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Updated Combat Flow (markdown)
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This page gives an insight in how to handle combat
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This page gives an insight in how to handle combat
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## Add Actors to Combat Tracker
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The first step is to add all Actors (Players, Adversaries, Companions, NPCs...) to the combat tracker. You can do so by clicking on the appropriate button when hovering over a token. This also works with multiple tokens selected.
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<img width="168" height="145" alt="image" src="https://github.com/user-attachments/assets/3c3f98ca-9329-4939-97b2-01c8ee9f9772" />
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(This is a default FoundryVTT feature)
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All selected actors should now appear in the combat tracker. If any actors are missing or arrive to the scene later you can still add them while combat is in progress.
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<img width="36" height="36" alt="image" src="https://github.com/user-attachments/assets/b60816cb-4c65-49e1-bd77-68e097f84ede" />
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## Spotlight
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Players can request the Spotlight using the `Request Spotlight` button in the combat tracker.
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<img width="174" height="84" alt="image" src="https://github.com/user-attachments/assets/09996b13-5797-470a-9743-93499f6bf3cc" />
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The GM will see who has requested the Spotlight and can grant it to any player (even if they did not request it).
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<img width="295" height="126" alt="image" src="https://github.com/user-attachments/assets/11e3e365-0e41-4a0b-88b7-125477044ef9" />
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The person with the current Spotlight is marked in the combat tracker.
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<img width="295" height="126" alt="image" src="https://github.com/user-attachments/assets/45d0b3bc-de64-4cd8-b94c-35acaf8faeee" />
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An effect on the token is also applied by default (this is a default FoundryVTT feature, and the effect can be changed in the FoundryVTT settings).
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<img width="496" height="396" alt="image" src="https://github.com/user-attachments/assets/945374ee-5539-4efa-9ef1-8b40d373b80a" />
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Spotlight works for adversaries as well, they just can't request it.
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<img width="295" height="370" alt="image" src="https://github.com/user-attachments/assets/8b69fe42-74cc-45e2-ad3d-35bd7a736f8c" />
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