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[V14] 1354 - Armor Effect (#1652)
* Initial * progress * Working armor application * . * Added a updateArmorValue function that updates armoreffects according to an auto order * . * Added createDialog * . * Updated Armor SRD * . * Fixed character sheet armor update * Updated itemconfig * Actions now use createDialog for effects * . * . * Fixed ArmorEffect max being a string * Fixed SRD armor effects * Finally finished the migration ._. * SRD finalization * Added ArmoreEffect.armorInteraction option * Added ArmorManagement menu * Fixed DamageReductionDialog * Fixed ArmorManagement pip syle * feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location * . * Removed tooltip on manageArmor * Fixes * Fixed Downtime armor repair * Removed ArmorScore from character data model and instead adding it in basePrep * [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739) * Initial * . * Single armor rework start * More fixes * Fixed DamageReductionDialog * Removed last traces of ArmorEffect * . * Corrected the SRD to use base effects again * Removed bare bones armor item * [V14] Refactor ArmorChange schema and fix some bugs (#1742) * Refactor ArmorChange schema and fix some bugs * Add current back to schema * Fixed so changing armor values and taking damage works again * Fixed so that scrolltexts for armor changes work again * Removed old marks on armor.system * Restored damageReductionDialog armorScore.value * Use toggle for css class addition/removal * Fix armor change type choices * Added ArmorChange DamageThresholds --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * [V14] Armor System ArmorScore (#1744) * Readded so that armor items have their system defined armor instead of using an ActiveEffect * Consolidate armor source retrieval * Fix regression with updating armor when sources are disabled * Simplify armor pip update * Use helper in damage reduction dialog * . * Corrected SRD Armor Items --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com> * Updated migrations * Migrations are now not horrible =D --------- Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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22
lang/en.json
22
lang/en.json
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@ -451,7 +451,7 @@
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"text": "Are you sure you want to delete {name}?"
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},
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"DamageReduction": {
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"armorMarks": "Armor Marks",
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"maxUseableArmor": "Useable Armor Slots",
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"armorWithStress": "Spend 1 stress to use an extra mark",
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"thresholdImmunities": "Threshold Immunities",
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"stress": "Stress",
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@ -794,6 +794,11 @@
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"bruiser": "for each Bruiser adversary.",
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"solo": "for each Solo adversary."
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},
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"ArmorInteraction": {
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"none": { "label": "Ignores Armor" },
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"active": { "label": "Active w/ Armor" },
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"inactive": { "label": "Inactive w/ Armor" }
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},
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"ArmorFeature": {
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"burning": {
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"name": "Burning",
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@ -1882,6 +1887,17 @@
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"name": "Healing Roll"
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}
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},
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"ChangeTypes": {
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"armor": {
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"newArmorEffect": "Armor Effect",
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"FIELDS": {
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"interaction": {
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"label": "Armor Interaction",
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"hint": "Does the character wearing armor suppress this effect?"
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}
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}
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}
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},
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"Duration": {
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"passive": "Passive",
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"temporary": "Temporary"
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@ -2291,6 +2307,7 @@
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"duality": "Duality",
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"dualityDice": "Duality Dice",
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"dualityRoll": "Duality Roll",
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"effect": "Effect",
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"enabled": "Enabled",
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"evasion": "Evasion",
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"equipment": "Equipment",
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@ -3097,6 +3114,9 @@
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"knowTheTide": "Know The Tide gained a token",
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"lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}"
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},
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"Progress": {
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"migrationLabel": "Performing system migration. Please wait and do not close Foundry."
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},
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"Sidebar": {
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"actorDirectory": {
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"tier": "Tier {tier} {type}",
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