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Updated Summon entry since it is not implemented
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@ -35,7 +35,7 @@ Here you assign actions for the feature based on the type of action they do. Cur
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2. Healing Action (For adding resources such as hope, regaining stress/armor slot)
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3. Damage Action (For dealing damage to an adversary)
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4. Beastform (For shapeshifting types of action)
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5. Summon (For creating tokens on scene or well, summoning them)
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5. Summon (For creating tokens on scene or well, summoning them - not implemented)
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6. Generic Action (For effects that is action-specific or just displaying the action)
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7. Macro Action (For custom implementation)
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