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[PR] [Feature] Party Sheet (#1230)
* start development * finish party members tab * start resources tab * finish resources tab * finish inventory tab and add inital template to projects tab * add resource buttons actions methods * add group roll dialog * Main implementation * Fixed costs * Minor fixes and tweaks for the party sheet (#1239) * Minor fixes and tweaks for the party sheet * Fix scroll restoration for party sheet tabs * Finished GroupRoll * Removed/commented-out not yet implemented things * Commented out Difficulty since it's not used yet * Re-render party when members update (#1242) * Fixed so style applies in preview chat message * Added the clown car * Fixed so items can be dropped into the Party sheet * Added delete icon to inventory * Fixed TokenHUD token property useage. Fixed skipping roll message * Added visible modifier to GroupRoll leader result * Leader roll displays the large result display right away after rolling * Corrected tokenHUD for non-player-tokens * Fixed clowncar tokenData * Fixed TagTeam roll message and sound * Removed final TagTeamRoll roll sound * [PR] [Party Sheets] Sidebar character sheet changes (#1249) * Something experimenting * I am silly (wearning Dunce hat) * Stressful task * Armor functional to be hit * CSS Changes to accomadate pip boy * last minute change to resource section for better visual feeling * restoring old css for toggle * Added setting to toggle pip/number display * toggle functionality added * Fixed light-mode in characterSheet * Fixed multi-row resource pips display for character * Fixed separators * Added pip-display to Adversary and Companion. Some fixing on armor display --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Fixed party height and resource armor update * Fixed deletebutton padding * Only showing expand-me icon on InventoryItem if there is a description to show * . * Fixed menu icon to be beige instead of white in dark mode --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
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@ -1,14 +1,22 @@
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<header class="dialog-header">
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<h1>
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{{#if reactionOverride}}
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{{localize "DAGGERHEART.CONFIG.ActionType.reaction"}}
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{{else}}
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{{ifThen rollConfig.headerTitle rollConfig.headerTitle rollConfig.title}}
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{{/if}}
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{{#if showReaction}}
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<button class="reaction-roll-controller {{#if reactionOverride}}active{{/if}}" data-action="toggleReaction" data-tooltip-text="{{localize "DAGGERHEART.GENERAL.reactionRoll"}}">
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<i class="fa-solid fa-reply"></i>
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</button>
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{{/if}}
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</h1>
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<div class="dialog-header-inner">
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<h1>
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{{#if reactionOverride}}
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{{localize "DAGGERHEART.CONFIG.ActionType.reaction"}}
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{{else}}
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{{ifThen rollConfig.headerTitle rollConfig.headerTitle rollConfig.title}}
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{{/if}}
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{{#if showReaction}}
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<button class="reaction-roll-controller {{#if reactionOverride}}active{{/if}}" data-action="toggleReaction" data-tooltip-text="{{localize "DAGGERHEART.GENERAL.reactionRoll"}}">
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<i class="fa-solid fa-reply"></i>
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</button>
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{{/if}}
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</h1>
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</div>
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{{#if (and @root.hasRoll @root.activeTagTeamRoll)}}
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<div class="tag-team-controller {{#if @root.tagTeamSelected}}selected{{/if}}" data-action="toggleTagTeamRoll">
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<span><i class="{{ifThen @root.tagTeamSelected "fa-solid" "fa-regular"}} fa-circle"></i></span>
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<span class="label">{{localize "Tag Team Roll"}}</span>
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</div>
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{{/if}}
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</header>
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