improve toolbar card view display, add tags display with config option to disable tags.

This commit is contained in:
CPTN Cosmo 2026-05-04 23:40:06 +02:00
parent 373eb12a6d
commit 2bea5df640
4 changed files with 244 additions and 8 deletions

View file

@ -2,7 +2,7 @@
"id": "dh-hotbar-cardview",
"title": "Daggerheart Hotbar Card View",
"description": "Replaces the hover-tooltips on the hotbar icons with a full card view of the item for Daggerheart.",
"version": "1.0.0",
"version": "1.1.0",
"compatibility": {
"minimum": "14",
"verified": "14"
@ -34,5 +34,5 @@
],
"url": "https://git.geeks.gay/cosmo/dh-hotbar-cardview",
"manifest": "https://git.geeks.gay/cosmo/dh-hotbar-cardview/raw/branch/main/module.json",
"download": "https://git.geeks.gay/cosmo/dh-hotbar-cardview/releases/latest/download/dh-hotbar-cardview.zip"
"download": "https://git.geeks.gay/cosmo/dh-hotbar-cardview/releases/download/1.1.0/dh-hotbar-cardview.zip"
}

View file

@ -1,4 +1,87 @@
Hooks.once('init', () => {
// Register Module Settings
game.settings.register('dh-hotbar-cardview', 'showTagsAll', {
name: 'Show Tags on Tooltips',
hint: 'Master toggle to display item tags (damage, properties, etc.) on hotbar card tooltips.',
scope: 'client',
config: true,
type: Boolean,
default: true
});
game.settings.register('dh-hotbar-cardview', 'showTagsWeapons', {
name: 'Show Tags: Weapons',
scope: 'client',
config: true,
type: Boolean,
default: true
});
game.settings.register('dh-hotbar-cardview', 'showTagsArmor', {
name: 'Show Tags: Armor',
scope: 'client',
config: true,
type: Boolean,
default: true
});
game.settings.register('dh-hotbar-cardview', 'showTagsConsumables', {
name: 'Show Tags: Consumables',
scope: 'client',
config: true,
type: Boolean,
default: true
});
game.settings.register('dh-hotbar-cardview', 'showTagsFeatures', {
name: 'Show Tags: Features',
scope: 'client',
config: true,
type: Boolean,
default: true
});
game.settings.register('dh-hotbar-cardview', 'showTagsDomains', {
name: 'Show Tags: Domain Cards',
scope: 'client',
config: true,
type: Boolean,
default: false
});
// Hook to dynamically hide/show sub-settings based on the master toggle
Hooks.on('renderSettingsConfig', (app, html) => {
// Use a timeout to ensure the DOM is fully rendered and attached,
// and to run after Foundry's own initial display/search logic.
setTimeout(() => {
// Find the master checkbox
const showTagsAllCheckbox = document.querySelector('input[name="dh-hotbar-cardview.showTagsAll"]');
if (!showTagsAllCheckbox) return;
const subSettings = ['Weapons', 'Armor', 'Consumables', 'Features', 'Domains'];
function toggleSubSettings() {
const isChecked = showTagsAllCheckbox.checked;
subSettings.forEach(setting => {
const input = document.querySelector(`input[name="dh-hotbar-cardview.showTags${setting}"]`);
if (input) {
const row = input.closest('.form-group');
if (row) {
if (isChecked) {
// Remove inline display style to let CSS handle it (usually flex)
row.style.display = '';
} else {
// Use !important to prevent Foundry's search or tab logic from overriding it
row.style.setProperty('display', 'none', 'important');
}
}
}
});
}
// Run once to set initial state
toggleSubSettings();
// Listen for changes
showTagsAllCheckbox.addEventListener('change', toggleSubSettings);
}, 100);
});
const originalActivate = CONFIG.ux.TooltipManager.prototype.activate;
CONFIG.ux.TooltipManager.prototype.activate = async function(element, options = {}) {
@ -11,11 +94,44 @@ Hooks.once('init', () => {
await this.enrichText(item);
}
// Calculate Feature Source Category
let featureSource = null;
if (item.type === 'feature' && item.system?.originItemType) {
const originType = item.system.originItemType;
// Attempt to get the localized string for the origin type (e.g., "Ancestry")
let originTypeString = game.i18n.localize(`TYPES.Item.${originType}`);
// Fallback just in case
if (originTypeString === `TYPES.Item.${originType}`) {
originTypeString = originType.charAt(0).toUpperCase() + originType.slice(1);
}
if (item.parent && item.parent.items) {
const sourceItem = item.parent.items.find(i => i.type === originType);
if (sourceItem) {
featureSource = `${originTypeString} - ${sourceItem.name}`;
} else {
featureSource = originTypeString;
}
} else {
featureSource = originTypeString;
}
}
const showTagsAll = game.settings.get('dh-hotbar-cardview', 'showTagsAll');
options.html = await renderTemplate('modules/dh-hotbar-cardview/templates/cardview.hbs', {
item: item,
description: item.system?.enrichedDescription ?? item.enrichedDescription ?? item.system?.description,
config: CONFIG.DH,
allDomains: CONFIG.DH.DOMAIN?.allDomains ? CONFIG.DH.DOMAIN.allDomains() : {}
allDomains: CONFIG.DH.DOMAIN?.allDomains ? CONFIG.DH.DOMAIN.allDomains() : {},
featureSource: featureSource,
settings: {
weapon: showTagsAll && game.settings.get('dh-hotbar-cardview', 'showTagsWeapons'),
armor: showTagsAll && game.settings.get('dh-hotbar-cardview', 'showTagsArmor'),
consumable: showTagsAll && game.settings.get('dh-hotbar-cardview', 'showTagsConsumables'),
feature: showTagsAll && game.settings.get('dh-hotbar-cardview', 'showTagsFeatures'),
domain: showTagsAll && game.settings.get('dh-hotbar-cardview', 'showTagsDomains')
}
});
options.direction = this.constructor.TOOLTIP_DIRECTIONS.UP;

