mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
[PR] [Feature] Party Sheet (#1230)
* start development * finish party members tab * start resources tab * finish resources tab * finish inventory tab and add inital template to projects tab * add resource buttons actions methods * add group roll dialog * Main implementation * Fixed costs * Minor fixes and tweaks for the party sheet (#1239) * Minor fixes and tweaks for the party sheet * Fix scroll restoration for party sheet tabs * Finished GroupRoll * Removed/commented-out not yet implemented things * Commented out Difficulty since it's not used yet * Re-render party when members update (#1242) * Fixed so style applies in preview chat message * Added the clown car * Fixed so items can be dropped into the Party sheet * Added delete icon to inventory * Fixed TokenHUD token property useage. Fixed skipping roll message * Added visible modifier to GroupRoll leader result * Leader roll displays the large result display right away after rolling * Corrected tokenHUD for non-player-tokens * Fixed clowncar tokenData * Fixed TagTeam roll message and sound * Removed final TagTeamRoll roll sound * [PR] [Party Sheets] Sidebar character sheet changes (#1249) * Something experimenting * I am silly (wearning Dunce hat) * Stressful task * Armor functional to be hit * CSS Changes to accomadate pip boy * last minute change to resource section for better visual feeling * restoring old css for toggle * Added setting to toggle pip/number display * toggle functionality added * Fixed light-mode in characterSheet * Fixed multi-row resource pips display for character * Fixed separators * Added pip-display to Adversary and Companion. Some fixing on armor display --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Fixed party height and resource armor update * Fixed deletebutton padding * Only showing expand-me icon on InventoryItem if there is a description to show * . * Fixed menu icon to be beige instead of white in dark mode --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
This commit is contained in:
parent
f53252a369
commit
261a3a68b0
91 changed files with 3769 additions and 271 deletions
|
|
@ -10,6 +10,7 @@ Parameters:
|
|||
- isGlassy {boolean} : If true, applies the 'glassy' class to the fieldset.
|
||||
- cardView {boolean} : If true and type is 'domainCard', renders using domain card layout.
|
||||
- isActor {boolean} : Passed through to inventory-item partials.
|
||||
- actorType {boolean} : The actor type of the parent actor
|
||||
- canCreate {boolean} : If true, show createDoc anchor on legend
|
||||
- inVault {boolean} : If true, the domainCard is created with inVault=true
|
||||
- disabled {boolean}: If true, the ActiveEffect is created with disabled=true;
|
||||
|
|
@ -54,6 +55,7 @@ Parameters:
|
|||
{{> 'daggerheart.inventory-item'
|
||||
item=item
|
||||
type=../type
|
||||
actorType=../actorType
|
||||
hideControls=../hideControls
|
||||
hideContextMenu=../hideContextMenu
|
||||
isActor=../isActor
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@
|
|||
Parameters:
|
||||
- type {string} : The type of items in the list
|
||||
- isActor {boolean} : Passed through to inventory-item partials.
|
||||
- actorType {boolean} : The actor type of the parent actor
|
||||
- categoryAdversary {string} : Category adversary id.
|
||||
- noExtensible {boolean} : If true, the inventory-item-content would be collapsable/extendible else it always be showed
|
||||
- hideLabels {boolean} : If true, hide label-tags else show label-tags.
