mirror of
https://github.com/Foundryborne/daggerheart.git
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[V14] Effect Stacking (#1667)
* Added the ability for effects to have stacks * Fixed effect stacking * Improved token overlay spacing * Compendium updaetes * Simplify effect click event (#1748) * Fixed a bunch of deprecations * Corrected AgileScout Beastform json data * Updated TokenHUD to the new v14 * Removed DestroyOnEmpty from consumables * Fixed so that tooltips don't get stuck (#1745) * [Feature] TagTeam Partial Rendering (#1735) * I done did it, I think * Think I fixed the partial rendering bug for gm->player * [V14] 1743 - Damage Update Error (#1746) * Fixed DamageParts causing errors on update * Fixed ActionBaseConfig error when no damage present on the action * Fix removal of damage field * Removed unneccessary default value function for parts --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com> * Simplify effect click event --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com> * Fixed stacking-value pointer event * Set the stacking value in EffectsDisplay to be tabular-nums for monospacing * Made baseEffect.stacking nullable instead of having an enabled property * . * Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
This commit is contained in:
parent
64ce615116
commit
aa1d117c43
21 changed files with 349 additions and 204 deletions
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@ -153,7 +153,8 @@
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"Config": {
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"rangeDependence": {
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"title": "Range Dependence"
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}
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},
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"stacking": { "title": "Stacking" }
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},
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"RangeDependance": {
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"hint": "Settings for an optional distance at which this effect should activate",
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@ -2987,6 +2988,8 @@
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},
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"EffectsDisplay": {
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"removeThing": "[Right Click] Remove {thing}",
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"increaseStacks": "[Left Click] Increment Stacks",
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"decreaseStacks": "[Right Click] Decrement Stacks",
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"appliedBy": "Applied By: {by}"
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},
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"ItemBrowser": {
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@ -151,6 +151,10 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
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});
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});
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htmlElement
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.querySelector('.stacking-change-checkbox')
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?.addEventListener('change', this.stackingChangeToggle.bind(this));
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htmlElement
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.querySelector('.armor-change-checkbox')
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?.addEventListener('change', this.armorChangeToggle.bind(this));
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@ -209,6 +213,16 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
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return partContext;
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}
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stackingChangeToggle(event) {
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const stackingFields = this.document.system.schema.fields.stacking.fields;
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const systemData = {
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stacking: event.target.checked
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? { value: stackingFields.value.initial, max: stackingFields.max.initial }
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: null
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};
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return this.submit({ updateData: { system: systemData } });
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}
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armorChangeToggle(event) {
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if (event.target.checked) {
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this.addArmorChange();
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@ -49,11 +49,9 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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if (this.element) {
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this.element.querySelectorAll('.effect-container a').forEach(element => {
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element.addEventListener('contextmenu', this.removeEffect.bind(this));
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});
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for (const element of this.element?.querySelectorAll('.effect-container a') ?? []) {
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element.addEventListener('click', e => this.#onClickEffect(e));
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element.addEventListener('contextmenu', e => this.#onClickEffect(e, -1));
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}
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}
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@ -87,11 +85,21 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
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this.render();
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}
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async removeEffect(event) {
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async #onClickEffect(event, delta = 1) {
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const element = event.target.closest('.effect-container');
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const effects = DhEffectsDisplay.getTokenEffects();
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const effect = effects.find(x => x.id === element.dataset.effectId);
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if (!effect || (delta >= 0 && !effect.system.stacking)) {
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return;
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}
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const maxValue = effect.system.stacking?.max ?? Infinity;
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const newValue = Math.clamp((effect.system.stacking?.value ?? 1) + delta, 0, maxValue);
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if (newValue > 0) {
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await effect.update({ 'system.stacking.value': newValue });
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} else {
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await effect.delete();
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}
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this.render();
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}
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@ -1,56 +1,3 @@
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/**
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* @typedef ContextMenuEntry
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* @property {string} name The context menu label. Can be localized.
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* @property {string} [icon] A string containing an HTML icon element for the menu item.
