Updated Known Issues and Workarounds (markdown)

CPTN Cosmo 2025-08-10 15:23:53 +02:00
parent 0044eb894c
commit 0a3e68f818

@ -7,40 +7,6 @@ Unfortunately the `Unofficial Daggerheart` System (aka `Daggerheart Core` or now
Install version `1.0.0` explicitly or use the manifest link https://github.com/Foundryborne/daggerheart/releases/download/1.0.0/system.json
then right-click and pin version 1.0.0 until there is a fix for it.
## When creating a new character the compendium browser is showing all the subclasses
This is unfortunately a known bug. The filtering is not currently working in the compendium browser
### Workaround
you can open the Subclass compendium, where they are sorted into folders for each class.
## I can't see the range on adversary attacks
The range is saved in the attack itself, you can see it by editing the adversary. It should have been displayed in the sidebar, but there is a bug that currently prevents this information from showing up. It will be fixed in the Care Package 1 patch.
### Workaround
No known Workarounds, but the upcoming Care Package 1 patch will fix it.
## Everything looks weird and I can't read text
The most likely cause is that you are using the "light" theme. We only support the "dark" theme currently, but will update the system in the future to support both.
### Workaround
Change the foundry theme from "light" to "dark"
## The rolls say Hit Point Damage, which is incorrect
We needed a way to differentiate between health damage and stress damage, as both are damage internally. The wording is not the best and this will be fixed in the care package 1 patch.
### Workaround
Currently no workaround, as it is just a display issue. Will be fixed in Care Package 1 patch.
## Other known issues
- Anything that has a cost (hope, stress, fear) should remove that resource, even if it does not have a mechanical action attached to it.
@ -55,7 +21,15 @@ Currently no workaround, as it is just a display issue. Will be fixed in Care Pa
- An issue where the level filter does not work correctly for the chosen subclass domain.
- An issue that prevented the roll-able tables for Loot and Consumables to be included with the system.
- You can manually create the roll tables from the Loot and Consumables compendium as a workaround.
- it is currently not possible to change a class or subclass after finishing character creation. This is intended, but the team is exploring if it is possible to allow this in the future.
- It is currently not possible to change a class or subclass after finishing character creation. This is intended, but the team is exploring if it is possible to allow this in the future.
- An issue where the Subclasses are not filtered in the Compendium Browser during character creation. We are working on a fix for this.
- As a workaround you can open the Subclasses Compendium and drag in the subclass item from there. In the compendium subclasses are sorted into folders for each class.
- An issue that prevents adversaries main attacks stats to be displayed in the sidebar (like Range). This will be fixed in the Care Package 1 patch.
- The system currently displays some sheets and windows incorrectly when the "light" theme is selected in Foundry. This makes some texts hard to read.
- Please set your Foundry theme to "dark" until we fully support the "light" theme as well.
- An issue where damage rolls say that they deal x Hit Points damage instead of just x Damage.
- This is just a display issue, the mechanics are working correctly. It will be fixed in the Care Package 1 patch.
### Wizard