View file

@ -49,7 +49,7 @@
.dh-hotbar-card .card-art-container {
position: relative;
width: 100%;
height: 180px;
height: 260px;
border-bottom: 4px solid #f2cf5b; /* Gold line */
background: #333;
display: flex;
@ -126,24 +126,43 @@
bottom: -14px;
left: 50%;
transform: translateX(-50%);
background: #1a1a1a;
background: #f2cf5b;
color: white;
font-weight: 800;
font-size: 14px;
letter-spacing: 1px;
text-transform: uppercase;
padding: 4px 24px;
padding: 6px 26px;
clip-path: polygon(10px 0, calc(100% - 10px) 0, 100% 50%, calc(100% - 10px) 100%, 10px 100%, 0 50%);
z-index: 10;
display: flex;
justify-content: center;
align-items: center;
}
.dh-hotbar-card .card-type-banner::before {
content: '';
position: absolute;
top: 2px;
left: 2px;
right: 2px;
bottom: 2px;
background: #1a1a1a;
clip-path: polygon(8px 0, calc(100% - 8px) 0, 100% 50%, calc(100% - 8px) 100%, 8px 100%, 0 50%);
z-index: -1;
}
.dh-hotbar-card .card-type-banner.ancestry {
left: auto;
right: 20px;
transform: none;
background: #f2cf5b;
background: var(--dh-card-banner-border);
color: #000;
border: 2px solid var(--dh-card-banner-border);
border: none;
}
.dh-hotbar-card .card-type-banner.ancestry::before {
background: #f2cf5b;
}
/* Adjust layout so content doesn't collide with the banner */
@ -170,6 +189,35 @@
color: var(--dh-card-text);
}
.dh-hotbar-card .card-tags {
display: flex;
flex-wrap: wrap;
gap: 8px;
margin-bottom: 16px;
}
.dh-hotbar-card .card-tags .tag {
background: #1a1a1a;
border: 1px solid var(--dh-card-border);
border-radius: 4px;
padding: 2px 8px;
font-size: 12px;
font-weight: 600;
color: #ddd;
text-transform: uppercase;
letter-spacing: 0.5px;
}
.dh-hotbar-card .card-tags .tag.damage-tag {
background: #441a1a;
border-color: #f2cf5b;
color: #f2cf5b;
}
.dh-hotbar-card .card-tags .tag i {
margin-right: 4px;
}
.dh-hotbar-card .card-description p {
margin: 0 0 8px 0;
}

View file

@ -29,6 +29,78 @@
<div class="card-content">
<h2 class="card-title">{{item.name}}</h2>
{{#if (and (eq item.type "weapon") settings.weapon)}}
<div class="card-tags">
<div class="tag">
<span>{{#if item.system.secondary}}{{localize "DAGGERHEART.ITEMS.Weapon.secondaryWeapon.full"}}{{else}}{{localize "DAGGERHEART.ITEMS.Weapon.primaryWeapon.full"}}{{/if}}</span>
</div>
<div class="tag">
{{#with (lookup config.GENERAL.burden item.system.burden) as | burden |}}
<span>{{localize burden.label}}</span>
{{/with}}
</div>
{{#if item.system.attack.roll.trait}}
<div class="tag">
{{#with (lookup config.ACTOR.abilities item.system.attack.roll.trait) as | trait |}}
<span>{{localize trait.label}}</span>
{{/with}}
</div>
{{/if}}
<div class="tag">
{{#with (lookup config.GENERAL.range item.system.attack.range) as | range |}}
<span>{{localize range.label}}</span>
{{/with}}
</div>
<div class="tag damage-tag">
<span>{{{damageFormula item.system.attack}}} {{{damageSymbols item.system.attack.damage.parts}}}</span>
</div>
</div>
{{/if}}
{{#if (and (eq item.type "armor") settings.armor)}}
<div class="card-tags">
<div class="tag">
<span>{{localize "DAGGERHEART.ITEMS.Armor.baseScore"}} {{item.system.baseScore}}</span>
</div>
<div class="tag">
<span>{{localize "DAGGERHEART.ITEMS.Armor.baseThresholds.major"}} {{item.system.baseThresholds.major}}</span>
</div>
<div class="tag">
<span>{{localize "DAGGERHEART.ITEMS.Armor.baseThresholds.severe"}} {{item.system.baseThresholds.severe}}</span>
</div>
</div>
{{/if}}
{{#if (and (eq item.type "consumable") settings.consumable)}}
<div class="card-tags">
<div class="tag">
<span>{{localize "DAGGERHEART.GENERAL.quantity"}} {{item.system.quantity}}</span>
</div>
</div>
{{/if}}
{{#if (and (eq item.type "feature") settings.feature)}}
<div class="card-tags">
<div class="tag">
<span>{{#if featureSource}}{{featureSource}}{{else}}{{localize "TYPES.Item.feature"}}{{/if}}</span>
</div>
</div>
{{/if}}
{{#if (and (eq item.type "domainCard") settings.domain)}}
<div class="card-tags">
<div class="tag">
{{#with (lookup config.DOMAIN.cardTypes item.system.type) as | type |}}
<span>{{localize type.label}}</span>
{{/with}}
</div>
<div class="tag">
<span>{{localize 'DAGGERHEART.GENERAL.levelShort'}} {{ item.system.level }}</span>
</div>
</div>
{{/if}}
<div class="card-description">{{{description}}}</div>
</div>
</div>