mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
* Initial datamodel * Fixed attack * Temp * Fixed normal levelup * Fixed showing summary of new experiences * Touchups * level sync fixes * Reworked Action storage * Companions now take stress when damaged * Fixed Feature flow * Removed retroactive companion levelup * Restored delevel on partner removal * PR fixes * Added a check for card duplicates on character
732 lines
25 KiB
JavaScript
732 lines
25 KiB
JavaScript
import CostSelectionDialog from '../../applications/costSelectionDialog.mjs';
|
|
import { DHActionDiceData, DHActionRollData, DHDamageData, DHDamageField } from './actionDice.mjs';
|
|
import DhpActor from '../../documents/actor.mjs';
|
|
import D20RollDialog from '../../dialogs/d20RollDialog.mjs';
|
|
|
|
const fields = foundry.data.fields;
|
|
|
|
/*
|
|
!!! I'm currently refactoring the whole Action thing, it's a WIP !!!
|
|
*/
|
|
|
|
/*
|
|
ToDo
|
|
- Add setting and/or checkbox for cost and damage like
|
|
- Target Check / Target Picker
|
|
- Range Check
|
|
- Area of effect and measurement placement
|
|
- Summon Action create method
|
|
|
|
Other
|
|
- Auto use action <= Into Roll
|
|
*/
|
|
|
|
export class DHBaseAction extends foundry.abstract.DataModel {
|
|
static extraSchemas = [];
|
|
|
|
static defineSchema() {
|
|
return {
|
|
_id: new fields.DocumentIdField(),
|
|
systemPath: new fields.StringField({ required: true, initial: 'actions' }),
|
|
type: new fields.StringField({ initial: undefined, readonly: true, required: true }),
|
|
name: new fields.StringField({ initial: undefined }),
|
|
description: new fields.HTMLField(),
|
|
img: new fields.FilePathField({ initial: undefined, categories: ['IMAGE'], base64: false }),
|
|
chatDisplay: new fields.BooleanField({ initial: true, label: 'Display in chat' }),
|
|
actionType: new fields.StringField({ choices: SYSTEM.ITEM.actionTypes, initial: 'action', nullable: true }),
|
|
cost: new fields.ArrayField(
|
|
new fields.SchemaField({
|
|
type: new fields.StringField({
|
|
choices: SYSTEM.GENERAL.abilityCosts,
|
|
nullable: false,
|
|
required: true,
|
|
initial: 'hope'
|
|
}),
|
|
value: new fields.NumberField({ nullable: true, initial: 1 }),
|
|
scalable: new fields.BooleanField({ initial: false }),
|
|
step: new fields.NumberField({ nullable: true, initial: null })
|
|
})
|
|
),
|
|
uses: new fields.SchemaField({
|
|
value: new fields.NumberField({ nullable: true, initial: null }),
|
|
max: new fields.NumberField({ nullable: true, initial: null }),
|
|
recovery: new fields.StringField({
|
|
choices: SYSTEM.GENERAL.refreshTypes,
|
|
initial: null,
|
|
nullable: true
|
|
})
|
|
}),
|
|
range: new fields.StringField({
|
|
choices: SYSTEM.GENERAL.range,
|
|
required: false,
|
|
blank: true
|
|
// initial: null
|
|
}),
|
|
...this.defineExtraSchema()
|
|
};
|
|
}
|
|
|
|
static defineExtraSchema() {
|
|
const extraFields = {
|
|
damage: new DHDamageField(),
|
|
roll: new fields.EmbeddedDataField(DHActionRollData),
|
|
save: new fields.SchemaField({
|
|
trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
|
|
difficulty: new fields.NumberField({ nullable: true, initial: 10, integer: true, min: 0 }),
|
|
damageMod: new fields.StringField({
|
|
initial: SYSTEM.ACTIONS.damageOnSave.none.id,
|
|
choices: SYSTEM.ACTIONS.damageOnSave
|
|
})
|
|
}),
|
|
target: new fields.SchemaField({
|
|
type: new fields.StringField({
|
|
choices: SYSTEM.ACTIONS.targetTypes,
|
|
initial: SYSTEM.ACTIONS.targetTypes.any.id,
|
|
nullable: true,
|
|
initial: null
|
|
}),
|
|
amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
|
|
}),
|
|
effects: new fields.ArrayField( // ActiveEffect
|
|
new fields.SchemaField({
|
|
_id: new fields.DocumentIdField(),
|
|
onSave: new fields.BooleanField({ initial: false })
|
|
})
|
|
),
|
|
healing: new fields.SchemaField({
|
|
type: new fields.StringField({
|
|
choices: SYSTEM.GENERAL.healingTypes,
|
|
required: true,
|
|
blank: false,
|
|
initial: SYSTEM.GENERAL.healingTypes.hitPoints.id,
|
|
label: 'Healing'
|
|
}),
|
|
resultBased: new fields.BooleanField({
|
|
initial: false,
|
|
label: 'DAGGERHEART.Actions.Settings.ResultBased.label'
|
|
}),
|
|
value: new fields.EmbeddedDataField(DHActionDiceData),
|
|
valueAlt: new fields.EmbeddedDataField(DHActionDiceData)
|
|
})
|
|
},
|
|
extraSchemas = {};
|
|
|
|
this.extraSchemas.forEach(s => (extraSchemas[s] = extraFields[s]));
|
|
return extraSchemas;
|
|
}
|
|
|
|
prepareData() {}
|
|
|
|
get index() {
|
|
return foundry.utils.getProperty(this.parent, this.systemPath).indexOf(this);
|
|
}
|
|
|
|
get id() {
|
|
return this._id;
|
|
}
|
|
|
|
get item() {
|
|
return this.parent.parent;
|
|
}
|
|
|
|
get actor() {
|
|
return this.item instanceof DhpActor
|
|
? this.item
|
|
: this.item?.parent instanceof DhpActor
|
|
? this.item.parent
|
|
: this.item?.actor;
|
|
}
|
|
|
|
get chatTemplate() {
|
|
return 'systems/daggerheart/templates/chat/duality-roll.hbs';
|
|
}
|
|
|
|
static getRollType(parent) {
|
|
return 'ability';
|
|
}
|
|
|
|
static getSourceConfig(parent) {
|
|
const updateSource = {};
|
|
updateSource.img ??= parent?.img ?? parent?.system?.img;
|
|
if (parent?.system?.trait) {
|
|
updateSource['roll'] = {
|
|
type: this.getRollType(parent),
|
|
trait: parent.system.trait
|
|
};
|
|
}
|
|
if (parent?.type === 'weapon' && !!this.schema.fields.damage) {
|
|
updateSource['damage'] = { includeBase: true };
|
|
}
|
|
if (parent?.system?.range) {
|
|
updateSource['range'] = parent?.system?.range;
|
|
}
|
|
return updateSource;
|
|
}
|
|
|
|
getRollData(data = {}) {
|
|
const actorData = this.actor.getRollData(false);
|
|
|
|
// Remove when included directly in Actor getRollData
|
|
actorData.prof = actorData.proficiency?.value ?? 1;
|
|
actorData.cast = actorData.spellcast?.value ?? 1;
|
|
actorData.result = data.roll?.total ?? 1;
|
|
/* actorData.scale = data.costs?.length
|
|
? data.costs.reduce((a, c) => {
|
|
a[c.type] = c.value;
|
|
return a;
|
|
}, {})
|
|
: 1; */
|
|
actorData.scale = data.costs?.length // Right now only return the first scalable cost.
