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[V14] 1354 - Armor Effect (#1652)
* Initial * progress * Working armor application * . * Added a updateArmorValue function that updates armoreffects according to an auto order * . * Added createDialog * . * Updated Armor SRD * . * Fixed character sheet armor update * Updated itemconfig * Actions now use createDialog for effects * . * . * Fixed ArmorEffect max being a string * Fixed SRD armor effects * Finally finished the migration ._. * SRD finalization * Added ArmoreEffect.armorInteraction option * Added ArmorManagement menu * Fixed DamageReductionDialog * Fixed ArmorManagement pip syle * feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location * . * Removed tooltip on manageArmor * Fixes * Fixed Downtime armor repair * Removed ArmorScore from character data model and instead adding it in basePrep * [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739) * Initial * . * Single armor rework start * More fixes * Fixed DamageReductionDialog * Removed last traces of ArmorEffect * . * Corrected the SRD to use base effects again * Removed bare bones armor item * [V14] Refactor ArmorChange schema and fix some bugs (#1742) * Refactor ArmorChange schema and fix some bugs * Add current back to schema * Fixed so changing armor values and taking damage works again * Fixed so that scrolltexts for armor changes work again * Removed old marks on armor.system * Restored damageReductionDialog armorScore.value * Use toggle for css class addition/removal * Fix armor change type choices * Added ArmorChange DamageThresholds --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * [V14] Armor System ArmorScore (#1744) * Readded so that armor items have their system defined armor instead of using an ActiveEffect * Consolidate armor source retrieval * Fix regression with updating armor when sources are disabled * Simplify armor pip update * Use helper in damage reduction dialog * . * Corrected SRD Armor Items --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com> * Updated migrations * Migrations are now not horrible =D --------- Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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94 changed files with 1961 additions and 545 deletions
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@ -489,15 +489,18 @@ export const weaponFeatures = {
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description: 'DAGGERHEART.CONFIG.WeaponFeature.barrier.effects.barrier.description',
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img: 'icons/skills/melee/shield-block-bash-blue.webp',
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changes: [
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{
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key: 'system.armorScore',
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mode: 2,
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value: 'ITEM.@system.tier + 1'
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},
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{
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key: 'system.evasion',
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mode: 2,
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value: '-1'
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},
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{
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key: 'Armor',
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type: 'armor',
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typeData: {
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type: 'armor',
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max: 'ITEM.@system.tier + 1'
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}
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}
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]
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}
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@ -789,11 +792,6 @@ export const weaponFeatures = {
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description: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.description',
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img: 'icons/skills/melee/sword-shield-stylized-white.webp',
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changes: [
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{
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key: 'system.armorScore',
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mode: 2,
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value: '1'
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},
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{
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key: 'system.bonuses.damage.primaryWeapon.bonus',
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mode: 2,
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@ -808,6 +806,22 @@ export const weaponFeatures = {
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type: 'withinRange'
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}
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}
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},
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{
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name: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.description',
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img: 'icons/skills/melee/sword-shield-stylized-white.webp',
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changes: [
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{
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key: 'Armor',
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type: 'armor',
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value: 0,
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typeData: {
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type: 'armor',
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max: 1
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}
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}
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]
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}
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]
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},
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@ -1191,9 +1205,13 @@ export const weaponFeatures = {
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img: 'icons/skills/melee/shield-block-gray-orange.webp',
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changes: [
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{
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key: 'system.armorScore',
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mode: 2,
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value: 'ITEM.@system.tier'
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key: 'Armor',
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type: 'armor',
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value: 0,
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typeData: {
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type: 'armor',
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max: 'ITEM.@system.tier'
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}
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}
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]
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}
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