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[PR] [Feature] Party Sheet (#1230)
* start development * finish party members tab * start resources tab * finish resources tab * finish inventory tab and add inital template to projects tab * add resource buttons actions methods * add group roll dialog * Main implementation * Fixed costs * Minor fixes and tweaks for the party sheet (#1239) * Minor fixes and tweaks for the party sheet * Fix scroll restoration for party sheet tabs * Finished GroupRoll * Removed/commented-out not yet implemented things * Commented out Difficulty since it's not used yet * Re-render party when members update (#1242) * Fixed so style applies in preview chat message * Added the clown car * Fixed so items can be dropped into the Party sheet * Added delete icon to inventory * Fixed TokenHUD token property useage. Fixed skipping roll message * Added visible modifier to GroupRoll leader result * Leader roll displays the large result display right away after rolling * Corrected tokenHUD for non-player-tokens * Fixed clowncar tokenData * Fixed TagTeam roll message and sound * Removed final TagTeamRoll roll sound * [PR] [Party Sheets] Sidebar character sheet changes (#1249) * Something experimenting * I am silly (wearning Dunce hat) * Stressful task * Armor functional to be hit * CSS Changes to accomadate pip boy * last minute change to resource section for better visual feeling * restoring old css for toggle * Added setting to toggle pip/number display * toggle functionality added * Fixed light-mode in characterSheet * Fixed multi-row resource pips display for character * Fixed separators * Added pip-display to Adversary and Companion. Some fixing on armor display --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Fixed party height and resource armor update * Fixed deletebutton padding * Only showing expand-me icon on InventoryItem if there is a description to show * . * Fixed menu icon to be beige instead of white in dark mode --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
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48
module/data/actor/party.mjs
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48
module/data/actor/party.mjs
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import BaseDataActor from './base.mjs';
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import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
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export default class DhParty extends BaseDataActor {
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/**@inheritdoc */
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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partyMembers: new ForeignDocumentUUIDArrayField({ type: 'Actor' }),
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notes: new fields.HTMLField(),
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gold: new fields.SchemaField({
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coins: new fields.NumberField({ initial: 0, integer: true }),
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handfuls: new fields.NumberField({ initial: 1, integer: true }),
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bags: new fields.NumberField({ initial: 0, integer: true }),
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chests: new fields.NumberField({ initial: 0, integer: true })
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})
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};
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}
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/* -------------------------------------------- */
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/**@inheritdoc */
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static DEFAULT_ICON = 'systems/daggerheart/assets/icons/documents/actors/dark-squad.svg';
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/* -------------------------------------------- */
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prepareBaseData() {
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super.prepareBaseData();
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this.partyMembers = this.partyMembers.filter(p => !!p);
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// Register this party to all members
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if (game.actors.get(this.parent.id) === this.parent) {
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for (const member of this.partyMembers) {
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member.parties?.add(this.parent);
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}
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}
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}
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_onDelete(options, userId) {
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super._onDelete(options, userId);
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// Clear this party from all members that aren't deleted
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for (const member of this.partyMembers) {
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member.parties?.delete(this.parent);
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}
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}
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}
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