|
|
? (data.costs.find(c => c.scalable)?.total ?? 1)
|
|
: 1;
|
|
actorData.roll = {};
|
|
|
|
return actorData;
|
|
}
|
|
|
|
async use(event, ...args) {
|
|
const isFastForward = event.shiftKey || (!this.hasRoll && !this.hasSave);
|
|
// Prepare base Config
|
|
const initConfig = this.initActionConfig(event);
|
|
// let config = this.initActionConfig(event);
|
|
|
|
// Prepare Targets
|
|
const targetConfig = this.prepareTarget();
|
|
if (isFastForward && !targetConfig) return ui.notifications.warn('Too many targets selected for that actions.');
|
|
// config = this.prepareTarget(config);
|
|
|
|
// Prepare Range
|
|
const rangeConfig = this.prepareRange();
|
|
// config = this.prepareRange(config);
|
|
|
|
// Prepare Costs
|
|
const costsConfig = this.prepareCost();
|
|
if (isFastForward && !this.hasCost(costsConfig))
|
|
return ui.notifications.warn("You don't have the resources to use that action.");
|
|
// config = this.prepareUseCost(config)
|
|
|
|
// Prepare Uses
|
|
const usesConfig = this.prepareUse();
|
|
if (isFastForward && !this.hasUses(usesConfig))
|
|
return ui.notifications.warn("That action doesn't have remaining uses.");
|
|
// config = this.prepareUseCost(config)
|
|
|
|
// Prepare Roll Data
|
|
const actorData = this.getRollData();
|
|
|
|
let config = {
|
|
...initConfig,
|
|
targets: targetConfig,
|
|
range: rangeConfig,
|
|
costs: costsConfig,
|
|
uses: usesConfig,
|
|
data: actorData
|
|
};
|
|
|
|
if (Hooks.call(`${SYSTEM.id}.preUseAction`, this, config) === false) return;
|
|
|
|
// Display configuration window if necessary
|
|
if (config.dialog?.configure && this.requireConfigurationDialog(config)) {
|
|
config = await D20RollDialog.configure(config);
|
|
if (!config) return;
|
|
}
|
|
|
|
if (this.hasRoll) {
|
|
const rollConfig = this.prepareRoll(config);
|
|
config.roll = rollConfig;
|
|
config = await this.actor.diceRoll(config);
|
|
if (!config) return;
|
|
}
|
|
|
|
if (this.hasSave) {
|
|
/* config.targets.forEach((t) => {
|
|
if(t.hit) {
|
|
const target = game.canvas.tokens.get(t.id),
|
|
actor = target?.actor;
|
|
console.log(actor)
|
|
if(!actor) return;
|
|
actor.saveRoll({
|
|
event,
|
|
title: 'Roll Save',
|
|
roll: {
|
|
trait: this.save.trait,
|
|
difficulty: this.save.difficulty
|
|
},
|
|
dialog: {
|
|
configure: false
|
|
},
|
|
data: actor.getRollData()
|
|
}).then(async (result) => {
|
|
t.saved = result;
|
|
setTimeout(async () => {
|
|
const message = ui.chat.collection.get(config.message.id),
|
|
msgTargets = message.system.targets,
|
|
msgTarget = msgTargets.find(mt => mt.id === t.id);
|
|
msgTarget.saved = result;
|
|
await message.update({'system.targets': msgTargets});
|
|
},100)
|
|
})
|
|
}
|
|
}) */
|
|
}
|
|
|
|
if (this.doFollowUp()) {
|
|
if (this.rollDamage) await this.rollDamage(event, config);
|
|
if (this.rollHealing) await this.rollHealing(event, config);
|
|
if (this.trigger) await this.trigger(event, config);
|
|
}
|
|
|
|
// Consume resources
|
|
await this.consume(config);
|
|
|
|
if (Hooks.call(`${SYSTEM.id}.postUseAction`, this, config) === false) return;
|
|
|
|
return config;
|
|
}
|
|
|
|
/* */
|
|
initActionConfig(event) {
|
|
