mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-15 21:21:08 +01:00
[PR] [Feature] Party Sheet (#1230)
* start development * finish party members tab * start resources tab * finish resources tab * finish inventory tab and add inital template to projects tab * add resource buttons actions methods * add group roll dialog * Main implementation * Fixed costs * Minor fixes and tweaks for the party sheet (#1239) * Minor fixes and tweaks for the party sheet * Fix scroll restoration for party sheet tabs * Finished GroupRoll * Removed/commented-out not yet implemented things * Commented out Difficulty since it's not used yet * Re-render party when members update (#1242) * Fixed so style applies in preview chat message * Added the clown car * Fixed so items can be dropped into the Party sheet * Added delete icon to inventory * Fixed TokenHUD token property useage. Fixed skipping roll message * Added visible modifier to GroupRoll leader result * Leader roll displays the large result display right away after rolling * Corrected tokenHUD for non-player-tokens * Fixed clowncar tokenData * Fixed TagTeam roll message and sound * Removed final TagTeamRoll roll sound * [PR] [Party Sheets] Sidebar character sheet changes (#1249) * Something experimenting * I am silly (wearning Dunce hat) * Stressful task * Armor functional to be hit * CSS Changes to accomadate pip boy * last minute change to resource section for better visual feeling * restoring old css for toggle * Added setting to toggle pip/number display * toggle functionality added * Fixed light-mode in characterSheet * Fixed multi-row resource pips display for character * Fixed separators * Added pip-display to Adversary and Companion. Some fixing on armor display --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Fixed party height and resource armor update * Fixed deletebutton padding * Only showing expand-me icon on InventoryItem if there is a description to show * . * Fixed menu icon to be beige instead of white in dark mode --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
This commit is contained in:
parent
f53252a369
commit
261a3a68b0
91 changed files with 3769 additions and 271 deletions
196
module/applications/dialogs/group-roll-dialog.mjs
Normal file
196
module/applications/dialogs/group-roll-dialog.mjs
Normal file
|
|
@ -0,0 +1,196 @@
|
|||
import autocomplete from 'autocompleter';
|
||||
import { abilities } from '../../config/actorConfig.mjs';
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
export default class GroupRollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(actors) {
|
||||
super();
|
||||
this.actors = actors;
|
||||
this.actorLeader = {};
|
||||
this.actorsMembers = [];
|
||||
}
|
||||
|
||||
get title() {
|
||||
return 'Group Roll';
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'group-roll'],
|
||||
position: { width: 'auto', height: 'auto' },
|
||||
window: {
|
||||
title: 'DAGGERHEART.UI.Chat.groupRoll.title'
|
||||
},
|
||||
actions: {
|
||||
roll: GroupRollDialog.#roll,
|
||||
removeLeader: GroupRollDialog.#removeLeader,
|
||||
removeMember: GroupRollDialog.#removeMember
|
||||
},
|
||||
form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
application: {
|
||||
id: 'group-roll',
|
||||
template: 'systems/daggerheart/templates/dialogs/group-roll/group-roll.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
_attachPartListeners(partId, htmlElement, options) {
|
||||
super._attachPartListeners(partId, htmlElement, options);
|
||||
const leaderChoices = this.actors.filter(x => this.actorsMembers.every(member => member.actor?.id !== x.id));
|
||||
const memberChoices = this.actors.filter(
|
||||
x => this.actorLeader?.actor?.id !== x.id && this.actorsMembers.every(member => member.actor?.id !== x.id)
|
||||
);
|
||||
|
||||
htmlElement.querySelectorAll('.leader-change-input').forEach(element => {
|
||||
autocomplete({
|
||||
input: element,
|
||||
fetch: function (text, update) {
|
||||
if (!text) {
|
||||
update(leaderChoices);
|
||||
} else {
|
||||
text = text.toLowerCase();
|
||||
var suggestions = leaderChoices.filter(n => n.name.toLowerCase().includes(text));
|
||||
update(suggestions);
|
||||
}
|
||||
},
|
||||
render: function (actor, search) {
|
||||
const actorName = game.i18n.localize(actor.name);
|
||||
const matchIndex = actorName.toLowerCase().indexOf(search);
|
||||
|
||||
const beforeText = actorName.slice(0, matchIndex);
|
||||
const matchText = actorName.slice(matchIndex, matchIndex + search.length);
