From 85539209751c2cc5f8325cadbbb4e20d97e4b534 Mon Sep 17 00:00:00 2001 From: Nikhil Nagarajan Date: Sat, 9 Aug 2025 14:39:17 -0400 Subject: [PATCH] Updated Actions & Features (markdown) --- Actions-&-Features.md | 49 ++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 48 insertions(+), 1 deletion(-) diff --git a/Actions-&-Features.md b/Actions-&-Features.md index d92e16c..a08010e 100644 --- a/Actions-&-Features.md +++ b/Actions-&-Features.md @@ -1 +1,48 @@ -This Page explains Actions & Features \ No newline at end of file +This is how actions and features function in Foundryborne. + +image + +It is the method that you can use to assign abilities, item usage, resource-based actions, Spell casts, effects etc. All actions are contained with their respective features. + +In order to create a feature with actions, you go to the 'Items' tab (not the compendium one) and from there create an Item resource with the type 'Features'. + + +image + +The following page will describe the tabs shown above respectively + +## Description Tab + +image + +The description tab is where you can describe the feature in general with all the respective actions within it. This is what is displayed when you roll the feature or when opted to send it to chat. Enriched dice rolls can be added here should you wish. + +## Settings Tab + +image + +Here you can assign resources to the feature (as shown here for prayer dice) and configure them as needed, be it for simple resource or dice value. You can assign recovery options for them to be resetted. + +## Actions Tab + +image + +Here you assign actions for the feature based on the type of action they do. Currently we have 7 types of actions: + +image + +1. Attack Action (For attack rolls) +2. Healing Action (For adding resources such as hope, regaining stress/armor slot) +3. Damage Action (For dealing damage to an adversary) +4. Beastform (For shapeshifting types of action) +5. Summon (For creating tokens on scene or well, summoning them) +6. Generic Action (For effects that is action-specific or just displaying the action) +7. Macro Action (For custom implementation) + +## Effects Tab + +image + +Here you can configure effects that is done by default if the feature exists in the character sheet. + +