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No commits in common. "main" and "1.0.0" have entirely different histories.
4 changed files with 8 additions and 244 deletions
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@ -2,7 +2,7 @@
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"id": "dh-hotbar-cardview",
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"title": "Daggerheart Hotbar Card View",
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"description": "Replaces the hover-tooltips on the hotbar icons with a full card view of the item for Daggerheart.",
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"version": "1.1.0",
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"version": "1.0.0",
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"compatibility": {
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"minimum": "14",
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"verified": "14"
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@ -34,5 +34,5 @@
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],
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"url": "https://git.geeks.gay/cosmo/dh-hotbar-cardview",
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"manifest": "https://git.geeks.gay/cosmo/dh-hotbar-cardview/raw/branch/main/module.json",
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"download": "https://git.geeks.gay/cosmo/dh-hotbar-cardview/releases/download/1.1.0/dh-hotbar-cardview.zip"
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"download": "https://git.geeks.gay/cosmo/dh-hotbar-cardview/releases/latest/download/dh-hotbar-cardview.zip"
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}
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118
scripts/main.js
118
scripts/main.js
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@ -1,87 +1,4 @@
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Hooks.once('init', () => {
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// Register Module Settings
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game.settings.register('dh-hotbar-cardview', 'showTagsAll', {
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name: 'Show Tags on Tooltips',
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hint: 'Master toggle to display item tags (damage, properties, etc.) on hotbar card tooltips.',
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scope: 'client',
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config: true,
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type: Boolean,
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default: true
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});
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game.settings.register('dh-hotbar-cardview', 'showTagsWeapons', {
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name: 'Show Tags: Weapons',
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scope: 'client',
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config: true,
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type: Boolean,
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default: true
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});
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game.settings.register('dh-hotbar-cardview', 'showTagsArmor', {
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name: 'Show Tags: Armor',
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scope: 'client',
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config: true,
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type: Boolean,
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default: true
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});
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game.settings.register('dh-hotbar-cardview', 'showTagsConsumables', {
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name: 'Show Tags: Consumables',
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scope: 'client',
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config: true,
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type: Boolean,
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default: true
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});
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game.settings.register('dh-hotbar-cardview', 'showTagsFeatures', {
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name: 'Show Tags: Features',
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scope: 'client',
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config: true,
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type: Boolean,
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default: true
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});
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game.settings.register('dh-hotbar-cardview', 'showTagsDomains', {
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name: 'Show Tags: Domain Cards',
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scope: 'client',
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config: true,
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type: Boolean,
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default: false
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});
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// Hook to dynamically hide/show sub-settings based on the master toggle
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Hooks.on('renderSettingsConfig', (app, html) => {
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// Use a timeout to ensure the DOM is fully rendered and attached,
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// and to run after Foundry's own initial display/search logic.
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setTimeout(() => {
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// Find the master checkbox
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const showTagsAllCheckbox = document.querySelector('input[name="dh-hotbar-cardview.showTagsAll"]');
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if (!showTagsAllCheckbox) return;
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const subSettings = ['Weapons', 'Armor', 'Consumables', 'Features', 'Domains'];
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function toggleSubSettings() {
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const isChecked = showTagsAllCheckbox.checked;
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subSettings.forEach(setting => {
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const input = document.querySelector(`input[name="dh-hotbar-cardview.showTags${setting}"]`);
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if (input) {
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const row = input.closest('.form-group');
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if (row) {
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if (isChecked) {
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// Remove inline display style to let CSS handle it (usually flex)
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row.style.display = '';
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} else {
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// Use !important to prevent Foundry's search or tab logic from overriding it
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row.style.setProperty('display', 'none', 'important');
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}
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}
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}
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});
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}
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// Run once to set initial state
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toggleSubSettings();
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// Listen for changes
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showTagsAllCheckbox.addEventListener('change', toggleSubSettings);
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}, 100);
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});