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* @property {string} [classes] Additional CSS classes to apply to this menu item.
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* @property {string} [group] An identifier for a group this entry belongs to.
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* @property {ContextMenuJQueryCallback} callback The function to call when the menu item is clicked.
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* @property {ContextMenuCondition|boolean} [condition] A function to call or boolean value to determine if this entry
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* appears in the menu.
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*/
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/**
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* @callback ContextMenuCondition
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* @param {jQuery|HTMLElement} html The element of the context menu entry.
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* @returns {boolean} Whether the entry should be rendered in the context menu.
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*/
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/**
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* @callback ContextMenuCallback
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* @param {HTMLElement} target The element that the context menu has been triggered for.
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* @returns {unknown}
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*/
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/**
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* @callback ContextMenuJQueryCallback
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* @param {HTMLElement|jQuery} target The element that the context menu has been triggered for. Will
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* either be a jQuery object or an HTMLElement instance, depending
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* on how the ContextMenu was configured.
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* @returns {unknown}
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*/
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/**
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* @typedef ContextMenuOptions
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* @property {string} [eventName="contextmenu"] Optionally override the triggering event which can spawn the menu. If
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* the menu is using fixed positioning, this event must be a MouseEvent.
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* @property {ContextMenuCallback} [onOpen] A function to call when the context menu is opened.
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* @property {ContextMenuCallback} [onClose] A function to call when the context menu is closed.
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* @property {boolean} [fixed=false] If true, the context menu is given a fixed position rather than being
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* injected into the target.
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* @property {boolean} [jQuery=true] If true, callbacks will be passed jQuery objects instead of HTMLElement
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* instances.
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*/
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/**
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* @typedef ContextMenuRenderOptions
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* @property {Event} [event] The event that triggered the context menu opening.
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* @property {boolean} [animate=true] Animate the context menu opening.
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*/
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/**
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* A subclass of ContextMenu.
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* @extends {foundry.applications.ux.ContextMenu}
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*/
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export default class DHContextMenu extends foundry.applications.ux.ContextMenu {
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/**
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* Trigger a context menu event in response to a normal click on a additional options button.
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@ -30,8 +30,8 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
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if (!effect.img) continue;
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const promise =
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effect === overlayEffect
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? this._drawOverlay(effect.img, effect.tint)
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: this._drawEffect(effect.img, effect.tint);
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? this._drawOverlay(effect.img, effect.tint, effect)
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: this._drawEffect(effect.img, effect.tint, effect);
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promises.push(
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promise.then(e => {
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if (e) e.zIndex = i;
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@ -45,6 +45,39 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
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this.renderFlags.set({ refreshEffects: true });
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}
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/**@inheritdoc */
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async _drawEffect(src, tint, effect) {
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if (!src) return;
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const tex = await foundry.canvas.loadTexture(src, { fallback: 'icons/svg/hazard.svg' });
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const icon = new PIXI.Sprite(tex);
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icon.tint = tint ?? 0xffffff;
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if (effect.system.stacking?.value > 1) {
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const stackOverlay = new PIXI.Text(effect.system.stacking.value, {
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fill: '#f3c267',
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stroke: '#000000',
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fontSize: 96,
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strokeThickness: 4
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});
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const nrDigits = Math.floor(Math.log10(effect.system.stacking.value)) + 1;
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stackOverlay.y = -8;
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/* This does not account for 1:s being much less wide than other digits. I don't think it's desired however as it makes it look jumpy */
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stackOverlay.x = icon.width - 8 - nrDigits * 56;
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stackOverlay.anchor.set(0, 0);
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icon.addChild(stackOverlay);
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}
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return this.effects.addChild(icon);
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}
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async _drawOverlay(src, tint, effect) {
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const icon = await this._drawEffect(src, tint, effect);
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if (icon) icon.alpha = 0.8;
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this.effects.overlay = icon ?? null;
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return icon;
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}
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/**
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* Returns the distance from this token to another token object.
