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[PR] [Feature] Party Sheet (#1230)
* start development * finish party members tab * start resources tab * finish resources tab * finish inventory tab and add inital template to projects tab * add resource buttons actions methods * add group roll dialog * Main implementation * Fixed costs * Minor fixes and tweaks for the party sheet (#1239) * Minor fixes and tweaks for the party sheet * Fix scroll restoration for party sheet tabs * Finished GroupRoll * Removed/commented-out not yet implemented things * Commented out Difficulty since it's not used yet * Re-render party when members update (#1242) * Fixed so style applies in preview chat message * Added the clown car * Fixed so items can be dropped into the Party sheet * Added delete icon to inventory * Fixed TokenHUD token property useage. Fixed skipping roll message * Added visible modifier to GroupRoll leader result * Leader roll displays the large result display right away after rolling * Corrected tokenHUD for non-player-tokens * Fixed clowncar tokenData * Fixed TagTeam roll message and sound * Removed final TagTeamRoll roll sound * [PR] [Party Sheets] Sidebar character sheet changes (#1249) * Something experimenting * I am silly (wearning Dunce hat) * Stressful task * Armor functional to be hit * CSS Changes to accomadate pip boy * last minute change to resource section for better visual feeling * restoring old css for toggle * Added setting to toggle pip/number display * toggle functionality added * Fixed light-mode in characterSheet * Fixed multi-row resource pips display for character * Fixed separators * Added pip-display to Adversary and Companion. Some fixing on armor display --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Fixed party height and resource armor update * Fixed deletebutton padding * Only showing expand-me icon on InventoryItem if there is a description to show * . * Fixed menu icon to be beige instead of white in dark mode --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
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91 changed files with 3769 additions and 271 deletions
196
styles/less/sheets/actors/party/resources.less
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196
styles/less/sheets/actors/party/resources.less
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@import '../../../utils/colors.less';
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@import '../../../utils/fonts.less';
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@import '../../../utils/mixin.less';
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body.game:is(.performance-low, .noblur) {
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.application.sheet.daggerheart.actor.dh-style.party .tab.resources .actors-list .actor-resources {
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background: light-dark(@dark-blue, @dark-golden);
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.actor-name {
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background: light-dark(@dark-blue, @dark-golden);
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}
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}
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}
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.application.sheet.daggerheart.actor.dh-style.party {
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.tab.resources {
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overflow: auto;
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.actors-list {
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display: flex;
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flex-direction: row;
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flex-wrap: wrap;
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gap: 10px;
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align-items: center;
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width: 100%;
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justify-content: center;
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.actor-resources {
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display: flex;
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flex-direction: column;
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position: relative;
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background: light-dark(@dark-blue-40, @dark-golden-40);
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border-radius: 6px;
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border: 1px solid light-dark(@dark-blue, @golden);
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max-width: 230px;
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height: -webkit-fill-available;
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.actor-name {
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position: absolute;
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top: 0px;
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background: light-dark(@dark-blue-90, @dark-golden-80);
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backdrop-filter: blur(6.5px);
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border-radius: 6px 6px 0px 0px;
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text-align: center;
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width: 100%;
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z-index: 1;
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font-size: var(--font-size-20);
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color: light-dark(@beige, @golden);
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font-weight: bold;
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padding: 5px 0;
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}
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.actor-img {
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height: 150px;
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object-fit: cover;
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object-position: top center;
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border-radius: 6px 6px 0px 0px;
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mask-image: linear-gradient(180deg, black 88%, transparent 100%);
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}
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.resources {
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display: flex;
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flex-direction: column;
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gap: 10px;
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align-items: center;
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margin: 10px;
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.slot-section {
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display: flex;
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flex-direction: column;
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align-items: center;
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.slot-bar {
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display: flex;
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flex-wrap: wrap;
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gap: 5px;
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width: 239px;
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background-color: light-dark(@dark-blue-10, @dark-blue);
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color: light-dark(@dark-blue, @golden);
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padding: 5px;
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border: 1px solid light-dark(@dark-blue, @golden);
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border-radius: 6px;
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width: fit-content;
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.armor-slot {
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cursor: pointer;
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transition: all 0.3s ease;
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font-size: var(--font-size-12);
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.fa-shield-halved {
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color: light-dark(@dark-blue-40, @golden-40);
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}
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}
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.slot {
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width: 20px;
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height: 10px;
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border: 1px solid light-dark(@dark-blue, @golden);
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background: light-dark(@dark-blue-10, @golden-10);
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border-radius: 3px;
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transition: all 0.3s ease;
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cursor: pointer;
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&.filled {
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background: light-dark(@dark-blue, @golden);
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}
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}
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}
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.slot-label {
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display: flex;
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align-items: center;
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color: light-dark(@beige, @dark-blue);
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background: light-dark(@dark-blue, @golden);
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padding: 0 5px;
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width: fit-content;
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font-weight: bold;
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border-radius: 0px 0px 5px 5px;
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font-size: var(--font-size-12);
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.label {
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padding-right: 5px;
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}
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.value {
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padding-left: 6px;
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border-left: 1px solid light-dark(@beige, @dark-golden);
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}
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}
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}
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.hope-section {
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position: relative;
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display: flex;
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gap: 10px;
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background-color: light-dark(transparent, @dark-blue);
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color: light-dark(@dark-blue, @golden);
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padding: 5px 10px;
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border: 1px solid light-dark(@dark-blue, @golden);
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border-radius: 3px;
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align-items: center;
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width: fit-content;
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h4 {
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font-size: var(--font-size-12);
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font-weight: bold;
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text-transform: uppercase;
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color: light-dark(@dark-blue, @golden);
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}
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.hope-value {
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display: flex;
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cursor: pointer;
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font-size: var(--font-size-12);
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}
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}
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.threshold-section {
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display: flex;
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align-self: center;
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gap: 10px;
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background-color: light-dark(transparent, @dark-blue);
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color: light-dark(@dark-blue, @golden);
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padding: 5px 10px;
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border: 1px solid light-dark(@dark-blue, @golden);
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border-radius: 3px;
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align-items: center;
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width: fit-content;
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h4 {
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font-size: var(--font-size-12);
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font-weight: bold;
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text-transform: uppercase;
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color: light-dark(@dark-blue, @golden);
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&.threshold-value {
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color: light-dark(@dark, @beige);
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}
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}
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}
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}
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}
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}
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.actors-dragger {
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display: flex;
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align-items: center;
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justify-content: center;
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box-sizing: border-box;
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width: 100%;
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height: 40px;
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border: 1px dashed light-dark(@dark-blue-50, @beige-50);
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border-radius: 3px;
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color: light-dark(@dark-blue-50, @beige-50);
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}
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}
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}
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