mirror of
https://github.com/Foundryborne/daggerheart.git
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347 lines
12 KiB
JSON
347 lines
12 KiB
JSON
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"impulses": "Drive the desperate to certain doom, profi t off of ragged hope"
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"description": "<p>Gossip is the fastest-traveling currency in the realm. A PC can inquire about major events by making a Presence Roll. What they learn depends on the outcome of their roll, based on the following criteria: </p><ul><li><p><strong>Critical Success:</strong> Learn about two major events. The PC can ask one follow-up question about one of the rumors and get a truthful (if not always complete) answer. </p></li><li><p><strong>Success with Hope:</strong> Learn about two events, at least one of which is relevant to the character’s background. </p></li><li><p><strong>Success with Fear:</strong> Learn an alarming rumor related to the character’s background. </p></li><li><p><strong>Any Failure:</strong> The locals respond poorly to their inquiries. The PC must mark a Stress to learn one relevant rumor.</p></li></ul><section id=\"secret-IRa0gzmTR2psynpd\" class=\"secret\"><p><em>What news do the PCs have that they could pass along to curious travelers? What do the locals think about these events?</em></p></section>",
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"description": "<p>An adventuring society maintains a chapterhouse here, where heroes trade boasts and rumors, drink to their imagined successes, and scheme to undermine their rivals. </p><section id=\"secret-dqbYBpMMEMIe3Woh\" class=\"secret\"><p><em>What boasts do the adventurers here make and which do you think are true?</em></p></section>",
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"description": "<p>Another adventuring party is here, seeking the same treasure or leads as the PCs. </p><section id=\"secret-1CvOSOAzIzFqPzXt\" class=\"secret\"><p><em>Which PC has a connection to one of the rival party members? Do they approach the PC fi rst or do they wait for the PC to move?</em></p></section>",
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"name": "It'd Be a Shame If Something Happened to Your Store",
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"type": "feature",
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"description": "<p>The PCs witness as agents of a local crime boss shake down a general goods store. </p><section id=\"secret-QbURC6tIeF3hLLT6\" class=\"secret\"><p><em>What trouble does it cause if the PCs intervene?</em></p></section>",
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"name": "Wrong Place, Wrong Time",
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"description": "<p>At night, or when the party is alone in a back alley, you can <strong>spend a Fear</strong> to introduce a group of thieves who try to rob them. The thieves appear at Close range of a chosen PC and include a @UUID[Compendium.daggerheart.adversaries.Actor.CBKixLH3yhivZZuL]{Jagged Knife Kneebreaker}, as many @UUID[Compendium.daggerheart.adversaries.Actor.C0OMQqV7pN6t7ouR]{Lackeys} as there are PCs, and a @UUID[Compendium.daggerheart.adversaries.Actor.aTljstqteGoLpCBq]{Lieutenant}. For a larger party, add a @UUID[Compendium.daggerheart.adversaries.Actor.MbBPIOxaxXYNApXz]{Hexer} or @UUID[Compendium.daggerheart.adversaries.Actor.1zuyof1XuIfi3aMG]{Jagged Knife Sniper}.</p><section class=\"secret\" id=\"secret-5MEuvRtxMnpLEwAA\"><p><em>What details show the party that these people are desperate former adventurers?</em></p></section>",
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"description": "<p>At night, or when the party is alone in a back alley, you can <strong>spend a Fear</strong> to introduce a group of thieves who try to rob them. The thieves appear at Close range of a chosen PC and include a @UUID[Compendium.daggerheart.adversaries.Actor.CBKixLH3yhivZZuL]{Jagged Knife Kneebreaker}, as many @UUID[Compendium.daggerheart.adversaries.Actor.C0OMQqV7pN6t7ouR]{Lackeys} as there are PCs, and a @UUID[Compendium.daggerheart.adversaries.Actor.aTljstqteGoLpCBq]{Lieutenant}. </p><section id=\"secret-8U6iwKGNeWQ27x1A\" class=\"secret\"><p>For a larger party, add a @UUID[Compendium.daggerheart.adversaries.Actor.MbBPIOxaxXYNApXz]{Hexer} or @UUID[Compendium.daggerheart.adversaries.Actor.1zuyof1XuIfi3aMG]{Jagged Knife Sniper}.</p><p><em>What details show the party that these people are desperate former adventurers?</em></p></section>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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