From 5b60914a6656de352223351b737b2706737198ce Mon Sep 17 00:00:00 2001 From: CPTN_Cosmo Date: Mon, 11 Aug 2025 09:43:24 +0200 Subject: [PATCH] Updated Known Issues and Workarounds (markdown) --- Known-Issues-and-Workarounds.md | 18 ++++-------------- 1 file changed, 4 insertions(+), 14 deletions(-) diff --git a/Known-Issues-and-Workarounds.md b/Known-Issues-and-Workarounds.md index 53bc382..3cf41f7 100644 --- a/Known-Issues-and-Workarounds.md +++ b/Known-Issues-and-Workarounds.md @@ -22,17 +22,10 @@ This is a default Foundry functionality. They should get prompted to pick their ## Other known issues -- Anything that has a cost (hope, stress, fear) should remove that resource, even if it does not have a mechanical action attached to it. - Death Moves currently have to be rolled manually and are not yet automated. - Tag team rolls are not currently automated as we first need to implement a way for the players to choose which roll to use. - When an adversary or player is defeated their token does not update to reflect that, only the portrait is getting an overlay. This will be fixed soon. --Several display issues where names or description are not shown correctly and instead show a localization string. - - this also applies to custom domains. -- An issue with the level up mechanic, where the next Tier options are not available if you level up multiple levels at the same time. As a Workaround you can level up 1 level individually. -- Several issues where there is an error message when selecting the multiclass option. - - Some features are not correctly getting added - As a Workaround you can drag the same subclass onto the character sheet again after level up is complete - - An error message is getting displayed. This can be ignored, as it might be related to the above issue. - - An issue where the level filter does not work correctly for the chosen subclass domain. +- An issue where the level filter does not work correctly for the chosen subclass domain. - An issue that prevented the roll-able tables for Loot and Consumables to be included with the system. - You can manually create the roll tables from the Loot and Consumables compendium as a workaround. - It is currently not possible to change a class or subclass after finishing character creation. This is intended, but the team is exploring if it is possible to allow this in the future. @@ -52,6 +45,9 @@ This is a default Foundry functionality. They should get prompted to pick their - We are planning to provide more options, including a fully custom icon option, in the future. - An issue where all flying creatures difficulty keeps raising every time their adversary sheet is being opened. +### Rogue + +- An issue where the Feature *Sneak Attack* is not being applied properly. ### Wizard @@ -62,12 +58,6 @@ This is a default Foundry functionality. They should get prompted to pick their - An issue with Homebrew Domains where the icon is not displayed, and instead a grey square is shown. - Currently only images with a transparent background are supported, either png or svg files. You can find a bunch in Foundrys Core Files under `icons/svg/` -### Druid - -- when having a shield equipped the beastform attack does not show up correctly. - - You can temporarily unequip the shield to make it show up. A fix is already in the works. -- An issue with Beastforms being dropped not returning the player character to their previous state, leaving features on the player and their token transformed. - - This seems to be caused if the player character token or beast form token is set to a wildcard image. As a workaround please set to a singular image instead. ### Warrior