return {
|
|
event,
|
|
title: this.item.name,
|
|
source: {
|
|
item: this.item._id,
|
|
action: this._id
|
|
},
|
|
dialog: {},
|
|
type: this.type,
|
|
hasDamage: !!this.damage?.parts?.length,
|
|
hasHealing: !!this.healing,
|
|
hasEffect: !!this.effects?.length,
|
|
hasSave: this.hasSave
|
|
};
|
|
}
|
|
|
|
requireConfigurationDialog(config) {
|
|
return !config.event.shiftKey && !this.hasRoll && (config.costs?.length || config.uses);
|
|
}
|
|
|
|
prepareCost() {
|
|
const costs = this.cost?.length ? foundry.utils.deepClone(this.cost) : [];
|
|
return costs;
|
|
}
|
|
|
|
prepareUse() {
|
|
const uses = this.uses?.max ? foundry.utils.deepClone(this.uses) : null;
|
|
if (uses && !uses.value) uses.value = 0;
|
|
return uses;
|
|
}
|
|
|
|
prepareTarget() {
|
|
let targets;
|
|
if (this.target?.type === SYSTEM.ACTIONS.targetTypes.self.id)
|
|
targets = this.formatTarget(this.actor.token ?? this.actor.prototypeToken);
|
|
targets = Array.from(game.user.targets);
|
|
// foundry.CONST.TOKEN_DISPOSITIONS.FRIENDLY
|
|
if (this.target?.type && this.target.type !== SYSTEM.ACTIONS.targetTypes.any.id) {
|
|
targets = targets.filter(t => this.isTargetFriendly(t));
|
|
if (this.target.amount && targets.length > this.target.amount) targets = [];
|
|
}
|
|
targets = targets.map(t => this.formatTarget(t));
|
|
return targets;
|
|
}
|
|
|
|
prepareRange() {
|
|
const range = this.range ?? null;
|
|
return range;
|
|
}
|
|
|
|
prepareRoll() {
|
|
const roll = {
|
|
modifiers: [],
|
|
trait: this.roll?.trait,
|
|
label: 'Attack',
|
|
type: this.actionType,
|
|
difficulty: this.roll?.difficulty,
|
|
formula: this.roll.getFormula()
|
|
};
|
|
if (this.roll?.type === 'diceSet') roll.lite = true;
|
|
|
|
return roll;
|
|
}
|
|
|
|
doFollowUp(config) {
|
|
return !this.hasRoll;
|
|
}
|
|
|
|
async consume(config) {
|
|
const resources = config.costs
|
|
.filter(c => c.enabled !== false)
|
|
.map(c => {
|
|
return { type: c.type, value: (c.total ?? c.value) * -1 };
|
|
});
|
|
|
|
await this.actor.modifyResource(resources);
|
|
if (config.uses?.enabled) {
|
|
const newActions = foundry.utils.getProperty(this.item.system, this.systemPath).map(x => x.toObject());
|
|
newActions[this.index].uses.value++;
|
|
await this.item.update({ [`system.${this.systemPath}`]: newActions });
|
|
}
|
|
}
|
|
/* */
|
|
|
|
/* ROLL */
|
|
get hasRoll() {
|
|
return !!this.roll?.type;
|
|
}
|
|
/* ROLL */
|
|
|
|
/* SAVE */
|
|
get hasSave() {
|
|
return !!this.save?.trait;
|
|
}
|
|
/* SAVE */
|
|
|
|
/* COST */
|
|
|
|
getRealCosts(costs) {
|
|
const realCosts = costs?.length ? costs.filter(c => c.enabled) : [];
|
|
return realCosts;
|
|
}
|
|
|
|
calcCosts(costs) {
|
|
return costs.map(c => {
|
|
c.scale = c.scale ?? 1;
|
|
c.step = c.step ?? 1;
|
|
c.total = c.value * c.scale * c.step;
|
|
c.enabled = c.hasOwnProperty('enabled') ? c.enabled : true;
|
|
return c;
|
|
});
|
|
}
|
|
|
|
hasCost(costs) {
|
|
const realCosts = this.getRealCosts(costs);
|
|
return realCosts.reduce(
|
|
(a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value),
|
|
true
|
|
);
|
|
}
|
|
/* COST */
|
|
|
|
/* USES */
|
|
calcUses(uses) {
|
|
if (!uses) return null;