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* This value is corrected to handle alternate token sizes and other grid types
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@ -80,7 +80,20 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
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initial: CONFIG.DH.GENERAL.range.melee.id,
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label: 'DAGGERHEART.GENERAL.range'
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})
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})
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}),
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stacking: new fields.SchemaField(
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{
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value: new fields.NumberField({
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initial: 1,
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min: 1,
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integer: true,
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nullable: false,
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label: 'DAGGERHEART.GENERAL.value'
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}),
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max: new fields.NumberField({ integer: true, label: 'DAGGERHEART.GENERAL.max' })
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},
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{ nullable: true, initial: null }
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)
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};
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}
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@ -106,22 +106,11 @@ export default class EffectsField extends fields.ArrayField {
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}
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/**
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* Apply an Effect to a target or enable it if already on it
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* Apply an Effect to a target
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* @param {object} effect Effect object containing ActiveEffect UUID
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* @param {object} actor Actor Document
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*/
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static async applyEffect(effect, actor) {
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const existingEffect = actor.effects.find(e => e.origin === effect.uuid);
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if (existingEffect) {
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return effect.update(
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foundry.utils.mergeObject({
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...effect.constructor.getInitialDuration(),
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disabled: false
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})
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);
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}
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// Otherwise, create a new effect on the target
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const effectData = foundry.utils.mergeObject({
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...(effect.toObject?.() ?? effect),
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disabled: false,
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@ -108,6 +108,18 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
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update.img = 'icons/magic/life/heart-cross-blue.webp';
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}
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const existingEffect = this.actor.effects.find(x => x.origin === data.origin);
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const stacks = Boolean(data.system?.stacking);
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if (existingEffect && !stacks) return false;
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if (existingEffect && stacks) {
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const incrementedValue = existingEffect.system.stacking.value + 1;
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await existingEffect.update({
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'system.stacking.value': Math.min(incrementedValue, existingEffect.system.stacking.max ?? Infinity)
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});
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return false;
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}
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const statuses = Object.keys(data.statuses ?? {});
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const immuneStatuses =
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statuses.filter(
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} catch (_) {}
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}
