improve toolbar card view display, add tags display with config option to disable tags.
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parent
373eb12a6d
commit
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4 changed files with 244 additions and 8 deletions
118
scripts/main.js
118
scripts/main.js
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@ -1,4 +1,87 @@
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Hooks.once('init', () => {
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// Register Module Settings
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game.settings.register('dh-hotbar-cardview', 'showTagsAll', {
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name: 'Show Tags on Tooltips',
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hint: 'Master toggle to display item tags (damage, properties, etc.) on hotbar card tooltips.',
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scope: 'client',
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config: true,
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type: Boolean,
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default: true
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});
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game.settings.register('dh-hotbar-cardview', 'showTagsWeapons', {
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name: 'Show Tags: Weapons',
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scope: 'client',
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config: true,
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type: Boolean,
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default: true
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});
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game.settings.register('dh-hotbar-cardview', 'showTagsArmor', {
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name: 'Show Tags: Armor',
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scope: 'client',
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config: true,
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type: Boolean,
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default: true
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});
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game.settings.register('dh-hotbar-cardview', 'showTagsConsumables', {
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name: 'Show Tags: Consumables',
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scope: 'client',
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config: true,
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type: Boolean,
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default: true
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});
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game.settings.register('dh-hotbar-cardview', 'showTagsFeatures', {
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name: 'Show Tags: Features',
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scope: 'client',
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config: true,
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type: Boolean,
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default: true
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});
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game.settings.register('dh-hotbar-cardview', 'showTagsDomains', {
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name: 'Show Tags: Domain Cards',
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scope: 'client',
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config: true,
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type: Boolean,
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default: false
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});
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// Hook to dynamically hide/show sub-settings based on the master toggle
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Hooks.on('renderSettingsConfig', (app, html) => {
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// Use a timeout to ensure the DOM is fully rendered and attached,
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// and to run after Foundry's own initial display/search logic.
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setTimeout(() => {
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// Find the master checkbox
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const showTagsAllCheckbox = document.querySelector('input[name="dh-hotbar-cardview.showTagsAll"]');
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if (!showTagsAllCheckbox) return;
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const subSettings = ['Weapons', 'Armor', 'Consumables', 'Features', 'Domains'];
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function toggleSubSettings() {
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const isChecked = showTagsAllCheckbox.checked;
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subSettings.forEach(setting => {
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const input = document.querySelector(`input[name="dh-hotbar-cardview.showTags${setting}"]`);
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if (input) {
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const row = input.closest('.form-group');
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if (row) {
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if (isChecked) {
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// Remove inline display style to let CSS handle it (usually flex)
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row.style.display = '';
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} else {
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// Use !important to prevent Foundry's search or tab logic from overriding it
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row.style.setProperty('display', 'none', 'important');
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}
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}
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}
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});
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}
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// Run once to set initial state
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toggleSubSettings();
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// Listen for changes
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showTagsAllCheckbox.addEventListener('change', toggleSubSettings);
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}, 100);
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});
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const originalActivate = CONFIG.ux.TooltipManager.prototype.activate;
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CONFIG.ux.TooltipManager.prototype.activate = async function(element, options = {}) {
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@ -11,11 +94,44 @@ Hooks.once('init', () => {
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await this.enrichText(item);
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}
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// Calculate Feature Source Category
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let featureSource = null;
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if (item.type === 'feature' && item.system?.originItemType) {
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const originType = item.system.originItemType;
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// Attempt to get the localized string for the origin type (e.g., "Ancestry")
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let originTypeString = game.i18n.localize(`TYPES.Item.${originType}`);
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// Fallback just in case
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if (originTypeString === `TYPES.Item.${originType}`) {
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originTypeString = originType.charAt(0).toUpperCase() + originType.slice(1);
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}
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if (item.parent && item.parent.items) {
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const sourceItem = item.parent.items.find(i => i.type === originType);
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if (sourceItem) {
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featureSource = `${originTypeString} - ${sourceItem.name}`;
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} else {
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featureSource = originTypeString;
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}
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} else {
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featureSource = originTypeString;
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}
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}
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const showTagsAll = game.settings.get('dh-hotbar-cardview', 'showTagsAll');
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options.html = await renderTemplate('modules/dh-hotbar-cardview/templates/cardview.hbs', {
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item: item,
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description: item.system?.enrichedDescription ?? item.enrichedDescription ?? item.system?.description,
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config: CONFIG.DH,
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allDomains: CONFIG.DH.DOMAIN?.allDomains ? CONFIG.DH.DOMAIN.allDomains() : {}
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allDomains: CONFIG.DH.DOMAIN?.allDomains ? CONFIG.DH.DOMAIN.allDomains() : {},
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featureSource: featureSource,
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settings: {
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weapon: showTagsAll && game.settings.get('dh-hotbar-cardview', 'showTagsWeapons'),
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armor: showTagsAll && game.settings.get('dh-hotbar-cardview', 'showTagsArmor'),
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consumable: showTagsAll && game.settings.get('dh-hotbar-cardview', 'showTagsConsumables'),
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feature: showTagsAll && game.settings.get('dh-hotbar-cardview', 'showTagsFeatures'),
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domain: showTagsAll && game.settings.get('dh-hotbar-cardview', 'showTagsDomains')
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}
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});
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options.direction = this.constructor.TOOLTIP_DIRECTIONS.UP;
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