Updated Summon entry since it is not implemented

Nikhil Nagarajan 2025-12-06 11:15:00 -05:00
parent 41e8f591ec
commit faf6528414

@ -35,7 +35,7 @@ Here you assign actions for the feature based on the type of action they do. Cur
2. Healing Action (For adding resources such as hope, regaining stress/armor slot)
3. Damage Action (For dealing damage to an adversary)
4. Beastform (For shapeshifting types of action)
5. Summon (For creating tokens on scene or well, summoning them)
5. Summon (For creating tokens on scene or well, summoning them - not implemented)
6. Generic Action (For effects that is action-specific or just displaying the action)
7. Macro Action (For custom implementation)