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const evalValue = this.effectSafeEval(itemAbleRollParse(key, parseModel, effect.parent));
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const stackingParsedValue = effect.system.stacking
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? Roll.replaceFormulaData(key, { stacks: effect.system.stacking.value })
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: key;
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const evalValue = itemAbleRollParse(stackingParsedValue, parseModel, effect.parent);
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return evalValue ?? key;
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}
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@ -122,6 +122,14 @@ export default class DhpActor extends Actor {
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}
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}
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_onUpdateDescendantDocuments(parent, collection, documents, changes, options, userId) {
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if (collection === 'effects') {
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ui.effectsDisplay.render();
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}
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super._onUpdateDescendantDocuments(parent, collection, documents, changes, options, userId);
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}
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async updateLevel(newLevel) {
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if (!['character', 'companion'].includes(this.type) || newLevel === this.system.levelData.level.changed) return;
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@ -71,13 +71,17 @@
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"changes": [
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{
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"key": "system.bonuses.roll.attack.bonus",
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"value": 1,
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"type": "add",
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"value": "@stacks",
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"priority": null,
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"type": "add"
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"phase": "initial"
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}
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],
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"duration": {
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"type": "shortRest"
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},
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"stacking": {
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"max": null
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}
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},
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"disabled": false,
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@ -69,14 +69,18 @@
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"changes": [
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{
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"key": "system.evasion",
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"value": 2,
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"type": "add",
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"value": "2 * @stacks",
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"priority": null,
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"type": "add"
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"phase": "initial"
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}
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],
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"duration": {
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"type": "temporary",
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"description": "<p><span style=\"color: rgb(239, 230, 216); font-family: Montserrat, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; background-color: rgba(24, 22, 46, 0.565); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial; display: inline !important; float: none;\">Until the next time an attack succeeds against you.</span></p>"
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},
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"stacking": {
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"max": null
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}
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},
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"disabled": false,
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@ -127,7 +127,7 @@
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"sort": 3400000,
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"effects": [
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{
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"name": "Corroded (1 stack)",
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"name": "Corroded",
