daggerheart/templates/ui/tooltip/effect-display.hbs
WBHarry aa1d117c43
[V14] Effect Stacking (#1667)
* Added the ability for effects to have stacks

* Fixed effect stacking

* Improved token overlay spacing

* Compendium updaetes

* Simplify effect click event (#1748)

* Fixed a bunch of deprecations

* Corrected AgileScout Beastform json data

* Updated TokenHUD to the new v14

* Removed DestroyOnEmpty from consumables

* Fixed so that tooltips don't get stuck (#1745)

* [Feature] TagTeam Partial Rendering (#1735)

* I done did it, I think

* Think I fixed the partial rendering bug for gm->player

* [V14] 1743 - Damage Update Error (#1746)

* Fixed DamageParts causing errors on update

* Fixed ActionBaseConfig error when no damage present on the action

* Fix removal of damage field

* Removed unneccessary default value function for parts

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>

* Simplify effect click event

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>

* Fixed stacking-value pointer event

* Set the stacking value in EffectsDisplay to be tabular-nums for monospacing

* Made baseEffect.stacking nullable instead of having an enabled property

* .

* Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-03-25 13:54:14 +01:00

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<div class="daggerheart dh-style tooltip">
<div class="tooltip-header">
<h2>{{effect.name}}</h2>
{{#if effect.appliedBy}}
<p class="subtitle">{{localize "DAGGERHEART.UI.EffectsDisplay.appliedBy" by=effect.appliedBy}}</p>
{{/if}}
</div>
{{#if effect.description}}
<div class="description">
{{{effect.description}}}
</div>
{{else if effect.parent.system.description}}
<div class="description">
{{{effect.parent.system.description}}}
</div>
{{/if}}
{{#if effect.system.duration.type}}
<div class="duration-container">
<div class="duration-inner-container">
<span>{{localize "EFFECT.DURATION.Label"}}:</span>
<span>{{localize (concat "DAGGERHEART.CONFIG.ActiveEffectDuration." effect.system.duration.type )}}</span>
</div>
</div>
{{/if}}
{{#if effect.system.stacking}}
<div class="effect-stacks-outer-container">
<div class="effect-stacks-title">{{localize "Stacks"}}</div>
<div class="effect-stacks-container">
<div class="effect-stacks-inner-container">
<span class="effect-stack-title">{{localize "Current"}}</span>
<span>{{effect.system.stacking.value}}</span>
</div>
<div class="effect-stacks-inner-container">
<span class="effect-stack-title">{{localize "Max"}}</span>
<span>{{effect.system.stacking.max}}</span>
</div>
</div>
</div>
{{/if}}
{{#unless effect.isLockedCondition}}
<div class="close-hints">
{{#if effect.system.stacking}}
<p class="close-hint">
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.increaseStacks"}}
</p>
{{#if (gt effect.system.stacking.value 1)}}
<p class="close-hint">
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.decreaseStacks"}}
</p>
{{else}}
<p class="close-hint">
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.removeThing" thing=(localize "DAGGERHEART.GENERAL.Effect.single")}}
</p>
{{/if}}
{{else}}
<p class="close-hint">
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.removeThing" thing=(localize "DAGGERHEART.GENERAL.Effect.single")}}
</p>
{{/if}}
</div>
{{/unless}}
</div>