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Updated Known Issues and Workarounds (markdown)
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@ -7,40 +7,6 @@ Unfortunately the `Unofficial Daggerheart` System (aka `Daggerheart Core` or now
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Install version `1.0.0` explicitly or use the manifest link https://github.com/Foundryborne/daggerheart/releases/download/1.0.0/system.json
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then right-click and pin version 1.0.0 until there is a fix for it.
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## When creating a new character the compendium browser is showing all the subclasses
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This is unfortunately a known bug. The filtering is not currently working in the compendium browser
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### Workaround
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you can open the Subclass compendium, where they are sorted into folders for each class.
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## I can't see the range on adversary attacks
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The range is saved in the attack itself, you can see it by editing the adversary. It should have been displayed in the sidebar, but there is a bug that currently prevents this information from showing up. It will be fixed in the Care Package 1 patch.
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### Workaround
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No known Workarounds, but the upcoming Care Package 1 patch will fix it.
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## Everything looks weird and I can't read text
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The most likely cause is that you are using the "light" theme. We only support the "dark" theme currently, but will update the system in the future to support both.
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### Workaround
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Change the foundry theme from "light" to "dark"
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## The rolls say Hit Point Damage, which is incorrect
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We needed a way to differentiate between health damage and stress damage, as both are damage internally. The wording is not the best and this will be fixed in the care package 1 patch.
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### Workaround
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Currently no workaround, as it is just a display issue. Will be fixed in Care Package 1 patch.
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## Other known issues
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- Anything that has a cost (hope, stress, fear) should remove that resource, even if it does not have a mechanical action attached to it.
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@ -55,7 +21,15 @@ Currently no workaround, as it is just a display issue. Will be fixed in Care Pa
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- An issue where the level filter does not work correctly for the chosen subclass domain.
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- An issue that prevented the roll-able tables for Loot and Consumables to be included with the system.
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- You can manually create the roll tables from the Loot and Consumables compendium as a workaround.
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- it is currently not possible to change a class or subclass after finishing character creation. This is intended, but the team is exploring if it is possible to allow this in the future.
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- It is currently not possible to change a class or subclass after finishing character creation. This is intended, but the team is exploring if it is possible to allow this in the future.
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- An issue where the Subclasses are not filtered in the Compendium Browser during character creation. We are working on a fix for this.
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- As a workaround you can open the Subclasses Compendium and drag in the subclass item from there. In the compendium subclasses are sorted into folders for each class.
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- An issue that prevents adversaries main attacks stats to be displayed in the sidebar (like Range). This will be fixed in the Care Package 1 patch.
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- The system currently displays some sheets and windows incorrectly when the "light" theme is selected in Foundry. This makes some texts hard to read.
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- Please set your Foundry theme to "dark" until we fully support the "light" theme as well.
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- An issue where damage rolls say that they deal x Hit Points damage instead of just x Damage.
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- This is just a display issue, the mechanics are working correctly. It will be fixed in the Care Package 1 patch.
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### Wizard
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