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"img": "icons/magic/acid/dissolve-bone-white.webp",
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"origin": "Compendium.daggerheart.domains.Item.qJaSNTuDfbPVr8Lb",
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"transfer": false,
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@ -139,27 +139,31 @@
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"type": "withinRange",
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"target": "hostile",
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"range": "melee"
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}
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},
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"changes": [
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{
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"key": "system.difficulty",
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"mode": 2,
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"value": "-1",
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"priority": null
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"type": "add",
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"value": "-@stack",
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"priority": null,
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"phase": "initial"
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}
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],
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"stacking": {
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"max": null
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},
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"duration": {
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"type": ""
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}
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},
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"disabled": false,
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"duration": {
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"startTime": null,
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"combat": null,
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"seconds": null,
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"rounds": null,
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"turns": null,
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"startRound": null,
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"startTurn": null
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"value": null,
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"units": "seconds",
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"expiry": null,
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"expired": false
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},
|
||||
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">While a target is </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Corroded</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">, they gain a −1 penalty to their </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Difficulty</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> for every 2 Stress you spent. This </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">condition</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> can stack.</p>",
|
||||
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">While a target is </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Corroded</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">, they gain a −1 penalty to their </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\" class=\"tooltip-convert\">Difficulty</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> for every 2 Stress you spent. This </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\" class=\"tooltip-convert\">condition</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> can stack.</span></p>",
|
||||
"tint": "#ffffff",
|
||||
"statuses": [
|
||||
"corrode"
|
||||
|
|
@ -169,6 +173,16 @@
|
|||
"_stats": {
|
||||
"compendiumSource": null
|
||||
},
|
||||
"start": {
|
||||
"time": 0,
|
||||
"combat": null,
|
||||
"combatant": null,
|
||||
"initiative": null,
|
||||
"round": null,
|
||||
"turn": null
|
||||
},
|
||||
"showIcon": 1,
|
||||
"folder": null,
|
||||
"_key": "!items.effects!qJaSNTuDfbPVr8Lb.zB95bjSSdVlApQnR"
|
||||
}
|
||||
],
|
||||
|
|
|
|||
|
|
@ -42,44 +42,8 @@
|
|||
"type": "self",
|
||||
"amount": null
|
||||
},
|
||||
"name": "Mark 1 Stress",
|
||||
"img": "icons/magic/control/silhouette-aura-energy.webp",
|
||||
"range": "self"
|
||||
},
|
||||
"fKY9NcYBwCFwMsgV": {
|
||||
"type": "effect",
|
||||
"_id": "fKY9NcYBwCFwMsgV",
|
||||
"systemPath": "actions",
|
||||
"description": "<p>You can <strong>mark a Stress</strong> to gain a bonus to your damage roll equal to twice your Strength.</p>",
|
||||
"chatDisplay": true,
|
||||
"actionType": "action",
|
||||
"cost": [
|
||||
{
|
||||
"scalable": false,
|
||||
"key": "stress",
|
||||
"value": 2,
|
||||
"step": null,
|
||||
"consumeOnSuccess": false
|
||||
}
|
||||
],
|
||||
"uses": {
|
||||
"value": null,
|
||||
"max": "",
|
||||