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const originalActivate = CONFIG.ux.TooltipManager.prototype.activate;
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CONFIG.ux.TooltipManager.prototype.activate = async function(element, options = {}) {
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@ -94,44 +11,11 @@ Hooks.once('init', () => {
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await this.enrichText(item);
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}
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// Calculate Feature Source Category
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let featureSource = null;
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if (item.type === 'feature' && item.system?.originItemType) {
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const originType = item.system.originItemType;
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// Attempt to get the localized string for the origin type (e.g., "Ancestry")
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let originTypeString = game.i18n.localize(`TYPES.Item.${originType}`);
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// Fallback just in case
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if (originTypeString === `TYPES.Item.${originType}`) {
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originTypeString = originType.charAt(0).toUpperCase() + originType.slice(1);
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}
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if (item.parent && item.parent.items) {
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const sourceItem = item.parent.items.find(i => i.type === originType);
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if (sourceItem) {
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featureSource = `${originTypeString} - ${sourceItem.name}`;
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} else {
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featureSource = originTypeString;
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}
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} else {
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featureSource = originTypeString;
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}
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}
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const showTagsAll = game.settings.get('dh-hotbar-cardview', 'showTagsAll');
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options.html = await renderTemplate('modules/dh-hotbar-cardview/templates/cardview.hbs', {
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item: item,
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description: item.system?.enrichedDescription ?? item.enrichedDescription ?? item.system?.description,
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config: CONFIG.DH,
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allDomains: CONFIG.DH.DOMAIN?.allDomains ? CONFIG.DH.DOMAIN.allDomains() : {},
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featureSource: featureSource,
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settings: {
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weapon: showTagsAll && game.settings.get('dh-hotbar-cardview', 'showTagsWeapons'),
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armor: showTagsAll && game.settings.get('dh-hotbar-cardview', 'showTagsArmor'),
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consumable: showTagsAll && game.settings.get('dh-hotbar-cardview', 'showTagsConsumables'),
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feature: showTagsAll && game.settings.get('dh-hotbar-cardview', 'showTagsFeatures'),
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domain: showTagsAll && game.settings.get('dh-hotbar-cardview', 'showTagsDomains')
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}
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allDomains: CONFIG.DH.DOMAIN?.allDomains ? CONFIG.DH.DOMAIN.allDomains() : {}
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});
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options.direction = this.constructor.TOOLTIP_DIRECTIONS.UP;
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@ -49,7 +49,7 @@
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.dh-hotbar-card .card-art-container {
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position: relative;
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width: 100%;
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height: 260px;
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height: 180px;
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border-bottom: 4px solid #f2cf5b; /* Gold line */
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background: #333;
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display: flex;
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@ -126,43 +126,24 @@
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bottom: -14px;
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left: 50%;
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transform: translateX(-50%);
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background: #f2cf5b;
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background: #1a1a1a;
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color: white;
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font-weight: 800;
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font-size: 14px;
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letter-spacing: 1px;
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text-transform: uppercase;
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padding: 6px 26px;
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padding: 4px 24px;
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clip-path: polygon(10px 0, calc(100% - 10px) 0, 100% 50%, calc(100% - 10px) 100%, 10px 100%, 0 50%);
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z-index: 10;
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display: flex;
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justify-content: center;
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align-items: center;
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}
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.dh-hotbar-card .card-type-banner::before {
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content: '';
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position: absolute;
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top: 2px;
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left: 2px;
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right: 2px;
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bottom: 2px;
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background: #1a1a1a;
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clip-path: polygon(8px 0, calc(100% - 8px) 0, 100% 50%, calc(100% - 8px) 100%, 8px 100%, 0 50%);
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z-index: -1;
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}
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.dh-hotbar-card .card-type-banner.ancestry {
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left: auto;
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right: 20px;
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transform: none;
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background: var(--dh-card-banner-border);
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color: #000;
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border: none;
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}
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.dh-hotbar-card .card-type-banner.ancestry::before {
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background: #f2cf5b;
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color: #000;
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border: 2px solid var(--dh-card-banner-border);
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}
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/* Adjust layout so content doesn't collide with the banner */
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@ -189,35 +170,6 @@