|
|
return {
|
|
...uses,
|
|
enabled: uses.hasOwnProperty('enabled') ? uses.enabled : true
|
|
};
|
|
}
|
|
|
|
hasUses(uses) {
|
|
if (!uses) return true;
|
|
return (uses.hasOwnProperty('enabled') && !uses.enabled) || uses.value + 1 <= uses.max;
|
|
}
|
|
/* USES */
|
|
|
|
/* TARGET */
|
|
isTargetFriendly(target) {
|
|
const actorDisposition = this.actor.token
|
|
? this.actor.token.disposition
|
|
: this.actor.prototypeToken.disposition,
|
|
targetDisposition = target.document.disposition;
|
|
return (
|
|
(this.target.type === SYSTEM.ACTIONS.targetTypes.friendly.id && actorDisposition === targetDisposition) ||
|
|
(this.target.type === SYSTEM.ACTIONS.targetTypes.hostile.id && actorDisposition + targetDisposition === 0)
|
|
);
|
|
}
|
|
|
|
formatTarget(actor) {
|
|
return {
|
|
id: actor.id,
|
|
actorId: actor.actor.uuid,
|
|
name: actor.actor.name,
|
|
img: actor.actor.img,
|
|
difficulty: actor.actor.system.difficulty,
|
|
evasion: actor.actor.system.evasion?.total
|
|
};
|
|
}
|
|
/* TARGET */
|
|
|
|
/* RANGE */
|
|
|
|
/* RANGE */
|
|
|
|
/* EFFECTS */
|
|
async applyEffects(event, data, force = false) {
|
|
if (!this.effects?.length || !data.system.targets.length) return;
|
|
let effects = this.effects;
|
|
data.system.targets.forEach(async token => {
|
|
if (!token.hit && !force) return;
|
|
if (this.hasSave && token.saved.success === true) {
|
|
effects = this.effects.filter(e => e.onSave === true);
|
|
}
|
|
if (!effects.length) return;
|
|
effects.forEach(async e => {
|
|
const actor = canvas.tokens.get(token.id)?.actor,
|
|
effect = this.item.effects.get(e._id);
|
|
if (!actor || !effect) return;
|
|
await this.applyEffect(effect, actor);
|
|
});
|
|
});
|
|
}
|
|
|
|
async applyEffect(effect, actor) {
|
|
// Enable an existing effect on the target if it originated from this effect
|
|
const existingEffect = actor.effects.find(e => e.origin === origin.uuid);
|
|
if (existingEffect) {
|
|
return existingEffect.update(
|
|
foundry.utils.mergeObject({
|
|
...effect.constructor.getInitialDuration(),
|
|
disabled: false
|
|
})
|
|
);
|
|
}
|
|
|
|
// Otherwise, create a new effect on the target
|
|
const effectData = foundry.utils.mergeObject({
|
|
...effect.toObject(),
|
|
disabled: false,
|
|
transfer: false,
|
|
origin: origin.uuid
|
|
});
|
|
await ActiveEffect.implementation.create(effectData, { parent: actor });
|
|
}
|
|
/* EFFECTS */
|
|
|
|
/* SAVE */
|
|
async rollSave(target, event, message) {
|
|
if (!target?.actor) return;
|
|
target.actor
|
|
.diceRoll({
|
|
event,
|
|
title: 'Roll Save',
|
|
roll: {
|
|
trait: this.save.trait,
|
|
difficulty: this.save.difficulty,
|
|
type: 'reaction'
|
|
},
|
|
data: target.actor.getRollData()
|
|
})
|
|
.then(async result => {
|
|
if (result)
|
|
this.updateChatMessage(message, target.id, {
|
|
result: result.roll.total,
|
|
success: result.roll.success
|
|
});
|
|
});
|
|
}
|
|
|
|
async updateChatMessage(message, targetId, changes, chain = true) {
|
|
setTimeout(async () => {
|
|
const chatMessage = ui.chat.collection.get(message._id),
|
|
msgTargets = chatMessage.system.targets,
|
|
msgTarget = msgTargets.find(mt => mt.id === targetId);
