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Updated Known Issues and Workarounds (markdown)
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@ -41,7 +41,7 @@ We needed a way to differentiate between health damage and stress damage, as bot
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Currently no workaround, as it is just a display issue. Will be fixed in Care Package 1 patch.
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## List of things not currently automated
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## Other known issues
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- Anything that has a cost (hope, stress, fear) should remove that resource, even if it does not have a mechanical action attached to it.
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- Death Moves currently have to be rolled manually and are not yet automated
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