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* style items and action chat messages * enhance death move chat message and fix border bottom from title actions * fix padding bottom * Added basic chat-message.hbs * . * style remaing chat messages * style action messages * remove console log * add colapsable descriptions in chat messages * inital style for message rolls * fix deal damage button style * add new partchments * Roll Chat message new design template * j * l * p * y * fix _getTags type error and add a alias label for non base messages * Fix damage & healing roll * Fix conflict * Deleting old templates * Good for now * fix labels in duality rolls messages and style experience and effects messages --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: Dapoolp <elcatnet@gmail.com>
138 lines
5.2 KiB
JavaScript
138 lines
5.2 KiB
JavaScript
import DamageDialog from '../applications/dialogs/damageDialog.mjs';
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import DHRoll from './dhRoll.mjs';
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export default class DamageRoll extends DHRoll {
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constructor(formula, data = {}, options = {}) {
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super(formula, data, options);
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}
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static DefaultDialog = DamageDialog;
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static async buildEvaluate(roll, config = {}, message = {}) {
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if (config.evaluate !== false)
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for (const roll of config.roll) await roll.roll.evaluate();
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roll._evaluated = true;
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const parts = config.roll.map(r => this.postEvaluate(r));
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config.damage = this.unifyDamageRoll(parts);
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config.targetSelection = config.targets?.length
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}
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static postEvaluate(roll, config = {}) {
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return {
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...roll,
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...super.postEvaluate(roll.roll, config),
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damageTypes: [...(roll.damageTypes ?? [])],
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roll: roll.roll,
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type: config.type,
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modifierTotal: this.calculateTotalModifiers(roll.roll)
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};
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}
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static async buildPost(roll, config, message) {
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if (game.modules.get('dice-so-nice')?.active) {
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const pool = foundry.dice.terms.PoolTerm.fromRolls(
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Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll))
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),
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diceRoll = Roll.fromTerms([pool]);
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await game.dice3d.showForRoll(diceRoll, game.user, true);
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}
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await super.buildPost(roll, config, message);
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if (config.source?.message) {
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const chatMessage = ui.chat.collection.get(config.source.message);
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chatMessage.update({ 'system.damage': config.damage });
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}
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}
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static unifyDamageRoll(rolls) {
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const unified = {};
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rolls.forEach(r => {
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const resource = unified[r.applyTo] ?? { formula: '', total: 0, parts: [] };
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resource.formula += `${resource.formula !== '' ? ' + ' : ''}${r.formula}`;
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resource.total += r.total;
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resource.parts.push(r);
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unified[r.applyTo] = resource;
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});
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return unified;
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}
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static formatGlobal(rolls) {
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let formula, total;
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const applyTo = new Set(rolls.flatMap(r => r.applyTo));
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if (applyTo.size > 1) {
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const data = {};
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rolls.forEach(r => {
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if (data[r.applyTo]) {
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data[r.applyTo].formula += ` + ${r.formula}`;
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data[r.applyTo].total += r.total;
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} else {
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data[r.applyTo] = {
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formula: r.formula,
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total: r.total
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};
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}
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});
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formula = Object.entries(data).reduce((a, [k, v]) => a + ` ${k}: ${v.formula}`, '');
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total = Object.entries(data).reduce((a, [k, v]) => a + ` ${k}: ${v.total}`, '');
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} else {
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formula = rolls.map(r => r.formula).join(' + ');
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total = rolls.reduce((a, c) => a + c.total, 0);
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}
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return { formula, total };
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}
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applyBaseBonus(part) {
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const modifiers = [],
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type = this.options.messageType ?? (this.options.isHealing ? 'healing' : 'damage'),
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options = part ?? this.options;
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modifiers.push(...this.getBonus(`${type}`, `${type.capitalize()} Bonus`));
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if (!this.options.isHealing) {
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options.damageTypes?.forEach(t => {
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modifiers.push(...this.getBonus(`${type}.${t}`, `${t.capitalize()} ${type.capitalize()} Bonus`));
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});
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const weapons = ['primaryWeapon', 'secondaryWeapon'];
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weapons.forEach(w => {
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if (this.options.source.item && this.options.source.item === this.data[w]?.id)
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modifiers.push(...this.getBonus(`${type}.${w}`, 'Weapon Bonus'));
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});
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}
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return modifiers;
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}
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constructFormula(config) {
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this.options.roll.forEach(part => {
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part.roll = new Roll(Roll.replaceFormulaData(part.formula, config.data));
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this.constructFormulaPart(config, part);
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});
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return this.options.roll;
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}
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constructFormulaPart(config, part) {
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part.roll.terms = Roll.parse(part.roll.formula, config.data);
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if (part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
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part.modifiers = this.applyBaseBonus(part);
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this.addModifiers(part);
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part.modifiers?.forEach(m => {
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part.roll.terms.push(...this.formatModifier(m.value));
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});
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}
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if (part.extraFormula) {
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part.roll.terms.push(
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new foundry.dice.terms.OperatorTerm({ operator: '+' }),
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...this.constructor.parse(part.extraFormula, this.options.data)
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);
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}
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if (config.isCritical && part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
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const tmpRoll = Roll.fromTerms(part.roll.terms)._evaluateSync({ maximize: true }),
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criticalBonus = tmpRoll.total - this.constructor.calculateTotalModifiers(tmpRoll);
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part.roll.terms.push(...this.formatModifier(criticalBonus));
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}
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return (part.roll._formula = this.constructor.getFormula(part.roll.terms));
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}
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}
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