[V14] 1354 - Armor Effect (#1652)

* Initial

* progress

* Working armor application

* .

* Added a updateArmorValue function that updates armoreffects according to an auto order

* .

* Added createDialog

* .

* Updated Armor SRD

* .

* Fixed character sheet armor update

* Updated itemconfig

* Actions now use createDialog for effects

* .

* .

* Fixed ArmorEffect max being a string

* Fixed SRD armor effects

* Finally finished the migration ._.

* SRD finalization

* Added ArmoreEffect.armorInteraction option

* Added ArmorManagement menu

* Fixed DamageReductionDialog

* Fixed ArmorManagement pip syle

* feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location

* .

* Removed tooltip on manageArmor

* Fixes

* Fixed Downtime armor repair

* Removed ArmorScore from character data model and instead adding it in basePrep

* [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739)

* Initial

* .

* Single armor rework start

* More fixes

* Fixed DamageReductionDialog

* Removed last traces of ArmorEffect

* .

* Corrected the SRD to use base effects again

* Removed bare bones armor item

* [V14] Refactor ArmorChange schema and fix some bugs (#1742)

* Refactor ArmorChange schema and fix some bugs

* Add current back to schema

* Fixed so changing armor values and taking damage works again

* Fixed so that scrolltexts for armor changes work again

* Removed old marks on armor.system

* Restored damageReductionDialog armorScore.value

* Use toggle for css class addition/removal

* Fix armor change type choices

* Added ArmorChange DamageThresholds

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* [V14] Armor System ArmorScore (#1744)

* Readded so that armor items have their system defined armor instead of using an ActiveEffect

* Consolidate armor source retrieval

* Fix regression with updating armor when sources are disabled

* Simplify armor pip update

* Use helper in damage reduction dialog

* .

* Corrected SRD Armor Items

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>

* Updated migrations

* Migrations are now not horrible =D

---------

Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
This commit is contained in:
WBHarry 2026-03-22 01:57:46 +01:00 committed by GitHub
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commit ef53a7c561
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94 changed files with 1961 additions and 545 deletions

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@ -451,7 +451,7 @@
"text": "Are you sure you want to delete {name}?"
},
"DamageReduction": {
"armorMarks": "Armor Marks",
"maxUseableArmor": "Useable Armor Slots",
"armorWithStress": "Spend 1 stress to use an extra mark",
"thresholdImmunities": "Threshold Immunities",
"stress": "Stress",
@ -794,6 +794,11 @@
"bruiser": "for each Bruiser adversary.",
"solo": "for each Solo adversary."
},
"ArmorInteraction": {
"none": { "label": "Ignores Armor" },
"active": { "label": "Active w/ Armor" },
"inactive": { "label": "Inactive w/ Armor" }
},
"ArmorFeature": {
"burning": {
"name": "Burning",
@ -1882,6 +1887,17 @@
"name": "Healing Roll"
}
},
"ChangeTypes": {
"armor": {
"newArmorEffect": "Armor Effect",
"FIELDS": {
"interaction": {
"label": "Armor Interaction",
"hint": "Does the character wearing armor suppress this effect?"
}
}
}
},
"Duration": {
"passive": "Passive",
"temporary": "Temporary"
@ -2291,6 +2307,7 @@
"duality": "Duality",
"dualityDice": "Duality Dice",
"dualityRoll": "Duality Roll",
"effect": "Effect",
"enabled": "Enabled",
"evasion": "Evasion",
"equipment": "Equipment",
@ -3097,6 +3114,9 @@
"knowTheTide": "Know The Tide gained a token",
"lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}"
},
"Progress": {
"migrationLabel": "Performing system migration. Please wait and do not close Foundry."
},
"Sidebar": {
"actorDirectory": {
"tier": "Tier {tier} {type}",