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Updated Actions & Features (markdown)
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This Page explains Actions & Features
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This is how actions and features function in Foundryborne.
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<img width="559" height="554" alt="image" src="https://github.com/user-attachments/assets/292a0b22-d71a-4129-83ef-c3e240e0e858" />
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It is the method that you can use to assign abilities, item usage, resource-based actions, Spell casts, effects etc. All actions are contained with their respective features.
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In order to create a feature with actions, you go to the 'Items' tab (not the compendium one) and from there create an Item resource with the type 'Features'.
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<img width="620" height="206" alt="image" src="https://github.com/user-attachments/assets/ae74aecd-ea74-4c44-94b6-c5239cf0df14" />
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The following page will describe the tabs shown above respectively
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## Description Tab
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<img width="610" height="404" alt="image" src="https://github.com/user-attachments/assets/62a94eae-700c-441d-a959-fa1235fb8dc3" />
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The description tab is where you can describe the feature in general with all the respective actions within it. This is what is displayed when you roll the feature or when opted to send it to chat. Enriched dice rolls can be added here should you wish.
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## Settings Tab
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<img width="616" height="429" alt="image" src="https://github.com/user-attachments/assets/8f882244-5546-4ab4-baf1-bf91a7d04d0b" />
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Here you can assign resources to the feature (as shown here for prayer dice) and configure them as needed, be it for simple resource or dice value. You can assign recovery options for them to be resetted.
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## Actions Tab
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<img width="616" height="442" alt="image" src="https://github.com/user-attachments/assets/fce3f5c5-453e-48c2-b3ef-f4c88f9ca237" />
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Here you assign actions for the feature based on the type of action they do. Currently we have 7 types of actions:
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<img width="308" height="462" alt="image" src="https://github.com/user-attachments/assets/9d454a88-9d7c-4b7a-96e3-09ef65951e8e" />
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1. Attack Action (For attack rolls)
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2. Healing Action (For adding resources such as hope, regaining stress/armor slot)
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3. Damage Action (For dealing damage to an adversary)
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4. Beastform (For shapeshifting types of action)
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5. Summon (For creating tokens on scene or well, summoning them)
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6. Generic Action (For effects that is action-specific or just displaying the action)
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7. Macro Action (For custom implementation)
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## Effects Tab
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<img width="517" height="508" alt="image" src="https://github.com/user-attachments/assets/4aa3399a-4780-465c-9f9f-b795974eaeb8" />
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Here you can configure effects that is done by default if the feature exists in the character sheet.
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