"recovery": null,
|
||||
"consumeOnSuccess": false
|
||||
},
|
||||
"effects": [
|
||||
{
|
||||
"_id": "t6SIjQxB6UBUJ98f",
|
||||
"onSave": false
|
||||
}
|
||||
],
|
||||
"target": {
|
||||
"type": "self",
|
||||
"amount": null
|
||||
},
|
||||
"name": "Mark 2 Stress",
|
||||
"img": "icons/magic/control/silhouette-aura-energy.webp",
|
||||
"name": "Mark Stress",
|
||||
"img": "icons/skills/wounds/injury-face-impact-orange.webp",
|
||||
"range": "self"
|
||||
}
|
||||
},
|
||||
|
|
@ -94,8 +58,8 @@
|
|||
"sort": 3400000,
|
||||
"effects": [
|
||||
{
|
||||
"name": "Rage Up (1)",
|
||||
"img": "systems/daggerheart/assets/icons/domains/domain-card/blade.png",
|
||||
"name": "Rage Up",
|
||||
"img": "icons/skills/wounds/injury-face-impact-orange.webp",
|
||||
"origin": "Compendium.daggerheart.domains.Item.GRL0cvs96vrTDckZ",
|
||||
"transfer": false,
|
||||
"_id": "bq1MhcmoP6Wo5CXF",
|
||||
|
|
@ -106,33 +70,38 @@
|
|||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
},
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.bonuses.damage.magical.bonus",
|
||||
"mode": 2,
|
||||
"value": "2*@system.traits.strength.value",
|
||||
"priority": 21
|
||||
"type": "add",
|
||||
"value": "2*@system.traits.strength.value*@stacks",
|
||||
"priority": 21,
|
||||
"phase": "initial"
|
||||
},
|
||||
{
|
||||
"key": "system.bonuses.damage.physical.bonus",
|
||||
"mode": 2,
|
||||
"value": "2*@system.traits.strength.value",
|
||||
"priority": 21
|
||||
"type": "add",
|
||||
"value": "2*@system.traits.strength.value*@stacks",
|
||||
"priority": 21,
|
||||
"phase": "initial"
|
||||
}
|
||||
],
|
||||
"stacking": {
|
||||
"max": 2
|
||||
},
|
||||
"duration": {
|
||||
"type": ""
|
||||
}
|
||||
},
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
"combat": null,
|
||||
"seconds": null,
|
||||
"rounds": null,
|
||||
"turns": null,
|
||||
"startRound": null,
|
||||
"startTurn": null
|
||||
"value": null,
|
||||
"units": "seconds",
|
||||
"expiry": null,
|
||||
"expired": false
|
||||
},
|
||||
"description": "",
|
||||
"description": "<p>For your next attack you have a bonus to your damage roll equal to twice your Strength.</p>",
|
||||
"tint": "#ffffff",
|
||||
"statuses": [],
|
||||
"sort": 0,
|
||||
|
|
@ -140,6 +109,16 @@
|
|||
"_stats": {
|
||||
"compendiumSource": null
|
||||
},
|
||||
"start": {
|
||||
"time": 0,
|
||||
"combat": null,
|
||||
"combatant": null,
|
||||
"initiative": null,
|
||||
"round": null,
|
||||
"turn": null
|
||||
},
|
||||
"showIcon": 1,
|
||||
"folder": null,
|
||||
"_key": "!items.effects!GRL0cvs96vrTDckZ.bq1MhcmoP6Wo5CXF"
|
||||
},
|
||||
{
|
||||
|
|
@ -155,31 +134,28 @@
|
|||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
},
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.bonuses.damage.magical.bonus",
|
||||
"mode": 2,
|
||||
"value": "4*@system.traits.strength.value",
|
||||
"priority": 21
|
||||
"priority": 21,
|
||||
"type": "add"
|
||||
},
|
||||
{
|
||||
"key": "system.bonuses.damage.physical.bonus",
|
||||
"mode": 2,
|
||||
"value": "4*@system.traits.strength.value",
|
||||
"priority": 21
|
||||
"priority": 21,
|
||||
"type": "add"
|
||||
}
|
||||
],
|
||||
]
|
||||
},
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
"combat": null,
|
||||
"seconds": null,
|
||||
"rounds": null,
|
||||
"turns": null,
|
||||
"startRound": null,
|
||||
"startTurn": null
|
||||
"value": null,
|
||||
"units": "seconds",
|
||||
"expiry": null,
|
||||
"expired": false
|
||||
},
|
||||
"description": "",
|
||||
"tint": "#ffffff",
|
||||
|
|
@ -189,6 +165,9 @@
|
|||
"_stats": {
|
||||
"compendiumSource": null
|
||||
},
|
||||
"start": null,
|
||||
"showIcon": 1,
|
||||
"folder": null,
|
||||
"_key": "!items.effects!GRL0cvs96vrTDckZ.t6SIjQxB6UBUJ98f"
|
||||
}
|
||||
],
|
||||
|
|
|
|||
|
|
@ -293,6 +293,20 @@
|
|||
}
|
||||
}
|
||||
|
||||
&.optional,
|
||||
&.one-column.optional {
|
||||
padding-top: 0;
|
||||
padding-bottom: 4px;
|
||||
min-height: auto;
|
||||
row-gap: 0;
|
||||
|
||||
legend {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding-left: 3px;
|
||||
}
|
||||
}
|
||||
|
||||
.list-w-img {
|
||||
padding: 5px;
|
||||
label {
|
||||
|
|
@ -469,6 +483,10 @@
|
|||
&.even {
|
||||
grid-template-columns: 1fr 1fr;
|
||||
}
|
||||
|
||||
&.full-width {
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
|
||||
.three-columns {
|
||||
|
|
|
|||
|
|
@ -33,16 +33,6 @@
|
|||
}
|
||||
|
||||
.armor-change-container {
|
||||
padding-top: 0;
|
||||
padding-bottom: 4px;
|
||||
row-gap: 0;
|
||||
|
||||
legend {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding-left: 3px;
|
||||
}
|
||||
|
||||
header {
|
||||
padding: 0;
|
||||
left: -0.25rem; // TODO: Find why this header is offset 0.25rem to the right so this can be removed.
|
||||
|
|
|
|||
|
|
@ -35,6 +35,21 @@
|
|||
color: @golden;
|
||||
filter: drop-shadow(0 0 3px black);
|
||||
}
|
||||
|
||||
.stacking-value {
|
||||
position: absolute;
|
||||
top: 4px;
|
||||
right: 4px;
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
font-variant-numeric: tabular-nums;
|
||||
color: @golden;
|
||||
background: black;
|
||||
padding: 1px;
|
||||
border-radius: 6px;
|
||||
border: 1px solid @golden;
|
||||