|
|
msgTarget.saved = changes;
|
|
await chatMessage.update({ 'system.targets': msgTargets });
|
|
}, 100);
|
|
if (chain) {
|
|
if (message.system.source.message)
|
|
this.updateChatMessage(ui.chat.collection.get(message.system.source.message), targetId, changes, false);
|
|
const relatedChatMessages = ui.chat.collection.filter(c => c.system.source.message === message._id);
|
|
relatedChatMessages.forEach(c => {
|
|
this.updateChatMessage(c, targetId, changes, false);
|
|
});
|
|
}
|
|
}
|
|
/* SAVE */
|
|
}
|
|
|
|
export class DHDamageAction extends DHBaseAction {
|
|
static extraSchemas = ['damage', 'target', 'effects'];
|
|
|
|
/* async use(event, ...args) {
|
|
const config = await super.use(event, args);
|
|
if (!config || ['error', 'warning'].includes(config.type)) return;
|
|
if (!this.directDamage) return;
|
|
return await this.rollDamage(event, config);
|
|
} */
|
|
|
|
getFormulaValue(part, data) {
|
|
let formulaValue = part.value;
|
|
if (this.hasRoll && part.resultBased && data.system.roll.result.duality === -1) return part.valueAlt;
|
|
return formulaValue;
|
|
}
|
|
|
|
async rollDamage(event, data) {
|
|
let formula = this.damage.parts.map(p => this.getFormulaValue(p, data).getFormula(this.actor)).join(' + ');
|
|
|
|
if (!formula || formula == '') return;
|
|
let roll = { formula: formula, total: formula },
|
|
bonusDamage = [];
|
|
|
|
if (isNaN(formula)) formula = Roll.replaceFormulaData(formula, this.getRollData(data.system ?? data));
|
|
|
|
const config = {
|
|
title: game.i18n.format('DAGGERHEART.Chat.DamageRoll.Title', { damage: this.name }),
|
|
roll: { formula },
|
|
targets: data.system?.targets.filter(t => t.hit) ?? data.targets,
|
|
hasSave: this.hasSave,
|
|
source: data.system?.source,
|
|
event
|
|
};
|
|
if (this.hasSave) config.onSave = this.save.damageMod;
|
|
if (data.system) {
|
|
config.source.message = data._id;
|
|
config.directDamage = false;
|
|
}
|
|
|
|
roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
|
|
}
|
|
}
|
|
|
|
export class DHAttackAction extends DHDamageAction {
|
|
static extraSchemas = [...super.extraSchemas, ...['roll', 'save']];
|
|
|
|
static getRollType(parent) {
|
|
return parent.type === 'weapon' ? 'weapon' : 'spellcast';
|
|
}
|
|
|
|
get chatTemplate() {
|
|
return 'systems/daggerheart/templates/chat/duality-roll.hbs';
|
|
}
|
|
|
|
prepareData() {
|
|
super.prepareData();
|
|
if (this.damage.includeBase && !!this.item?.system?.damage) {
|
|
const baseDamage = this.getParentDamage();
|
|
this.damage.parts.unshift(new DHDamageData(baseDamage));
|
|
}
|
|
}
|
|
|
|
getParentDamage() {
|
|
return {
|
|
value: {
|
|
multiplier: 'prof',
|
|
dice: this.item?.system?.damage.value,
|
|
bonus: this.item?.system?.damage.bonus ?? 0
|
|
},
|
|
type: this.item?.system?.damage.type,
|
|
base: true
|
|
};
|
|
}
|
|
}
|
|
|
|
export class DHHealingAction extends DHBaseAction {
|
|
static extraSchemas = ['target', 'effects', 'healing', 'roll'];
|
|
|
|
static getRollType(parent) {
|
|
return 'spellcast';
|
|
}
|
|
|
|
getFormulaValue(data) {
|
|
let formulaValue = this.healing.value;
|
|
if (this.hasRoll && this.healing.resultBased && data.system.roll.result.duality === -1)
