mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-04-21 23:13:39 +02:00
* Added the ability for effects to have stacks * Fixed effect stacking * Improved token overlay spacing * Compendium updaetes * Simplify effect click event (#1748) * Fixed a bunch of deprecations * Corrected AgileScout Beastform json data * Updated TokenHUD to the new v14 * Removed DestroyOnEmpty from consumables * Fixed so that tooltips don't get stuck (#1745) * [Feature] TagTeam Partial Rendering (#1735) * I done did it, I think * Think I fixed the partial rendering bug for gm->player * [V14] 1743 - Damage Update Error (#1746) * Fixed DamageParts causing errors on update * Fixed ActionBaseConfig error when no damage present on the action * Fix removal of damage field * Removed unneccessary default value function for parts --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com> * Simplify effect click event --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com> * Fixed stacking-value pointer event * Set the stacking value in EffectsDisplay to be tabular-nums for monospacing * Made baseEffect.stacking nullable instead of having an enabled property * . * Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
66 lines
No EOL
2.7 KiB
Handlebars
66 lines
No EOL
2.7 KiB
Handlebars
<div class="daggerheart dh-style tooltip">
|
|
<div class="tooltip-header">
|
|
<h2>{{effect.name}}</h2>
|
|
{{#if effect.appliedBy}}
|
|
<p class="subtitle">{{localize "DAGGERHEART.UI.EffectsDisplay.appliedBy" by=effect.appliedBy}}</p>
|
|
{{/if}}
|
|
</div>
|
|
|
|
{{#if effect.description}}
|
|
<div class="description">
|
|
{{{effect.description}}}
|
|
</div>
|
|
{{else if effect.parent.system.description}}
|
|
<div class="description">
|
|
{{{effect.parent.system.description}}}
|
|
</div>
|
|
{{/if}}
|
|
|
|
{{#if effect.system.duration.type}}
|
|
<div class="duration-container">
|
|
<div class="duration-inner-container">
|
|
<span>{{localize "EFFECT.DURATION.Label"}}:</span>
|
|
<span>{{localize (concat "DAGGERHEART.CONFIG.ActiveEffectDuration." effect.system.duration.type )}}</span>
|
|
</div>
|
|
</div>
|
|
{{/if}}
|
|
|
|
{{#if effect.system.stacking}}
|
|
<div class="effect-stacks-outer-container">
|
|
<div class="effect-stacks-title">{{localize "Stacks"}}</div>
|
|
<div class="effect-stacks-container">
|
|
<div class="effect-stacks-inner-container">
|
|
<span class="effect-stack-title">{{localize "Current"}}</span>
|
|
<span>{{effect.system.stacking.value}}</span>
|
|
</div>
|
|
<div class="effect-stacks-inner-container">
|
|
<span class="effect-stack-title">{{localize "Max"}}</span>
|
|
<span>{{effect.system.stacking.max}}</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
{{/if}}
|
|
|
|
{{#unless effect.isLockedCondition}}
|
|
<div class="close-hints">
|
|
{{#if effect.system.stacking}}
|
|
<p class="close-hint">
|
|
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.increaseStacks"}}
|
|
</p>
|
|
{{#if (gt effect.system.stacking.value 1)}}
|
|
<p class="close-hint">
|
|
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.decreaseStacks"}}
|
|
</p>
|
|
{{else}}
|
|
<p class="close-hint">
|
|
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.removeThing" thing=(localize "DAGGERHEART.GENERAL.Effect.single")}}
|
|
</p>
|
|
{{/if}}
|
|
{{else}}
|
|
<p class="close-hint">
|
|
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.removeThing" thing=(localize "DAGGERHEART.GENERAL.Effect.single")}}
|
|
</p>
|
|
{{/if}}
|
|
</div>
|
|
{{/unless}}
|
|
</div> |