diff --git a/Known-Issues-and-Workarounds.md b/Known-Issues-and-Workarounds.md index b0f02ad..886a93a 100644 --- a/Known-Issues-and-Workarounds.md +++ b/Known-Issues-and-Workarounds.md @@ -7,40 +7,6 @@ Unfortunately the `Unofficial Daggerheart` System (aka `Daggerheart Core` or now Install version `1.0.0` explicitly or use the manifest link https://github.com/Foundryborne/daggerheart/releases/download/1.0.0/system.json then right-click and pin version 1.0.0 until there is a fix for it. -## When creating a new character the compendium browser is showing all the subclasses - -This is unfortunately a known bug. The filtering is not currently working in the compendium browser - -### Workaround - -you can open the Subclass compendium, where they are sorted into folders for each class. - -## I can't see the range on adversary attacks - -The range is saved in the attack itself, you can see it by editing the adversary. It should have been displayed in the sidebar, but there is a bug that currently prevents this information from showing up. It will be fixed in the Care Package 1 patch. - -### Workaround - -No known Workarounds, but the upcoming Care Package 1 patch will fix it. - - -## Everything looks weird and I can't read text - -The most likely cause is that you are using the "light" theme. We only support the "dark" theme currently, but will update the system in the future to support both. - -### Workaround - -Change the foundry theme from "light" to "dark" - - -## The rolls say Hit Point Damage, which is incorrect - -We needed a way to differentiate between health damage and stress damage, as both are damage internally. The wording is not the best and this will be fixed in the care package 1 patch. - -### Workaround - -Currently no workaround, as it is just a display issue. Will be fixed in Care Package 1 patch. - ## Other known issues - Anything that has a cost (hope, stress, fear) should remove that resource, even if it does not have a mechanical action attached to it. @@ -55,7 +21,15 @@ Currently no workaround, as it is just a display issue. Will be fixed in Care Pa - An issue where the level filter does not work correctly for the chosen subclass domain. - An issue that prevented the roll-able tables for Loot and Consumables to be included with the system. - You can manually create the roll tables from the Loot and Consumables compendium as a workaround. -- it is currently not possible to change a class or subclass after finishing character creation. This is intended, but the team is exploring if it is possible to allow this in the future. +- It is currently not possible to change a class or subclass after finishing character creation. This is intended, but the team is exploring if it is possible to allow this in the future. +- An issue where the Subclasses are not filtered in the Compendium Browser during character creation. We are working on a fix for this. + - As a workaround you can open the Subclasses Compendium and drag in the subclass item from there. In the compendium subclasses are sorted into folders for each class. +- An issue that prevents adversaries main attacks stats to be displayed in the sidebar (like Range). This will be fixed in the Care Package 1 patch. +- The system currently displays some sheets and windows incorrectly when the "light" theme is selected in Foundry. This makes some texts hard to read. + - Please set your Foundry theme to "dark" until we fully support the "light" theme as well. +- An issue where damage rolls say that they deal x Hit Points damage instead of just x Damage. + - This is just a display issue, the mechanics are working correctly. It will be fixed in the Care Package 1 patch. + ### Wizard