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[PR] [Feature] Party Sheet (#1230)
* start development * finish party members tab * start resources tab * finish resources tab * finish inventory tab and add inital template to projects tab * add resource buttons actions methods * add group roll dialog * Main implementation * Fixed costs * Minor fixes and tweaks for the party sheet (#1239) * Minor fixes and tweaks for the party sheet * Fix scroll restoration for party sheet tabs * Finished GroupRoll * Removed/commented-out not yet implemented things * Commented out Difficulty since it's not used yet * Re-render party when members update (#1242) * Fixed so style applies in preview chat message * Added the clown car * Fixed so items can be dropped into the Party sheet * Added delete icon to inventory * Fixed TokenHUD token property useage. Fixed skipping roll message * Added visible modifier to GroupRoll leader result * Leader roll displays the large result display right away after rolling * Corrected tokenHUD for non-player-tokens * Fixed clowncar tokenData * Fixed TagTeam roll message and sound * Removed final TagTeamRoll roll sound * [PR] [Party Sheets] Sidebar character sheet changes (#1249) * Something experimenting * I am silly (wearning Dunce hat) * Stressful task * Armor functional to be hit * CSS Changes to accomadate pip boy * last minute change to resource section for better visual feeling * restoring old css for toggle * Added setting to toggle pip/number display * toggle functionality added * Fixed light-mode in characterSheet * Fixed multi-row resource pips display for character * Fixed separators * Added pip-display to Adversary and Companion. Some fixing on armor display --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Fixed party height and resource armor update * Fixed deletebutton padding * Only showing expand-me icon on InventoryItem if there is a description to show * . * Fixed menu icon to be beige instead of white in dark mode --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
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91 changed files with 3769 additions and 271 deletions
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@ -1,4 +1,4 @@
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import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
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import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
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export default class DhpChatMessage extends foundry.documents.ChatMessage {
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targetHook = null;
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@ -16,7 +16,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
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const html = await super.renderHTML({ actor: actorData, author: this.author });
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if (this.flags.core?.RollTable) {
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html.querySelector('.roll-buttons.apply-buttons').remove();
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html.querySelector('.roll-buttons.apply-buttons')?.remove();
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}
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this.enrichChatMessage(html);
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@ -155,7 +155,15 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
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event.stopPropagation();
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const config = foundry.utils.deepClone(this.system);
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config.event = event;
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this.system.action?.workflow.get('damage')?.execute(config, this._id, true);
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await this.system.action?.workflow.get('damage')?.execute(config, this._id, true);
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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}
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async onApplyDamage(event) {
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