|
|
return this.healing.valueAlt;
|
|
return formulaValue;
|
|
}
|
|
|
|
async rollHealing(event, data) {
|
|
let formulaValue = this.getFormulaValue(data),
|
|
formula = formulaValue.getFormula(this.actor);
|
|
|
|
if (!formula || formula == '') return;
|
|
let roll = { formula: formula, total: formula },
|
|
bonusDamage = [];
|
|
|
|
const config = {
|
|
title: game.i18n.format('DAGGERHEART.Chat.HealingRoll.Title', {
|
|
healing: game.i18n.localize(SYSTEM.GENERAL.healingTypes[this.healing.type].label)
|
|
}),
|
|
roll: { formula },
|
|
targets: (data.system?.targets ?? data.targets).filter(t => t.hit),
|
|
messageType: 'healing',
|
|
type: this.healing.type,
|
|
event
|
|
};
|
|
|
|
roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
|
|
}
|
|
|
|
get chatTemplate() {
|
|
return 'systems/daggerheart/templates/chat/healing-roll.hbs';
|
|
}
|
|
}
|
|
|
|
export class DHSummonAction extends DHBaseAction {
|
|
static defineSchema() {
|
|
return {
|
|
...super.defineSchema(),
|
|
documentUUID: new fields.DocumentUUIDField({ type: 'Actor' })
|
|
};
|
|
}
|
|
|
|
async trigger(event, ...args) {
|
|
if (!this.canSummon || !canvas.scene) return;
|
|
// const config = await super.use(event, args);
|
|
}
|
|
|
|
get canSummon() {
|
|
return game.user.can('TOKEN_CREATE');
|
|
}
|
|
}
|
|
|
|
export class DHEffectAction extends DHBaseAction {
|
|
static extraSchemas = ['effects', 'target'];
|
|
|
|
async use(event, ...args) {
|
|
const config = await super.use(event, args);
|
|
if (['error', 'warning'].includes(config.type)) return;
|
|
return await this.chatApplyEffects(event, config);
|
|
}
|
|
|
|
async chatApplyEffects(event, data) {
|
|
const cls = getDocumentClass('ChatMessage'),
|
|
systemData = {
|
|
title: game.i18n.format('DAGGERHEART.Chat.ApplyEffect.Title', { name: this.name }),
|
|
origin: this.actor._id,
|
|
description: '',
|
|
targets: data.targets.map(x => ({ id: x.id, name: x.name, img: x.img, hit: true })),
|
|
action: {
|
|
itemId: this.item._id,
|
|
actionId: this._id
|
|
}
|
|
},
|
|
msg = new cls({
|
|
type: 'applyEffect',
|
|
user: game.user.id,
|
|
system: systemData,
|
|
content: await foundry.applications.handlebars.renderTemplate(
|
|
'systems/daggerheart/templates/chat/apply-effects.hbs',
|
|
systemData
|
|
)
|
|
});
|
|
|
|
cls.create(msg.toObject());
|
|
}
|
|
|
|
get chatTemplate() {
|
|
return 'systems/daggerheart/templates/chat/apply-effects.hbs';
|
|
}
|
|
}
|
|
|
|
export class DHMacroAction extends DHBaseAction {
|
|
static defineSchema() {
|
|
return {
|
|
...super.defineSchema(),
|
|
documentUUID: new fields.DocumentUUIDField({ type: 'Macro' })
|
|
};
|
|
}
|
|
|
|
async trigger(event, ...args) {
|
|
// const config = await super.use(event, args);
|
|
// if (['error', 'warning'].includes(config.type)) return;
|
|
const fixUUID = !this.documentUUID.includes('Macro.') ? `Macro.${this.documentUUID}` : this.documentUUID,
|
|
macro = await fromUuid(fixUUID);
|
|
try {
|
|
if (!macro) throw new Error(`No macro found for the UUID: ${this.documentUUID}.`);
|
|
macro.execute();
|
|
} catch (error) {
|
|
ui.notifications.error(error);
|
|
}
|
|
}
|
|
}
|