daggerheart/styles/less
WBHarry aa1d117c43
[V14] Effect Stacking (#1667)
* Added the ability for effects to have stacks

* Fixed effect stacking

* Improved token overlay spacing

* Compendium updaetes

* Simplify effect click event (#1748)

* Fixed a bunch of deprecations

* Corrected AgileScout Beastform json data

* Updated TokenHUD to the new v14

* Removed DestroyOnEmpty from consumables

* Fixed so that tooltips don't get stuck (#1745)

* [Feature] TagTeam Partial Rendering (#1735)

* I done did it, I think

* Think I fixed the partial rendering bug for gm->player

* [V14] 1743 - Damage Update Error (#1746)

* Fixed DamageParts causing errors on update

* Fixed ActionBaseConfig error when no damage present on the action

* Fix removal of damage field

* Removed unneccessary default value function for parts

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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>

* Simplify effect click event

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Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>

* Fixed stacking-value pointer event

* Set the stacking value in EffectsDisplay to be tabular-nums for monospacing

* Made baseEffect.stacking nullable instead of having an enabled property

* .

* Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated

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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-03-25 13:54:14 +01:00
..
dialog [Feature] TagTeam Partial Rendering (#1735) 2026-03-23 17:07:22 +01:00
global [V14] Effect Stacking (#1667) 2026-03-25 13:54:14 +01:00
hud [Fix] 1587 - Lightmode Touchups (#1590) 2026-01-28 08:49:22 +01:00
sheets [V14] Effect Stacking (#1667) 2026-03-25 13:54:14 +01:00
sheets-settings Merged with main 2025-08-24 21:31:57 +02:00
ui [V14] Effect Stacking (#1667) 2026-03-25 13:54:14 +01:00
utils [BUGFIX] Fix game system conflict css font vars with foundry (#1421) 2025-12-13 14:58:41 +01:00
ux [V14] Effect Stacking (#1667) 2026-03-25 13:54:14 +01:00