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[PR] [Feature] Party Sheet (#1230)
* start development * finish party members tab * start resources tab * finish resources tab * finish inventory tab and add inital template to projects tab * add resource buttons actions methods * add group roll dialog * Main implementation * Fixed costs * Minor fixes and tweaks for the party sheet (#1239) * Minor fixes and tweaks for the party sheet * Fix scroll restoration for party sheet tabs * Finished GroupRoll * Removed/commented-out not yet implemented things * Commented out Difficulty since it's not used yet * Re-render party when members update (#1242) * Fixed so style applies in preview chat message * Added the clown car * Fixed so items can be dropped into the Party sheet * Added delete icon to inventory * Fixed TokenHUD token property useage. Fixed skipping roll message * Added visible modifier to GroupRoll leader result * Leader roll displays the large result display right away after rolling * Corrected tokenHUD for non-player-tokens * Fixed clowncar tokenData * Fixed TagTeam roll message and sound * Removed final TagTeamRoll roll sound * [PR] [Party Sheets] Sidebar character sheet changes (#1249) * Something experimenting * I am silly (wearning Dunce hat) * Stressful task * Armor functional to be hit * CSS Changes to accomadate pip boy * last minute change to resource section for better visual feeling * restoring old css for toggle * Added setting to toggle pip/number display * toggle functionality added * Fixed light-mode in characterSheet * Fixed multi-row resource pips display for character * Fixed separators * Added pip-display to Adversary and Companion. Some fixing on armor display --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Fixed party height and resource armor update * Fixed deletebutton padding * Only showing expand-me icon on InventoryItem if there is a description to show * . * Fixed menu icon to be beige instead of white in dark mode --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
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91 changed files with 3769 additions and 271 deletions
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@ -4,6 +4,7 @@
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Parameters:
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- type {string} : The type of items in the list
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- isActor {boolean} : Passed through to inventory-item partials.
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- actorType {boolean} : The actor type of the parent actor
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- categoryAdversary {string} : Category adversary id.
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- noExtensible {boolean} : If true, the inventory-item-content would be collapsable/extendible else it always be showed
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- hideLabels {boolean} : If true, hide label-tags else show label-tags.
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@ -17,7 +18,7 @@ Parameters:
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<li class="inventory-item" data-item-id="{{item.id}}" {{#if (or (eq type 'action' ) (eq type 'attack' ))}}
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data-action-id="{{item.id}}" {{/if}} data-item-uuid="{{item.uuid}}" data-type="{{type}}" data-no-compendium-edit="{{noCompendiumEdit}}" draggable="true">
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<div class="inventory-item-header" {{#unless noExtensible}}data-action="toggleExtended" {{/unless}}>
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<div class="inventory-item-header {{#if (eq actorType 'party')}}padded{{/if}}" {{#unless noExtensible}}data-action="toggleExtended" {{/unless}}>
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{{!-- Image --}}
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<div class="img-portait" data-action='{{ifThen (or (hasProperty item "use") (eq type "attack")) "useItem" (ifThen
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(hasProperty item "toChat" ) "toChat" "editDoc" ) }}' {{#unless hideTooltip}} {{#if (eq type 'attack' )}}
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@ -36,7 +37,7 @@ Parameters:
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<div class="item-label">
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{{!-- Item Name --}}
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<span class="item-name">{{localize item.name}} {{#unless noExtensible}}<span class="expanded-icon"><i class="fa-solid fa-expand"></i></span>{{/unless}}</span>
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<span class="item-name">{{localize item.name}} {{#unless (or noExtensible (not item.system.description))}}<span class="expanded-icon"><i class="fa-solid fa-expand"></i></span>{{/unless}}</span>
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{{!-- Tags Start --}}
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{{#with item}}
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@ -75,18 +76,30 @@ Parameters:
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<i class='fas fa-trash'></i>
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</a>
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{{/if}}
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{{#if (eq type 'character')}}
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<a data-action='deletePartyMember' data-tooltip="CONTROLS.CommonDelete">
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<i class='fas fa-trash'></i>
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</a>
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{{/if}}
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{{else}}
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{{#if (eq type 'weapon')}}
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<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
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data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
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<i class="fa-solid fa-hands"></i>
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</a>
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{{else if (eq type 'armor')}}
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<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
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data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
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<i class="fa-solid fa-shield"></i>
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</a>
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{{else if (eq type 'domainCard')}}
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{{#unless (eq actorType 'party')}}
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{{#if (eq type 'weapon')}}
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<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
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data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
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<i class="fa-solid fa-hands"></i>
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</a>
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{{else if (eq type 'armor')}}
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<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
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data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
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<i class="fa-solid fa-shield"></i>
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</a>
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{{/if}}
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{{else}}
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<a data-action="deleteItem" data-tooltip="DAGGERHEART.UI.Tooltip.deleteItem">
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<i class="fa-solid fa-trash"></i>
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</a>
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{{/unless}}
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{{#if (eq type 'domainCard')}}
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<a data-action="toggleVault"
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data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.inVault 'sendToLoadout' 'sendToVault' }}">
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<i class="fa-solid {{ifThen item.system.inVault 'fa-arrow-up' 'fa-arrow-down'}}"></i>
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@ -97,7 +110,7 @@ Parameters:
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<i class="{{ifThen item.disabled 'fa-solid fa-toggle-off' 'fa-solid fa-toggle-on'}}"></i>
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</a>
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{{/if}}
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{{#if (hasProperty item "toChat")}}
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{{#if (and (hasProperty item "toChat") (not (eq actorType 'party')))}}
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<a data-action="toChat" data-tooltip="DAGGERHEART.UI.Tooltip.sendToChat">
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<i class="fa-regular fa-message"></i>
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</a>
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