|
||||
const after = actorName.slice(matchIndex + search.length, actorName.length);
|
||||
const img = document.createElement('img');
|
||||
img.src = actor.img;
|
||||
|
||||
const element = document.createElement('li');
|
||||
element.appendChild(img);
|
||||
|
||||
const label = document.createElement('span');
|
||||
label.innerHTML = `${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`;
|
||||
element.appendChild(label);
|
||||
|
||||
return element;
|
||||
},
|
||||
renderGroup: function (label) {
|
||||
const itemElement = document.createElement('div');
|
||||
itemElement.textContent = game.i18n.localize(label);
|
||||
return itemElement;
|
||||
},
|
||||
onSelect: actor => {
|
||||
element.value = actor.uuid;
|
||||
this.actorLeader = { actor: actor, trait: 'agility', difficulty: 0 };
|
||||
this.render();
|
||||
},
|
||||
click: e => e.fetch(),
|
||||
customize: function (_input, _inputRect, container) {
|
||||
container.style.zIndex = foundry.applications.api.ApplicationV2._maxZ;
|
||||
},
|
||||
minLength: 0
|
||||
});
|
||||
});
|
||||
|
||||
htmlElement.querySelectorAll('.team-push-input').forEach(element => {
|
||||
autocomplete({
|
||||
input: element,
|
||||
fetch: function (text, update) {
|
||||
if (!text) {
|
||||
update(memberChoices);
|
||||
} else {
|
||||
text = text.toLowerCase();
|
||||
var suggestions = memberChoices.filter(n => n.name.toLowerCase().includes(text));
|
||||
update(suggestions);
|
||||
}
|
||||
},
|
||||
render: function (actor, search) {
|
||||
const actorName = game.i18n.localize(actor.name);
|
||||
const matchIndex = actorName.toLowerCase().indexOf(search);
|
||||
|
||||
const beforeText = actorName.slice(0, matchIndex);
|
||||
const matchText = actorName.slice(matchIndex, matchIndex + search.length);
|
||||
const after = actorName.slice(matchIndex + search.length, actorName.length);
|
||||
const img = document.createElement('img');
|
||||
img.src = actor.img;
|
||||
|
||||
const element = document.createElement('li');
|
||||
element.appendChild(img);
|
||||
|
||||
const label = document.createElement('span');
|
||||
label.innerHTML = `${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`;
|
||||
element.appendChild(label);
|
||||
|
||||
return element;
|
||||
},
|
||||
renderGroup: function (label) {
|
||||
const itemElement = document.createElement('div');
|
||||
itemElement.textContent = game.i18n.localize(label);
|
||||
return itemElement;
|
||||
},
|
||||
onSelect: actor => {
|
||||
element.value = actor.uuid;
|
||||
this.actorsMembers.push({ actor: actor, trait: 'agility', difficulty: 0 });
|
||||
this.render({ force: true });
|
||||
},
|
||||
click: e => e.fetch(),
|
||||
customize: function (_input, _inputRect, container) {
|
||||
container.style.zIndex = foundry.applications.api.ApplicationV2._maxZ;
|
||||
},
|
||||
minLength: 0
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.leader = this.actorLeader;
|
||||
context.members = this.actorsMembers;
|
||||
context.traitList = abilities;
|
||||
|
||||
context.allSelected = this.actorsMembers.length + (this.actorLeader?.actor ? 1 : 0) === this.actors.length;
|
||||
context.rollDisabled = context.members.length === 0 || !this.actorLeader?.actor;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static updateData(event, _, formData) {
|
||||
const { actorLeader, actorsMembers } = foundry.utils.expandObject(formData.object);
|
||||
this.actorLeader = foundry.utils.mergeObject(this.actorLeader, actorLeader);
|
||||
this.actorsMembers = foundry.utils.mergeObject(this.actorsMembers, actorsMembers);
|
||||
this.render(true);
|
||||
}
|
||||
|
||||
static async #removeLeader(_, button) {
|
||||
this.actorLeader = null;
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async #removeMember(_, button) {
|
||||
this.actorsMembers = this.actorsMembers.filter(m => m.actor.uuid !== button.dataset.memberUuid);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async #roll() {
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
leader: this.actorLeader,
|
||||
members: this.actorsMembers
|
||||
};
|
||||
const msg = {
|
||||
type: 'groupRoll',
|
||||
user: game.user.id,
|
||||
speaker: cls.getSpeaker(),
|
||||
title: game.i18n.localize('DAGGERHEART.UI.Chat.groupRoll.title'),
|
||||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/chat/groupRoll.hbs',
|
||||
{ system: systemData }
|
||||
)
|
||||
};
|
||||
|
||||
cls.create(msg);
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue