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[PR] [Feature] Party Sheet (#1230)
* start development * finish party members tab * start resources tab * finish resources tab * finish inventory tab and add inital template to projects tab * add resource buttons actions methods * add group roll dialog * Main implementation * Fixed costs * Minor fixes and tweaks for the party sheet (#1239) * Minor fixes and tweaks for the party sheet * Fix scroll restoration for party sheet tabs * Finished GroupRoll * Removed/commented-out not yet implemented things * Commented out Difficulty since it's not used yet * Re-render party when members update (#1242) * Fixed so style applies in preview chat message * Added the clown car * Fixed so items can be dropped into the Party sheet * Added delete icon to inventory * Fixed TokenHUD token property useage. Fixed skipping roll message * Added visible modifier to GroupRoll leader result * Leader roll displays the large result display right away after rolling * Corrected tokenHUD for non-player-tokens * Fixed clowncar tokenData * Fixed TagTeam roll message and sound * Removed final TagTeamRoll roll sound * [PR] [Party Sheets] Sidebar character sheet changes (#1249) * Something experimenting * I am silly (wearning Dunce hat) * Stressful task * Armor functional to be hit * CSS Changes to accomadate pip boy * last minute change to resource section for better visual feeling * restoring old css for toggle * Added setting to toggle pip/number display * toggle functionality added * Fixed light-mode in characterSheet * Fixed multi-row resource pips display for character * Fixed separators * Added pip-display to Adversary and Companion. Some fixing on armor display --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Fixed party height and resource armor update * Fixed deletebutton padding * Only showing expand-me icon on InventoryItem if there is a description to show * . * Fixed menu icon to be beige instead of white in dark mode --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
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91 changed files with 3769 additions and 271 deletions
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@ -19,6 +19,9 @@ export default class CharacterSheet extends DHBaseActorSheet {
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actions: {
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toggleVault: CharacterSheet.#toggleVault,
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rollAttribute: CharacterSheet.#rollAttribute,
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toggleHitPoints: CharacterSheet.#toggleHitPoints,
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toggleStress: CharacterSheet.#toggleStress,
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toggleArmor: CharacterSheet.#toggleArmor,
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toggleHope: CharacterSheet.#toggleHope,
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toggleLoadoutView: CharacterSheet.#toggleLoadoutView,
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openPack: CharacterSheet.#openPack,
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@ -196,6 +199,16 @@ export default class CharacterSheet extends DHBaseActorSheet {
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return acc;
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}, {});
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context.resources = Object.keys(this.document.system.resources).reduce((acc, key) => {
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acc[key] = this.document.system.resources[key];
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return acc;
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}, {});
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const maxResource = Math.max(context.resources.hitPoints.max, context.resources.stress.max);
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context.resources.hitPoints.emptyPips =
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context.resources.hitPoints.max < maxResource ? maxResource - context.resources.hitPoints.max : 0;
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context.resources.stress.emptyPips =
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context.resources.stress.max < maxResource ? maxResource - context.resources.stress.max : 0;
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context.inventory = {
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currency: {
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title: game.i18n.localize('DAGGERHEART.CONFIG.Gold.title'),
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@ -746,6 +759,37 @@ export default class CharacterSheet extends DHBaseActorSheet {
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this.render();
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}
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/**
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* Toggles hitpoint resource value.
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* @type {ApplicationClickAction}
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*/
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static async #toggleHitPoints(_, button) {
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const hitPointsValue = Number.parseInt(button.dataset.value);
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const newValue =
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this.document.system.resources.hitPoints.value >= hitPointsValue ? hitPointsValue - 1 : hitPointsValue;
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await this.document.update({ 'system.resources.hitPoints.value': newValue });
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}
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/**
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* Toggles stress resource value.
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* @type {ApplicationClickAction}
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*/
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static async #toggleStress(_, button) {
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const StressValue = Number.parseInt(button.dataset.value);
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const newValue = this.document.system.resources.stress.value >= StressValue ? StressValue - 1 : StressValue;
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await this.document.update({ 'system.resources.stress.value': newValue });
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}
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/**
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* Toggles ArmorScore resource value.
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* @type {ApplicationClickAction}
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*/
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static async #toggleArmor(_, button, element) {
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const ArmorValue = Number.parseInt(button.dataset.value);
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const newValue = this.document.system.armor.system.marks.value >= ArmorValue ? ArmorValue - 1 : ArmorValue;
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await this.document.system.armor.update({ 'system.marks.value': newValue });
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}
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/**
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* Toggles a hope resource value.
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* @type {ApplicationClickAction}
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