: Armor.changeEffect
};
export const changeTypes = {
armor: Armor
};

View file

@ -0,0 +1,206 @@
import { itemAbleRollParse } from '../../../helpers/utils.mjs';
const fields = foundry.data.fields;
export default class ArmorChange extends foundry.abstract.DataModel {
static defineSchema() {
return {
type: new fields.StringField({ required: true, choices: ['armor'], initial: 'armor' }),
priority: new fields.NumberField(),
phase: new fields.StringField({ required: true, blank: false, initial: 'initial' }),
value: new fields.SchemaField({
current: new fields.NumberField({ integer: true, min: 0, initial: 0 }),
max: new fields.StringField({
required: true,
nullable: false,
initial: '1',
label: 'DAGGERHEART.GENERAL.max'
}),
damageThresholds: new fields.SchemaField(
{
major: new fields.StringField({
initial: '0',
label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
}),
severe: new fields.StringField({
initial: '0',
label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
})
},
{ nullable: true, initial: null }
),
interaction: new fields.StringField({
required: true,
choices: CONFIG.DH.GENERAL.activeEffectArmorInteraction,
initial: CONFIG.DH.GENERAL.activeEffectArmorInteraction.none.id,
label: 'DAGGERHEART.EFFECTS.ChangeTypes.armor.FIELDS.interaction.label',
hint: 'DAGGERHEART.EFFECTS.ChangeTypes.armor.FIELDS.interaction.hint'
})
})
};
}
static changeEffect = {
label: 'Armor',
defaultPriority: 20,
handler: (actor, change, _options, _field, replacementData) => {
const parsedMax = itemAbleRollParse(change.value.max, actor, change.effect.parent);
game.system.api.documents.DhActiveEffect.applyChange(
actor,
{
...change,
key: 'system.armorScore.value',
type: CONFIG.DH.GENERAL.activeEffectModes.add.id,
value: change.value.current
},
replacementData
);
game.system.api.documents.DhActiveEffect.applyChange(
actor,
{
...change,
key: 'system.armorScore.max',
type: CONFIG.DH.GENERAL.activeEffectModes.add.id,
value: parsedMax
},
replacementData
);
if (change.value.damageThresholds) {
const getThresholdValue = value => {
const parsed = itemAbleRollParse(value, actor, change.effect.parent);
const roll = new Roll(parsed).evaluateSync();
return roll ? (roll.isDeterministic ? roll.total : null) : null;
};
const major = getThresholdValue(change.value.damageThresholds.major);
const severe = getThresholdValue(change.value.damageThresholds.severe);
if (major) {
game.system.api.documents.DhActiveEffect.applyChange(
actor,
{
...change,
key: 'system.damageThresholds.major',
type: CONFIG.DH.GENERAL.activeEffectModes.override.id,
priority: 50,
value: major
},
replacementData
);
}
if (severe) {
game.system.api.documents.DhActiveEffect.applyChange(
actor,
{
...change,
key: 'system.damageThresholds.severe',
type: CONFIG.DH.GENERAL.activeEffectModes.override.id,
priority: 50,
value: severe
},
replacementData
);
}
}
return {};
},
render: null
};
get isSuppressed() {
switch (this.value.interaction) {
case CONFIG.DH.GENERAL.activeEffectArmorInteraction.active.id:
return !this.parent.parent?.actor.system.armor;
case CONFIG.DH.GENERAL.activeEffectArmorInteraction.inactive.id:
return Boolean(this.parent.parent?.actor.system.armor);
default:
return false;
}
}
static getInitialValue() {
return {
type: CONFIG.DH.GENERAL.activeEffectModes.armor.id,
value: {
current: 0,
max: 0
},
phase: 'initial',
priority: 20
};
}
static getDefaultArmorEffect() {
return {
name: game.i18n.localize('DAGGERHEART.EFFECTS.ChangeTypes.armor.newArmorEffect'),
img: 'icons/equipment/chest/breastplate-helmet-metal.webp',
system: {
changes: [ArmorChange.getInitialValue()]
}
};
}
/* Helpers */
getArmorData() {
const actor = this.parent.parent?.actor?.type === 'character' ? this.parent.parent.actor : null;
const maxParse = actor ? itemAbleRollParse(this.value.max, actor, this.parent.parent.parent) : null;
const maxRoll = maxParse ? new Roll(maxParse).evaluateSync() : null;
const maxEvaluated = maxRoll ? (maxRoll.isDeterministic ? maxRoll.total : null) : null;
return {
current: this.value.current,
max: maxEvaluated ?? this.value.max
};
}
async updateArmorMax(newMax) {
const newChanges = [
...this.parent.changes.map(change => ({
...change,
value:
change.type === 'armor'
? {
...change.value,
current: Math.min(change.value.current, newMax),
max: newMax
}
: change.value
}))
];
await this.parent.parent.update({ 'system.changes': newChanges });
}
static orderEffectsForAutoChange(armorEffects, increasing) {
const getEffectWeight = effect => {
switch (effect.parent.type) {
case 'class':
case 'subclass':
case 'ancestry':
case 'community':
case 'feature':
case 'domainCard':
return 2;
case 'armor':
return 3;
case 'loot':
case 'consumable':
return 4;
case 'weapon':
return 5;
case 'character':
return 6;
default:
return 1;
}
};
return armorEffects
.filter(x => !x.disabled && !x.isSuppressed)
.sort((a, b) =>
increasing ? getEffectWeight(b) - getEffectWeight(a) : getEffectWeight(a) - getEffectWeight(b)
);
}
}

