Updated Known Issues and Workarounds (markdown)

CPTN Cosmo 2025-08-11 09:43:24 +02:00
parent 94d0bd0f57
commit 5b60914a66

@ -22,17 +22,10 @@ This is a default Foundry functionality. They should get prompted to pick their
## Other known issues
- Anything that has a cost (hope, stress, fear) should remove that resource, even if it does not have a mechanical action attached to it.
- Death Moves currently have to be rolled manually and are not yet automated.
- Tag team rolls are not currently automated as we first need to implement a way for the players to choose which roll to use.
- When an adversary or player is defeated their token does not update to reflect that, only the portrait is getting an overlay. This will be fixed soon.
-Several display issues where names or description are not shown correctly and instead show a localization string.
- this also applies to custom domains.
- An issue with the level up mechanic, where the next Tier options are not available if you level up multiple levels at the same time. As a Workaround you can level up 1 level individually.
- Several issues where there is an error message when selecting the multiclass option.
- Some features are not correctly getting added - As a Workaround you can drag the same subclass onto the character sheet again after level up is complete
- An error message is getting displayed. This can be ignored, as it might be related to the above issue.
- An issue where the level filter does not work correctly for the chosen subclass domain.
- An issue where the level filter does not work correctly for the chosen subclass domain.
- An issue that prevented the roll-able tables for Loot and Consumables to be included with the system.
- You can manually create the roll tables from the Loot and Consumables compendium as a workaround.
- It is currently not possible to change a class or subclass after finishing character creation. This is intended, but the team is exploring if it is possible to allow this in the future.
@ -52,6 +45,9 @@ This is a default Foundry functionality. They should get prompted to pick their
- We are planning to provide more options, including a fully custom icon option, in the future.
- An issue where all flying creatures difficulty keeps raising every time their adversary sheet is being opened.
### Rogue
- An issue where the Feature *Sneak Attack* is not being applied properly.
### Wizard
@ -62,12 +58,6 @@ This is a default Foundry functionality. They should get prompted to pick their
- An issue with Homebrew Domains where the icon is not displayed, and instead a grey square is shown.
- Currently only images with a transparent background are supported, either png or svg files. You can find a bunch in Foundrys Core Files under `icons/svg/`
### Druid
- when having a shield equipped the beastform attack does not show up correctly.
- You can temporarily unequip the shield to make it show up. A fix is already in the works.
- An issue with Beastforms being dropped not returning the player character to their previous state, leaving features on the player and their token transformed.
- This seems to be caused if the player character token or beast form token is set to a wildcard image. As a workaround please set to a singular image instead.
### Warrior