diff --git a/Known-Issues-and-Workarounds.md b/Known-Issues-and-Workarounds.md index 6e1702b..b77a402 100644 --- a/Known-Issues-and-Workarounds.md +++ b/Known-Issues-and-Workarounds.md @@ -41,7 +41,7 @@ We needed a way to differentiate between health damage and stress damage, as bot Currently no workaround, as it is just a display issue. Will be fixed in Care Package 1 patch. -## List of things not currently automated +## Other known issues - Anything that has a cost (hope, stress, fear) should remove that resource, even if it does not have a mechanical action attached to it. - Death Moves currently have to be rolled manually and are not yet automated