View file

@ -6,6 +6,7 @@ import DhCreature from './creature.mjs';
import { attributeField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
import { ActionField } from '../fields/actionField.mjs';
import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs';
import { getArmorSources } from '../../helpers/utils.mjs';
export default class DhCharacter extends DhCreature {
/**@override */
@ -41,17 +42,16 @@ export default class DhCharacter extends DhCreature {
label: 'DAGGERHEART.GENERAL.proficiency'
}),
evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }),
armorScore: new fields.NumberField({ integer: true, initial: 0, label: 'DAGGERHEART.GENERAL.armorScore' }),
damageThresholds: new fields.SchemaField({
severe: new fields.NumberField({
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
}),
major: new fields.NumberField({
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
}),
severe: new fields.NumberField({
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
})
}),
experiences: new fields.TypedObjectField(
@ -465,6 +465,101 @@ export default class DhCharacter extends DhCreature {
}
}
async updateArmorValue({ value: armorChange = 0, clear = false }) {
if (armorChange === 0 && !clear) return;
const increasing = armorChange >= 0;
let remainingChange = Math.abs(armorChange);
const orderedSources = getArmorSources(this.parent).filter(s => !s.disabled);
const handleArmorData = (embeddedUpdates, doc, armorData) => {
let usedArmorChange = 0;
if (clear) {
usedArmorChange -= armorData.current;
} else {
if (increasing) {
const remainingArmor = armorData.max - armorData.current;
usedArmorChange = Math.min(remainingChange, remainingArmor);
remainingChange -= usedArmorChange;
} else {
const changeChange = Math.min(armorData.current, remainingChange);
usedArmorChange -= changeChange;
remainingChange -= changeChange;
}
}
if (!usedArmorChange) return usedArmorChange;
else {
if (!embeddedUpdates[doc.id]) embeddedUpdates[doc.id] = { doc: doc, updates: [] };
return usedArmorChange;
}
};
const armorUpdates = [];
const effectUpdates = [];
for (const { document: armorSource } of orderedSources) {
const usedArmorChange = handleArmorData(
armorSource.type === 'armor' ? armorUpdates : effectUpdates,
armorSource.parent,
armorSource.type === 'armor' ? armorSource.system.armor : armorSource.system.armorData
);
if (!usedArmorChange) continue;
if (armorSource.type === 'armor') {
armorUpdates[armorSource.parent.id].updates.push({
'_id': armorSource.id,
'system.armor.current': armorSource.system.armor.current + usedArmorChange
});
} else {
effectUpdates[armorSource.parent.id].updates.push({
'_id': armorSource.id,
'system.changes': armorSource.system.changes.map(change => ({
...change,
value:
change.type === 'armor'
? {
...change.value,
current: armorSource.system.armorChange.value.current + usedArmorChange
}
: change.value
}))
});
}
if (remainingChange === 0 && !clear) break;
}
const armorUpdateValues = Object.values(armorUpdates);
for (const [index, { doc, updates }] of armorUpdateValues.entries())
await doc.updateEmbeddedDocuments('Item', updates, { render: index === armorUpdateValues.length - 1 });
const effectUpdateValues = Object.values(effectUpdates);
for (const [index, { doc, updates }] of effectUpdateValues.entries())
await doc.updateEmbeddedDocuments('ActiveEffect', updates, {
render: index === effectUpdateValues.length - 1
});
}
async updateArmorEffectValue({ uuid, value }) {
const source = await foundry.utils.fromUuid(uuid);
if (source.type === 'armor') {
await source.update({
'system.armor.current': source.system.armor.current + value
});
} else {
const effectValue = source.system.armorChange.value;
await source.update({
'system.changes': [
{
...source.system.armorChange,
value: { ...effectValue, current: effectValue.current + value }
}
]
});
}
}
get sheetLists() {
const ancestryFeatures = [],
communityFeatures = [],
@ -588,6 +683,10 @@ export default class DhCharacter extends DhCreature {
prepareBaseData() {
super.prepareBaseData();
this.armorScore = {
max: this.armor?.system.armor.max ?? 0,
value: this.armor?.system.armor.current ?? 0
};
this.evasion += this.class.value?.system?.evasion ?? 0;
const currentLevel = this.levelData.level.current;
@ -637,14 +736,12 @@ export default class DhCharacter extends DhCreature {
}
}
const armor = this.armor;
this.armorScore = armor ? armor.system.baseScore : 0;
this.damageThresholds = {
major: armor
? armor.system.baseThresholds.major + this.levelData.level.current
major: this.armor
? this.armor.system.baseThresholds.major + this.levelData.level.current
: this.levelData.level.current,
severe: armor
? armor.system.baseThresholds.severe + this.levelData.level.current
severe: this.armor
? this.armor.system.baseThresholds.severe + this.levelData.level.current
: this.levelData.level.current * 2
};
@ -679,9 +776,8 @@ export default class DhCharacter extends DhCreature {
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
this.resources.armor = {
...this.armorScore,
label: 'DAGGERHEART.GENERAL.armor',
value: this.armor?.system?.marks?.value ?? 0,
max: this.armorScore,
isReversed: true
};

