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[V14] Effect Stacking (#1667)
* Added the ability for effects to have stacks * Fixed effect stacking * Improved token overlay spacing * Compendium updaetes * Simplify effect click event (#1748) * Fixed a bunch of deprecations * Corrected AgileScout Beastform json data * Updated TokenHUD to the new v14 * Removed DestroyOnEmpty from consumables * Fixed so that tooltips don't get stuck (#1745) * [Feature] TagTeam Partial Rendering (#1735) * I done did it, I think * Think I fixed the partial rendering bug for gm->player * [V14] 1743 - Damage Update Error (#1746) * Fixed DamageParts causing errors on update * Fixed ActionBaseConfig error when no damage present on the action * Fix removal of damage field * Removed unneccessary default value function for parts --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com> * Simplify effect click event --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com> * Fixed stacking-value pointer event * Set the stacking value in EffectsDisplay to be tabular-nums for monospacing * Made baseEffect.stacking nullable instead of having an enabled property * . * Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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21 changed files with 349 additions and 204 deletions
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@ -17,7 +17,6 @@
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{{/if}}
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{{#if effect.system.duration.type}}
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<div class="duration-container">
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<div class="duration-inner-container">
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<span>{{localize "EFFECT.DURATION.Label"}}:</span>
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@ -26,9 +25,42 @@
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</div>
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{{/if}}
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{{#if effect.system.stacking}}
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<div class="effect-stacks-outer-container">
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<div class="effect-stacks-title">{{localize "Stacks"}}</div>
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<div class="effect-stacks-container">
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<div class="effect-stacks-inner-container">
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<span class="effect-stack-title">{{localize "Current"}}</span>
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<span>{{effect.system.stacking.value}}</span>
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</div>
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<div class="effect-stacks-inner-container">
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<span class="effect-stack-title">{{localize "Max"}}</span>
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<span>{{effect.system.stacking.max}}</span>
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</div>
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</div>
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</div>
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{{/if}}
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{{#unless effect.isLockedCondition}}
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<p class="close-hint">
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<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.removeThing" thing=(localize "DAGGERHEART.GENERAL.Effect.single")}}
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</p>
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<div class="close-hints">
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{{#if effect.system.stacking}}
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<p class="close-hint">
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<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.increaseStacks"}}
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</p>
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{{#if (gt effect.system.stacking.value 1)}}
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<p class="close-hint">
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<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.decreaseStacks"}}
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</p>
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{{else}}
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<p class="close-hint">
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<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.removeThing" thing=(localize "DAGGERHEART.GENERAL.Effect.single")}}
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</p>
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{{/if}}
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{{else}}
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<p class="close-hint">
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<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.removeThing" thing=(localize "DAGGERHEART.GENERAL.Effect.single")}}
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</p>
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{{/if}}
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</div>
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{{/unless}}
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</div>
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