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color: var(--dh-card-text);
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}
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.dh-hotbar-card .card-tags {
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display: flex;
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flex-wrap: wrap;
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gap: 8px;
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margin-bottom: 16px;
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}
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.dh-hotbar-card .card-tags .tag {
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background: #1a1a1a;
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border: 1px solid var(--dh-card-border);
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border-radius: 4px;
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padding: 2px 8px;
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font-size: 12px;
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font-weight: 600;
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color: #ddd;
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text-transform: uppercase;
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letter-spacing: 0.5px;
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}
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.dh-hotbar-card .card-tags .tag.damage-tag {
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background: #441a1a;
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border-color: #f2cf5b;
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color: #f2cf5b;
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}
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.dh-hotbar-card .card-tags .tag i {
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margin-right: 4px;
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}
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.dh-hotbar-card .card-description p {
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margin: 0 0 8px 0;
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}
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@ -29,78 +29,6 @@
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<div class="card-content">
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<h2 class="card-title">{{item.name}}</h2>
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{{#if (and (eq item.type "weapon") settings.weapon)}}
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<div class="card-tags">
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<div class="tag">
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<span>{{#if item.system.secondary}}{{localize "DAGGERHEART.ITEMS.Weapon.secondaryWeapon.full"}}{{else}}{{localize "DAGGERHEART.ITEMS.Weapon.primaryWeapon.full"}}{{/if}}</span>
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</div>
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<div class="tag">
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{{#with (lookup config.GENERAL.burden item.system.burden) as | burden |}}
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<span>{{localize burden.label}}</span>
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{{/with}}
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</div>
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{{#if item.system.attack.roll.trait}}
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<div class="tag">
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{{#with (lookup config.ACTOR.abilities item.system.attack.roll.trait) as | trait |}}
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<span>{{localize trait.label}}</span>
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{{/with}}
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</div>
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{{/if}}
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<div class="tag">
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{{#with (lookup config.GENERAL.range item.system.attack.range) as | range |}}
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<span>{{localize range.label}}</span>
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{{/with}}
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</div>
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<div class="tag damage-tag">
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<span>{{{damageFormula item.system.attack}}} {{{damageSymbols item.system.attack.damage.parts}}}</span>
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</div>
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</div>
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{{/if}}
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{{#if (and (eq item.type "armor") settings.armor)}}
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<div class="card-tags">
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<div class="tag">
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<span>{{localize "DAGGERHEART.ITEMS.Armor.baseScore"}} {{item.system.baseScore}}</span>
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</div>
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<div class="tag">
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<span>{{localize "DAGGERHEART.ITEMS.Armor.baseThresholds.major"}} {{item.system.baseThresholds.major}}</span>
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</div>
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<div class="tag">
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<span>{{localize "DAGGERHEART.ITEMS.Armor.baseThresholds.severe"}} {{item.system.baseThresholds.severe}}</span>
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</div>
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</div>
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{{/if}}
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{{#if (and (eq item.type "consumable") settings.consumable)}}
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<div class="card-tags">
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<div class="tag">
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<span>{{localize "DAGGERHEART.GENERAL.quantity"}} {{item.system.quantity}}</span>
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</div>
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</div>
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{{/if}}
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{{#if (and (eq item.type "feature") settings.feature)}}
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<div class="card-tags">
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<div class="tag">
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<span>{{#if featureSource}}{{featureSource}}{{else}}{{localize "TYPES.Item.feature"}}{{/if}}</span>
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</div>
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</div>
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{{/if}}
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{{#if (and (eq item.type "domainCard") settings.domain)}}
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<div class="card-tags">
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<div class="tag">
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{{#with (lookup config.DOMAIN.cardTypes item.system.type) as | type |}}
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<span>{{localize type.label}}</span>
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{{/with}}
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</div>
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<div class="tag">
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<span>{{localize 'DAGGERHEART.GENERAL.levelShort'}} {{ item.system.level }}</span>
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</div>
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</div>
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{{/if}}
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<div class="card-description">{{{description}}}</div>
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</div>
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</div>
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