From 226d351f96686a5c36c547219805ba8f21aa85d6 Mon Sep 17 00:00:00 2001 From: CPTN_Cosmo Date: Mon, 4 Aug 2025 11:44:07 +0200 Subject: [PATCH] Updated Combat Flow (markdown) --- Combat-Flow.md | 31 ++++++++++++++++++++++++++++++- 1 file changed, 30 insertions(+), 1 deletion(-) diff --git a/Combat-Flow.md b/Combat-Flow.md index dc1dd7e..5a6865d 100644 --- a/Combat-Flow.md +++ b/Combat-Flow.md @@ -1 +1,30 @@ -This page gives an insight in how to handle combat \ No newline at end of file +This page gives an insight in how to handle combat + +## Add Actors to Combat Tracker + +The first step is to add all Actors (Players, Adversaries, Companions, NPCs...) to the combat tracker. You can do so by clicking on the appropriate button when hovering over a token. This also works with multiple tokens selected. + +image +(This is a default FoundryVTT feature) + +All selected actors should now appear in the combat tracker. If any actors are missing or arrive to the scene later you can still add them while combat is in progress. +image + + +## Spotlight + +Players can request the Spotlight using the `Request Spotlight` button in the combat tracker. +image + +The GM will see who has requested the Spotlight and can grant it to any player (even if they did not request it). +image + +The person with the current Spotlight is marked in the combat tracker. +image + +An effect on the token is also applied by default (this is a default FoundryVTT feature, and the effect can be changed in the FoundryVTT settings). +image + + +Spotlight works for adversaries as well, they just can't request it. +image