pointer-events: none;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@
|
|||
.daggerheart.dh-style.tooltip {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: start;
|
||||
text-align: start;
|
||||
width: 100%;
|
||||
gap: 5px;
|
||||
|
|
@ -13,6 +14,7 @@
|
|||
border-radius: 3px;
|
||||
|
||||
.tooltip-header {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
|
|
@ -35,12 +37,48 @@
|
|||
}
|
||||
}
|
||||
|
||||
.effect-stacks-outer-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
width: 100%;
|
||||
|
||||
.effect-stacks-title {
|
||||
font-size: var(--font-size-20);
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.effect-stacks-container {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
|
||||
.effect-stacks-inner-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 2px;
|
||||
|
||||
.effect-stack-title {
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.close-hints {
|
||||
margin-top: 0.5rem;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
|
||||
.close-hint {
|
||||
border-radius: 3px;
|
||||
padding: 3px;
|
||||
background: @rustic-brown-80;
|
||||
color: @golden;
|
||||
font-size: 12px;
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.duration-container {
|
||||
|
|
|
|||
|
|
@ -14,8 +14,12 @@
|
|||
{{/each}}
|
||||
</ol>
|
||||
|
||||
<fieldset class="armor-change-container">
|
||||
<legend>{{localize "DAGGERHEART.GENERAL.armor"}} <input type="checkbox" class="armor-change-checkbox" data-index="{{typedChanges.armor.index}}" {{checked typedChanges.armor}} /></legend>
|
||||
<fieldset class="armor-change-container optional">
|
||||
<legend>
|
||||
{{localize "DAGGERHEART.GENERAL.armor"}}
|
||||
<input type="checkbox" class="armor-change-checkbox" data-index="{{typedChanges.armor.index}}" {{checked typedChanges.armor}} />
|
||||
</legend>
|
||||
|
||||
{{#if typedChanges.armor}}
|
||||
{{> "systems/daggerheart/templates/sheets/activeEffect/typeChanges/armorChange.hbs" typedChanges.armor fields=@root.systemFields.changes.element.types.armor.fields}}
|
||||
{{/if}}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,18 @@
|
|||
<section class="tab{{#if tab.active}} active{{/if}}" data-group="{{tab.group}}" data-tab="{{tab.id}}">
|
||||
<fieldset class="one-column optional">
|
||||
<legend>
|
||||
{{localize "DAGGERHEART.ACTIVEEFFECT.Config.stacking.title"}}
|
||||
<input type="checkbox" class="stacking-change-checkbox" {{checked source.system.stacking}} />
|
||||
</legend>
|
||||
|
||||
{{#if source.system.stacking}}
|
||||
<div class="two-columns even full-width">
|
||||
{{formGroup systemFields.stacking.fields.value value=source.system.stacking.value localize=true }}
|
||||
{{formGroup systemFields.stacking.fields.max value=source.system.stacking.max localize=true }}
|
||||
</div>
|
||||
{{/if}}
|
||||
</fieldset>
|
||||
|
||||
<fieldset class="one-column">
|
||||
<legend>{{localize "DAGGERHEART.ACTIVEEFFECT.Config.rangeDependence.title"}}</legend>
|
||||
|
||||
|
|
|
|||
|
|
@ -8,6 +8,9 @@
|
|||
<a {{#if effect.condition}}disabled{{/if}}>
|
||||
<img src="{{effect.img}}" />
|
||||
</a>
|
||||
{{#if (gt effect.system.stacking.value 1)}}
|
||||
<span class="stacking-value">{{effect.system.stacking.value}}</span>
|
||||
{{/if}}
|
||||
{{#if effect.condition}}<i class="effect-locked fa-solid fa-lock"></i>{{/if}}
|
||||
</span>
|
||||
{{/each}}
|
||||
|
|
|
|||
|
|
@ -17,7 +17,6 @@
|
|||
{{/if}}
|
||||
|
||||
{{#if effect.system.duration.type}}
|
||||
|
||||
<div class="duration-container">
|
||||
<div class="duration-inner-container">
|
||||
<span>{{localize "EFFECT.DURATION.Label"}}:</span>
|
||||
|
|
@ -26,9 +25,42 @@
|
|||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if effect.system.stacking}}
|
||||
<div class="effect-stacks-outer-container">
|
||||
<div class="effect-stacks-title">{{localize "Stacks"}}</div>
|
||||
<div class="effect-stacks-container">
|
||||
<div class="effect-stacks-inner-container">
|
||||
<span class="effect-stack-title">{{localize "Current"}}</span>
|
||||
<span>{{effect.system.stacking.value}}</span>
|
||||
</div>
|
||||
<div class="effect-stacks-inner-container">
|
||||
<span class="effect-stack-title">{{localize "Max"}}</span>
|
||||
<span>{{effect.system.stacking.max}}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#unless effect.isLockedCondition}}
|
||||
<div class="close-hints">
|
||||
{{#if effect.system.stacking}}
|
||||
<p class="close-hint">
|
||||
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.increaseStacks"}}
|
||||
</p>
|
||||
{{#if (gt effect.system.stacking.value 1)}}
|
||||
<p class="close-hint">
|
||||
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.decreaseStacks"}}
|
||||
</p>
|
||||
{{else}}
|
||||
<p class="close-hint">
|
||||
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.removeThing" thing=(localize "DAGGERHEART.GENERAL.Effect.single")}}
|
||||
</p>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<p class="close-hint">
|
||||
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.removeThing" thing=(localize "DAGGERHEART.GENERAL.Effect.single")}}
|
||||
</p>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/unless}}
|
||||
</div>
|
||||
Loading…
Add table
Add a link
Reference in a new issue