View file

@ -19,7 +19,14 @@ export default class DHArmor extends AttachableItem {
...super.defineSchema(),
tier: new fields.NumberField({ required: true, integer: true, initial: 1, min: 1 }),
equipped: new fields.BooleanField({ initial: false }),
baseScore: new fields.NumberField({ integer: true, initial: 0 }),
armor: new fields.SchemaField({
current: new fields.NumberField({ integer: true, min: 0, initial: 0 }),
max: new fields.NumberField({ required: true, integer: true, initial: 0 })
}),
baseThresholds: new fields.SchemaField({
major: new fields.NumberField({ integer: true, initial: 0 }),
severe: new fields.NumberField({ integer: true, initial: 0 })
}),
armorFeatures: new fields.ArrayField(
new fields.SchemaField({
value: new fields.StringField({
@ -28,14 +35,7 @@ export default class DHArmor extends AttachableItem {
effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
})
),
marks: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
baseThresholds: new fields.SchemaField({
major: new fields.NumberField({ integer: true, initial: 0 }),
severe: new fields.NumberField({ integer: true, initial: 0 })
})
)
};
}
@ -151,13 +151,20 @@ export default class DHArmor extends AttachableItem {
}
}
/** @inheritDoc */
static migrateDocumentData(source) {
if (!source.system.armor) {
source.system.armor = { current: source.system.marks?.value ?? 0, max: source.system.baseScore ?? 0 };
}
}
/**
* Generates a list of localized tags based on this item's type-specific properties.
* @returns {string[]} An array of localized tag strings.
*/
_getTags() {
const tags = [
`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`,
`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.armor.max}`,
`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseThresholds.base')}: ${this.baseThresholds.major} / ${this.baseThresholds.severe}`
];
@ -169,9 +176,7 @@ export default class DHArmor extends AttachableItem {
* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
*/
_getLabels() {
const labels = [];
if (this.baseScore)
labels.push(`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`);
const labels = [`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.armor.max}`];
return labels;
}

View file

@ -222,9 +222,14 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
const armorChanged =
changed.system?.marks?.value !== undefined && changed.system.marks.value !== this.marks.value;
changed.system?.armor?.current !== undefined && changed.system.armor.current !== this.armor.current;
if (armorChanged && autoSettings.resourceScrollTexts && this.parent.parent?.type === 'character') {
const armorData = getScrollTextData(this.parent.parent, changed.system.marks, 'armor');
const armorChangeValue = changed.system.armor.current - this.armor.current;
const armorData = getScrollTextData(
this.parent.parent,
{ value: armorChangeValue + this.parent.parent.system.armorScore.value },
'armor'
);
options.scrollingTextData = [armorData];
}