|
||||
|
|
@ -17,7 +18,7 @@ Parameters:
|
|||
|
||||
<li class="inventory-item" data-item-id="{{item.id}}" {{#if (or (eq type 'action' ) (eq type 'attack' ))}}
|
||||
data-action-id="{{item.id}}" {{/if}} data-item-uuid="{{item.uuid}}" data-type="{{type}}" data-no-compendium-edit="{{noCompendiumEdit}}" draggable="true">
|
||||
<div class="inventory-item-header" {{#unless noExtensible}}data-action="toggleExtended" {{/unless}}>
|
||||
<div class="inventory-item-header {{#if (eq actorType 'party')}}padded{{/if}}" {{#unless noExtensible}}data-action="toggleExtended" {{/unless}}>
|
||||
{{!-- Image --}}
|
||||
<div class="img-portait" data-action='{{ifThen (or (hasProperty item "use") (eq type "attack")) "useItem" (ifThen
|
||||
(hasProperty item "toChat" ) "toChat" "editDoc" ) }}' {{#unless hideTooltip}} {{#if (eq type 'attack' )}}
|
||||
|
|
@ -36,7 +37,7 @@ Parameters:
|
|||
<div class="item-label">
|
||||
|
||||
{{!-- Item Name --}}
|
||||
<span class="item-name">{{localize item.name}} {{#unless noExtensible}}<span class="expanded-icon"><i class="fa-solid fa-expand"></i></span>{{/unless}}</span>
|
||||
<span class="item-name">{{localize item.name}} {{#unless (or noExtensible (not item.system.description))}}<span class="expanded-icon"><i class="fa-solid fa-expand"></i></span>{{/unless}}</span>
|
||||
|
||||
{{!-- Tags Start --}}
|
||||
{{#with item}}
|
||||
|
|
@ -75,18 +76,30 @@ Parameters:
|
|||
<i class='fas fa-trash'></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{#if (eq type 'character')}}
|
||||
<a data-action='deletePartyMember' data-tooltip="CONTROLS.CommonDelete">
|
||||
<i class='fas fa-trash'></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
{{#if (eq type 'weapon')}}
|
||||
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
|
||||
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
|
||||
<i class="fa-solid fa-hands"></i>
|
||||
</a>
|
||||
{{else if (eq type 'armor')}}
|
||||
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
|
||||
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
|
||||
<i class="fa-solid fa-shield"></i>
|
||||
</a>
|
||||
{{else if (eq type 'domainCard')}}
|
||||
{{#unless (eq actorType 'party')}}
|
||||
{{#if (eq type 'weapon')}}
|
||||
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
|
||||
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
|
||||
<i class="fa-solid fa-hands"></i>
|
||||
</a>
|
||||
{{else if (eq type 'armor')}}
|
||||
<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
|
||||
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
|
||||
<i class="fa-solid fa-shield"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<a data-action="deleteItem" data-tooltip="DAGGERHEART.UI.Tooltip.deleteItem">
|
||||
<i class="fa-solid fa-trash"></i>
|
||||
</a>
|
||||
{{/unless}}
|
||||
{{#if (eq type 'domainCard')}}
|
||||
<a data-action="toggleVault"
|
||||
data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.inVault 'sendToLoadout' 'sendToVault' }}">
|
||||
<i class="fa-solid {{ifThen item.system.inVault 'fa-arrow-up' 'fa-arrow-down'}}"></i>
|
||||
|
|
@ -97,7 +110,7 @@ Parameters:
|
|||
<i class="{{ifThen item.disabled 'fa-solid fa-toggle-off' 'fa-solid fa-toggle-on'}}"></i>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{#if (hasProperty item "toChat")}}
|
||||
{{#if (and (hasProperty item "toChat") (not (eq actorType 'party')))}}
|
||||
<a data-action="toChat" data-tooltip="DAGGERHEART.UI.Tooltip.sendToChat">
|
||||
<i class="fa-regular fa-message"></i>
|
||||
</a>
|
||||
|
|
|
|||
35
templates/sheets/global/partials/resource-bar.hbs
Normal file
35
templates/sheets/global/partials/resource-bar.hbs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
<div class="status-bar">
|
||||
{{#if useResourcePips}}
|
||||
<div class='slot-value'>
|
||||
<div class="slot-bar">
|
||||
{{#times resource.max}}
|
||||
<span class='slot {{#if (gte ../resource.value (add this 1))}}filled{{/if}} {{#if ../largePips}}large{{/if}}' data-action="{{../action}}" data-value="{{add this 1}}">
|
||||
</span>
|
||||
{{/times}}
|
||||
|
||||
{{#times resource.emptyPips}}
|
||||
<span class="empty-slot"></span>
|
||||
{{/times}}
|
||||
</div>
|
||||
<div class="slot-label">
|
||||
<span class="label">{{localize label}}</span>
|
||||
<span class="value">{{resource.value}} / {{resource.max}}</span>
|
||||
</div>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class='status-value'>
|
||||
<input class="bar-input" name="{{key}}" min="0" max='{{resource.max}}'
|
||||
value="{{resource.value}}" type="number">
|
||||
<span>/</span>
|
||||
<span class="bar-label">{{resource.max}}</span>
|
||||
</div>
|
||||
<progress
|
||||
class='progress-bar'
|
||||
max='{{resource.max}}'
|
||||
value='{{resource.value}}'
|
||||
></progress>
|
||||
<div class="status-label">
|
||||
<h4>{{localize label}}</h4>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
Loading…
Add table
Add a link
Reference in a new issue